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math792d Since: Jun, 2011 Relationship Status: Drift compatible
#251: Jun 30th 2016 at 4:33:12 PM

I don't think Gee Dubs would give them permission to do that.

Still not embarrassing enough to stan billionaires or tech companies.
FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#252: Jun 30th 2016 at 5:50:27 PM

could reddit get any dumber? oh, wait, it's reddit, of course it will

advancing the front into TV Tropes
MrTerrorist Since: Aug, 2009
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#254: Jul 14th 2016 at 1:52:00 AM

Looks like goat's back on the menu, boys!

Still not embarrassing enough to stan billionaires or tech companies.
MrTerrorist Since: Aug, 2009
#255: Jul 14th 2016 at 7:26:58 AM

I wonder if the game will mention a disturbing fact about the Beastmen: They capture and rape human women for breeding purposes.

theLibrarian Since: Jul, 2009
#256: Jul 14th 2016 at 7:32:28 AM

Eh, maybe. They apparently also move in a Horde fashion, so we don't have to worry about building cities.

Kayeka Since: Dec, 2009
#257: Jul 14th 2016 at 10:25:42 AM

Man, it's gonna suck to be playing Empire on campaign soon. As if they needed even more enemies while dealing with their civil war, various Norsca tribes and the special attention of the Chaos Warriors.

Not sure what to think about the Beastmen themselves. Seem kinda dull.

theLibrarian Since: Jul, 2009
#258: Jul 14th 2016 at 11:03:17 AM

Eh, they seem to be a more fighty version of the orc, if that's possible.

DrunkenNordmann from Exile Since: May, 2015
#259: Jul 14th 2016 at 5:44:28 PM

Correct me if I'm wrong, but aren't Beastmen also Chaos worshippers?

Welcome to Estalia, gentlemen.
theLibrarian Since: Jul, 2009
#260: Jul 14th 2016 at 5:54:42 PM

Yeah, they were mutated into their present forms by Chaos energy.

Hydrall 「MENACING」 from Dio's Mansion, Cairo Since: Jun, 2009 Relationship Status: Above such petty unnecessities
「MENACING」
#261: Jul 15th 2016 at 2:11:41 PM

Since this Russian leak predicted all the beastmen subfactions, it may very well be accurate. Which would mean we're getting Wood Elves next, and either included in that or as a Free DLC Bretonnia and the Beastmen will get more stuff. Then Tomb Kings, then Skaven, then Chaos Dwarfs, then Ogre Kingdoms.

The first expansion will add the New World and such, and the second will add all the Chaos Gods and end times-y stuff.

MrTerrorist Since: Aug, 2009
#262: Sep 16th 2016 at 6:53:19 AM

Look what someone found in the game's soundfiles.

theLibrarian Since: Jul, 2009
#263: Sep 16th 2016 at 6:58:41 AM

Yeah, I saw that on Reddit earlier today.

MrTerrorist Since: Aug, 2009
#264: Oct 13th 2016 at 12:23:50 AM

New heroes and units for the Dwarves and Greenskins.

theLibrarian Since: Jul, 2009
#265: Oct 13th 2016 at 6:27:46 AM

Looks good.

Now if only they'd give us a release date of when the game comes out on Mac >.>

TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#266: Oct 13th 2016 at 12:13:25 PM

Still no sign of Morgan Bernhardt and his Grudgebringer Cavalry on the Imperial side then?

MrTerrorist Since: Aug, 2009
#267: Oct 24th 2016 at 5:35:18 AM

The White Dwarf himself!

Grombrindal is a free Legendary Lord who will become available sometime in 2017, but can be acquired early through the use of a Steam code provided by Games Workshop at their hobby stores and in the November 2016 issue of White Dwarf Magazine.

Hydrall 「MENACING」 from Dio's Mansion, Cairo Since: Jun, 2009 Relationship Status: Above such petty unnecessities
「MENACING」
#268: Oct 24th 2016 at 8:43:47 AM

His skills. Yikes, he's a good one. You can have rank 9 dwarf recruits real fast if you're lucky.

MrTerrorist Since: Aug, 2009
#270: Nov 17th 2016 at 9:45:11 AM

The Wood Elves are here!

Kayeka Since: Dec, 2009
#271: Nov 17th 2016 at 9:52:57 AM

Well, that's looking pretty sweet. Should be a pretty interesting playstyle, too, what with their focus on skirmishing.

Wood Elves: Putting the "Hit" in "Hit and Run".

theLibrarian Since: Jul, 2009
#272: Nov 17th 2016 at 11:44:38 AM

Yeah, I'd imagine that the tree-people and their spearmen would be designed to hold them in place while the archers and cavalry rip them apart.

MrTerrorist Since: Aug, 2009
#273: Nov 18th 2016 at 7:42:49 AM

Poor Imperials. I think they should use Beastmen or Orcs next to get killed by whatever new units they're showing.

Also, how will the game justify having the Adviser working with the Wood Elves since the latter don't like humans very much while the other main factions have good reasons: (Imperials due to being a human adviser, Dwarves because need an Outsider's perspective who offered to help them, Greenskins due to Grimgor smart enough to realize he needs help to wage his Waaagh!, Vampire Counts due to being a servant of Manfred and the Chaos factions (Warriors and Beastmen) due to the Adviser being a Chaos agent.

edited 18th Nov '16 7:44:40 AM by MrTerrorist

RBomber Since: Nov, 2010
#274: Nov 20th 2016 at 5:49:08 AM

Simple: The Advisor will not be human. "Nah, this is just the guys I used to moving around and basically doing fun things to mortals. So, do you want to win this war, or not? No pressure. Of course, you are free to deal with, say, eleven battlegroups marching through your territory with practically no respect to nature and huge amounts of Cold Steel and fiery stuff and/or the whole dark, rotten thingies on their arsenal on your own. See? No pressure at all."

edited 20th Nov '16 5:51:03 AM by RBomber


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