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We Happy Few, a dystopian roguelike by Compulsion Games

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theLibrarian Since: Jul, 2009
#26: Jun 24th 2016 at 7:59:15 PM

On the stream I was watching for that one of the guys in the stream picked up that it was an actual animal really quick.

Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#27: Aug 7th 2016 at 6:08:36 PM

The game's up on Early Access! Anybody play it?

I myself have a theory: Uncle Jack isn't real. Why do I think this? He's played by a real-life actor rather than a computer model, so that means we probably won't meet him face-to-face. Which means that it's likely we'll storm his castle (or whatever) at one point to reveal that he doesn't actually exist per say.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
theLibrarian Since: Jul, 2009
#28: Aug 7th 2016 at 6:16:44 PM

I've seen Achievement Hunter play it a few times, though they never got out of the initial area (after the prologue, that is.)

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#29: May 28th 2018 at 4:24:52 PM
Thumped: This post was thumped by moderation to preserve the dignity of the author.
MrMallard Since: Oct, 2010
#30: May 28th 2018 at 5:16:56 PM

I was never super into the game, but that sucks big-time. Despite our R rating in games, stuff like this and Hotline Miami 2 still get banned by proxy in Australia due to being refused classification. I was even thinking about Hotline Miami 2 the other day - what a crock.

I feel like the Australian backers might be able to still receive their backer rewards as well as a copy of the game, if the game comes in a physical form. It might not be available to buy, but to my knowledge you can receive something that's been refused classification unless it's specifically been banned - Mortal Kombat 9 was banned for years, to the point of it being intercepted at the border, but I don't think everything that's been refused classification has outwardly been banned. Hopefully backers can even get it digitally, due to the backers paying beforehand. If the game is region free, it should hopefully be pretty easy to get your hands on it from official sources - even if you have to do some VPN wizardry to do it.

This is an ass decision, but instead of getting this thread closed for necroing or for going off-topic with censorship talk, let's stick to productive posting. If there's a media censorship thread on OTC, I'd personally love to know about it because I have some things to say on the subject - but just for the sake of stating it, I think it's a good idea to keep things relevant to the game and its specific news in this thread and leave discussion of wider media censorship to OTC.

Also I agree with [down], it didn't seem like the sort of thing to get thumped.

edited 29th May '18 8:41:43 PM by MrMallard

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#31: May 28th 2018 at 10:45:10 PM

I have no idea why a link saying Australia had banned the game would be thumped.

CharlesPhipps Since: Jan, 2001
#32: May 29th 2018 at 1:33:21 AM

It's a ridiculous ban.

It's banned because it promotes drug use because Joy can sometimes help you blend in.

Blend in with a society on the verge of collapse due to drug use.

It's also a Fantastic Drug.

It's like if they banned a game due to the character taking the spice melange.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
SgtRicko Since: Jul, 2009
#33: Aug 11th 2018 at 6:47:00 AM

Edited by SgtRicko on Aug 11th 2018 at 11:47:47 PM

Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#34: Aug 11th 2018 at 8:45:17 AM

[up][up]That reminds me of the Green Goblin comics getting rejected by the Comic Codes Authority for including drug use. This is despite said comics being funded by the government to spread an anti-drug message.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
CharlesPhipps Since: Jan, 2001
#35: Aug 22nd 2018 at 7:17:20 PM

So, what do people think?

I liked a lot of it but the ending just...didn't do it for me.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#36: Aug 22nd 2018 at 7:31:01 PM

Tl:dw; a joyless overpriced piece of garbage that was riddled with gamebreaking bugs upon release and relies on dated survival game mechanics that make the game less fun. Everything besides the actual gameplay in this game is pretty good...but it's a videogame. The gameplay is what matters.

Edited by M84 on Aug 22nd 2018 at 10:34:49 PM

Disgusted, but not surprised
Weirdguy149 The Camp Crystal Lake Slasher from A cabin in the woods Since: Jul, 2014 Relationship Status: I'd jump in front of a train for ya!
The Camp Crystal Lake Slasher
#37: Aug 22nd 2018 at 8:07:22 PM

We Happy Few seems like a perfect fit for a Life Is Strange/Telltale-esque game, not... whatever this gameplay is.

Jason has come back to kill for Mommy.
CharlesPhipps Since: Jan, 2001
#38: Aug 22nd 2018 at 8:32:21 PM

I feel this game needed a cannibalism mechanic.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#39: Aug 22nd 2018 at 8:55:17 PM

I personally would have suggested a System-Shock esque FPS game (which I'd probably call a "Shock-like"). I mean, hell, I'm quite comfortable calling the game a Spiritual Successor to Bioshock. Heck, probably even more so than Infinite-a game which was good, but had basically suffered from not being late to the tragedy and the populace not being insane, just regular evil. Part of Bioshock's horror is that the Splicers were once humans and they're now insane, tortured monsters. Same goes for System Shock. Wellies feel a lot more like Splicers by contrast.

