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troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#51: Jan 12th 2021 at 5:06:39 PM

@stratofarius: Greed is accepted.

@Billy5545: Any of those characters would be fine, assuming you're sensible enough with Giorno. Do let me know which one you choose.

Edited by troydenite on Jan 13th 2021 at 2:06:49 AM

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
lynkzero13 from Gatorville Since: Sep, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#52: Jan 14th 2021 at 10:53:31 PM

Name: Wisteria Eleanor Adalhard, AKA "Witch"

Appearance: Standing just over six feet tall and adorned in long-tarnished mithral armor shrouded by a tattered brown hooded cloak, aged tassels, several swords, a dagger and a neglected holy symbol hang from her belt. Witch's sickly pale skin hasn't seen the light of day in decades, but many now have born witness to the youthful and refined but eternally weary visage that lies beyond her visor. Sporting an athletic build, she has never been spotted outside her armor during the day, and her shoulder length hair is perpetually a mess due to constant confinement within her helmet.

Setting: Dungeons & Dragons - The Forgotten Realms (original character donut steal)

Powers/Abilities: Bearing a cursed existence as a Vampire Paladin, Witch has claim to numerous abilities and attributes, several of which are consistent sources of physical and/or emotional discomfort, sometimes both. In life she possessed exceptional physical capabilities beyond the realm of ordinary humans, and awakening as a Vampire has only enhanced her physical traits.

  • Vampire Traits:
    • Regeneration: Witch constantly regenerates at a rapid rate as long as she has not recently been exposed to sunlight, running water, holy water or sufficiently potent holy or light-based magic. If her body is destroyed by anything other than sunlight or running water, she can retreat to her coffin as intangible mist and coalesce after an hour of rest.
    • Shapechanger: Witch can freely shapeshift into either a single large bat, a swarm of small bats, or an intangible cloud of mist. She can't use her equipment while shapeshifted. She cannot shapeshift while in direct sunlight or in contact with running water.
    • Unnatural Charm: Weak-willed individuals have a great deal of difficulty resisting the verbal suggestions or orders that Witch makes, and more often than not regard her favorably. Exceptionally weak-willed individuals might find themselves unwittingly drawn to serve her unholy noble personage. Witch hates dealing with these thralls, as they're inevitably meager peasants or incompetent, underbred nobles.
    • Blood Drinker: Witch does not require food, water or oxygen for sustenance, but must instead consume the blood of mortal creatures to survive. Feeding at least once a week allows her to maintain her sanity, but she must feed twice as often to stave off the eternal hunger of her unholy kin.
    • Unholy Constitution: Witch is immune to poison and disease, can see clearly in the dark, and possesses teeth and nails that are exceptionally sharp, capable of effortlessly rending unprotected flesh. Being undead, she is immune to magic and effects that affect biological function or otherwise only work on living creatures. As a Vampire, Witch can effortlessly climb walls and ceilings, can walk or run along any flat service irrespective of gravity, and blends into shadows exceptionally well. She does not require sleep, but will frequently rest in her coffin during the day if for no other reason than her hatred of sunlight.
  • Vampire Weaknesses: Damaged and eventually destroyed by direct sunlight, and cannot cross bodies of running water unaided. Cannot enter the residence of a mortal creature without invitation from an occupant of said residence. Vulnerable to objects made of silver, and does not cast a reflection in running water or mirrors or other objects made using silver. Compelled away from holy ground, or when confronted with a holy symbol that the vampire recognizes. Can be slain with a stake through the heart while resting in their coffin.
  • Paladin Traits: Even in death Witch is still bound to and follows the oath that she swore in life, and thus maintains the majority of the holy benefits afforded to Paladins, usually at great personal discomfort.
    • Oath of the Crown: The oath she swore in life, Witch is bound to uphold the tenets of society, namely law, responsibility, accountability and community. Although she is allowed some moderate flexibility when it comes to interpretation of these tenets, all of her actions ultimately further the stability and benefit of the societies she takes part in. This oath additionally grants her greater prowess in efforts deemed to uphold these tenets, whether it's foiling a robbery, busting a drug ring, or shutting up that drunk idiot Steve down the street who's causing a disturbance again.
    • Lay on Hands: At great personal discomfort, Witch can lay hands on other living creatures, moderately healing their wounds or neutralizing most poisons and diseases with just a touch.
    • Divine Magic: Thanks to her training and devotion, Witch boasts access to a modest portfolio of magical abilities, only several of which cause her great personal discomfort to utilize.
    • Aura of Devotion: Nearby individuals that Witch has deigned to recognize as "allies" benefit from her inspiring presence and find themselves more sure-footed in motion, more resolute in action and effortlessly able to shrug off the terror and gnawing dread of battle.
    • UnHoly Smite: If especially inconvenienced by a particular individual, Witch can call divine wrath down upon them at great personal discomfort.
  • Magic Equipment: Most of the equipment Witch calls her own is magical in nature. She possesses a wide variety of gear useful for a wide variety of situations out of necessity due to the sometimes unusual nature of jobs she takes on. Notable among these are: a sword said to be indestructible; rust-proof magic plate mail; an amulet that repairs said armor when she rests in her coffin; a pack that's bigger on the inside and always has just what she's looking for within reach; a ring that protects against magical detection; magic animated rope; two rods that can be affixed to points in space; and a flask that can produce a potentially limitless quantity of fresh water from its mouth.
  • Holy Avenger: This secondary sword that Witch carries is specially created and blessed to destroy undead, including herself. Witch found and kept this artifact in her journeys before coming to Concordia on the reasoning that if she has it nobody else can use it against her, and that occasionally she has to kill other undead. It is exceptionally destructive against undead, and using it causes Witch great physical discomfort.
  • Martial Prowess: Really quite good at stabbing people, even with things that aren't sharp, and especially if they're not paying full attention to her.
  • Rogue Traits: Having picked up on the art of skullduggery even before her first death, Witch has now long understood that sometimes the best solution to a problem is not the most direct or even necessarily legal one. Witch has a keen understanding of many underhanded dealings, including poisons, coded and secret languages, and her hard-fought rakish elusiveness has only been further enhanced by her curse.
    • Sneak Attack: The power of her blows was already formidable, but with time Witch learned the best places to strike, and very few now can survive the lethality of her ambushes.
    • Phantom: Steeped in the death of war and having witnessed the deaths of her friends as she too was slain forever imbued Witch with the essence of death itself. Now nameless and formless ghosts and spirits find themselves inexorably drawn to aid her, whether she wants it or not. These spirits allow her to link the deaths of two nearby foes so that an ally may be dragged to Hell along with her intended victim, and the spirits themselves willingly part with cryptic knowledge that is only infrequently immediately helpful.

Backstory: Witch was born Wisteria Eleanor to the noble house Adalhard, eldest child and first in line for succession. Having been raised most of her life to accept that she would have an arranged marriage to benefit her house, Wisteria found a loophole that allowed her some semblance of freedom to decide her own fate and leapt at the opportunity. Before her parents could object, on her 18th birthday she absconded to join a famous sect of knights, thus allowing her to attain her own glory and set her own terms that any potential suitors would be required to meet, along the way earning the callsign of "Witch". Witch spent just over ten years in service to the knights before the fateful mission that her squad undertook to take down a vampire lord that was terrorizing a nearby mountain kingdom. The vampire lord was slain, but the aftermath of the battle left Witch fatally bitten and three of her comrades dead. Unaware of the nature of her injury and with insufficient resources left to bring back all the bodies of the fallen, mementos were collected and the bodies left behind, allowing her to turn with no master to hold her to sway once she rose again. With no other obvious path available to her, Witch made her way back to her order, where she was hesitantly accepted back in secret. She continued to operate as a sort of "black ops" agent for her order for several decades before winding up in Concordia.

Personality: Hopeful. Optimistic. Joyful. Selfless. These things may have described Witch during life, but in death, no longer. Lawful Good by technicality, Witch is a bitter shell of the human she once was, pushed ever onward by her exhausted sense of duty and feeble hope that she might find a cure for her condition so she may one day die in peace rather than in agony. She still strives to be helpful, but now out of obligation rather than altruism, and no longer to her personal detriment unless absolutely necessary. While she hasn't forgotten her refined noble upbringing, it's now her crass attitude from her mercenary work that predominately shines through. She has developed a profoundly morbid sense of humor, a penchant for skullduggery, delights in seeing those she deems deserving being put down and has no qualms about fighting dirty or looking the other way if she deems the offense not worth her time. If it were possible, Witch would have long ago squirreled herself far away from society and lived out the rest of her days in quiet misery, but she continues to serve mortal society if only for the simple reason that she could not continue to exist without it. As such she does what she can to stay in the public favor, and allows few enough to get close to her that she doesn't completely forget the mortal ties she once held claim to herself while keeping everyone else at arm's length to avoid further liability.

