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Mausoleum: A Multiversal Dungeon Crawl - Two-Fifths of a Signup Thread

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troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#1: May 17th 2016 at 4:51:27 PM

Step into this screaming dark
And brave the depths thereof.
What, shalt Fame pass by thee?
Come etch thy name in the spheres above.


Mausoleum: A Multiversal Dungeon Crawl

The Mausoleum holds the fabric of the Multiverse like a strange and twisted derelict, its six Floors encompassing the infinite planes. It contains all, and yet stays separate, its underlying structure only visible to those who seek it. It is rumoured that beneath the Mausoleum lies the First Foundation, and that in it sleeps the legendary Orb of Origen.

What the Orb does is unclear. Some say it grants infinite wealth to the wisher. Others say that it holds the secret of eternal life. Still others call it the Demiurgic Egg, and say that whosoever touches it shall remake all things in his own image.

The legends have been more than enough. Countless throngs have flocked to the Mausoleum through one of its many entrances, hailing from every universe and world.

Some ply a fixed section of the never-ending Rooms, hiring mercenaries to guard their caravans with promises of unthinkable wealth. Some go out for war, hoping to conquer some small helpless world for themselves.

And some, like you, risk their lives for glory. You have heard the rumours, weighed the cost. You have found an entrance against all odds. You have decided to leave all you know behind, in exchange for a perpetual unknown, and you will never know if you are ever mourned.

You are an adventurer. This is your tale.


But Alas, It Was Too Long And I Read Not

Basically there's a Mausoleum, which contains everything ever in a handy six floors. There is an Orb of Origen down beneath it, only no-one knows what the Orb does or who Origen is and actually even the 'of' is suspect. Your character is someone who for some reason has decided to jump down the rabbit hole, only the rabbit hole is actually filled with rabbits and will thus be an incredibly uncomfortable experience. Good times.

In other news, hello. My name is troydenite, but you can call me Troy. I will be your Virgil in this word-filled Hell. The aim of this signup thread is simple. I wanted to start an RP which focused on the character dynamics of a small group, rewarded creativity and exploration, and just generally had space for all the madcap ideas in my brain. I then found six players who wanted in, which is six out of around ten or so. These players are OG-sama, Doctor Thunder, Makaioh, Gaunt88, Oni-Lord and Joergen Jetsam, who have already vetted their signups with me and are thus automatically accepted. So, this is technically two-fifths of a signup for about four slots. Maybe up to five if I can't stand it and want you all.

Unfortunately, this means I will have to be incredibly selective. I hope I won't actually have to turn away scores of people, because that would save me a lot of sweat, blood and feelings of guilt. So I'm going to lay it out here. Do not join this RP if you:

  • Want to show how cool and awesome your character is by having him kill everything ever. The RP is as much character-tuned as it is combat-focused. Expect to make snap decisions and argue things out both IC and OOC. If you think talking and diplomacy and character dynamics are boring, you're in the wrong place.
  • Have a vague feeling that you might have to bail some time in the immediate future. The pace won't be breakneck or anything, but one down out of ten is a huge loss, and I need a modicum of commitment.
  • Burn with hate for any of the other players. I don't want drama, unless it's in-character.
  • Burn with hate for me. I'm a milquetoast and turning me crunchy might just give you cancer.
  • Have no possibility of ever installing or accessing Skype lest your computer burst into flames and your house crumble around your ears. Most of the OOC communication will be carried out via Skype chat.
  • Think you will die, shrivel, shrivel while dying, call me rude names, or call the mods and then call the mods rude names should your character sheet not be accepted. I'm a reasonable man, but like I said spots are limited and I'm going to have to be very selective. If you get rejected, it doesn't mean anything at all, save for the fact that you no longer have to suffer me on a weekly basis. Which some might argue is a good thing, so there.
  • Cannot handle a GM who writes like a sloth in treacle some days and then like a roadrunner on LSD the next. Expect madcap wackiness at sporadic intervals.

Anyway, that should be the bulk of it. On to the meat of the sandwich of the signup thread. And yes, OCs are allowed, but expect to justify it.


The +5 Template of Signing Up

  • Name: What your character is called.
  • Age: How many years your character has seen.
  • Species, Sex and Place of Origin: What your character is, what gender he/she/insertalternativepronounhere is, and the fictional place which he/she/insertalternativepronounhere hails from. If the origin point is our world, good luck. Please indicate here if your character is an OC. Michael Jackson is a human male from our Earth. Unless he is from Moonwalker, in which case he is a human male from Moonwalker Earth.
  • Appearance: Picture, preferably, but a text is fine too.
  • Party Niche: Basically, the role which you expect your character to fill. I realise overlap is inevitable, but try not to muscle in too much on other people's jam, because that's how you get devoured by ants. This is also when I start to be ruthlessly selective. At present we have an elephant-man tank with heavy firepower, a fitgirl tank who hits things gud, a high-power destructive mage thief, a human-sized mecha, an insanity-inducing bunny-girl and a katana-wielding magical girl. I would appreciate a healer, a bard, a support mage or someone who can cook. Also more males, because Mr. Elephant-Man over here isn't the type to take advantage of the situation and at this point there are going to be a lot of situations.
  • Powers and Abilities:
    • The lowdown.
    • The shebang.
    • Try not to break anything. I can account for anything up to and around… well, show me and then I'll see if I can account for it. Remember that the idea of a dungeon crawl is to be progressively challenged.
  • Starting Equipment: What your character has at the start, or at least whatever you think I should know they have. Anything mentioned before in Powers/Abilities is assumed to be present. Please note that in the Mausoleum, hammerspace is an actively limited phenomenon, and so you will rarely get away with anything your character can't carry on their back/lug in a shopping trolley/I dunno. Please note that you will also have to provide your character with sustenance, unless your character is an Egyptian mummy.
  • Personality: What drives them? What do they like dislike hate and how do you think they will get along with their potential party-mates? Another make-or-break section. Make me fall in love with your character and you're set.
  • Motive: Why are they even going into this stupid Mausoleum, anyway? No need to reveal anything you don't want to.
  • Backstory: There is no backstory section. If you get in, you'll have plenty of time to expound at length.
  • Notes: Anything else that screams for my attention and would otherwise be ignored due to my having the attention span of a myopic goldfish.

