Well my current Fortress is going very well so far, the only real downside being I haven't found any flux stone yet. I also discovered that if you close off an outside area the game will still consider it as being as outside so I currently have an indoors hive colony (no honey yet for some odd reason) and I'm growing several outdoor crops indoors. I'm also building a massive indoors pasture for my stock animals (lost several animals due to starvation) but the grass growing is going slowly.
The thing is I have captured several goblin paedophiles, I mean kid snatchers. They're in my stockpile, locked up and doing absolutely nothing. I've tried giving my squad the kill order but doesn't seem to work. Any ideas on how to get rid of them?
edited 2nd Jan '13 12:14:44 PM by zsmg
@fishsicles: We never needed to worry about power because we never had anything that used power.
^^I dump my prisoners down a 10 story shaft by using animal pen zones, or something along those lines
^pumps are pretty power hungry
"Never let the truth get in the way of a good story." TwitterHow do you push prisoners down a 10 story shaft. :p
For the majority of Waterburned, the only pumps we had were part of the aquifer machinery. That kind of reasoning inevitably leads to:
Leela: You have a night job?
Fry: Yep, it's exhausting but I need the extra money to buy coffee to stay awake for my night job.
edited 2nd Jan '13 1:29:18 PM by CountDorku
Most people don't want to lose their fortresses to water physics, they want to lose them to monsters and stuff. Unfortunately, until you master water channelling and keeping the infinite water flow out of the necessarily dry areas of your fortress, you're going to lose fortresses to Aquifers. People hate them because they don't want to take the time and life to master them.
Personally, I'd use one to build a Fuck The World machine like in Boat Murdered.
^^^i can't remember anymore, sorry
^^my pumps are usually all involved in moving magma around
"Never let the truth get in the way of a good story." TwitterIt's a case of I can't get around 'em well enough, and when I do get around one layer, I get multiple layers of the stuff. I even remember pulling operation cork, dropping a ring of wood wall to block off an aquifer. It didn't work, and I lost my dwarves.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedI need to find a way to power my fortress, as I lack any sizable amount of water.
do waterwheels work for any liquid? I could make them out of Iron, hypothetically, and make the powerplant run on magma.
they don't, bluh, I need to find the water in the caverns and use that, then.
edited 3rd Jan '13 8:53:54 AM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"You could make a wind farm
"Never let the truth get in the way of a good story." Twitterthat would require me going outside and exposing workers to zombie dust.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"Wait til you have spare immigrants then send them out with no chance to return. Just hope they get the job done the first time, because you'll be sacrificing the next crew to the first.
I prefer wheels, personally.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"be more dorfy. Build the windmills under a retractable roof, assuming that draw bridges are able to keep out zombie dust. At most you'll have to sacrifice one dwarf to channel out the roof area.
"Never let the truth get in the way of a good story." TwitterI just realized that the Dwarves from Overlord must be DF Dwarves! They love alcohol to the point where they have it EVERYWHERE, tame massive rock monsters to unleash on their enemies, AND murder Elves without restraint. Unless they're enslaving them to work in the Goldmines.
And I yet lost another Fortress this time to a goblin siege and I had no defending army. :P
I had to create 6 new worlds before I had found a good location, is there a way to delete worlds you're not using?
yeah, you go into the game folder and delete the regions you're not using.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"As for current world, I had gotten two moody dwarves, one of which got moody mid-wave. He made pinkanvils, a gneiss earring. The other dwarf made a tetrahedrite bracelet. As for neighbors, I have safely confirmed kobolds wanted to get in, though the cat looked the kobolds and quickly ran off like the wusses they are.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedYeah . . . I looked at the Civs in my region and they're both Kobolds. I don't know if we're going to have Goblin Sieges or not.
There'll be one.
My last game had no kobolds or goblins as neighbors, only humans (I built my fortress between two human towns).
And then there was a goblin invasion at the start of the new year in Dwarf Fortress. From out of nowhere.
(This post will probably reveal the truth.)x4 Thanks
Is there a way to check out the world map, or you're region after you've build a fortress in that world?
Not that I know of. I just hit the View Civilizations button and looked through there.
It's been a busy year, here in Taxring.
First the mayor got possessed and wouldn't claim any of the cloth or thread we had, so we lost him. he's currently locked inside the craftdwarf's workshop while we wait for him to die an ignoble death.
outside, the murks began arriving with terrifying regularity, catching the tail end of a migrant wave (luckily just some animals and a farmer) and wiping out a trade caravan from the dwarves, who left their wagons at home because I never leave my gates open (see murk)
I could jury rig a way to get wagons WITHOUT leaving my main gate open, but that's effort.
to top it all off, the goblins have chosen now to seige me.
I suppose I'll never see the sun again.
On the plus side, the liason survived, which means we're a barony now! I've started digging out the catacombs, I have a feeling I'll need them soon. I've started to strap together a military too, I don't seem to have much choice.
WHOOPS Looks like I accidentally left the liason in a little too long and he went bonkers...
edited 3rd Jan '13 9:39:30 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Aquifers are awesome. We never needed to worry about power in Waterburned. Ever.
It may be a bitch to your framerate but what are you going to do?
Not nearly a good enough singer for the Choir Invisible, and the Basement Room With A Synth Invisible is much less prestigious.