Role In The City: Due to her extensive prior experience as an arm of the law, Witch quickly sought to establish herself as a member of law enforcement within Concordia. Now, she works tirelessly to carve out a continued existence for herself and by proxy those around her. Having since moved up the ranks and no longer a simple beat cop, Witch nevertheless must occasionally respond to common disturbances within the city or otherwise make rounds for morale purposes, frequently to her annoyance.

Other Things Of Note:

  • If it's daytime, she's got her hood up and her helmet on while outside.
  • She's in the habit of breathing manually so she doesn't stick out, and has been doing it for long enough she only forgets when she's extremely focused on something.
  • Running water is by definition any sufficiently large body of water flowing through natural force of gravity, primarily rivers and oceans. Temporary water flows only count if they have enough volume to realistically submerge and/or sweep away an adult human.
  • Prefers not to use ranged weapons because if she kills someone from far away then she has to remember where the body is to be able to eat them.
  • Can still eat and loves garlic. Fight me.
  • She can't ask the spirits questions, they just show up uninvited and give vaguely helpful information like the cryptic assholes they are. Anyone with any sort of death sense/sensitivity would be able to pick up on their presence.

Edited by lynkzero13 on Dec 20th 2021 at 9:33:54 AM

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#53: Jan 14th 2021 at 11:28:30 PM

Witch looks fine; accepted.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
DoctorThunder Since: Sep, 2010
#54: Jan 15th 2021 at 5:06:52 AM

  • Name: Cuan anu Nelei-Myn, known to most everyone as "Myn"
  • Appearance: A tall, immaculately-groomed elven man who is usually clad in an expensive business suit adorned with a red and gold silk scarf left to hang over his chest. He is lean and tightly muscled, with fluid and graceful movements like a coiled spring made of water. He has a tawny complexion and sleek, black hair shaved on the sides and worn long, and meticulously made absent of any unnecessary oils. He also wears lipstick, favoring turquoise and other light, cool colors, and his eyes are always accented with matching eyeshadow.
  • Setting: Original
  • Powers/Abilities:
    • Wuxia nonsense: Myn's people hold many proud traditions, and several of those happen to take the form of various martial arts, which those of the higher social castes are encouraged to learn. Myn has practiced two of these styles for most of his life, and his nearly two-hundred years in Concordance has only given him more time to grow into their techniques: The first is a style which utilizes weaponry and favoring feints to create openings with which to quickly, decisively, and rightly end his opponent. The second is an unarmed style favoring a combination of point-striking, momentum-based wrestling, and joint-locking, as well as other hyphenated words. In practice, Myn can do all these things with extraordinary speed and fluidity.
    • Chi enhancement and projection: It is believed by all good and forward-thinking elves within the Songsphere Hegemony that all beings have, within their bodies, a finite but plentiful amount of chi at the time of their birth. Recent polls also show that a strong majority of good and forward-thinking elves believe that their long-lived natures can be owed to the superiority of their bloodlines in comparison to those of other races. Current hegemonic scientific findings support these beliefs and do not look to be disproved barring an even more phrenological theory.
      • For the layelf or other observer, the practical crux of Advanced Chi Theory is that it can be used to enhance or amplify the physical characteristics of those who have been trained rightly in its use, from physical strength to reaction speed to ones own durability, and everything in between. It can also be projected outward to strike, cut, or stab through other people, non-living objects, or things that aren't elves. For someone like Myn, who has spent the vast majority of his 311 years practicing the use of these techniques to act in synergy with his martial arts, these projections are both of substantially increased strength over what a normal person could do, and also fully invisible to the naked eye. Any sort of aura-reading or detection, alternative senses, or perhaps just keen intuition would be the only means by which these projections could be detected before they struck, although the consistency of such methods is untested.
    • The Poisoned Harmonies: The most powerful of the Songsphere's chi-manipulating techniques, these take the form of entire rituals, requiring the precise placement and application of special wards, deep understanding of the target on a spiritual level, and several minutes of time, at the very least. When completed, the Harmonies allow for the direct manipulation of another being's chi, which can be dispersed, dampened, or even gathered into a single point; a highly dangerous prospect, as sufficient chi-blockage can cause stagnation and sickness, and can even result in the chi violently forcing itself out of the body through the path of least resistance. As previously stated, performing these rituals requires several minutes at least, and while these minutes need not be consecutive or uninterrupted, they do require constant focus from Myn, as well as enough knowledge of the target to understand the flow and volume of their chi. Even for someone as accomplished in their use as Myn, gathering this knowledge can take months or even years, so there probably aren't very many people in Concordance who he could even hope to use this against.
    • Espionage and target-removal training: During his life as a citizen of the Songsphere, Myn was an officer within the Ministry of the Exterior, holding the esteemed rank of Pedagogue. This means his duties were to infiltrate and re-educate other nations and cultures through subtle means, primarily through a complex synergy of earning their leaders' ears and clandestine removal of living obstacles. Myn was notably quite good at his job, owing this to decades of experience and the best education and training the Hegemony could offer to those outside its royal family. In short, this means Myn has a great deal of experience conducting political scheming and making inconvenient people disappear.
  • Backstory: For its entire, painstakingly-curated history, the elven Songsphere Hegemony has cloistered itself an arm's length beneath the heavens. If their cities crown the six mountaintops upon which they rest, then their outer settlements create the mountains' regal robes, draped over the mountains' sides and spilling out onto the ground below. Coldly beautiful, jealous in its authority and culture, and stagnant in its overwhelming power, the Songsphere can be said to be held up not by its mountains, but by laurels large enough to house them. They believe they once held far more divinity than they still obviously have (Obviously, can't you see it? Well, you're just not looking hard enough.), and their actions are, beneath it all, a result of their attempts to cling to what they have for as long as possible. It is no wonder, then, that their place on the world's political stage can be best likened to a nobleman delicately brushing away a piece of dirt from his jacket sleeve, taking great care not to make contact with more than his fingernails (painstakingly manicured), lest he dirty the tips of his fingers. The further everyone else stays from them, the better; unless, of course, they feel they have been slighted in some way, which might just mean they don't like that they can see your cities from their high mountaintop. Direct warfare is almost never their way, however; not to say that they are not capable of utterly extinguishing most any threat that draws their direct ire. However, for all their grandiose posturing and overwhelming military strength, they are aware that wars are costly, and that their way of life does not give them the luxury of limitless resources. As such, they utilize their Ministry of the Exterior to get other, less civilized countries to fight their wars for them.
    • Born into a high caste, Myn lived for most of his life at the top of one of the mountains, just beneath the sky. His parents raised him well, he was well-educated and excelled at all he did, and when he came of age, he was married to the daughter of a minor noble, thus increasing his family's standing even more. His ancestors were most certainly smiling down on him, and he knew this because he had properly venerated them, so the honor feedback loop was in full effect. Having attained the esteemed rank of Pedagogue within the Ministry of the Exterior, Myn was tasked with commanding entire teams of similarly-trained individuals while infiltrating and subtly undermining the leadership of enemy nations in order to gently nudge them into the political maneuvers the Songsphere wished for them to make. Sometimes this meant going to war with another nation; other times, it simply meant opening or closing the right roads at the right moments, or taking trained eyes away from some closely-guarded national secret just long enough for it to be filed away for later use. Myn's time outside the Songsphere taught him that there are indeed aspects of the outside world that are worth studying and learning from - a stance seen as radical and unthinkable at the time - and his good standing and impeccable record kept him or his family from facing any direct scorn for these ravings. Indeed, with eighty-four years in the game, Myn was exceptionally good at his job, having never failed to deliver his expected results even once; that is, until his last mission.
    • Myn had been away from his home and family for thirteen years, and at the eleventh hour, his plot was discovered. Caught between his duty to his people and his sense of self-preservation, Myn was nearly killed in the line of duty as he faced overwhelming odds. Just as the final blow was about to be struck against him, he saw the world slip away from him as a kaleidoscope of sound and scintillating colors pulled him into a place he did not know.
  • Role In The City: As one of the first founders, Myn plays an important role in Concordance's greater political web, although in a fittingly-indirect manner. While not a sitting member of the Diet, this was by choice, as he recognized that his talents would be best utilized in a subtler sense. Instead, Myn founded The Mind Extrinsic, a philosophical movement built on principles fostered back in the Songsphere, but filtered and refined into a form that is not quite so overtly disdainful of anyone who is not an elf of high birth. Extrinsicism has the helpful side effect of influencing its ever-growing base of followers into taking actions the Diet deems right-thinking, but it cannot be denied that they also perform a great deal of genuine outreach and magnanimous charity, all under Myn's careful instruction. Despite his clandestine history, known to almost no one and known fully to no one at all, Myn is a very public figure, and is very much the face of his organization. He could even be considered one of the faces of the Diet itself, for despite most certainly not being a sitting member, he has close ties to many who are sitting members.
  • Other Things Of Note:
    • Jokes aside, Myn isn't going to goose-step through the streets and round people up. He has Views, but he's also a very diplomatic and charismatic person, so he generally comes across in casual conversation as a polite and well-mannered person. He's also not some all-knowing spymaster, so odds are that unless you've written your character to be explicitly involved in city politics, you're not on his radar; even if you are, this isn't exactly a pvp game, so he's not going to be going around assassinating P Cs.
    • That said, if you think your character might come into conflict with him in some capacity, and you'd like to do something with that, let me know and we can work out something cool.
    • If your character can in some way be associated with heaven or heavenly things - not just being able to use divine magic; it's about your nature - he's probably at least a bit jealous of you, and probably thinks you're pretty cool.