Have fun.


Accepted Characters:

  • Everyone previously mentioned, to be filled in as and when their signups materialise.

Edited by troydenite on Nov 1st 2018 at 10:09:40 PM

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Victor_Skye Hot-blooded Catholic Space Nazi from The Imperium of Man, the million worlds. Since: Mar, 2015 Relationship Status: Above such petty unnecessities
Hot-blooded Catholic Space Nazi
#2: May 17th 2016 at 5:12:27 PM

Interested, but have exams this week and I have no skype. I'll place my character sheet in this post if I have the time and when there's nobody else to fill up the slots.

Huh, that's a lot of players you got there. Not gonna go in.

edited 19th May '16 4:43:19 PM by Victor_Skye

"In the grim darkness of the future, there is only war."
Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
Makaioh Since: Jan, 2015
#4: May 17th 2016 at 8:32:30 PM

  • Name: Miyoshi Karin
  • Age: 14
  • Species, Sex and Place of Origin: Human, Female, and Sanshu
  • Appearance: "Let me show you what a real hero is like."
  • Party Niche: Dexterity Melee Build
  • Powers and Abilities: Karin is a special type of Magical Girl known as a "Yuusha" (Hero). As such she comes with the standard physical ability empowering such as speed, strength, reaction times, and so on as well as the slightly precognitive ability of sensing presences she can't actually see. Bolstering the empowering transformation is a rock solid training foundation in the art of Nitoryu (two-swords style), which allows her to use her preferred weapons of two identical katanas with ease. The pair of swords are preternaturally sharp and can cut through stone and wood with ease. They can also be thrown before reappearing back in Karin's hands after being embedded in targets. Karin also comes along with a magical Familiar that looks like a samurai that can erect bubble like barriers to soak up some damage for Karin. Finally, our young Hero has a special ability called "Mankai", which lets her draw upon more of the Shinju (i.e. God Tree, the source of her powers) at the expense of sacrificing usage of a specific part of the body for the "blessing". It is unlikely that Karin will use Mankai in all but the most dangerous of circumstances.
  • Starting Equipment: A backpack full of healthy snacks such as dried sardines and various health tonics, a middle school uniform, and a smart phone with the special hero chat and transformation apps.
  • Personality: Karin is a stubborn, abrasive person who has trouble expressing her feelings towards others. Although she often lashes out at people who act friendly or intrusive towards her, she will eventually be revealed to be a lonely girl with an inferiority complex that'll do favors for others despite the haughty words coming from her mouth. Knowing her long enough will make her be more honest with her feelings.
  • Motive: To search for a way to permanently stop the Vertex besieging her home dimension.
  • Notes: Karin is a first-rate tsundere.

edited 18th May '16 7:59:27 AM by Makaioh

Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#6: May 18th 2016 at 12:31:14 AM

Interest, though I'd kinda like to know what party roles have been filled by the early sign-ups.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#7: May 18th 2016 at 12:50:32 AM

Well, this seems like an interesting idea.

Have a vague feeling that you might have to bail some time in the immediate future. The pace won't be breakneck or anything, but one down out of ten is a huge loss, and I need a modicum of commitment. [...] Have no possibility of ever installing or accessing Skype lest your computer burst into flames and your house crumble around your ears. Most of the OOC communication will be carried out via Skype chat.

...Yeah, I've been pretty flaky about RP activity recently and I tend to avoid using skype for personal things. Guess I'd better give this a miss.

"Yup. That tasted purple."
troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#8: May 18th 2016 at 2:47:51 AM

@Makaioh: Accepted, as per agreement.

@Lem: AND I QUOTE

At present we have an elephant-man tank with heavy firepower, a fitgirl tank who hits things gud, a high-power destructive mage thief, a human-sized mecha, an insanity-inducing bunny-girl and a katana-wielding magical girl. I would appreciate a healer, a bard, a support mage or someone who can cook. Also more males, because Mr. Elephant-Man over here isn't the type to take advantage of the situation and at this point there are going to be a lot of situations.

Lem pls.

@DBL: Aw, that's a shame, Whatley. Best of luck elsewhere!

Everyone else, your interest is noted with thanks. Now only signups await.

edited 18th May '16 2:51:57 AM by troydenite

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#9: May 18th 2016 at 3:25:32 AM

...I blame early mornings. >_< Thanks.

