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The Conduit 2
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The Conduit 2:

Courtesy link.

- Set in Atlantis, which apparently functions as a central hub (think Hollow Bastion from KH 2)

- Other locations include Siberia, Agartha (city in the center of the Earth), Washington D.C.

- Team is focusing on art/story, says they want to make the game look more distinctive.

- New gameplay types for online

- Bounty Hunter mode returning

- Different character classes, each has unique attributes

- Can unlock suit upgrades (ex: robotic legs that let you sprint farther)

- Wii Speak support

- High Voltage, for now, has decided “to have one primary suit slot and two secondary slots where you can equip upgrades, but that may change in the final game.”

- Will be able to change character’s appearance

- 2-4 player splitscreen option. Note that this will be the only Wii FPS that can do splitscreen other than Quantum of Solace.

- Co-op Invasion mode: Up to 4 players (online or local), has unique challenges

- New weapons: Vortex Cannon and Phase Rifle

- Vortex Cannon: Sends bullets back at enemies with a more powerful force

- Phase Rifle: Shoot through walls

- Old weapons will be returning

- Some old weapons are seeing a facelift

- About 7 new weapons

- Big boss battles

- ASE also returning

- ASE used for more things other than puzzles (can do a lot of scanning, which is recorded)

- Can use TPC ammo as mines

- SEGA publishing again http://www.allgamesbeta.info/2010/03/conduit-2.html - No release date, rumored to be late fall 2010

Knowing High Voltage, half of this stuff will be gone by the time the game is released. But still, it sounds like Wii owners are finally going to get a decent exclusive FPS. You could even say that no one else has really been far as decided to use even go want to do look more like.

Screenshots are here.

edited 31st Mar '10 3:18:09 AM by Inkblot

More infodumping, wheeeeee!

Team acknowledges that the first game had the player doing “the same thing over and over and over again”

- Want to do more with level design, gameplay design

- Embracing sci-fi element

- Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean

- Picks off immediately after the original when you enter the portal

- Not sure where you are when you enter the portal and land in the ocean

- Derrick’s occupants begin to shoot at you

- Game will have some “big vistas and multi-tiered areas”

- Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”

- Sea serpent attacks the facility

- “Having those types of ‘wow’ moments is really important”

- Quantum 3 engine still being refined

- Ford continues to go through the oil derrick, fights with the leviathan one-on-one

- Have to use one of the derrick’s mounted defense targets since normal weapons won’t work

- Serpent targets you and generator that powers the turrets

- Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret

- Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)

- More NP Cs, Ford can interact with them

- There are other aliens besides Adams around the world who control territories

- Adams has been particularly successful, wants to take over the world (OF COURSE!)

- Ford needs to get the help of the other aliens

- Atlantis is the hub, portals to other areas are there

- Some freedom in terms of which stage you’ll take on next

- One mission has you going to Washington DC, need to recover important artifact from the Smithsonian

- More alien growth in the city than in the first game, Drudge and Trust still fighting there

- “AI vs. AI vs. player now”

- Will come across fights already happening

- “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”

- Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)

- Wider variety of hostiles, some specific to a location

- Atlantis: 30-foot-tall Guardians

- Siberia: Robotic wolves

- Differences between human soldiers, can carry any weapon (affects AI)

- SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster

- 18 firearms from the original

- Have to tune the Phase Rifle by twisting Wiimote

- Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually

- Regarding the As E: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”

- ASE tied to Atlantis

- Using the ASE, can have a bit of control over the Guardians

- 12 players online

Wow so its what we were supposed to get last time. Sigh I got this on release day last time, and well was disappointed. The story was so-so and the multiplayer was terrible. Lots of very bad bugs kept it from being fun, and the lag just killed any kind of decent accuracy. Oh well not holding my breath. Lets hope for M rating this time(why because the Wii needs more M games, probably T again though).
You will never love a women as much as George Lucas hates his fans.
 4 rjung, Wed, 31st Mar '10 8:27:15 AM from 4th and Main.
Playing tricks on EVIL!
Liked the first one, will probably first-day the sequel. Unlike syvaris, I thought the single-player was decent (the last few levels were the best; too bad they don't appear until near the end of the game), and the multiplayer was great until the hackers took over. Local multiplayer co-op is a big draw for the sequel, and the new ideas tickle my fancy.