Noussibonne UFO: Unstoppable Force of Obnoxiousness from the Mothership Since: Apr, 2020 Relationship Status: A cockroach, nothing can kill it.
UFO: Unstoppable Force of Obnoxiousness
#55: Jan 16th 2021 at 12:54:21 AM

  • Name: Topponote 
  • Appearance: The proud warrior of justice!
  • Setting: Dragon Ball Super.
  • Personality: Toppo is a hammy and hot-headed fellow who likes to preach about justice and strongly despises any form of villainy. He can show humility and display surprising amounts of seriousness and intelligence. However, he needs to cool himself down if stressed out. While he has a strong sense of honor and fairness, if he is in very dire and crucial situations, he won't hold back, even dropping his honorable and just beliefs to guarantee the survival of himself and his peers.
  • Powers/Abilities:
    • Physical Prowess/Fighting Style: As top-heavy as Toppo looks, he's pretty nimble, capable of performing acrobatic feats without breaking a sweat. He's got a rushdown/grappler hybrid fighting style.
    • Ki Manipulation: Toppo has got an innate kind of energy, called ki , inside his body. By manipulating it, he can enhance his physical attributes (strength, speed, durability) and even fly, or he can fire blasts, waves or beams that are made of this very energy. However, he needs to charge it up every now and then, as his ki is of a limited quantity. If he "runs" out of it, he wouldn't be to use any ki-based/ki-enhanced attacks. Toppo can also sense the "energy signature" of any organic/semi-organic being in the vicinity, and determine their strength.
      • Destroyer Form: Toppo, being a candidate for the next God of Destruction in his universe, has trained his body to the point of achieving a bigger, badder and meaner form. In this form he gets stronger and has now access to the Energy of Destruction, which uses in defensive ways, such as using it as a protective aura, which destroys inanimate objects and energy on contact, or in offensive ways, like firing ki blasts made of this energy which can destroy any kind of inorganic matter and engulf any kind of organic matter inside them. If strong enough, people can overpower this energy or even, in the case of the ki blasts, contain/control them. Toppo uses this form as a last resort when things get too dire for him to survive in his base form.
  • Backstory:
    • Toppo was the leader of the Pride Troopers, a group of superheroes that travelled around their universe (which was the eleventh of 12 different universes) to defeat any villain that dared to compromise the peace in it. They worked under Belmod, the God of Destruction of the 11th Universe, and Toppo would have been the one to inherit his title.
    • Due to the somewhat selfish actions of a certain Saiyan battle junkie, though, Toppo and his Troopers had to fight for the survival of their universe in a 80-man battle royale. Unfortunately, even though they were one of the last two teams remaining, they had lost to that battle junkie's team, and because of that, the Toppo and the Pride Troopers, and along with the entire 11th Universe were erased from existence.
    • However, curiously enough, Toppo found himself in a bizarre city known as Concordia.
  • Role In The City: He is a vigilante (probably an infamous one) in search of evildoers to apprehend. He is also eager to help the Draughtsmen in their expeditions, if it meant having the possibility to find a way out of this place.
  • Other Things Of Note: He usually has a habit of making poses when monologuing to a villain.

Edited by Noussibonne on Jan 19th 2021 at 7:27:55 PM

Sweet dreams are made of this~ Who am I to disagree?
HilarityEnsues Since: Sep, 2009
#56: Jan 16th 2021 at 11:36:02 PM

Gonna sign up as a second character to play alongside my first.

  • Name: Areum
  • Appearance: Color coordinated disaster. Also eight feet tall because Tall Gang is a running gag at this point and I’m powerless to stop it.
  • Setting: Original
  • Personality: Areum is highly egotistical and vain, particularly for someone who looks like they fought a losing battle against a cotton candy machine. She’s convinced that not only is she exceptionally beautiful, but that she deserves to hold power over others. Because she’s “special”, and because other people would be crueler in a position of leadership in her rather questionable view of things. She sometimes acts cutesy, but this is largely an act to cover up her less than sweet qualities as a person. Though she’s a diva, sometimes she can be helpful – such as on Draughtsmen missions. Or when she thinks doing something good will bolster her reputation.
  • Powers/Abilities:
    • Giantblooded: Areum is quite strong and durable thanks to her giant heritage, and can shrug off most lower caliber weapons as a result. She’s also quicker than you’d expect someone like her to be, which she has used to catch people off guard. She also doesn’t age, and has looked like this since arriving.
    • Familiar – Fluffy: Every witch has a familiar, an hers is a small cute cat named Fluffy. It has the same pink/blue coloring as her hair, and loves to eat cotton candy. Areum can see what Fluffy sees and hear what it hears, making it a useful scout. However, Fluffy can also transform into a large Jaguar with a very powerful bite during combat. It still keeps the crazy color scheme, though.
    • Powerful Voice: Areum’s voice has magical properties in two different ways. The first is that she can vocalize with such ferocity that she creates sound waves capable of breaking glass, damaging property, and harming people with percussive force should they be hit (for the purposes of the RP, this basically manifests in literal, visible waves that can be dodged even though that’s not how sound works, I’m not exactly Nill Bye the Gcience Suy here).
    • The second way it can be used is by issuing commands to people. This doesn’t work on anyone with sufficient willpower (read: probably most P Cs and important NP Cs, really) and it can’t make anyone do anything that would harm themselves, their friends, or egregiously violate their moral code in some way. Beyond that though, she can manipulate weak willed people into doing a lot of things – whether that be right now or at a later time. Which in her day to day life, largely amounts to “get me chocolate, k-pop slave”.
    • Cutie Beam: Despite the name, there is nothing cute about getting hit by a magical blast of energy. Pretty much acts like your standard super hot laser beam, but with a twist – it will actually move in various directions according to the tone Areum is singing/playing.
    • Axetar: A guitar that is inexplicably also capable of becoming an axe. As a guitar, it’s capable of creating the same powerful sound waves that her voice is. It can also make large axe blades come out of it that can rapidly vibrate to gain considerable cutting power.
    • Lastly, her body has a healing factor that is dependent on her sugar intake. As long as she’s had some thing to eat decently high in sugar – which she usually has – she can regenerate from just about any injury. Of course, this won’t work after a while if she keeps burning through her sugars. As a side note, her body suffers no ill effects no matter what she eats/how bad her diet gets. She could have an arsenic sandwich and be a-ok.

  • Backstory:
    • The year is 2XXX. Korea is celebrating the reunification of the North and South after protracted conflict between the two regions. A giantblooded rising pop star by the name of Areum – idol name “Candy” – has taken the country and world by storm. Her gimmicks of Toll and having actual magic - along with being a talented musician in her own right – put her far above any other idol in the country. As Candy, she makes record profits, but most of that goes to record producers and managers. She doesn’t feel she’s being given her due, and becomes resentful.
    • Eventually her ambition doesn’t allow her to continue being a mere musician, and she ends up leveraging her fame to become president. The reign of President Areum is marked by corruption, cuteness, and incredible economic growth. Somehow – possibly because of her rabid fans- she is actually re-elected. But her political aspirations are cut short when she has a chance encounter with a spacial tear, and finds herself in the land that would eventually become known as Concordia.
    • As one of the first to arrive, she used her seniority to weasel her way into the halls of power. And the rest is history.
  • Role In The City: Master Draughtsmen and Founder who holds a seat in the Diet. Her focus is split between using the Diet to maintain her authority over whatever pet issues she happens to care about, and Draughstmen missions. She takes particular interest in the Incoherence, and helps out with researching it. She is also responsible for bringing the world of K-Pop to Concordia, which the ship has yet to recover from to this day.
  • Other Things Of Note: Loves sweets. More than people, most of the time.

