The tutorial I used relied solely on the Units screen. First thing you ever do on an embark is pop that tool open and check out the surrounding wildlife so you know whether you need to button up NOW or just ignore the locals until you get hunters up and running. I don't remember if DT shows you the wildlife in the area or not, but I know the Units screen does.
I managed to learn dwarf fortress just by watching captainduck's(is that right?) tutorial video at the start since I had no clue what to do <_< After getting started I just kept playing it, I don't really see reason to be 100% efficient and avoid tantrum spirals(which don't actually happen to me too often, I usually died by forgotten beasts with symptom(sp?) causing breaths and cavern monsters and such) since losing is part of the fun
I'm sorry for asking this, but is there a possible texture pack where the game isn't rendered in ASCII?
"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."there are quite a few tilesets you could use, but you'd have to wait a while for the versions compatable with the new df.
^^Thats also what I don't get, game is nice enough with ASCII <-<
Though granted, caverns and sites are labyrinth on adventure mode so thats annoying
Some people get lost without handy pictures showing what you're looking at. It's not a problem, just gotta wait out the development period. This version of the game created some massive changes that need worked around.
Once again, I've delved into my fortress, and made it to summer to realize one big change I liked... the subterranean crops are no longer seasonal. Want to grow pig tail year round? Go right ahead!
I do hope I'm not unwittingly dooming my fort.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedEfficiency is for people who have limited amounts of free time in a day.
Losing is for losers.
I mean, it's a single player game, so to each their own, but personally, I get more enjoyment from recovering from something terrible, not going all in and letting a fortress descend into a chaos at the first sign of panic. I also get enjoyment from beating my personal challenges—like my forgotten beast silk farm or completely militia driven defense.
I also get zero enjoyment from navigating a menu. I already figured out how to do everything in vanilla before DT was even a thing—yes, including a working military full of legendary warriors—and I've deemed the process of navigating the units screen wanting.
I'm a programmer who primarily uses vim to edit code. I already have enough hotkeys, macros, commands, and APIs memorized, and I stare at mono spaced text all day. I just want to make awesome things that look cool.
PS. I use a texture pack because spacefox has cute dwarves and really vibrant colors, and I like the dichotomy. Also smoothed/engraved walls and floors are much cleaner.
"Never let the truth get in the way of a good story." TwitterPffffffffffft....
Another crash after long period of time D: And I was doing nice... Nothing too spectacular, but lots of work wasted :(
Meh, gonna start another new fortress in new world, I'm probably repeating this until I learn to save all the time or until the new version with better stability is released
^Technically speaking, thats not how the game goes if you play well without therapist :P Thats exaggeration of how game works without therapist
edited 9th Jul '14 9:50:20 AM by SpookyMask
Okay then... beginning of autumn, and the 'bolds had grown a spine to try and take my fortress. By the two miners and woodsdwarf, one kobold death was enough to convince the skulking filth to back off this time. The fact the 'bolds got bolder from before worries me enough to get fortress walls up.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedHow to intelligently assign a new dwarf to the military:
Vanilla:
- [u]
- select dwarf
- [c]
- [g]
- inspect skills
- [l]
- select labor category
- [enter]
- inspect active labors
- [esc]
- scroll to next labor category
- repeat from step 7 until finished
- if they are skilled in a pressing area or have an important job, [esc], [esc], [u], scroll to next dwarf, repeat from step 2 and god forbid you forgot the name of the last dwarf you were inspecting
- if they are useless, give them a nickname
- [esc], [esc]
- [m]
- scroll to squad
- highlight available position
- scroll through dwarf list until you find their nickname
- make sure you didn't take a dwarf from another squad
With dwarf therapist:
- refresh dwarf list
- group by military status
- order by cheese makers
- right click first guy that has nothing important enabled, click "add to squad" then select a squad that has open positions
- click commit button
Yeah the in game interface is kind of clunky. DT has been a must to make handling the fort bearable.
Who watches the watchmen?Being Totally Original I am starting a fort with the roleplay backstory as a "Prison Colony" with the original seven as architects in exile attempting to regain their honor by incarcerating those sent to them.
No, I have not been listening to B-Mashina or marches on repeat, why do you ask.
edited 9th Jul '14 6:34:30 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"You need to name the doctor of the prison Red Herring and perform medical experiments in that Fort.
(Red for blood and Herring because it sounds like Goering. I know he wasn't a Doctor, but meh. If you're putting on the Reich, go for it full-ham.)
Something about killing peoples' family members right in front of them and watching what happens. You might just have fun with it.
Well, of course. I shall not go into detail, lest we hit a mermaid farming low and find ourselves censored. Just tear apart some families with periodic accidents in tiny chamber-burrows, and watch the reactions.
I'm thinking small dome enclosures where the Stockholm Syndrome eventually makes the two marry and have kids before testing the resiliance of the new psychology model. Maybe experiment with syndromes.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"Get your hands on some zombie syndrome and see what happens when a soldier has to kill his or her undead mate.
I did gen a world with a truly ridiculous number of towers.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"Then that one just wrote itself.
And it seems that morale and discipline are serious things now, and they are brutal. You need to train up discipline or all your people are going to run away. Luckily, seeing corpses, including vermin ones, seems to help. Also actual military training.
So militias will be useful for the Forts in more ways now. They're like National Guards.
I'm all into chaos and having 200 dwarves with half of them doing nothing useful besides chatting
Does discipline make civilian dwarves any less cowardly?
So spoilers on new super hidden secret fun stuff
So what it is basically? Now some gods with spheres relating to war, death, etc help some demons ascend to world, which is probably the explanation for goblin ruler demons :P Anyway, upon doing that, they create a slab and that slab is guarded in a vault by gods' divine servants. Three types of them, animal ones, humanoid ones, equipped with items made of divine metal and one unique monster one that is apparently insanely strong. Like Toady stated, slab isn't really worth it, but its pretty cool what it does.
Slab contains demon's true name. So apparently now the demons in mortal world don't use their real names. So taking the slab to the demon who created it allows you to banish them or compel them to your command. Latter makes them your companion, but since demon leaders are now like non demon leaders, they are kinda cowardic. Which is pity xP
edited 10th Jul '14 5:43:54 AM by SpookyMask
I don't know, but I've yet to run into cancellations due to wild animals, so I'd say MY civilians aren't cowardly.
So the Vaults are dressing rooms to turn you into a ringleader. Because, you know, we have to keep up the circus metaphor until it dies.
edited 10th Jul '14 6:06:17 AM by Journeyman
when i was learning how to play df, i was pretty much told to just get dt because it was more efficient, and then i was given a...not very indepth explanation of how to manage dorfs without it. it never actually told me about the units screen and as dt was out every time i wanted to play df, i never had to learn that part of the interface properly.