I think it's important to know that Nintendo is training a bunch of new workers right now, and they're trying to teach them how to make a Nintendo game a Nintendo game.
What Miyamoto is doing is trying to teach them how to make do with what little they have while still making a stellar game.
The difference here, however, is that they can't be restricted in the same ways that Miyamoto and crew were- so he's challenging them in other ways.
Of course, this means that the games that these new teams get are going to be the side games- ones that aren't that big of a deal if they fuck up. Hence what happened with Sticker Star, Paper Jam, and Color Splash.
So while it does suck that a lot of games are being thrown under the bus as part of the learning process of developing these games, it's completely understandable why.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeExcept for the part where the consumer is being sold low-content class projects as full-price, high-end games.
I'm shocked the eShop hasn't been used more for this kind of thing
I sure said that!Generally speaking, Nintendo has been releasing more casual titles since the Wii era.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Tantalus is the sort of western developer I feel Nintendo should be gunning for. Mid-tier developers who were caught flat-footed when the industry shifted to only allow for AAA and indie titles. The independent ones who are left (admittedly not many) need work, and Nintendo needs western developers. Making original games and new IPs would be ideal, but even just working on ports and remakes would help a lot.
Agreed.
Nintendo should let them make an Eternal Darkness game.
I get off on your tears.Hey, they have an in considering they did a pretty good job on the Twilight Princess port.
They're probably more of a porting studio than a full on developer though.
edited 29th Aug '16 4:20:05 AM by edvedd
Visit my Tumblr! I may say things. The Bureau ProjectI want Armature Studios (Metroid Prime Trilogy) to work on something since they managed to be the first to get Unreal Engine 4 to run on the Wii U for Bloodstained: Ritual of the Night (something AAA devs said was impossible).
Let the joy of love give you an answer! Check out my book!Nice!
The only good fanboy, is a redeemed fanboy.As far as corporate takeovers go, being absorbed by Nintendo is far from the worst fate a Western dev could be faced with- Just ask Retro or Next Level.
I sure said that!Next Level is still independent. They just signed an exclusivity contract. Which is what I'd like to see Nintendo doing more of, not doing risky buyouts that can easily backfire if everyone talented leaves the studio.
It's probably the best scenario I can think of. Better that than to be absorbed by the likes of EA or Take-Two.
Anything's better than being absorbed by EA.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Touche.
The only good fanboy, is a redeemed fanboy.Only tangentially related, but EA is actually a really good company to work for- so it's not like they're a huge block of evil.
...just when it comes to game rights they are.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeLike how Draconian they are with used games?
Like, not everyone can buy games at $60.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Pretty sure no publisher cares about used games these days.
Eh, they're still trying to make the used game market not be a thing, so you might wanna reevaluate that thought.
Insert witty 'n clever quip here.x4 That's pretty much Nintendo's thing mostly.
EA drops prices after a few months when most of the playerbase have bought the game and then a year later sells it for 60 again but this time with the season pass, all updates etc included.
I admit I don't specifically know EA's stance on used games, but given the industry stopped complaining about them years ago and the fact that used game trade ins are usually used to help buy new games, I really don't think any publishers have any interest in stopping them. Physically at least, and it's harder to get returns on digital games due to their nature.
It was a major windmill for the industry to tilt at for a while, though.
I sure said that!That's the thing, though, the industry seems to be pushing more and more for digital as the major platform for purchasing. Same with the film and music industries, but I see a bigger push in video games (and movies/TV). And if people are paying $40-$60 for digital files rather than a disc, that means they can't sell the game to someone else if they decide they don't want it anymore, thus ensuring at least one more sale of the game to a new person (assuming more people want to buy the game).
And with how many people BUY digitally, it's clearly working in their benefit. Less cost to produce discs and packaging, too.
edited 29th Aug '16 8:56:16 AM by Odd1
Insert witty 'n clever quip here.With the advent of online interactivity and DRM, it's not like you can share physical copies with your friends to try out anyway...
This is true for at least this gen:
I think it largely depends on the franchise. While on Mario, he certainly tends to axe plot. Not so much for some of the other games like Pikmin 3.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!