Dezmo WOAH Since: Jan, 2011
WOAH
#57: Jan 19th 2021 at 3:46:27 PM

  • Name: Donkey Kong (or DK, as his friends call him)
  • Appearance: The Beast is Back
  • Setting: Donkey Kong
  • Personality: Donkey Kong is a generally laid back, care-free and fun loving Gorilla. He'd love to spend his days either on the beach eating bananas, hanging out with friends and having fun partying and playing sports (tennis, golf, basketball, baseball, kart racing, he's not picky). But when DK is provoked-such as when someone threatens his friends and family, his home, or his banana hoard- DK goes Ape. He becomes a much more serious simian, and he'll put everything he has into resolving the issue at hand and saving the day. The stubborn insistence in which he pursues the completion of any mission fits the name "Donkey" Kong perfectly, really. All in all, he's a friendly dude who'll go to great lengths to protect the people and things he cares about.
  • Background: Donkey Kong is the latest in (what is presumably) a long family line of Ape Kings, all of whom also bore the name Donkey Kong. He rules over Donkey Kong Island, a tropical island paradise where the bananas are abundant and new adventures are always just on the horizon. Indeed, as King, DK is usually at the forefront of such adventures; like dealing with his rival, the crocodilian King. K. Rool, and his army of Kremlings show up to cause trouble, or when he had to aid a foreign land against alien invaders, or when his island was overrun by creepy living tikis, or when an army of arctic Snowmads showed up and froze the island over.
    • So, how did DK find himself in Concordia? It's all thanks to a relic he received during one of his adventures-a magical artifact called a Rift Engine. The Rift Engine, capable of opening 'rifts' to other worlds, began acting up after a long period of inactivity, and DK, giving into natural simian curiosity, began investigating it. The Engine activated, transporting DK to the vast labyrinthian cityscape of Concordia. At first excited by this surreal new place, DK soon discovered that the Rift Engine refused to return him home-or anywhere else, for that matter. DK has tried everything he can think of to get the Rift Engine to send him home, but something within the ship is preventing it from opening anymore rifts. If he ever wants to see his island home and family again, DK will have to explore the bowls of Concordia to discover what power is keeping him here.
  • Powers:
    • Natural Abilities:
      • Brute Strength: Donkey Kong is a serious physical powerhouse. He's strong enough that with a clap of his mighty mitts, he can produce shockwaves strong enough to deflect all manner of projectiles, and by pounding the ground he can cause a small earthquake. His strength especially shines in his hand-to-hand combat skills, as he can throw some absolutely brutal rapid-fire punches and kicks.
      • Simian Agility: DK may be big, but he certainly isn't slow. As a gorilla, DK is naturally agile with excellent reflexes to boot. He's especially at home in the treetops, capable of swinging and leaping from branches and vines with natural ease.
      • Immunity to Hypnotism: DK is naturally immune to any form of mind control. Is it because DK is kind of thick-headed? Or maybe it's just a Kong thing? Either way, Hypnosis is a no-go where DK is concerned.
    • Rift Engine: This ancient magical artifact was created long ago by a group of sorcerers from a world of floating islands-the Skylands- to explore the greater multiverse. Donkey Kong found himself in the Skylands during its darkest hour, and in the process of helping the people of Skylands free them from their pint-sized conqueror, he was given this Rift Engine, which granted DK a 'Turbo Charged' form. Aside from gaining a showy jumpsuit, the Rift Engine also gave DK:
      • Barrels-Since DK's Grandpa first scaled that construction site in the classic arcade game and began tossing barrels willy-nilly at an Italian carpenter (you know the one), Barrels have been the weapon of choice for the Kong family. DK's Turbo Charged form grants him access to an infinite amount of barrels, though only one at a time. They come in a few different varieties:
        • Regular Barrels: A regular, wooden barrel. DK can toss these bad boys a great distance, or use them as Melee weapons to bash enemies about. Or store things in them, I guess. I guess that's what they were originally intended for.
        • Explosive Barrels: The boom barrels are filled to burst with explosive gunpowder, so when DK throws them, they cause small explosions on impact.
        • Barrel Cannons: These barrels, like the name suggests, act as cannons DK can shoot himself out of. DK can use these not only to travel great distances and heights, but he can also use them to fire himself at things like a massive, hairy cannonball.
        • Bongo Barrels: DK has a love and talent for the Bongos, and in his Turbo Charged state, he's capable of summoning a Bongo Barrel whenever he pleases. He can play some pretty killer beats on them, and I actually mean that literally. When playing the Barrel Bongo, DK is capable of producing intense sound waves capable of inducing sonic damage in anyone within their range.
      • Barrel Blaster: The Rift Engine also supplies DK with a special vehicle-the spectacular stuntacular Barrel Blaster (as pictured in the Appearance photo). Built from a minecart and all kinds of barrels (both of which DK has plenty of experience with) this surprisingly sturdy yet speedy stunt vehicle is capable of catching some serious airtime when it drives off hills or ramps, can gain some serious speed due to the Bonus Barrel Boosters affixed to the vehicles end, and can cause some serious damage as it can fire explosive barrels or deploy them like mines. DK's bond with the Rift Engine means that DK can summon this vehicle to himself at any time. Plus, it comes outfitted with a sidecar!.
  • Role in the City: DK has quite a few roles in Concordia. Wanting to return to his home and family, DK lends his strength and Turbo Charged powers to the Draughtsmen in their expeditions in hopes of finding the exit off this crazy ship. The Draughtsman in turn have taken interest in the Rift Engine, and hope to study it in hopes of finding a way to get it to make rifts again. DK has also become something of a champion and representative for any sentient animals who find themselves aboard the cityship, becoming a go-to figure when problems arise within the animal community. Lastly, in his spare time, DK has taken to competing in Concordia's racing/demolition derby scene. He's doing pretty well for himself there, and has even built up a sizable fanbase. When not dealing with any of these things, DK can be found either relaxing in Konohana park at any given hour of the day, or partying it up at night.
  • Other Things of Note:
    • DK may prefer to speak in his native tongue (which is pretty much just gorilla noises), but he does have a grasp on the spoken English language. Admittedly, only enough to manage Hulk Speak, but hey, better than nothing, right? It's not his fault you don't speak fluent Kong. (He can converse with animals in his native Kong tongue as well.)
    • Do NOT get between DK and his bananas. Just don't.

Edited by Dezmo on Jan 19th 2021 at 3:47:14 AM

LittleMako A dogged fellow, aren't we? from the Great Indoors Since: Jul, 2016 Relationship Status: [TOP SECRET]
A dogged fellow, aren't we?
#58: Jan 19th 2021 at 5:44:04 PM

  • Name: Andradite, AKA Andy
  • Appearance: A shiny idiot
  • Setting: OC from Houseki no Kuni and, more recently, this RP's prequel.
  • Personality: Friendly and cheerful, taking everything he does earnestly and seriously. Inquisitive, naive and just about entirely lacking in guile. Almost impossible to bore or gross out, he enjoys learning new things and has no problem engrossing himself for hours in the study of something seemingly inconsequential, like a flower or the behaviour of an insect. That is, if another fascinating new thing doesn't distract him first. Since he is functionally immortal, he has no real concept of death, and can sometimes come off as reckless or inappropriately nonchalant to mortals.
  • Powers/Abilities:
    • Swordsmanship: he is a trained sword-fighter, preferring long straight blades.
    • Being a rock person:
      • Doesn't need to breathe or eat and only need light to stay active.
      • Significantly stronger and faster than a baseline human, and much heavier.
      • Incredibly hard, but also somewhat brittle - his body can withstand a lot of force but will shatter as soon as his limit is reached. Shattering too much of his body can knock him unconscious, but he can be put back together with some glue and some patience.
      • Resistant to slashing and piercing damage, but vulnerable to blunt force and extreme pressure.
      • Immune to extreme temperatures (and can’t even sense temperature at all), although heat severe enough to melt rock would still be a problem.
      • Immune to poisons, but vulnerable to strong acids.
  • Backstory: Andradite spent his first few centuries living on his island home with his brothers and their Sensei. Then one day he wandered too far from home and was kidnapped by a pan-dimensional slaver ring, wound up shattered in a box in a thrift store at the bottom of the multiverse, and was rescued by Rum-Eye Rufus. He worked in Rufus' bar for a while before going on an adventure with a bunch of other idiots.
    • Somehow a few of said idiots wound up stuck on the Ship, and they've been here ever since. Phew, that was more excitement in one year than he'd had in the last 800! Going back to working at the Egress Eternal for 130 years or so has been kinda relaxing after all that!
  • Role In The City: Works as wait staff and bouncer at the Egress Eternal.
  • Other Things Of Note:
    • He is 957 years old.
    • He weighs approximately 250 kg.
    • His intelligence, mind and memories are actually distributed evenly through his whole body. This means losing a piece of himself can be problematic.