Hmmm, maybe I should play a cook.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
Uncandescent One Brunch Man Since: Jul, 2010 Relationship Status: Coming soon to theaters
joergenjetsam from The city of constant rain Since: Dec, 2012 Relationship Status: Shipping fictional characters
#11: May 18th 2016 at 9:27:45 AM

  • Name: Reisen Udongein Inaba
  • Age: Uhm… > 60?
  • Species, Sex and Place of Origin: Lunar Rabbit, Female, Lunar Capital, Touhou
  • Party Niche: Ranged DPS, CC, Debuffs, Medic?
  • Powers and Abilities:
    • Reisen has, according to herself, the ability to manipulate madness. Which appears to be simply an extension of an ability to manipulate waves and wavelengths. Looking into her eyes can bring about madness into whoever is looking, provided they hold straight eye-contact for a minute, but more importantly she can alter waves so that she becomes invisible, or a person’s perception of distance and space changes, or they see multiple Reisen’s all of a sudden, or they see illusory bullets indistinguishable from real ones.
    • This all has a limited range however, and her degree of control is diminished the further from her it gets.
    • More offensively she can fire magic danmaku bullets, as well as missiles, bombs, lasers and ripple… circle wave things?
    • Lunar combat training. She can hold her own in a fight ordinarily, but physically she’s about the level of a human. (Note: I actually have no idea how lunar Rabbits hold up physically, since the usual youkai rule-of-thumbs don’t apply to them.)
    • Passing knowledge of medicine and how to treat injuries.
  • Starting Equipment:
    • Merchant’s backpack. (Rather large)
    • Merchant disguise.
    • Rations
    • Some drugs and medicines

  • Personality: Reisen is ordinarily a fairly stable person. However, she carries a certain amount of lunar arrogance along with it, and is generally convinced that she knows better than those around her, with a few exceptions. She’s also not too reflective about her own actions. That said, she’s usually polite and amiable enough.
  • Motive: She was instructed to by her Master, who’s interested in the Orb.

edited 18th May '16 9:28:47 AM by joergenjetsam

Conception is sin Birth is pain Life is toil Death is inevitable
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#12: May 18th 2016 at 2:09:24 PM

  • Name: Mitsurou Kumoi
  • Age: 17
  • Species, Sex and Place of Origin: Human, Male, Hell's Kitchen (Earth)
  • Appearance: Eat healthy, kids.
  • Party Niche: Non-combatant in charge of nutrition and preparing food (cook)
  • Powers and Abilities:
    • Master Chef: A second-year student of Shokusen High School, Mitsurou is already a high-class chef who's highly sought after for his skills and knowledge.
    • A Taste for Blood: By licking a person's freshly shed blood, he can figure out their medical status, general health and nutritional needs.
    • Basic fighting ability, on the level of street fighting.
  • Starting Equipment:
    • Large bag with his equipment and supplies, carries it on his back.
    • Personal knife-set: An important set of knives he inherited from his father's old personal chef.
    • Cooking Equipment: Everything a cook needs when he's outside of a kitchen. A portable cooker (gas), an advanced aluminium cooking set, all the basic preparation equipment, and even a collapsible wash basin. Also comes with plastic bowls and cutlery.
    • Supplies for several days. The majority is preserved, and everything is stored in air- and water-tight containers that can be washed and reused. This also includes an advanced set of spices, carefully sealed, and nutrition supplements in case of emergencies.
  • Personality: A young man with an intense personality and a burning passion for what he does. In his eyes, the cook is the greatest profession in the world, for without the cook to prepare healthy food and tell other people what to eat, any other person would die. Mitsurou takes great pride in taking on difficult and near-impossible jobs, and forcing people to bow to his skills and knowledge as a chef. The guiding principle for his cooking is to create balance of Yin and Yang, and he is intimately familiar with the nutritional and medicinal properties of any foodstuff. He wishes to try this out even with the exotic and unknown ingredients that can be obtained in the Mausoleum. His people skills are poor, but he is not deaf to reason, and he is slowly learning the value of making people happy with his cooking.
  • Motive: To show that being a chef is the greatest profession in the world.

edited 18th May '16 2:09:46 PM by Lemurian

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
Meanken Since: May, 2013
#13: May 18th 2016 at 3:04:37 PM

I noticed a lack of SCIENCE in the party makeup. If accepted, I aim to correct this.

