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fishsicles An Ex-Troper from Down The Curtain Since: Oct, 2009 Relationship Status: Pining for the fjords
An Ex-Troper
#4251: Mar 14th 2012 at 5:39:23 AM

Of course, if Toady makes items re-stack you all know what that would fix a major issue with.

Coins.

Not nearly a good enough singer for the Choir Invisible, and the Basement Room With A Synth Invisible is much less prestigious.
jcruz from what I remember Since: Jan, 2001
#4252: Mar 14th 2012 at 6:17:41 AM

I started playing by DF2010, so I never truly experienced how much of a Scrappy Mechanic Economy was. But from what I heard, it really sucked. Also, insane

The thing is, I think that it will be quite some time after Restacking before Toady puts the economy back. I doubt that the stacking problem was the only reason why Toady removed the feature.

edited 14th Mar '12 6:24:09 AM by jcruz

Needs more gunslinging bunnies. <><
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4253: Mar 14th 2012 at 6:55:40 AM

what people did was basically mint a ton of coins, then lock them away so dwarves couldn't get them

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
jcruz from what I remember Since: Jan, 2001
#4254: Mar 14th 2012 at 6:57:31 AM

Ah I see. Economy was indeed a fine example of +Dwarven Ingenuity+

Needs more gunslinging bunnies. <><
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4255: Mar 14th 2012 at 8:01:23 AM

Economy was... odd. I never managed to get the hang of it before it was pigeonholed. I had until that point somehow managed to accidentally skirt the requirements for a baron to show up.

I can't wait for Dungeon Master or equivalent ability to return. I miss my crazy animal armies.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
fishsicles An Ex-Troper from Down The Curtain Since: Oct, 2009 Relationship Status: Pining for the fjords
An Ex-Troper
#4256: Mar 14th 2012 at 8:07:27 AM

The biggest problem with the economy is that coins would not restack, so your dwarves would quickly be overtaken by a bunch of ludicrous one-coin hauling jobs and your fortress would just slowly die. At least, that is what happened to me.

Not a very fun way to do it, really...

edited 14th Mar '12 8:07:49 AM by fishsicles

Not nearly a good enough singer for the Choir Invisible, and the Basement Room With A Synth Invisible is much less prestigious.
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4257: Mar 14th 2012 at 8:12:03 AM

you don't really NEED coins. but if you make them, make a huge vault of them BEFORE the economy. and then seal them away and let them psychically own little parts of the piles.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
jcruz from what I remember Since: Jan, 2001
#4258: Mar 14th 2012 at 8:21:34 AM

[up]The PET_EXOTIC training will probably return by the next release.

Needs more gunslinging bunnies. <><
thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#4259: Mar 14th 2012 at 8:32:37 AM

I can't wait for Dungeon Master or equivalent ability to return. I miss my crazy animal armies.

Didn't you hear?

Devblog 03/07/12: The dungeon master is gone, replaced by training knowledge at the civilization and fortress level. I put in that infrastructure this morning, with the ability to view it from the Animals screen, and next I'll be adding the training status of individual creatures and changing how training jobs work (after another crayon run!). Right from the beginning, you'll be able to attempt to tame any critter you capture that is eligible (those with PET/PET_EXOTIC, i.e. most stuff). The trick will be that if you go out of your civilization's comfort zone, your fort might end up like a Fatal Attractions episode.
Future of the Fortress: Generally, the idea is that common domestics and PE Ts available locally will be domesticated by the civ, and local PET_EXOTICs and journey animals will have a mid-level. All the restrictions on good/evil/cave etc. are still in play, and elves still domesticate all the exotics.

Merchants that leave successfully to your civ transmit some info that way. It's a pretty small amount, but it saves all the fractions permanently, so you'll be having an effect.

You don't get the exotics in trade or with migrants.

edited 14th Mar '12 8:35:50 AM by thatother1dude

jcruz from what I remember Since: Jan, 2001
Blueeyedrat Since: Oct, 2010
#4261: Mar 14th 2012 at 9:50:54 AM

At this point, I'm content to let my dorfs kill each other and then rebuild with whoever's left. Again. Better get some more coffins built.

Out of curiosity, would I get ghosts if I dispose of bodies via cremation in magma? I'm considering trying that in my next fort, to save on burial space.

setnakhte That's terrifying. from inside your closet Since: Nov, 2010
That's terrifying.
#4262: Mar 14th 2012 at 10:05:24 AM

[up]You would need to engrave memorial slabs I believe.