Edited by LittleMako on Jan 29th 2022 at 11:36:34 PM

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#59: Jan 20th 2021 at 5:38:30 AM

@Noussibonne: I have a major concern with power-levels. As you and I both know, the Dragonball series is famous for having people who blow up planets with their sideways glances, and I understand that Toppo is near the top of that scale. However, the scale of nerfing that it would require to bring him down to everyone else's level would effectively make him no longer Toppo. Would you be willing to take such a severe nerf, or would it be better to find another character?

Everyone else's sheets look fine; accepted.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Noussibonne UFO: Unstoppable Force of Obnoxiousness from the Mothership Since: Apr, 2020 Relationship Status: A cockroach, nothing can kill it.
UFO: Unstoppable Force of Obnoxiousness
#60: Jan 20th 2021 at 7:12:24 AM

I'll just choose another character. Sorry for the inconvience.

Sweet dreams are made of this~ Who am I to disagree?
troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#61: Jan 20th 2021 at 7:58:45 PM

Thanks for your understanding!

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Noussibonne UFO: Unstoppable Force of Obnoxiousness from the Mothership Since: Apr, 2020 Relationship Status: A cockroach, nothing can kill it.
UFO: Unstoppable Force of Obnoxiousness
#62: Jan 27th 2021 at 2:33:01 PM

  • Name: Magolor
  • Appearance: This "Deceptive Egg"
  • Setting: Kirby.
  • Personality: Magolor is a polite fellow and an eloquent speaker. He can be friendly and generous towards others. At the same time, though, he's mischievous, cheeky, with a dark sense of humor, and slightly vainglorious. He always gives off the feeling that he's scheming something and is up to no good. But it'll be unclear to most whether his intentions are truly good or not.
  • Powers/Abilities:
    • Piloting Skills: Having piloted the Lor Starcutter, Magolor's bound to have some expertise in the piloting field.
    • Levitation: Due to his physiology, Magolor is capable of floating.
    • Magical Abilities: Magolor, while not as powerful as he was when under the Master Crown's influence, has still got pretty powerful spells which he usually conjures through the creation of sun-shaped magic rune circles, similiar to the ones he bore on his "wrists" when he was powered by the Master Crown.
      • Magic Spheres: With a magic circle, he can fire purple spheres of energy that can slightly home in on the opponent.
        • Revolution Orbs: By charging the attack a bit, he can fire three twirling purple spheres of energy that are stronger than the simple Magic Spheres, but do not home in on the opponent.
        • Revolution Flame: By charging the attack for an even longer amount of time, Magolor can fire three fireballs that launch forward in a swirling motion. They are the most powerful stage of the Magic Spheres, and like their previous stage, they do not home in on the opponent.
      • Magolor Surge: Magolor, with a burst of energy, rushes forward, boosting his speed.
      • Summoning Magic: Magolor can magically summon (with a rune circle) special weapons and spells to use at his disposal.
        • Ultra Sword: While telekinetically wielding this mighty and hefty blade, Magolor can cleave (a bit sluggishly, though) through buildings and weak terrains with ease.
        • Monster Flame: Magolor conjures a dark stream of fire in the likeness of a dragon that flies forward in a straight line.
      • Deadly Needles: Magolor can conjure up to 8 small 'puddles' of energy in his vicinity. Magolor can make these puddles rise up into needles.
      • Magic Barrier: Magolor can create a durable, star shaped barrier to protect himself from physical and energy attacks for a while.
    • Gem Apple Bombs: Magolor throws what seem to be regular Gem Apples forward. After landing on the ground, they'll start to gradually grow until they explode with the force of a grenade. He can prematurely (and remotely) detonate them with slightly weaker explosions, though.
  • Backstory:
    • Magolor crash-landed on a star-shaped planet known as Pop Star. His ship, the Lor Starcutter, sustained so much damage that most of its major components got scattered throughout the planet. Fortunately for him, however, a friendly group - that included a child with lots of potential, an honorable knight, a king and his sidekick - offered to travel throughout every corner of Pop Star to get those components back to him.
    • Magolor, after the Lor Starcutter got fixed, took the heroes to his home planet, Halcandra. However, upon entering the planet, they got attacked by Landia, the four-headed dragon, wielder of the powerful artifact known as the Master Crown, leading to yet another crash-landing of the Lor Starcutter. Magolor gave the impression to be "confused" as to why the dragon attacked them, but, nonetheless, the merry gang gladly decided to confront and defeat the dragon for him.
    • With Landia's defeat, Magolor met up with the heroes to congratulate them for getting him to repair his ship, allowing him to fulfill his goal: gain the Master Crown to gain the power necessary to conquer the whole universe, starting from Pop Star. The heroes, however, didn't want to let that happen: thanks to the help of Landia, they chased Magolor throughout Another Dimension, with the empowered mage even attacking them with the Lor Starcutter. At some point in their battle, though, the Master Crown took full control of Magolor, twisting him into a monstrous incarnation of itself. In the end, the heroes eventually managed to defeat Magolor and release him from the Master Crown's "clutches". With his defeat, Magolor seemingly vanished, going to a "dimension between time and space", without leaving a trace.
    • One fateful day, though, Magolor reappeared to the heroes, saying that he abandoned his evil ways and, as an apology, built a theme park dedicated to them (especially the child).
  • Role In The City: Magolor has set up a shop where he sells weapons, potions, armory and the notably valuable Gem Apples. As a merchant, he may wear this attire. He will also join the Draughtsmen's missions if he deems them interesting enough.
  • Other Things Of Note: While his backstory is taken from Kirby's Return To Dreamland, his powers are from Kirby Star Allies (plus one move taken from his boss battle in Kirby's Return To Dreamland) and his role as a merchant is from the Kirby Clash spinoff games.

Sweet dreams are made of this~ Who am I to disagree?
troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#63: Jan 30th 2021 at 4:09:41 PM

@Nousibonne: Accepted. Server invite incoming. :)

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
OG-Sama Mancunian Candidate Since: Jan, 2015 Relationship Status: I get a feeling so complicated...
Mancunian Candidate
#64: May 3rd 2021 at 3:00:20 AM

