they're american mermen clearly
New theme music also a boxWith all the Ganon/Ganondorf battles you would have thought that he would use his bat form in one battle but all that he has used it for is to fly from his tower to the Pyramid.
Edited by neoamon on Mar 20th 2024 at 10:42:13 AM
"May your heart be your guiding key"I was a bit disappointed that Ganon's Tower didn't have unique music in A Ltt P. Even the NES version did that. Or how the Tower is just....right there,too close to Turtle Rock.
-Witty line-Sure, it's near Turtlerock, but it isn't right next door. You have to fight your way past a couple of Lynols who can take chunks of your health even if you have the Red Mail. Plus, Gannon's Tower is sealed off until you've freed all 7 of the Wisemen's descendants. So if you've done the dungeons out of order and beeline for the tower, you end p making a blank trip.
Edited by MiinU on Mar 20th 2024 at 7:50:29 AM
Picked Hyrule Warriors back up. I'm 54% into the Great Sea map. I haven't found a boomerang and the Big Octo on Tingle Island keeps kicking my ass. Is there any good reason the cannon can't kill Big Octos like it can in Wind Waker? No, no there isn't.
Funny you should mention that—in my Ganon fan moveset, the bat transformation is his air dodge animation. I agree that it's super underrated.
Actually, I think Him had something similar in Cartoon Network: Punch Time Explosion.
Is that a Wocket in your pocket, or are you just happy to see me?I can't help but associate Hyrule Warriors with a certain disgraced youtuber who committed charity fraud.
Wait what?
I'll teach you a lesson about just how cruel the world can be. That's my job, as an adult.The scandal is off-topic, but said disgraced charity fraud youtuber (Jirard The Completionist) named Hyrule Warriors the worst game he ever completed because there was no reward for doing everything. I always think of that when I think of Hyrule Warriors; doing a 100% run is pointless.
Edited by Smasher on Mar 21st 2024 at 10:20:52 AM
I don't think any Warriors game has an award for doing EVERYTHING everything. If they do, I doubt they're worth it.
I never completed that Cucco Dodging minigame in A Link Between Worlds. 15 minutes of that crap? No thank you. Not worth 100% completion for that.
-Witty line-(Isn't the reward for completing a game the fact that you get to play it longer? I mean, depends on the game I guess, but...)
Ever wanted to see the most inexplicably horrifying intro to a game ever?Other than the Korok Seeds in Breath and Tears and the Ship/Train parts in the DS games, I always strive for 100% Completion in the Zelda games.
Edited by MyFinalEdits on Mar 21st 2024 at 11:03:45 AM
135 - 169 - 273 - 191 - 188 - 230 - 300IIRC 100%ing Age of Calamity did unlock a reward.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I did 100% Korok seeds in Bot W since that forces you to explore the world as the main difficulty as opposed to some annoying minigame where you need to spend 7 minutes repeatedly just to go back to the part you screwed up on.
-Witty line-Hyrule Warriors is too cool and fun to associate with Jirard Khalil. It doesn't deserve that. I'm still hoping for a sequel (a real one) that adds Groose and Saria.
Er, is that a reference to something? I don't recall any seven-minute mini-games. I've heard tales of the chicken coop game in A Link Between Worlds though...
Is that a Wocket in your pocket, or are you just happy to see me?Yeah the Cucco dodging minigame in ALBW technically has a reward for maxing out the timer in endless mode, which requires dodging Cuccos for 999.9 seconds (16 minutes and 40 seconds). But it's not really a reward, just an acknowledgement that you did it, in the form of a giant Cucco appearing next to the minigame host. Honestly I greatly appreciate that they made it something that doesn't leave a conspicuous empty inventory slot when you don't do it.
That's just a general reference to games where you need to replay levels to get back to the hard part or fight the boss's easier two forms over and over to attempt the very hard third form. But there's also that Goron Dance mini game from Oracle of Ages.
Edited by ObligatorySarcasm on Mar 22nd 2024 at 9:53:08 AM
-Witty line-It bugs me that they keep doing Fire, Wind, Water, and Lighting. They could bring back the Mogma, use the Korkos, have the Shekia, Twi, or something.
Whatever happened to Forest? That was my favorite Zelda "element." The forest-themed dungeon in any given game is usually my favorite (Skyview being a major exception).
Actually, I think The Lost Woods may be my favorite level archetype period, except for maybe Prehistoria.
Is that a Wocket in your pocket, or are you just happy to see me?It's odd how they keep using Lightning for Gerudo instead of earth.
-Witty line-I'm always a fan of times when games mix two different level archetypes together. I have a soft spot for the time Yooka-Laylee crossed a Gangplank Galleon style with a space setting.
I don't know what your talking about, they have never used earth, they used spirit as their Element at first.
After 10 year plus years I have the confidence to be here. Let's give it EVERYTHING we've got! It's...PUNISHMENT TIME... are we the same person?
Like, I think that one of the things that bugged me the most about Breath was that the Lost Woods are not accessible outside of the very specific preset paths. You're telling me that you've coded in this huge mystic fog-shrouded forest and I can't even explore it? I cannot even get lost in the Lost Woods? What is this?
Hmm. On the note of forest levels, I loved the mixture of The Lost Woods and Blackout Basement in the Thyphlo Ruins — it was deliciously spooky and atmospheric.
Aquatic fairies from Brooklyn.