But M-rated? Fuggetaboutit. I just want to have fun zapping aliens, not see showers of gorn.

—R.J.

the Devil will fear me.
I...enjoyed the first one. It was far from perfect, of course, and the multiplayer got old fast. I got so fucking sick of the explosive weapon set mysteriously winning every time someone voted for it.

...Yeah. Speaking of multiplayer, it could use some other improvements. For one, when 5 people vote on one map and 1 person votes on another, it should always go for the majority. The roulette shouldn't come up unless there's not a majority. And get rid of the explosive weapon set entirely, please. The rocket launcher in this game is the biggest piece of cheap bullshit in the history of rocket launchers.

So anyway. All this pre-release info sounds quite nice, and I do hope they improve the story. The vague freemason conspiracy plot that dominated the first and second act was just incredibly dumb. Atlantis would definitely be an improvement over that. But yeah, more aliens please. Maybe this time we'll be fighting the actual aliens, rather than inferior man-made copies. I hope to god they don't keep them all shadowy and mysterious and drag out the whole Adams thing just so they can pull a trilogy on us.

Also, more Kevin Sorbo. Prometheus was kind of annoying, but I just can't hate that man's voice.

Jonah Falcon
Maybe it'll sell 400K units this time.
Jonah Falcon
 7 rjung, Wed, 31st Mar '10 12:33:02 PM from 4th and Main.
Playing tricks on EVIL!
I got a metric assload of play out of the multiplayer. I especially loved the "Assassin" mode, since you can usually win if you just keep playing like De Terminator and not get distracted by the firefights around you. I also liked the polling from the first; I don't like the idea that the majority always has to be picked, since that just defeats the point of having choices.

I didn't have a problem with the conspiracy aspects of the first, though I agree it was easy to overlook the story if you weren't actively hunting for clues. The sequel is supposed to be more sci-fi oriented, which is definitely a plus for me.

Maybe it'll sell 400K units this time.
Official word was that it sold around 350K back in June; by now I wouldn't be surprised if it clocked around 450K-500K, which is a tidy profit for an SD game. If the sequel is self-funded like the first one was, then there's little risk for Sega anyway.

—R.J.

Jonah Falcon
The Conduit sold 390K in its entire lifetime.
Jonah Falcon
 9 rjung, Wed, 31st Mar '10 4:38:24 PM from 4th and Main.
Playing tricks on EVIL!
IIRC, 390K was the last time numbers were released, but considering it was still available in stores around November/December, I wouldn't be surprised if it sold more for budget gift-giving purposes. In any case, it's still a decent return for an SD-budget title, which tend to break even around 200K-250K sold.

—R.J.

Jonah Falcon
To date, 390K. And virtually none in the last few weeks.
Jonah Falcon
 11 Egregious Eric, Wed, 31st Mar '10 5:21:35 PM from space (I am from space)
Ohhhh man this sounds pretty sweet. Especially for a third-party Wii game. 4 player co-op!
I had some very bad glitch issues with multiplayer in the first(falling through the ground, MASSIVE lag etc). The M rating could well I do not want the gorn, but the higher rating could(could) lead to a more mature story. Anyway we'll see.
You will never love a women as much as George Lucas hates his fans.
the Devil will fear me.
Not only was the conspiracy plot easy to overlook, but it kind of had a lot of red herrings and conflicting plot points. Heh, actually kind of appropriate for a conspiracy plot. But yeah, I'm just not a huge fan of American conspiracies, even in fiction.