  • Name: Dio 'ya boi' Brando
  • Appearance: Don't front like you don't know.
  • Setting: Joey Jabrony's Fucked-up If True
  • Powers/Abilities:
    • Stando Powah: Fellas, is it gay to have a soul full of giant baras?
      • I don't think there's a single person on the internet who doesn't know what the World does. It can punch through diamonds (if it ever comes up, just sayin'), punch you in the face while punching you in the face and then punch you again in the face, and cannot operate more than ten metres away from Dio's body. It's a sort of gay superman on a spectral leash.
      • Stands can only be seen by fellow Stand-users or those who might theoretically have the capacity to one day become a Stand-user - for the purpose of RP, all player characters can be assumed to fit the bill unless for some reason they don't want to. Basic manners.
      • Makes all kinds of funky bassy noises when it moves.
      • Incidentally, for the past couple of years the Bureau of Definition has been reporting and corrected intermittent discrepancies between shiplinked and mechanical chronometers, accounting as of writing for a total of almost two full seconds of additional time. Theories range from localized C-violations causes by reality quakes (though the effect is uniform throughout Chartered territory) to periodic momentary reassertion of the ship's 'default' spacetime metrics - for the sake of caution the Diet has been briefed (repeatedly) on the possibility of temporal actors asserting themselves in direct contravention of the Charter, albeit for a mere fraction of a second at a time, but nobody involved takes the possibility particularly seriously.
      • Cannot, in fact, summon road rollers.
      • Dio also possesses a second Stand (it's complicated and involves a series of retcons) capable of performing spirit photography and remote viewing. Limited by the nature of the Incoherence and the Charter almost to the point of unusability, but can in a pinch provide a rudimentary map of a cohered area or (blurry) still images of remote but known locations.
    • Nosferatu, Der Vampir: Fellas, is it gay to suck men?
      • This one's less well known. After having his meridians pierced by super ancient Aztec Chinese traditional medicine the flow of Dio's chi was perverted and reversed. Rather than drawing his life from the air and (ultimately, via the food chain) the sun, he is fuelled by the strength of his will and the life he can steal from others by taking their blood into his veins. Being a dirty gweilou, his own rationalization of this process is based in vitalism. Because of this sufficiently strong source of vital energy (the sun, high end chi-based attacks, probably healing spells) are capable of overwhelming the force of his will and reintroducing his body to the natural order, which makes it pretty much explode into dust. Weaker sources like food, human blood, and sunlight reflected from the moon seem simply to be assimilated and prolong his unlife.
      • As a happy side-effect of the above, Dio enjoys absolute control over his vital processes and limited but substantial control over his flesh itself. No shape-shifting here, but he can still squirt his eye-jelly at you like a water cutter, heal himself from most wounds (this seems to burn up his stolen chi and for substantial injury generally requires fresh blood to happen on a reasonable time frame), and put his fist in through one side of your rib cage and out through the other. Also he can walk on walls for some reason, presumably by digging his toes in. Once he turned into mist but that was probably just my gaijin eyes misunderstanding.
  • Backstory: Fellas, is it gay to be raised by an alcoholic abuser? Fellas, is it gay to murder him and be adopted by the local aristocracy? Is it gay to murder your new father too, reject your humanity, and realize all too late your adoptive brother is the only man you ever loved? Fellas? Is it gay to steal his body, fellas? Is it gay to astral project a big yellow bodybuilder to fight his descendents? Is it gay to wanna go to heaven? Fellas?
  • Role In The City: Currently TBC dependent on plans with another player. Consider this a foot in the door early.
  • Other Things Of Note: Due to certain circumstances, Dio can exert less control over the left side of his body than his right. It's slightly weaker, slower to heal, and less able to do creepy body horror shit.

Edited by OG-Sama on Aug 17th 2022 at 3:19:09 PM

DarknessAwaits from R'lyeh Since: Jul, 2014 Relationship Status: You cannot grasp the true form
#65: May 7th 2021 at 2:51:28 AM

Erika is many things. She is a sadistic asshole hiding behind the façade of a prim and proper lady. She is the piece of the Witch of Miracles. She is a very jaded and cynical person. But above all, there is one thing Erika Furudo is.
—Erika Furudo is the detective.

Not any detective, mind you. Oh no. She is the great detective, the greatest to ever live, able to solve any mystery thrust before her. As such, her intellect and deductive capabilities are superb; but that is not all. She has photographic memory, and her hearing is described as 'being like a mp3 recorder'.
Although, all of this will not help her if she gets too arrogant- after all, she has a nasty habit of disregarding how people might feel so long as she can present a plausible explanation, even if cruel and defaming to those involved. To put it in mystery terms, the 'whodunnit' and 'howdunnit' take precedence over the 'whydunnit', for her.

She does, however, have a weapon to use.
A scythe, that she can summon and that she wields with ease and mastery. It is unknown when and how she learned to use such a weapon, but do not be fooled by her small frame. She is surprisingly strong, fast and resilient, although as a human her stamina is not unlimited and neither is her health.
Normally, she would have been given much more power and furniture to fight on her behalf. But because of the whims of a great witch, she has been stripped of the Authority that she would normally have, and must fight as a human...

  • Backstory:
A piece of a witch's game that was brought in to act as the opponent, and was discarded after she could not crush her enemies. Although she had been cast to the bottom of the sea of Fragments- the inescapable Oblivion where nothing exists and from which nothing can escape- she was later offered a way out by her master, and given another chance to play. After that, it had been thought she had been laid to rest together with all other pieces, in the underside of the board, waiting for another game.

And yet, one day, she appeared on the shores of the City, wearing a swimsuit, claiming she had survived a shipwreck- of a ship that, according to her, was at sail out in the City's sea.
Whether this is true or false, or if it can even be verified, now here she is, and she is your problem now.

  • Role In The City:
She claims she is the detective. She has solved some things for people at least, although her motives for doing so are mostly the fact she enjoys showing off.
  • Other Things Of Note:
Something else she carries around are chopsticks. Why? Well, because they are the superior and indeed best eating implement. She can and will show her skills by eating short of any food with chopsticks. No, seriously. Anything short of soup is fair game.

"Just from this level of writing, this kind of signup is possible for Furudo Erika. What do you think, everyone?"

Edited by DarknessAwaits on May 7th 2021 at 2:24:09 PM

Mindris Mad Scientist from [REDACTED] Since: Dec, 2018
Mad Scientist
#66: May 22nd 2021 at 11:28:41 AM

Name: 'Doctor' Nathan Grey

Appearance: A thin, lanky man. Wears a lab coat at all times, frequently stained with mysterious liquids, from chemical concoctions to weird looking blood. Underneath, he usually wears a basic shirt and jeans, mostly for the utility of it. Occasionally can be seen wearing a bulky backpack, usually when moving his operations or going out on a large supply run.

Setting: Original

Powers/Abilities:

  • Serum X: Grey knows how to make various chemicals of use via a special compound he calls Serum X, some heal, some hurt, some change. However, due to the somewhat odd properties of Serum X as a quantum chemical, they are known to sometimes have risky side effects, especially when frequently used/applied over time or when a large dose is given. Side effects include, but are not limited to: Mutation, insanity (temporary or permanent), suddenly being magic, minor to severe hallucinations, hallucinations manifesting themselves in real life, a sudden understanding of Things Man Was Not Meant to Know, alterations to the eyes, and heartburn. Serum X has also been shown to be capable of creating anomalous organisms.
  • As Good at Chemistry as Anyone Else in The Wasteland: Grey grew up in a wasteland, but studied as best he could in chemistry, which he took an interest in. Grey is capable of making non-anomalous medicine and drugs of chemical origin. At least, those that he could discover realistically.
  • Ready Relocation: Due to his tendency to attract large angry mobs, Grey is well experienced in quickly relocating his operations, usually having at least 5 potential locations to relocate at any time.
  • Don't Ask, Just Run: Is very fast due to a tendency to being forced to run away from angry mobs or his own creations running amok.

Backstory: Dr. Grey arrived in the city about two years ago, and would be recruited to the dubious research group known as the UUU (Ultravisionary Underground Unit). From there he would end up part of the secret Project Carbon, directly supervised by the Alpha Council, the leaders of the UUU. He would become good friends with the others in Project Carbon over the next year, until he was tricked into giving a chemical to a terrorist faction in the UUU that allowed them to perform the devastating Crystal Bombing that crystallized 81 people. This lead to a massive raid on headquarters of the UUU, The Hive, in which Grey would see all of his friends die. He didn't take this well. After getting arrested for getting drunk and doing the usual crimes one does while drunk, he assumed that he was arrested for his UUU membership, and broke out, assaulting two Peacekeepers and stealing one of their vehicles. He would receive a small bounty for this, and if you were to ask Grey about all the other things that raised said bounty, he would say "Things kept escalating from there." Over the next year, he would attract a reputation in Zone 5 as a somewhat risky, but very effective, illegal biomod service. As well as other drugs. He would also develop a reputation for causing bizarre incidents that usually confuse everyone involved. Including Grey.

Role In The City: Mad scientist, biomodder and occasional drug dealer when really in need of cash.

Other Things Of Note:

  • Dislikes being called Mr. Grey.
  • Is not a doctor.
  • Rambles a lot.

    Original Character Sheet 
Name: Doctor Nathan Grey

Appearance: A thin, lanky man. Wears a lab coat at all times, frequently stained with mysterious liquids, from chemical concoctions to weird looking blood. Underneath, he usually wears a basic shirt and jeans, mostly for the utility of it. Occasionally can be seen wearing a bulky backpack, usually when moving his operations or going out on a large supply run.