  • Name-Gaige
  • Age-18
  • Species, Sex and Place of Origin-Human Female from Pandora
  • Appearance-Along with her trusty robot
  • Party Niche-I envision Gaige as the engineer of the group, so to speak, the technical minded one who can handle technobabble without turning into a drooling wreck. Combat wise, Gaige uses a variety of guns and has a "summon" of sorts she uses, her trusty robot Deathtrap to blow up anyone in her way.
  • Powers/Abilities-None to speak of, all of Gaige's skills are technical in nature and so will be detailed below in equipment
  • Equipment
    • Storage Deck-An all in one PDA, notebook, and hammerspace. This, however, is a limited form of hammerspace, and it can only hold a max of 60 items (not counting ammo) at any time. I'll completely understand and agree to any nerfs you wanna put on this for number of items. I'd at the very least need it to be able to have 4 slots so she can carry her guns with her without running into issues.
    • Echo communicator-It's basically a high tech hands free cell phone. Given time I assume she can calibrate it to work with other forms of communication, assuming the thing even works in the Mausoleum.
    • Guns-Gaige will have on her when she enters a fire elemental assault rifle, an acid shotgun, a lighting elemental sniper, and a missile launcher.
    • Portable Shield-These are standard issue on Pandora, able to absorb a limited amount of damage before breaking. I don't intend Gaige's to be very strong, she won't take more then a good hit or two before it breaks on her and leaves her open.
    • Robotic Arm-Has a wonderful backstory behind it, this arm holds a very limited form of hammerspace she customizes and reserves for the sole use of her robot, Deathtrap. Otherwise it's just a robotic arm, much stronger then a normal arm.
    • Deathtrap-Gaige's robotic assistant, forged as an anti-bully measure when she was still in high school. Deathtrap can stay out for a period of one minute before running out of power, when he will have to retreat back into Gaige's robot arm for one minute for recharging. If he is destroyed or significantly damaged while active, he will have to retreat back into her arm for 2 minutes for repairs, after which he can return as normal. It can also do the following.
      • Energy claw-A large blue claw that serves as his primary melee attack. Not lightsaber strong or anything, but it'll do a number on any unarmored targets and likely do some damage to weaker armor.
      • Shield bolster-He can also recharge Gaige's shields. Ability subject to its own 30 second cooldown.
      • Eye beam-A red fire element beam of death that comes out of its eye. Can set targets on fire with concentrated, continued focus.
      • Flight-Deathtrap has no legs, having been built with internal hovering systems. Thus, he can fly.
  • Personality-Gaige is, to put it simply, a colossal nerd who lives in a universe that would put most action movies to shame. She wholeheartedly believes in the superiority of SCIENCE to all else, and will likely react to any forms of magic by attempting to break down and look at it to figure out what really makes it work. She lives in a universe where hammerspace and instantaneous teleportation are common things, this is not as implausible as you may think. She will also often take actions based more on the Rule of Cool then anything else. (Spikes on a robot may provide no benefit, but it looks really cool if done right)
  • Motive: The Vault was a bust that only had an alien god in it. Maybe this time it'll end better. Also, a place as large as this has to have lots of loot for her to claim.

DoctorThunder Since: Sep, 2010
#14: May 18th 2016 at 4:45:13 PM

  • Name: Marisa Kirisame
  • Age: It's Toohoo, so it could be literally anything. Probably 16 or 17, though.
  • Species, Sex and Place of Origin: Ordinary human magician from Gensokyo. She's a classy lady with class.
  • Appearance: She's a Bloodborne character now.
  • Party Niche: Mage thief, with an emphasis on magical firepower.
  • Powers and Abilities:
    • Magic: Marisa has trained herself in magic that specializes in light and heat. Although she's unable to use magic other than for destroying stuff, the destructive power alone is tremendous. It has few weaknesses, being equally effective against human or youkai. The majority of her spells rely on power over finesse and are themed after stars and other astronomical phenomena.
    • Flight: Marisa can fly. Usually she rides a broom, because that's what proper magicians like her do, and it compliments her look perfectly. She does not actually need the broom to fly, however.
    • Learning other people's moves: A few of Marisa's signature spells have been outright plagiarized from other magicians. It is unknown as to whether she has a natural talent for copying others' spells, but the more likely explanation is that she saw an attack she liked and learned how to recreate it through sheer effort and stubborn practice. Naturally, she will be on the lookout for other spells to rip off, as well.
  • Starting Equipment:
    • Mini-Hakkero: A tiny furnace which powers Marisa's most powerful attack: The Master Spark. However, it can also be used for a wide and convenient range of other uses. From the flame of a table-top stove, to that of a flamethrower, to a powerful and unmatched wide magicannon.
    • Magic Broom: The Magic broom is a bamboo broom that Marisa rides while in flight. It's an ordinary broom, but constant exposure to magic has caused a curious growth to begin. Although the bamboo is dead, leaves appear to be sprouting from the handle, independently from Marisa's magic. It can be used as a weapon for striking, and even a gun barrel from which to shoot her magic.
    • Mushrooms: Marisa carries, concealed in her skirt, a dangerous parcel of mushrooms made from mushroom magic, each of which will explode upon impact.
  • Personality: Marisa wants to find interesting things and learn more about the world in which she lives. She wants to grow stronger as a magician, specifically so that she might one day surpass her friend and lifelong rival, Reimu Hakurei. Marisa is curious, boisterous, and boastful, but she is also a warm and genuine friend to those who can tolerate her faults. Despite her brash nature, Marisa is actually very intelligent and a very hard worker. She does not want anyone to know of how dedicated she is or how hard she works, however, as this would no doubt lead to others expecting more out of her, and learning that she is not truly the prodigy she wants them to think she is. Unlike Reimu, Marisa's power is all self-attained through great effort, but despite this, she is still always in the shadow of her best friend, who has never had to work a day in her life for the outrageous amount of power she holds.
  • Motive: Marisa is looking for access to powerful spells, ancient tomes, lost artifacts, or even just random trinkets that look neat. She isn't picky about loot, because if her track record is anything to go by, Marisa can make just about any combination of weird things into a legitimate threat.

