So, I got a chance to play this today as my friend brought over his PS 4.
The game is alright, though I haven't tried story yet.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Let us know when you do play story.
Mileena MadnessThat won't be for a while, lol
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!4401
I think you mean modders, cuz they already did accomplish with Galactus.
I finished playing through the story mode and the general opinion I've seen on here was right, it was really mediocre. Like it wasn't even so bad it's good like Street Fighter V's was (at least to me) which I was hoping for at least, just bland, and the load times were pretty bad.
Also according to my sister (who watched me play from the Val Harbor part to right before Iron Man's flashback) the game and the story would have been better if there were no Capcom characters since "no one cares about them", guess that explains the DLC pack
edited 24th Sep '17 5:16:31 PM by tms_forever1
I saw quite a few Marvel fans who felt that way and basically just wanted a modern remake of Marvel Super Heroes.
I am a little surprised that Marvel hasn't made there own fighting game at this point especially after how well DC is doing with there own fighting game.
"I am Alpharius. This is a lie."I don't think it's that nobody cares about them, but the story doesn't bother to make you care. It leans almost exclusively on pre-established character traits and memes (Frank doesn't even wait 2 minutes to bust out "I've covered wars y'know") and doesn't bother making any of these characters likable or interesting in the context of this story.
It doesn't do this for the Marvel characters, either, but the MCU exists and everyone likes that so it doesn't need to. Capcom meanwhile doesn't really have any mainstream outlet for most of these characters.
I've been suspicious for a while now that Infinite was originally going to just be a fighting game based around the MCU but they decided to make it a vs. Capcom title to cash in on its name.
edited 24th Sep '17 5:28:13 PM by LordVatek
This song needs more love.She meant actually meant no one cares about them (she's an MCU fan), the only Capcom characters I didn't have to explain who they were to her were Ryu and Chun-Li. But, yeah I agree with what you said, the Capcom characters, besides X, Jedah, and maybe Dante were all just background fillers pretty much
That wouldn't surprise me honestly
edited 24th Sep '17 5:33:43 PM by tms_forever1
It really doesn't help that plot is on a breakneck pace. I mean Strider gets some focus but the whole thing gets resolved so quickly it becomes forgettable.
Only the villains stick with you because things actually slow down for them & we listen to them talk & do shit.
Ultron & Sigma's interactions are my favorite in the game cause a couple seconds with them you know automatically what they are about which helps cause I barley know shit about Sigma.
"I am Alpharius. This is a lie."Wasn’t the plot of Marvel Super Heroes just The Infinity Gauntlet?
Granted that was a much better story...
I wonder how people would have felt if the Infinite was released during the late 2000's, back when the "benchmark" for fighting game stories was MKvDCU.
edited 24th Sep '17 7:08:53 PM by JRads47
Well, that was when fighting games were mainly for the art of just playing with friends that weren't online.
Mileena Madnessx5, Capcom does lack a mainstream outlet for their characters for the most part.
It doesn't help that the only franchises they focus on nowadays are Street Fighter and Resident Evil. Like I said months ago, a lot of people nowadays have little knowledge on who most of the Capcom characters are.
But, there are a lot of people who do know the Capcom side.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Even now, I still don't particularly care for story in something like Marvel vs. Capcom. If they want to make the effort for it, okay sure.
Monster Hunter is what I would say Capcom currently values the most.
edited 24th Sep '17 11:35:58 PM by IceAnt573
As a long-time fighting game fan, I would be content with an arcade mode and a 3-to-5 panel ending for each character. Or even a campaign map with individually selectable stages and a textual VN story that's optionally voiced.
I kinda get the people who dislike that a cinematic story mode exists. Mainly for the "it's siphoning budget from everything else" argument.
On the other hand, without a cinematic story mode, the game may not sell to casuals anymore. Thanks, Mortal Kombat 9!
My DA account... I draw stuff sometimes!Again the old standards for your fighting game don't exist anymore. What might have worked in 2001 won't work in 2017.
Mileena MadnessBut where are the other examples at? Outside of like, Blazblue (?) and netherealm, story modes are still meh at best in fighting games. Xrd counts kind of but none of it is playable so it might as ell be a movie or a spinoff anime.
I think Tekken 7 did fine enough and it's not like that's story-focused.
Tekken 7 still has decent amounts of FMV's, and is all in one continuous package though broken up by having to select stage and with VN-style interludes, so I guess it counts as comparable to the cinematic storylines of Injustice with a touch of Blazblue.
Last I heard, and I did mention this, visual novel story mode still works out. (Sorry for using an acronym, though.)
I mean if Capcom is actually poor, they should've made it a visual novel to save cash. But I guess there was pushback from Marvel.
My DA account... I draw stuff sometimes!7's story wasn't great but it was more ambitious than Infinite's, for sure, and was better executed. I especially dig the bits where flashbacks to Heihachi's past play at set moments throughout his fight with Kasumi. Not in cutscene, but while you're actually playing the game, but they're framed in a way that's not disruptive or distracting.
Again, not a good story itself because Tekken's story is crap, but the execution and direction were significantly better and more interesting than most fighting game stories besides Netherrealm's, and its laser focus on the Mishimas allowed for some great moments you usually don't see in these sort of story modes, NR's included, like an angry child Kazuya powerless to beat his father (and trying anyway, with the player at the reins), or an injured Heihachi fighting an all powerful Devil Kazuya.
Can I just chip in that I don't quite understand the argument of 'everyone has to have a big story mode nowadays because it's 2017 and that's the standard'. It smacks a little too much of conformity for conformity's sake.
Maybe if a given game didn't have one, they could sell it for cheaper, thus making players more receptive to the idea of paid DLC add-ons later down the line because they haven't already spent a small fortune.
edited 25th Sep '17 3:27:55 AM by PresidentStalkeyes
"If you think like a child, you will do a child's work."Sounds like a valid argument, but I imagine some developers (like Capcom) would feel insecure about how the competition has story modes in their games, and they think their audience will be like "oh, NetherRealm and Bandai Namco can stick story modes into their big and shiny games, but (insert insecure developer's name here) can't? Cowards."
I wonder if Infinite's story mode would have benefitted if it was written by someone with credible references, like Al Ewing...
(For reference, Al Ewing is the fellow who has written Loki: Agent of Asgard, New Avengers volume 4, The Ultimates (2015) and U.S.Avengers among others.)
edited 25th Sep '17 5:29:20 AM by TargetmasterJoe
Double Ultron Omega.
Make it happen, hackers.