I really like how some missions just don't have a happy ending no matter what
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeYou'll need to recruit the Wrothians in order to access the final stage of the Celeste Three. Even then, don't keep your hopes up. At all.
You do at least get some resolution through an Affinity Shift.
Turns out the Wrothian who steals all white gold in order to buy medical supplies for the sick Wrothian kids.
It's also foreshadowed if you pick the right dialogue choice in the beginning.
I've lost some progress on a bunch of normal missions. I can't remember how much I have to do again though.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison"Fail and we all will face a tyrannical age of pizza the likes of which sentient life has never known."
I love this game so much.
Let the joy of love give you an answer! Check out my book!So I did Elma's last affinity mission. Level 59 requirement, have to face two level 80 indigens.
Never change Xenoblade X.
I find the Celeste Three mission is better if you fall for Briggs' lie instead of executing him. Yeah, technically the fight becomes tougher, but it's also much more satisfying to take on the entire Celeste Three at the same time instead of in shifts, and the dialogue is good.
Also, regarding Chapter 8, a level 30 Skell for yourself should suffice just fine; I did it with just my level 20 Skell while Elma and Lin fought on foot.
Though I'd recommend exiting your Skell for the boss fight. More fun to fight them on foot than to steamroll them in a Skell.
edited 15th Feb '16 1:33:31 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!i barely survived chapter 8 with a lvl30 skell.
i guess i relied too heavily on the scythe without really thinking about how to to make a competent ground team or a more efficient skell. elma survived unexpectedly long, but lin died quickly. the big guy went down to the scythe very quickly, but the small one was annoying cuz she was protecting her back with the arena barrier.
i had maybe 5hp in my skell before she died.
edited 15th Feb '16 2:44:11 PM by Tarsen
I now have an Ares 90.
My god, this thing is absurdly powerful. I love it.
Also, as I was tearing through the Telethia Plume with another guy who had one, I came across the phase that has Reflect up and almost instantly lost it. Thank goodness it has 10 insurance.
Now I feel like I can start building towards the ultimate Ether Blossom Dance build.
Let the joy of love give you an answer! Check out my book!Go to Primordia's Drop Shaft and test the main cannon on Elvira, the Talondrake. You won't be disappointed.
As for Telethia, if you can make an Ether.NEG-REFLECT XX augment you never have to worry about that again.
I'd also advise against testing it on that wrecked Xe-dom in Noctilum. I learned the hard way that it also has Ether Reflect.
You cannot firmly grasp the true form of Squidward's technique!I think we should plan to get together for the next go around of the Telethia Plume. Make sure everyone has an Ether.NEG-REFLECT XX aug and the rest by Ultrafauna Slayer XX augs and/or Ether Boost XX augs. I wanna see how many RP a team could burn through in one go.
Let the joy of love give you an answer! Check out my book!I'm only level 41 and still working on prep for chapter 10.
I would be unable to join you fine fellows, if it's any time soon.
I'm nowhere near the level needed to take him on either.
I still got a long way to go to be honest.
One Strip! One Strip!On the bright side, I maxed out the Dual Gunner/Swords, then worked through Enforcer, and now I have a LIGHTSABER!
And Doug and Yelv are even more useless because Rayguns are literally the worst guns in the game.
They give some really nice abilities though.
I'm capable of handling him alone (or was, since I restarted again), with a level 50 Skell and three 30 Skells. All it takes is damaging all the available appendages and then simply surviving.
For the first time, I said "no" to Alexa's idea of going after the big enemy in her first test. The dialogue at the end was a bit different.
I haven't even gotten the flight module yet, so by the time I'm actually at that level you all will probably have moved on to other things.
Reaction Image RepositoryI'd be down for doing it as many times as people want. That thing has nearly two million HP bars, after all, and I really want to see it die at least once.
Let the joy of love give you an answer! Check out my book!Eh, it's fun.
I'll probably still play it, if only because I really want to get the full experience and skell combat feels so good I never want to have to fight on foot bot on foot combat feels so good I want to fight on foot now that I have a lightsaber and oh why.
I actually prefer ground combat over Skell combat. Skell combat is a lot simpler since there's no dualcast, Overdrive is just a generic super mode, and there are no Arts that consume GP so that's not a resource I really have to balance.
Let the joy of love give you an answer! Check out my book!It's strange how no NPC Blast Fencer ever uses the Psycho Launchers, and no NPC Psychocorruptor (aside from Mia) ever uses the Rayguns. It's as if the Blast Fencer and Psychocorruptor primary weapons were switched in development. Why was the game designed that way?
edited 15th Feb '16 7:45:17 PM by RainingMetal
Rayguns are aggressively terrible and they needed to give them to the lightsaber guys to make them useful?
Or perhaps the design of the Psycho Launchers didn't suit the manly character of the Galactic Knight?
if i've learned anything from xcx, its that im a terrible judge of character, and the only reason i dont get blindsided by npc villainy anymore is because i expect it at all times now.