OG-Sama Mancunian Candidate Since: Jan, 2015 Relationship Status: I get a feeling so complicated...
Mancunian Candidate
#15: May 18th 2016 at 4:46:45 PM

  • Name: Girimehkala

  • Age: 600 and change, discounting his forty-eight years of mortal life. He's not in a position to make exact counts, almost 500 of those years having been spent without physical form.

  • Species, Sex, and Place of Origin: Girimehkala is a male (extremely male) Rakshasa from one of the potentialities congregating in an accretion disc around Golarion. A Rakshasa is a special kind of demon/eventual god you get when someone was too stubborn to reincarnate properly and broke karma.

  • Appearance: Cowboy Ganesha. Imagine an eight-foot tall dude with six arms, an elephant head, and all the necessary human tissues swapped out for the elephant equivalents. Wears a poncho and more incidental decorations than the average temple. There's at least one vajra tucked away in there, and Buddhist halo burning away behind his back. Eight foot two. I promised Troy I'd draw him at some point. I might.

  • Party Niche: Tank with heavy (physical) firepower and pretty good melee capability, but comparatively slow. The muscle, basically. More specifically the go-to anti magic and anti eldritch bullshit tool, for reasons that will become apparent.

  • Powers and Abilities:

    • Physical Power: Girimehkala's a tough cookie. He could crush your head like an egg, or at least smash a fist into it until it goes pop. He's faster than you'd expect a thing of his stature to be, but his focus on overwhelming power beyond any kind of technique makes him vulnerable in close quarters confrontations against an opponent well-trained enough to make up the difference. Think Oberyn vs the Mountain - Girimehkala's the Mountain.

    • Rooty Tooty Point and Shooty: A gun in each hand a belly full of vengeance, OOH RAH. Girimehkala would be a superhumanly good shot, were he not saddled with awful elephant eyesight. In reality, he's a pretty good shot but nothing superhuman or even really that notable. As such, he tends to emphasise quantity over quality unless the situation demands something with more finesse. Pretty damn quick on the draw.

    • Grit: As he's technically an extremely minor demigod, he's got some perks, which are as follows.

      • Immune to extra-planar diseases, which in this case means he's immune to the eldritch soul-rot and all its derivatives. By no means immune to mundane diseases of the flesh, however, nor poison, but his sheer size and robust constitution give him a degree of natural resistance.

      • Highly resistant to magic, for the same reason as his immunity to the eldritch funtimes. Essentially for the same reason Death in the Discworld novels can walk through walls - through self-determination, he's simply more real than whatever you're trying to cast on him is.

      • Physical resistances. This is the result of being huge and being made from elephant-parts, and has no supernatural backing. He's a tough cookie with a huge pain tolerance and a hell of a lot of momentum once he gets going.

      • Technical immortality. He can still die, but he'd eventually reincarnate and come back exactly the same but with a frown. In real-space this takes approximately 200 to 300 years barring any periods of violence or malcontent that would make the world more susceptible to his manifestation, but the gr8 thing about the Mausoleum is that time is relative. The flow of time is also convoluted. Time is, in fact, relatively convoluted in its flow. Alternatively you could do a ritual to try and get his soul back on the physical plane before it can float off back to his home dimension, and cut out all this bullshit entirely.

    • Experience: Although not old enough to be considered ancient, he's still lived on the physical plane for the equivelant of four lifetimes. That's enough to learn some tricks. Here's what he knows gud:

      • Alchemy, or rather the backwater hiding underneath alchemy that lets you custom-load your own cartridges, cast silver bullets, make teensy little bombs, and generally be a real nuisance if given enough time and a reloading bench. As such, he tends to save spent brass. He's not going to be able to any of this out in the field unless they happen to come across appropriate facilities, however.

      • General combat experience. As mentioned above, more focused on the application of overwhelming force than anything even remotely resembling subtlety. Still, he knows where the heart is and he knows where to hit a man to make him break most efficiently, and he knows which numbers constitute overwhelming odds.

  • Starting Equipment:

    • Four (4) revolvers of various make, one of them a Colt Single Action Army for no reason other than channelling the delicious western vibes. That said, they're most likely all chambered in .44 magnum for no reason other than making his life easier when it comes to reloading and buying ammunition.

    • One (1) Thompson Contender, for precision shooting. Also because those things look sick and wouldn't break his aesthetic. Let's channel those colonial vibes and say .30-06.

    • One (1) Howda Pistol chambered in something ridiculously impractical, for dangerous game. Or dangerous vehicles. Also because I couldn't resist the allure of an elephant carrying an elephant gun.

    • Six (6) leather gauntlets, padded, studded. Think six caestuses, basically, worn more or less permanently.

    • One (1) Kukri, utterly mundane.

    • One (1) molotov cocktail.

    • A metric fucktonne (lots) of ammunition kept in various hip-bags and pouches, alongside one for any surviving spent brass.

    • Dinky little maintennance kit for all those shootbangs. Brushes, oil, etc.

    • Rations, water, rope. The standard utilities.

    • Cigarillos and a lighter.

    • Whatever else you wanna throw on him. Seeing as we're almost entirely made of little girls and pretty-boy twinks, he can pull double duty as the party packmule and then bitch about it incessantly.

  • Personality: Extremely straightforward and not especially given to philosophising. Bullish, sometimes ornery, but very practical. A problem solver - there's a problem, he solves it, and then he shuts up about it. In possession of the slightly apathetic demeanour of a man with very little reason to fear death. Exceptionally stubborn and slightly sulky, in the way of a man stuck in a situation he's convinced is not worth his time.