Setting: Original

Powers/Abilities:

  • Mad Science: Dr. Grey is an experienced user of the mad sciences, such as:
    • Chemical Concoctions: Dr. Grey knows how to make various chemicals of use, from ones that heal to ones that burn. However, due to the somewhat odd ingredients used, they are known to have side effects, especially when frequently used/applied over time or a large dose is given. Side effects include, but are not limited to: Mutation, insanity (temporary or permanent), suddenly being magic, minor to severe hallucinations, hallucinations manifesting themselves in real life, a sudden understanding of Things Man Was Not Meant to Know, nausea, and heartburn.
    • Mechanical Mass: Dr. Grey can make various small devices using the scraps he has on him, but for larger projects would need a steady supply of parts. Additionally, any construct usually comes equipped with built in detonation device, which he occasionally forgets exists.
    • Delightful Dissection: Dr. Grey knows how to dissect dead things, both normal and abominable. He will often save any parts he find interesting to use in various experiments, such as creating Frankenstein's Monster-esque creatures.
  • Ready Relocation: Due to his tendency to attract large angry mobs, Dr. Grey is well experienced in quickly relocating his operations, knowing at least 5 potential place to relocate at any time.
  • Don't Ask, Just Run: Is very fast due to a tendency to being forced to run away from angry mobs or his own creations running amok.
Backstory: Dr. Grey first came to notice in a city little over a year ago, when one of his creations escaped and destroyed at least one building before it could be contained. Since then, he has taken a tendency to repeatedly relocate himself to an area before causing large amounts of chaos before being driven out. Usually he would at least try to stop anything too destructive from occurring, sometimes successfully, other times less so. He has developed a varied reputation from a Destructive Savior who is just trying his best to make up for his mistakes, to a Walking Disaster Area who should just be shot before he kills someone.

Role In The City: Mad scientist and occasional drug dealer when in need of cash.

Other Things Of Note: Has a severe pollen allergy, so he tends to be less active in the spring.

Edited by Mindris on Feb 11th 2022 at 9:15:37 AM

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#67: May 23rd 2021 at 6:34:55 PM

@Mindris: Looks fine to me, accepted! Please check your inbox for the Discord invite!

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#68: Jun 12th 2021 at 2:20:56 PM

Mmm... so years and years ago I did join one of the older Multiverse City roleplays as Ghor, from the Metroid Prime Trilogy and kind of tempted to do the same here??? The gimmick before was that he'd newly arrived but had lost most of his gear and had to recover it Metroidvania style.

But considering how strong everyone's characters are I'm wondering if Ghor is sort of just... generally too weak? He's a charitable softboy robot bounty hunter but he does have a big suit of battle armour that's also a spaceship?

Ghor and his Armoursuit

Edited by Eventua on Jun 12th 2021 at 10:24:25 AM

whizzerd Transcender of Gender from Scotland Since: Oct, 2010 Relationship Status: I'm just high on the world
Transcender of Gender
#69: Jun 12th 2021 at 5:02:59 PM

Having battle armour means he could snap my character in half, so I don't think you have to worry on that front tongue

they/them || "Forgive me, regent of queer amphibians" - Lt.BGob
troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#70: Jun 13th 2021 at 4:47:25 PM

@Eventua: Hey there! Power levels aren't that important in this RP, so don't worry about being too weak, but we don't actually have anyone with a battleship. Write up the signup anyway, and let me know.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Mindris Mad Scientist from [REDACTED] Since: Dec, 2018
Mad Scientist
#71: Jul 3rd 2021 at 2:20:20 PM

Posting the character sheet for my second character.

Name: Xavier Solitaire

Appearance: A grey skinned man, with a black hair and a black coat. Chest is exposed, several bandages wrapped around it. Also wear black pants and fingerless gloves. But the most eye-drawing aspect of him is that odd mask that he seems to constantly wear.

Setting: DAGames Solitaire Song

Powers/Abilities:

  • The Stock: Throws out high speed cards, similar to Gambit, higher ranked cards deal more damage, he has no control over which card he draws, but he does have control over it's lethality.
  • The Foundations: Can link up to 5 individuals together every 20 minutes, resulting in any damage (being knocked out, killed or otherwise harmed) on one of them affecting all other part of the link.
  • The Tableau: Can render individuals unable to see another person besides himself, while also inducing severe hallucination which may seem to affect them in real life. Hallucinations may not occur in some cases, however.
  • The Talon: Can disappear up to 25 feet away in an explosion of cards.

Backstory: No one knows where Xavier came from, not even himself. All he remembers is being woken up by a Draughtsmen team and being taken back to the city.

Role In The City: Works as a freelancer, willing to do any job, regardless of legality.

Other Things Of Note: Tends to switch between being very cheerfully morbid, to being very violently angry. Also makes a lot of card puns/references.

Edited by Mindris on Jul 3rd 2021 at 6:29:59 AM

LizardOfAus Since: Feb, 2010
#72: Jul 7th 2021 at 11:02:32 AM

All rise for the English National Anthem.

  • Name: Wallace, or 'Mr Wallace' if you're feeling formal.
  • Appearance: Off to get some more cheese.
  • Setting: Wallace & Gromit
  • Personality: Cheerful and amiable, but all too absent minded. Wallace is a humble man content to live out an ordinary life, though he doesn't mind the odd adventure from time to time. His life, of course, is rarely as ordinary all that, thanks to the many gadgets and gizmos he fills his world with. Wallace never met a problem he didn't try to solve with some kind of wacky machine, either purchased through mail-order, or put together in his own basement with nothing but childish drawings for blueprints. His inveterate love of inventing is surpassed only by his love of food, in particular his penchant for cheese and crackers.
  • Abilities: A perfectly ordinary fellow, save for one amazing knack for inventions. Wallace's love of tinkering has lead him to create countless contraptions over the years, all designed around the guiding principal of using a sledgehammer to crack a nut. Their functions range from the mundane, like automated cooking and vacuum cleaning, to the almost mystical, like literally sucking the thoughts out of a head, to the staggeringly impressive, like a rocketship to the moon and back. Ever since his arrival, the inventions have only got more stranger in their operation, almost as if Wallace was channeling the Incoherence, knowingly or not. As impressive as his inventions are, however, they almost invariably have a tendency to backfire, and leave him with some kind of physical injury.
  • Equipment: Most of Wallace's machines are far too big and unwieldy to be taken on the go- in fact many are set up in the very walls of his and Gromit's living quarters. Still, there are the occasional portable machines that come in handy for the man and dog on the go, provided he remembers to pack them beforehand.
    • Bun Gun: Patterened after Wallace's own Bunvac 6000, the Bun Gun is a handheld vacuum with an impressive degree of suction power. It might take a bit of tug-of-war to snare a moving target, but it's capable of sucking up and holding the very plumpest of rabbits, or the physical equivalent, safe for depositing into the nearest convenient warren. Over time, Wallace has been able to add a variety of bonus functions.
      • Auto Brolly: With the push of a button, the Bun Gun can open a striped umbrella out the barrel, allowing the user to drift up pockets of hot air, or float slowly down to earth from a great height. A handy thing for crossing gaps, and might just about shield you from the rain too.
      • Harvester: In the event that the user is standing in an area with lots of, say, vegetables, the Bungun can suck up the objects from the back end, and launch them through the barrel in rapid-fire. This, of course, only lasts as long as there is veg about your feet.
      • Auto-Bunter: If there's a rope nearby to swing on, or even a loose swing of bunting, the Bun Gun can clamp onto the free end and let playing Tarzan become that much easier.
    • Tools of the Trade: With Wallace's engineering expertise, he'd be a fool (well, a bigger fool), not to bring some essential tools with him when he's on the go. If there's ever an electrical system to circumvent, or a contraption that might be crafted, Wallace should usually have the right tools on hand to get it done. While he can't very well take his entire tool box with him all the time, he usually has a nice set of Bolt Cutters to get past barred-off gates, and he never leaves home without his trusty No. 2 Flathead Screwdriver.
    • Bully-Proof Vest: If Wallace is ever feeling particularly security conscious, he could make sure he fits himself with this piece of armour. Patterened after his customary sweater vest, it's made out of lightweight metal and with the push of a button, the box on the front launches a boxing glove on a spring six feet out in front of him, then in about six seconds retracts it back in again. Just make sure you don't slip over when you wear the vest, unless you want to be launched into the ceiling backwards.
    • Motorbike: Sadly, Wallace wasn't able to take one of his vehicles with him, but a salvaged motorbike was able to simplify his transport needs. With a bit of jiggery pokery, he was able to get it up to the specs of his old model, and it's able to take the weight of a man, a lamb, a ladder and eighteen sheep. For example. He's been thinking of adding extra features, like afterburners or extendable walking books for loose terrain. Still, he lives in hope of finding something like one of his old vans to drive.
  • Backstory:
    • Somewhere over the Yorkshire border, possibly in Wigan, there's a little house called 62 West Wallaby Street where there's never a dull moment. Every time one might come to call, Wallace was trying out his latest invention, with things inevitably going awry somehow. With so much creativity pouring out of every window, it's little wonder Wallace was always getting himself into scrapes and misadventures. He's been to the moon for a Bank Holiday outing, helped nab a wanted avian jewel thief, foiled a cyberdog sheep rustler, narrowly dodged a pastry-hating serial killer, and let's not forget that hairy business with the wererabbit!
    • Then one day, Wallace was down in the basement, adding the finishing touches to a machine that would revolutionise the very concept of travel. Unfortunately, something went squiffy, and the project ended with Wallace's biggest explosion yet. When Wallace came to his senses, he and his canine companion were lost in a vast incoherence room. It took some time before Wallace was convinced he wasn't just having another rarebit-induced nightmare!
    • Soon enough, the two were lead back to civilisation, though it was one far beyond the bounds of Wallace's comprehension. Nevertheless, the two managed to find themselves a modest little corner of the suburbs to settle in, with just enough stacked rooms to live a comfortable existence AND set up a sizeable workshop. In fact, Wallace waisted little time lining the walls with modular Rube Goldberg wizardry, to set the home appliances to his liking, and maybe arrange a seriously cool suit-up sequence. For the past few weeks now, Wallace has been making the most of the strange situation, trying to ingratiate himself with the local community. Unfortunately, not all his efforts have been successful. The Go-Anywhere Vending Machine left more than a bit of a mess, and if nothing else, the Auto-Playing Bandstand in Founder's Park ended with a bang.
  • Role In The City: Comic Reli Handyman, gadgeteer and purveyor of odd-jobs. Back home, Wallace was a firm believer that where there's muck, there's brass, and took on any jobs that in desperate need of doing, from windowcleaning to bakery to a humane pest-control service. Here in Concordance, he intends to continue as before, seeing a need and filling it to pay the bills. Invariably, such jobs will involve at least one contraption, and he may need to tag along with the Draughtsmen to fetch new supplies for said machinery (or just find a new variant of cheese). Somehow it has never occurred to Wallace to sell his inventions, though based on his track record, the buyer would have to beware.

