could reddit get any dumber? oh, wait, it's reddit, of course it will
advancing the front into TV TropesHere comes the Beastmen.
Looks like goat's back on the menu, boys!
Still not embarrassing enough to stan billionaires or tech companies.I wonder if the game will mention a disturbing fact about the Beastmen: They capture and rape human women for breeding purposes.
Eh, maybe. They apparently also move in a Horde fashion, so we don't have to worry about building cities.
Man, it's gonna suck to be playing Empire on campaign soon. As if they needed even more enemies while dealing with their civil war, various Norsca tribes and the special attention of the Chaos Warriors.
Not sure what to think about the Beastmen themselves. Seem kinda dull.
Eh, they seem to be a more fighty version of the orc, if that's possible.
Correct me if I'm wrong, but aren't Beastmen also Chaos worshippers?
Welcome to Estalia, gentlemen.Yeah, they were mutated into their present forms by Chaos energy.
Since this Russian leak predicted all the beastmen subfactions, it may very well be accurate. Which would mean we're getting Wood Elves next, and either included in that or as a Free DLC Bretonnia and the Beastmen will get more stuff. Then Tomb Kings, then Skaven, then Chaos Dwarfs, then Ogre Kingdoms.
The first expansion will add the New World and such, and the second will add all the Chaos Gods and end times-y stuff.
Look what someone found in the game's soundfiles.
Yeah, I saw that on Reddit earlier today.
New heroes and units for the Dwarves and Greenskins.
Looks good.
Now if only they'd give us a release date of when the game comes out on Mac >.>
Still no sign of Morgan Bernhardt and his Grudgebringer Cavalry on the Imperial side then?
The White Dwarf himself!
Grombrindal is a free Legendary Lord who will become available sometime in 2017, but can be acquired early through the use of a Steam code provided by Games Workshop at their hobby stores and in the November 2016 issue of White Dwarf Magazine.
His skills.◊ Yikes, he's a good one. You can have rank 9 dwarf recruits real fast if you're lucky.
Holy moly O.O
The Wood Elves are here!
Well, that's looking pretty sweet. Should be a pretty interesting playstyle, too, what with their focus on skirmishing.
Wood Elves: Putting the "Hit" in "Hit and Run".
Yeah, I'd imagine that the tree-people and their spearmen would be designed to hold them in place while the archers and cavalry rip them apart.
Poor Imperials. I think they should use Beastmen or Orcs next to get killed by whatever new units they're showing.
Also, how will the game justify having the Adviser working with the Wood Elves since the latter don't like humans very much while the other main factions have good reasons: (Imperials due to being a human adviser, Dwarves because need an Outsider's perspective who offered to help them, Greenskins due to Grimgor smart enough to realize he needs help to wage his Waaagh!, Vampire Counts due to being a servant of Manfred and the Chaos factions (Warriors and Beastmen) due to the Adviser being a Chaos agent.
edited 18th Nov '16 7:44:40 AM by MrTerrorist
Simple: The Advisor will not be human. "Nah, this is just the guys I used to moving around and basically doing fun things to mortals. So, do you want to win this war, or not? No pressure. Of course, you are free to deal with, say, eleven battlegroups marching through your territory with practically no respect to nature and huge amounts of Cold Steel and fiery stuff and/or the whole dark, rotten thingies on their arsenal on your own. See? No pressure at all."
edited 20th Nov '16 5:51:03 AM by RBomber
I don't think Gee Dubs would give them permission to do that.
Still not embarrassing enough to stan billionaires or tech companies.