  • Motive: As a Rakshasa relatively low on the food chain, he's really just doing what he's told. In this case the order came from the Twenty-Third-And-Final Itinerant Cycle of the Grand Delusion, a self-declared administrative body composed of a single eunuch-god who collects titles in the same way an old man collects wrinkles. Girimehkala was told to seek out the mysteries at the centre of the cosmos, so that his master could misinterpret them. This was an offer he couldn't refuse, and so he did not.

  • Notes:

    • Why yes I did like Asura's Wrath thank you.

    • Why yes I do like Kill Six Billion Demons thank you.

    • Why yes my lips are firmly wrapped around Michael Kirkbride's cock thank you.

    • For realsies though. If this is looking weird to anyone familiar enough with pathfinder lore to know how it is that Rakshasa are actually supposed to work, that's because this is the result of a loooooooong Kingmaker campaign which then transitioned into an only slightly shorter epic campaign. Along the way my lore-dick burst out of my pants and made me write a shitload of homebrew on how Rakshasa worked - ninety percent of it is unlikely to ever come up in any important sense, but if it does and you want explanations, just throw me demands for them.

    • Equipment subject to upgrades and swapping stuff out as tasty loot becomes commonplace.

    • Finally, despite his size, Girimehkala speaks in a husky, almost-raspy voice with a slight lisp. Think Tom Waits or the voice Ron Perlman did for Justice in Afro Samurai. Technically capable of booming, but generally soft-spoken, in the way of a man holding a truly gargantuan stick.

edited 18th May '16 5:10:47 PM by OG-Sama

Gaunt88 from Australia Since: Jan, 2001 Relationship Status: 700 wives and 300 concubines
#16: May 18th 2016 at 5:25:49 PM

  • Name: Dvora Lishniy
  • Age: 22
  • Species, Sex and Place of Origin: Human, Female, Golarion (Pathfinder)
  • Appearance: Amazonian. Standing at 6’ 2’’ and built like a modest brick shithouse, well-muscled and lean. Fair skin, light brown hair held back in a ponytail, ice-blue eyes. A small scar at the left-hand corner of her mouth pulls her lip up slightly, giving her a perpetual smirk. She’s dressed in fairly typical street clothes for a medieval fantasy city, with sturdy boots and trousers. Over that she wears a charcoal-grey soldier’s coat and a bright red neckscarf.
  • Party Niche: Tank and melee heavy-hitter
  • Powers and Abilities:
    • Expert scrapper: She’s never had any formal military training, but has learned an extensive array of fighting techniques over a decade of scrapping in the slums and docks.
    • Rage: As a descendent of the barbarian warrior tribes of the wilderness, she can call upon her primal rage to boost her strength and resilience to super-human levels… at the expense of a degree of rationality and self-preservation. Note that in this state she’s not impervious to damage, she’s just able to ignore it.
    • Controlled rage: Dvora may have the blood of a barbarian tribeswoman, but she was raised in a city, and as such has learned to temper her blood-frenzy. In this state she enters more of a cold, focused rage, retaining some rationality and entering a state of extremely heightened reflexes, with a trade-off of less enhanced strength and resilience.
  • Starting Equipment:
    • Sweetheart, a masterwork pick-hammer. About as long in the handle as an axe, with a heavily weighted head – one side bearing a spike, the other a hammer-head.
    • A concealed dagger
    • Traveller's pack with the usual rations and water, bedding, utensils, rope, etc
  • Personality: Cocky and passionate, aggressive and ruthless. Suborn as a mule, with a bit of a temper and a love of combat. She hates being confined, being lectured at, people with inherited power or wealth or authority- generally anyone trying to make her live her life their way, anyone who hasn't endured a day's hardship in their life, and anyone who profits by keeping everyone else under their heel. Despite seeming pretty thuggish, she has a code of honour, and respects people strong enough to keep themselves and their loved ones safe, or people who've overcome hardship to scrabble their way up the totem pole..
  • Motive: Because her friend Girimehkala asked her to her to give him a hand, and because it sounds like a blast

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#17: May 18th 2016 at 9:12:50 PM

@Gaunt 88, OG-sama, Doctor Thunder, joergenjetsam: Accepted, as per prior agreement.

I'm going to have to wait for all interested newcomers to submit their signups before judging. So we aren't waiting forever, I'll set the cut-off point at this Monday, with maybe a day's extension if people really need it. For reference, it is now noon on Thursday for me. Lemurian, your character has no problems. Meanken, there's a number of issues with yours: namely, when I said no hammerspace I literally meant -no- hammerspace. Hammerspace gets shorted out as you pass through the Mausoleum's rooms, which seems to raise a number of intractable problems for Gaige. Now, there are presumably shops which sell ammunition, but unless she can actually lug her weapons around I'm afraid she's plain out of luck. See, for example, Girimekhala being forced to stick with small-arms and still having to wear all those bullet-pouches, most of which works only because he is an eight-foot elephant man.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Meanken Since: May, 2013
#18: May 18th 2016 at 9:20:10 PM

Well that sucks, but fair enough.

Consider the signup revoked.

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#19: May 18th 2016 at 9:41:40 PM

Are you sure you don't have anyone else in mind?

