A very interesting idea. And sure, why not. I'll add Toussaint.
Hate Lives In A Small Town, and if you're Almost Human, it'll lead you To The Bottom Of The Sea.I hope it wouldn't be too much to ask to add a Timurid civilization too? I would have requested something more Mughal-oriented but that might not work very well with India already having Mughal Fort as a UB. Potential leaders would be Timur the Lame (Timurid), Akbar the great (Mughal) or Babur (bridging Timurid and Mugghal). A potential UA would be to gain a boost to culture, production and/or great person generation in your capital whenever you take an enemy city for the first time (based on how Timur would take various artists and engineers from the cities he conquered to Samarkand where they would work to improve the city's prestige). Although I probably won't bother playing your mod anyway so feel free to ignore me.
edited 14th Apr '14 1:21:39 PM by Druplesnubb
I just ran into a neat Timurid mod the other day: check it out.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.That is pretty impressive, and the creator links to an awesome Khazaria mod, too!
I just completed my first game as Persia with a cultural victory. It was fun, but next time I'll play on something faster than epic, and with less than 41 city-states.
o.O
How old were you when you started that map?
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?I started it a couple of weeks ago. I played earlier games in the various demos and then a Zulu game that I abandoned halfway through, but this was the first Civilization game I've ever finished. It was fun but it takes quite a while to get stuff done on Epic and it took quite a time between turns when all the city-states made their moves. I once tried starting a game on Marathon. I reconsidered after it took 15 turns or something to train a scout.
edited 18th Apr '14 5:57:02 AM by Druplesnubb
I almost always play on Epic so unique units stick around a bit longer in each era, but I've never even considered Marathon.
Only the sun has stopped.Welp, had a first today. One of my cities got nuked.
I started to play Marathon, but quit after realizing that Marathon in V is waaaaaaay longer than it is in IV. I make do with Epic, and/or a mod that gives normal games Epic length research times.
edited 20th Apr '14 3:40:33 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.So what all happens after a place gets nuked in the game?
Depends. There's fallout, which has to be cleaned up. If a city isn't a capital and is low enough, it goes away.
Artificial Intelligence is no match for Natural Stupidity.Well Beijing is still there...how do I clear up radiation? Just get workers out there fixing it?
Yup. Doesn't deal any damage, just sits there ruining your tiles.
Artificial Intelligence is no match for Natural Stupidity.Ah, okay. Good thing I've started researching nuclear options in retaliation and Athens I think is running the Manhattan Project. I'm also in the process of building mines on top of two uranium deposits.
Nuke every one of their cities in retaliation. And their allies, so they don't get any ideas.
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984Well Songhai is the major continental power on the closest continent to me XD They're kind of like me and Japan. There's Songhai in the majority of the place, but Egypt is up north. I may conquer Egypt just to get more land XD
Man does the AI hold grudges. I went to war with China and wiped out it's army and bombed the crap out of a city. They sued to for peace and gave me the city. Alexander smelled weakness and stole their capital which killed the civilization off. Cut to like a hundred turns later with the invention of artillery and I liberal Beijing and throw them some gold/luxes to get them started and the next fucking turn she denounces me! I just saved your crummy landlocked nation and this is the thanks I get? Just wait till I get the Manhattan project done.
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Impressive. And here I was under the impression that liberating a capital gave you a free ride.
It only guarantees that they will vote for you on the World Leader proposal. Anything else depends on the diplomatic bonuses/maluses from your behavior and/or conflict of interests.
Fiat iustitia, et pereat mundus.On the bright side I've made significant headway against Songhai in a series of wars. I took I think two cities from them, but it was more of a challenge than last time. I'll need to start churning out more troops and sending them over in case he declares war on me again.
So they'll still vote for me even though they hate my guts? Oh man the Venetian Free Holds are going to be dispensing a whole lot of Freedom(TM) tonight.
Having a fairly good sized standing army is a good deterrent for future wars.
edited 21st Apr '14 4:36:24 PM by thatguythere47
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Y'know, one thing I wish this series would add in more off is ways to influence politics between two civs, when you're outside the situation.
Mostly, it bugs me how they made it much, much harder to negotiate peace between two races. Here, nine times out of ten if you want to broker peace between civs you couldn't, because the other civs aren't interested. But not like they would refuse when asked, but it's literally not available for negotiation until the AI decides it is, which is annoying. It's pretty jarring, since in previous titles you generally had the option to ask for it (except for when one side was the aggressor, in which case you could only ask that side, or just after war was declared). They would usually say no, but it was almost always on the table - which meant you could demand it of them after a prolonged conflict, or negotiate for it if you were rich enough.
And I'm sorry, but if I'm steamrolling my enemy, but they have an army at my ally's gates, I should be able to demand they stand down regardless of whether they're "interested" in doign so.
Not to mention, the UN (or Apostolic Palace) could actually do stuff in IV, so you could avert a world war if you wanted to by using your influence.
The fact that it's non-negotiable except for when the AI is about to declare peace on its own often means there's no way of diffusing situations that your allies are involved in beyond wiping the aggressor off the planet (yay, warmongering penalty). Either that or wipe out your enemies' troops and keep them that way until they surrender to your ally first.
I mean, sometimes I feel like I'm playing Spore's Space Stage here. At least there's no neutrality penalty this time.
Edit: (Man, that wasn't supposed to come out like a rant. Kinda long winded, there)
Moving out of stuff that bugs me and onto stuff I'd want to see, though, I kind of wish you could play Palpatine sometimes, and manipulate opponents into acting in ways you want for some higher goal. Declaring war on each other, making two civs angry or friendly with each other, manipulating enemy cities into wanting luxuries you happen to have in surplus, or your religion, or your ideology, etc. It's kind of something I've wanted to see in the Civ series for a while - kind of like Civ-style mechanics with a bit of Crusader Kings-style espionage.
edited 24th Apr '14 1:22:21 AM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.It annoys me how player-vs-AI focused the diplomacy effects are. For example, I'd like to be able to tell the AI, "That proposal you made to the World Congress made me angry." Or I'd like the AI not to get mad at me for voting against their proposal when the proposal is intended to harm me. "You voted against my proposal and That Makes Me Feel Angry." "Yeah, well, your proposal was to boycott me. Screw you and the horse you rode in on."
edited 24th Apr '14 11:01:02 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Hey Wolfenmaus, have you thought about adding Haiti and Toussaint l'Ouverture to your mod? He just popped into my head as a leader that might be interesting to see in Civ.
Also, I just had an interesting idea about Griots: why not have them be unique caravans, that increase culture when traveling to others cultures (with different parameters based off of religion, technology, ideology, etc) and increase the tourism percentage buff from trade routes? As well as, perhaps, some kind of bonus when travelling within one's own empire (though the culture bonus might be a bit broken unless it's very slight in one's own borders)? Though the unique specialist concept is very intriguing as well, especially since as far as I know there's no specialist that increases tourism so far - it'd probably give the civ a totally unique spin in the same way Gajah's unique luxuries do.
edited 13th Apr '14 9:31:26 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.