"Roll for whores."
#4263: Mar 14th 2012 at 10:12:52 AM

For some reason I've never been able to get memorial slabs to work.

<><
setnakhte That's terrifying. from inside your closet Since: Nov, 2010
That's terrifying.
#4264: Mar 14th 2012 at 10:55:13 AM

From what I've gathered they're a bit buggy and confusing. (Never tried them, I like building elaborate catacombs.)

"Roll for whores."
fishsicles An Ex-Troper from Down The Curtain Since: Oct, 2009 Relationship Status: Pining for the fjords
An Ex-Troper
#4265: Mar 14th 2012 at 10:56:32 AM

[up]x5

Tip no. 1: Tame Dragon, use nobles.

Fixed that for you.

edited 14th Mar '12 11:01:37 AM by fishsicles

Not nearly a good enough singer for the Choir Invisible, and the Basement Room With A Synth Invisible is much less prestigious.
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4266: Mar 14th 2012 at 11:13:42 AM

Yes, I did here grin

which is why I'm very eager to get the ability back without RAWS hunting to find the creatures on my map.

1. Carve out a slab
2. Select Detail slab
3. select name to put on the slab
4.???
5. Profit! (and one less ghost, hopefully)

edited 14th Mar '12 11:15:13 AM by Lanceleoghauni

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
#4267: Mar 14th 2012 at 11:25:17 AM

Whenever I try that, ??? involves dwarves running around drinking booze and distinctly not engraving slabs.

<><
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#4268: Mar 14th 2012 at 11:40:11 AM

Give them time, eventually one will sober up and do the job. Eventually.

"Tyyr's a necessary evil. " Spirit
thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#4269: Mar 14th 2012 at 2:57:15 PM

[up]Sober up? Dwarves in this game are like robots in Futurama: they don't get drunk*

, and lack of alcohol makes them tired.

That technically makes them alcoholics, but in the same way we are "aquaholics".

edited 14th Mar '12 3:00:42 PM by thatother1dude

#4270: Mar 14th 2012 at 3:19:47 PM

So I know the subject of magma drop subs has been extensively researched and deemed impossible, but supposing hypothetically it could be done, is there any way that a completely submerged fortress could expand outwards without external resources? Maybe some clever use of magma casting? Because I still have dreams of a fortress completely and utterly inaccessible from the outside.

<><
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4271: Mar 14th 2012 at 3:31:02 PM

you'd have to build a casting array before you sealed it off. the issue is that casting stone on top would just create a cave-in in most situations, and thus puncture the outer wall.

you're really best off flooding the chamber afterwards, and having a moses button.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
#4272: Mar 14th 2012 at 6:45:04 PM

Is there no way to, say, mine part of your perimeter wall and then instantly flood it with water so as to harden the magma before it flows in?

<><
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4273: Mar 14th 2012 at 7:00:24 PM

it's possible. but difficult, you may want sort of a staired magma channelling system to slow it down, or catch it in a U-bend system. Could definitely work, especially if you pipe the water down from a flooded cavern.

The biggest issue is the SMR. it makes STARTING Extraordinarily hard.

edited 14th Mar '12 7:01:01 PM by Lanceleoghauni

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
#4274: Mar 14th 2012 at 7:17:15 PM

Hmm... Are there any accepted ways of surmounting the magma flow melting rocks problem?

Also, piping water in from the surface creates a critical security weakness, but I guess it's unavoidable until we gain the ability to condense steam.

edited 14th Mar '12 7:23:01 PM by EdwardsGrizzly

<><
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#4275: Mar 14th 2012 at 8:33:38 PM

I figured the security risk would be minimized by the fact that the reservoir doesn't connect to inside the fort. done carefully, you could make it nigh impregnable. we're not talking pump stacks, just a 1x1 Up/down staircase used to vertically drain the water. you could put a small U-bend in to prevent even swimming building destroyers from being able to get out. The danger is of course further minimized by the fact that the reservoir would also be ready to fill with magma at the flip of a lever. While the number of things that survive magma is growing at a n alarming rate, it should be noted that NOTHING survives the Han Solo treatment.

I wish there were an easier way to designate large geometric shapes beyond macros.

edited 14th Mar '12 8:35:32 PM by Lanceleoghauni

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"

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