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Meanken Since: May, 2013
#20: May 18th 2016 at 10:01:22 PM

Well not that fits the particular role I had in mind for her no. I could use someone else I suppose but I'm not sure they'd fit roles not already filled as much by someone else.

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#21: May 18th 2016 at 10:09:27 PM

I see. That's a shame. There's still time, so hopefully you work something out before then.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
wikkit Since: Sep, 2009
#22: May 18th 2016 at 11:05:35 PM

  • Name: Siegward of Catarina
  • Age: Somewhere in his thirties
  • Species, Sex, Place of Origin: Undead, Male, Catarina (as you may have guessed)
  • Appearance: Don't dis the armor, it's what everyone in Catarina wears. He's not nearly as portly underneath the armor as you might think, being a heavily muscular if slightly aging man with a thick moustache and balding head.
  • Party Niche: Honorable Knight and Chef On The Side. He's certainly capable with a sword, and downright graceful in his bulky armor, but undoubtedly the singular most important part is that he can cook! Though, after years of making food for fellow Undead like himself, the things he makes may be a bit different than what some are used to. Edible, once you take the Estus out, but made incredibly strong in flavor to appeal to the dulled senses of the Undead. Someone can probably convince him to make something different pretty easily, though. Otherwise, his armor can allow him to tank hits well, and his equipment can help in a variety of applications.
  • Powers and Abilities:
    • Strength: He is strong. Very strong! So strong, that he can carry his sword, a shield, and pounds of equipment while wearing his armor and can still move gracefully, even running and rolling away from danger. He can hold a zweihander in one hand and use it with as much finesse and power as a normal man would two handed. It takes quite a bit for him to go down. Not even counting the healing properties of Estus extending his life, he has taken hits from a sword thrice as long as he is and walked away from it. Despite this, he is mostly human underneath the armor and all of his healing abilities require him to quickly get something out of his pouches while in combat.
  • Starting Equipment:
    • Storm Ruler: A greatsword with a broken blade, also known as the Giantslayer for the residual strength of storms that brings even giants to their knees. It is a finely crafted sword in every way, minus the tip being worn down through the ages, but its magic is only evident when correctly used. If anyone holds it above their heads in the correct position for about 7 seconds, the sword gathers the essence of storms in its blade. Once swung after this time, it creates a gigantic blade of wind that cuts through stone and steel alike, launching an attack from a good 30 foot radius from the user. Once delivered, the user needs to "charge" it again. If it isn't held for exactly seven seconds, it "whiffs" and does nothing more than create a strong breeze.
    • Catarinian Armor: Often ridiculed for its onion-like shape, infuriating the country's proud knights, but the masterfully forged curved design makes it very effective for deflecting blows. Despite the giant size, he wears it with as much ease and comfort as a pair of pajamas. Indeed, he likes it so much that he generally refuses to take it off, and even sleeps in it.
    • Estus Flask: A green glass bottle of unknown make. Filled with the liquid essence of flame, it heals those who drink it almost instantly, treating damage no matter how grievous, barring death. Only the Undead can appreciate its uses, however. Those not afflicted with the curse can't even touch the liquid inside without being burnt. It can be refilled by resting alongside a fire of appreciable size for a few minutes. Siegward's flask carries about 5 good swigs of the stuff.
    • Siegbrau and Other Edible Things: Not only does he carry his own personal brew of delicious, incredibly potent alcohol, he brings with him cooking equipment, supplies and spices to spare. Some of the flavors found in Lothric aren't the most appealing to foreigners, like the assorted bug pellets (very spicy) and green blossoms (bitter but minty-fresh), but there's bound to be at least something for everyone to enjoy.
    • Odds and Ends: His trip across Lothric has given him a small collection of trinkets and items left over, and he might as well bring them along. There's the firebombs, small clay vases that explode upon impact. Throwing knives, not very useful for throwing with his begauntleted hands but good enough to cut ropes. Blooming purple moss, a widely sought after herb that cures all but the most potent of toxins. Dung pies...well, he isn't sure why he kept them, but there must be some use for them. Lloyd's talismans, easily breakable charms which render healing abilities useless for a short period of time when cracked open. One, and only one, Divine Blessing, a vial of holy water which cures all wounds and ailments, bar none.
  • Personality: Honorable, courageous and outgoing...but a little dense. He is entirely capable and willing to charge headlong into fights against things far larger than himself to protect his allies, but if there's no immediate danger he'd consider diplomacy to be the best weapon and tries to take things slowly if he has the option to. Though, sometimes he considers talking down monstrosities that couldn't possibly be reasoned with. Just about everyone he meets is treated as a friend, considering that where he comes from friendly faces are in dangerously short supply. After getting over some great hurdle in his journey, he usually takes the time to sit down and have a celebratory drink with those present. Despite his skill with the sword and other areas, he lacks the ability to put two-and-two together well. His problem solving skills need some work, getting stuck in a pickle from even the easiest puzzles, and he is often overly trusting of those not immediately dangerous to him.
  • Motive: To seek a permanent cure to the Undead Curse, and forever leave humanity free from the nightmares of the Abyss for all eternity.