Of course, it's entirely likely that more historical figures will turn out to be aliens or whatever secretly working to subvert us for their overlords. Aaaaand it just occurred to me that in the universe of the Conduit, Beethoven could actually be an alien spy. I mean, why limit yourself to American founding fathers and their ilk? It turns out that, in an early attempt to covertly conquer the earth, aliens (and/or LesCollaborateurs) disguised as classical musicians laced their legendary scores with alien mind controlling waves!

...I'm just going to end this post now before I get even more incoherent.

 14 Egregious Eric, Fri, 2nd Apr '10 1:29:33 PM from space (I am from space)
I have some questions about The Conduit: How's the agility, like jump height and speed? Do you have a lot of health or do you die quickly? Are there vehicles?
 15 rjung, Fri, 2nd Apr '10 4:59:06 PM from 4th and Main.
Playing tricks on EVIL!
Jump height and speed are about so-so — they feel "realistic" as opposed to "superhuman". Health regenerates over time, though you can get killed with just one or two hits of the more powerful weapons (or a headshot, natch). No vehicles.

IMO, it's got a fairly Quake 3 Arena feel to it, though Your Mileage May Vary.

—R.J.

So, America, Russia, and China have all pretty much been confirmed to have been secretly ruled by aliens for several years.

I'm reminded of the video game version of I Have No Mouth and I Must Scream with the American, Soviet, and Chinese supercomputers.

I really hope we're allowed to wear those secret agent suits in multiplayer again. I wanna look stylish while shooting people.

The mix-and-match enemy appearance system interests me. Reminds me of what Left 4 Dead does with its zombies. I wonder if they actually look human under those helmets...

the Devil will fear me.
There's also a mobile turret that can be picked up and moved to different parts of a level, and can be remotely fired via an iPad-like device that lets you look down the scope the gun while safely tucked away behind cover.
Ah! The return of the laptop gun! With remote control!

Consider my reservations about this game allayed.

 19 rjung, Mon, 19th Apr '10 9:26:50 AM from 4th and Main.
Playing tricks on EVIL!
I really hope we're allowed to wear those secret agent suits in multiplayer again. I wanna look stylish while shooting people.
IIRC, you can use the same mix-and-match armor setup the Mooks use, so you can really play "Pimp My Agent Ford".

My favorite levels from the first game were the last few, probably because they got away from the "narrow corridors" feel of the early levels. Sounds like the sequel will be great in that regard.

—R.J.

edited 19th Apr '10 9:27:41 AM by rjung

There's going to be 2-4 player splitscreen mode, with all of the online mode's features. The only other Wii FPS to have this is a shitty Quantum of Solace Licensed Game.

High Voltage admitted what went wrong when making The Conduit - they had no concept art (meaning they were pretty much winging it when designing the levels), and were so busy adding feature X to their Quantum 3 engine that they spent little time on the actual game.

edited 27th May '10 1:04:30 PM by BLOODPOUCH

 21 rjung, Thu, 27th May '10 12:21:50 PM from 4th and Main.
Playing tricks on EVIL!
As long as they (try to, anyway) take better steps to stop cheaters online, I'll be happy.

—R.J.

 22 Spooky Mask, Thu, 27th May '10 9:18:01 PM from Corner in round room Relationship Status: Non-Canon
Insert title
Are there really that many hackers there nowadays? I haven't played The Conduit for while... Then again, my time zone is different from most of you so who knows, maybe I just always got lucky =P
Time to change the style, for now
 23 Egregious Eric, Fri, 28th May '10 8:09:17 AM from space (I am from space)
Customization is also being upgraded – you'll not only have access to a whole slew of body parts to collect and alter to your character's look

Swoon. Yeah, this is sounding even cooler. That multiplayer map looks interesting too...
There's a thread on High Voltage Software's fan page  * where you can submit a list of glitches in the original game directly to HVS, so they can figure out know how to fix them.

edited 10th Jun '10 9:28:43 PM by BLOODPOUCH

 25 Canondorf, Fri, 11th Jun '10 2:40:39 AM from an infinite velocity
Mess Your Soul Up
This is everything gone right with a sequel. I believe that even Yahtzee would approve.
Consistency, above all.
Total posts: 59
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