______

  • Name: Gromit
  • Appearance: Off to get Wallace's hand out the mouse trap.
  • Setting: Wallace & Gromit
  • Personality: Gromit's smarter than the average dog, but every bit as steadfast and loyal. This of course means he lives in eternal exasperation, as not a day goes by when he doesn't have to put up with his master's nonsense, or try to stop him from getting himself killed. Still, the long-suffering pooch cares deeply for Wallace, always ready to lend a listening ear or a helping hand. He's not much of a talker, even by the standards of dogs, and has never been known to so much as bark. But to the observant, a waggle of his eyebrow tells you all you need to know about what he's thinking.
  • Abilities: Gromit's brain has more in common with a human than a common housepet, though he might still make a cognitive misstep for the sake of comedy (for example, confusing a chicken for a penguin with a glove on its head). He's fully able to walk on his hindlegs and deftly handle objects with front paws. He's also no slouch at engineering, though only really in a assistive role to the real inventor.
  • Equipment: While there's only so much he can carry on his person, Gromit tends to have a few weapons on his person in this crazy old world.
    • Bun Gun: The very same device as Wallace's own Bun Gun, with all the same modifications.
      • Auto Brolly
      • Harvester
      • Auto-Bunter
    • Telescopic Banana Gun: Fashioned from a coin-operated spyglass, this fires bananas at long range targets. Good for distracting monkeys, but not that effective in a combat situation.
    • Porridge Gun: Based off Wallace's old prototype for rapid breakfast dispensary, this gun can fire perfectly portioned rounds of piping hot porridge at moving targets. Ideal for taking down birds and miniature missiles, and especially for gumming up gearworks.
    • High-velocity self-loading veggie launcher: Built from an old soup cart, this super-prototype for the Harvester packs one heck of a wallop. Turnips propelled from here can bash crates and barrels to large splinters.
    • Sidecar: At first glance, the red sidecar to Wallace's motorbike seems perfectly ordinary. A couple of hooks on the side to carry a ladder, but nothing too spectacular besides that. But by pushing all the buttons concealed inside, Gromit can convert it into a fully functioning propellor plane. The propellor is powerful enough to carve a hole through solid brickwork for the plane to travel through, but Gromit still needs to retract the wings and duck his head, lest both be shorn off. One button also deploys a turret version of the Porridge Gun at the front, for pelting targets while in the air.
  • Backstory:
    • Gromit has been by Wallace's side for time out of mind. He's at least been at the household since he was a one-year-old puppy (and since Wallace had a full head of hair), and even after graduating from Dogwarts University, with a Double-First in Engineering for Dogs, he's been a permanent fixture in Wallace's life. After all, if he were gone, who would clean up after Wallace's constant messes. To that end, Gromit has helped Wallace put together and operate his biggest successes, saved him from dastardly villains of every kind, and helped him immensely during that business with the wererabbit that Gromit would just as soon forget.
    • But not even Gromit could prevent the disaster from weeks ago. Gromit wasn't sure what his silly master had been trying to do- a teleporter, a portal, a time machine or just some seriously elaborate cannon -but whatever it was had too many moving parts and too much nebulous fuel and chemicals inside. Try as he might, Gromit wasn't fast enough to prevent it from going boom, and catapulting them into the confusing intergalatic wonderland they found themselves in now. As of now, he'd quite like to find his way home, but realises there's not much anyone can do. So long as Wallace is happy to Keep Calm and Carry On, Gromit is content to do the same. Perhaps he can sniff out more interesting details about this strange new world. While Wallace has steered clear of the more native religions ("What would Reverend Hedges think?") Gromit's curiosity has been piqued about the stories of a canine goddess.
  • Role In The City: Straight M Assistant, business partner and dogsbody to the local kook. The locale might be different, but Gromit's duties remain the same, preventing Wallace from getting into trouble, and cleaning things up when he inevitably does.

Edited by LizardOfAus on Jul 15th 2021 at 10:18:20 AM

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#73: Jul 7th 2021 at 2:46:03 PM

Accepted, you madman.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
LittleMako A dogged fellow, aren't we? from the Great Indoors Since: Jul, 2016 Relationship Status: [TOP SECRET]
A dogged fellow, aren't we?
#74: Jul 7th 2021 at 3:51:56 PM

  • Name: Satsuki Kiryuin
  • Appearance: Tall, dark and handsome
  • Setting: Kill La Kill, post-ending
  • Powers/Abilities:
    • Master swordswoman - Her weapon of choice is the katana, and she is skilled enough to easily demolish larger, stronger opponents with a few blows, or hold her own against multiple fighters. She has acquired a suitable sword for herself since arriving in the Ship.
    • Physical prowess - Constant physical training and extraordinary discipline have given Satsuki superhuman strength, speed, agility, and reaction time. While she is physically much more durable than an average human, much of this is due to her self-discipline lending her an extreme pain tolerance.
    • Imposing presence - Sometimes Satsuki seems to project her superlative will into an intimidating aura, almost as if she has the wind blowing at her back, or is being backlit by a powerful spotlight.
  • Backstory:
    • Heir to the staggeringly wealthy Revox clothing empire, Satsuki grew up in the lap of luxury and privilege. However, when she learned that her mother was conspiring with alien parasites to destroy the world – a conspiracy that had already claimed the lives of her father and her baby sister - she swore to dismantle the operation from the inside. Pretending to be her mother’s most loyal and effective lieutenant, she built up a fanatical army loyal only to her – the students of Honouji Academy.
    • When her sister reappeared very much alive and transferred to Honouji, Satsuki tried to use her as another pawn in her coup, only to see her plans crumble before her eyes at the final step. It was only by joining forces with her sister and her whacky friends that Satsuki was able to finally destroy the threat to the earth and avenge her father. Her purpose fulfilled, she set aside the iron-fisted rule she was known for as student president, wanting to make a better, more peaceful and equal world.
    • Being sucked through a reality rift and being deposited in Concordia was not a part of her plan, but she swiftly adapted, and within a year of arriving has found a new purpose and begun to rebuild her influence and power once again.
  • Role In The City:
    • Satsuki leads a small but growing militia based in Zone 5, founded as a response to the Peacekeepers’ widespread corruption and general lack of enthusiasm for doing their jobs. Rumours abound that Satsuki has designs on revolution, or at least reform, but for now the militia simply polices the handful of neighbourhoods under their control and organises distribution of supplies, medical care and self-defence training.
  • Other Things Of Note:
    • The eyebrow readings are off the charts, captain.

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#75: Jul 7th 2021 at 3:58:43 PM

Accepted.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023

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