Uncandescent One Brunch Man Since: Jul, 2010 Relationship Status: Coming soon to theaters
One Brunch Man
#23: May 18th 2016 at 11:25:48 PM

  • Name: Adlet Meyer

  • Age: 18
  • Species, Sex and Place of Origin: Human, Male, Rokka
  • Appearance: The strongest man in the world!
  • Party Niche: Survivalist, Medieval Gadgeteer, Dogged Heart
  • Powers and Abilities: Adlet is a highly athletic, nimble, and capable swordsman/fighter, who is incredibly knowledgeable in state-of-the-art scientific practices—for Medieval Fantasy Mexico, anyway. Outfitted with the best traps, gadgets, and science that that expertise can provide, Adlet’s equipment encompasses:

    • Needles, which he can throw with the volume and accuracy to sequentially take down a group of advancing humans without killing any of them.
    • A variety of poisons, ranging from merely incapacitating to lethal after two doses
    • A flute to attract Fiends (not applicable)
    • A drug meant to detect the presence of Fiends (not applicable)
    • Smoke Bombs
    • Chemical Bombs (that can induce temporary blindness)
    • Bomb bombs (that can induce permanent death)
    • A sword, with a blade that can be fired with a twist of the handle
    • Flammable liquids in breakable pots
    • A pair of clasps that close around his upper and lower front teeth, and breathe fire when clacked together
    • Caltrops, which he can use to deliver poison

  • Starting Equipment:
    • A case he carries on his back filled with both the above listed equipment and the materials to make more of said equipment, in addition to normal travel equipment.
    • Pockets and pouches out the wazoo to carry the equipment he intends to use in the very near future

  • Personality: The most important thing about Adlet is that he believes that he is the strongest man in the world. The second most important thing about Adlet is that it’s not actually true. In the conventional sense, anyway; behind all the tricks and traps and swordplay is an average man, looking to cope with the trauma of losing his friends and family by making sure it never has to happen to anyone else ever again. To that end, he strives to never hold a grudge, or act out of vengeance, or abandon a comrade out of self-serving. He even consistently acts stupider than he actually is, due to a strident belief in doing the right thing over what might be considered the smart thing. He believes that if he never stops smiling, no matter what challenge life throws his way, he’ll come out the other side. How can he get away with this, in a cruel and unforgiving world? Why, it’s simple. It’s because he’s the strongest man in the world.

  • Motive: Adlet is looking for a way to seal away the Demon God once and for all, to make sure it never terrorizes his home country ever again.

  • Notes: I'm not saying he's Aztec Batman, but he's basically Aztec Batman.

edited 18th May '16 11:31:13 PM by Uncandescent

If I had that kind of power, I'd have dropped a meteor on your house ages ago~
Meanken Since: May, 2013
#24: May 19th 2016 at 7:48:11 AM

Had another idea, let's give this another crack

  • Name-Patrica Tannis
  • Age-Early 30's
  • Species, Sex and Place of Origin-Human Female from Pandora
  • Appearance-Insane is what stupider people call geniuses
  • Party Niche-She's a scientist, and so her party role is going to be less on combat and more on scientific stuff, she's an archaeologist, researcher and alien artifact expert officially, but she dabbles in a lot of fields. Combat ability, on the other hand, is not all that great, but hoping that won't be an issue/maybe she can get some gear in the Mausoleum.
  • Powers/Abilities-None to speak of, all of Tannis's skills are technical in nature and so will be detailed below in equipment
  • Equipment
    • Storage Deck-An all in one PDA, notebook, and hammerspace. As discussed before, the hammerspace will be disabled. Is it ok if I say the ammo she had in it was ejected from the device when disabled? It's only gonna be some pistol rounds, if not I'll just say she's horribly paranoid and so she kept a few clips on her person.
    • Echo communicator-It's basically a high tech hands free cell phone. Given time I assume she can calibrate it to work with other forms of communication, assuming the thing even works in the Mausoleum.
    • Guns-Tannis is going to have one gun, a fire elemental pistol.
    • Portable Shield-These are standard issue on Pandora, able to absorb a limited amount of damage before breaking. Tannis, being a scientist, is not going to have a very strong one, will take a couple of hits max before it breaks
  • Personality-Tannis is one of the more quirky people on Pandora. She'll often be found having in depth discussions with inanimate objects, including her Echo Recorder, who she has an on and off relationship with. In the past, she has rejected most attempts to deal with people, viewing them as her intellectual inferiors. She's been slowly moving away from this, but still only tolerates a select few people. Beyond this, she is a scientist at heart, and does not believe in things like magic, finding the idea silly and highly laughable. It should also be noted that her morals are....suspect when it comes to the ethics of science, finding no problem whatsoever with using information gained through horrific human experimentation to further her own ends, not that she'd do it herself, far too messy.
  • Motive: Tannis, having heard the rumors of this orb and driven by curiosity to find it and experiment with it, ventures out of her usual haunt in a rare trip outside of her house to locate it.

edited 19th May '16 7:50:16 AM by Meanken

Locoman Since: Nov, 2010
#25: May 19th 2016 at 10:03:27 AM

Interest!

Question... is there room here for a comedic-type of character? He's tough, and he can hold his own in a fight... he just has really bad luck. Really, really bad luck. Going on a dangerous quest in order to improve his crummy lot in life is the kind of thing that would probably happen to him.

Also, he's a speedster-scout type, if that's something that's needed.

edited 19th May '16 11:30:31 AM by Locoman


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