With the gameplay, I do think it's a bad fit, though knowing the process the game went through to get made I understand it (they started with the goal to make a procedural generated survival game. Then they decided to try putting it in a city, because you rarely see those sorts of games in a city. Then they ran headfirst into the problem that there's a reason those games aren't put in cities).

I don't think the game's bad. The mechanics aren't even bad, they're just a bit mediocre. I'm willing to put up with mediocre mechanics for an interesting story. So I'd say it's a "Good, but not Great" game.

Edited by Protagonist506 on Aug 22nd 2018 at 8:57:48 AM

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#40: Aug 22nd 2018 at 10:53:32 PM

[up]soooooo, an immersive sim like prey ? Now that'd be my cup of tea.

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
Soble Since: Dec, 2013
#41: Aug 23rd 2018 at 4:36:59 AM

I was interested in this when it was announced, and while I'm a plot > gameplay person I don't think I'll be paying full price for this.

A shame, between this and Hello Neighbor that's two early access games with supposedly lackluster releases.

I'M MR. MEESEEKS, LOOK AT ME!
theLibrarian Since: Jul, 2009
Beatman1 Since: Feb, 2014 Relationship Status: Gone fishin'
#43: Aug 23rd 2018 at 6:37:50 AM

Honest Game Trailers laid into the game this week, and well, they seem to agree with the premise being great but the gameplay...not so much.

Rytex That guy with the face from The Shadow Realm (Edited uphill both ways) Relationship Status: Married to the music
That guy with the face
#44: Aug 23rd 2018 at 7:14:29 AM

So basically, Compulsion Games went the route of Quantic Dream, where they cut back on gameplay in favor of trying to tell a story.

But without needlessly shouting "MIIIIIIICHAEEEEL!"

Qui odoratus est qui fecit.
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#45: Aug 23rd 2018 at 9:27:51 AM

It's not that they cut back on gameplay — that could have worked. Think The Vanishing of Ethan Carter.

It's that the gameplay that is there is just...bad. And often buggy.

Disgusted, but not surprised
theLibrarian Since: Jul, 2009
#46: Aug 23rd 2018 at 10:03:08 AM

> MIIIIIIICHAEEEEL

RICHAAAAAAAAAAAAAAAARD!

Edited by theLibrarian on Aug 23rd 2018 at 12:05:26 PM

Dirtyblue929 Since: Dec, 2012 Relationship Status: [TOP SECRET]
#47: Aug 23rd 2018 at 10:47:49 AM

[up][up][up] No, the opposite - they tacked some overly-complicated open-world survival gameplay onto a game that would have been perfect as a more simple Shocklike (is that a recognizable enough phrase? "Shocklike"? Bioshock, System Shock, etc..?)

Edited by Dirtyblue929 on Aug 23rd 2018 at 10:50:21 AM

Rytex That guy with the face from The Shadow Realm (Edited uphill both ways) Relationship Status: Married to the music
That guy with the face
#48: Aug 23rd 2018 at 11:27:46 AM

I recognized it as System Shock rather than Bioshock, but I got what you were saying.

But yeah, Jim Fucking Sterling, Son points out that the survival mechanics were old hat by the time the game saw release, and they contributed to the game's failure. And that's not even considering the many bugs and such that he has video evidence of. It just seems like when Gearbox decided to buy them up, Compulsion did the dumb thing of going "I guess this means our game is good, time to expand the story rather than fixing the core mechanic that really matters."

Qui odoratus est qui fecit.
Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#49: Aug 23rd 2018 at 3:31:12 PM

I think "Shocklike" is a good term for it, personally. The tone of the game is also what I call "Stepford Apocalypse", which generally revolve around cheerful (usually nostalgic) propaganda contrasting with nightmarish surroundings. Bioshock, Portal, Fallout, and We Happy Few all have this sort of tone.

But anyways, what happened with the game's development is that they started with a survival game. But they wanted to try something unique and asked "where hasn't there been a survival game in yet?" and they realized: Cities!

So they had to justify why a survival game would take place in a city, and how that'd change the nature of a survival game. They came up with the dystopia of Wellington Wells, but the problem was that the story and the city itself was far more interesting than the survival mechanics. For example, exploring the city (what the player actually wants to do) is difficult when you have to return to a water source every now and then.

Eventually, they themselves realized the problem and toned down the survival mechanics, but the game's origins as a pure survival game still linger and drag it down quite a bit.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
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