Finally.
You probably already know what I want, but for others' sake I'd most like to play the Dark Side in the Old Republic era. I could also easily do something with a Light or non-aligned party, but I definitely want force users to be available, and I don't really like Star Wars in other eras.
I think making the story small-scale is more viable considering the average lifespans of RPs here, and I also think that allows for more character focus. just run my last star wars RP
edited 14th Jan '15 1:32:27 AM by StygianEmperor
Flesh is a design flaw.You know I'm always down for another Star Wars RP! Old Republic or Galactic Civil War are my favorite eras to RP in although it would be interesting to do a Clone Wars one. To my knowledge, we've never done one of those before.
Mercs of the Old Republic was my favorite Star Wars RP on site so something like that where it's just a bunch of people wandering a planet and getting into fights would be awesome. Also, Curse of Qalydon was really fun but we'd need a bunch of devoted players to make that work.
So perhaps an RP where you've got something akin to a "base" on a planet. While being on one planet limits the planetary variety, it does let you develop better and longer-term relationships with NPCs, organizations, etc. But I could also combine exploring the galaxy with having a central hub if there's a very strong reason to frequently return to a particular location, giving the best of both worlds.
Any particular planet in mind? Looks like right now the vote is for the Old Republic. Perhaps a game about Jedi trying to rebuild the Enclave? Or hell, the whole order? Or conversely, trying to rebuild Korriban. What could also be really fun is trying to build up a smuggling gang.
Define "Old Republic Era" because unlike you mean the Game Era that is a bit of a...wide timeframe.
We used to have a SW RP that played in the era a bit before Darth Bane and the Battle of Ruusan, the last big Sith Wars, for example.
And dunno...feel like in the mood for a Makashi style fencer :D
Maybe for Dark Side... Second Sith Civil War, maybe have them try to carve out their own little domain and become Warlords too?
edited 14th Jan '15 12:59:50 PM by 3of4
"You can reply to this Message!"Sometime between 4000 and 3500 bby. Depends on if it's best to set it just after KOTOR, during the cold war, or some time in between.
Also I'm not familiar enough with the New Sith Wars that I would feel comfortable running a game during that period, that's why I didn't bring it up.
Okay, was just offering that because back then It was considered "Neutral Ground" between those who played TOR and those who didn't.
"You can reply to this Message!"That's a good point, sadly all I know from that period is the retcons it was meant to create. I wrote up a quick "Old Republic Guide For the Movie Fan" guide a long time ago for another game, when I get home I'll see if I can find it saved somewhere.
But how do you feel about everything else?
I'm interested, but so far its all a bit...indeterminate ;)?
"You can reply to this Message!"Then help me determine it. What would you like to see? I made this thread first instead of a signup was so I could find out what people think would make it more enjoyable.
Well my problem with that is that I'm flexible enough to be probably okay and able to make a char with all the options above without any specific preference.
Basically, I'm willing to sit back and let other players decide if the game is light/dark/nothing or when and where.
Maybe to rip off ME a bit, how about a Neutral Space station somewhere during the Cold War. Both side's can't move in with force because if they blow the station up, the entire sector becomes worthless until they replace it (which takes a lot of ressources), but they need the trade that comes through there (and the smuggling operations too) to support their worlds in the area.
Expo-reason for that: The Station is the only facility big enough to support the regular super-heavy freighters from both side's. The various worlds in the sector then send their own light or medium freighters to pick up the stuff they need, because none of them have yet the anything beyond basic infrastructure. Without the station every world would have to be supported individually and far more complicatedly, which in the Cold War would spill doom for most of them eventually.
We could be either part of one of the delegations or wild cards trying to take advantage of the situation.
edited 14th Jan '15 1:45:59 PM by 3of4
"You can reply to this Message!"What about a merchant company trying to get off the ground? They could have a base on a not-so-nice planet and could hire guards and other merchants and stuff to protect the merchandise. That way, we could explore the galaxy, get into fights with pirates and all that, and sill have a "home base" so to speak.
To combine both approaches, why not try to be a startup trying to gain the monopoly for the station <-> planet transports? *is just spinning*
Also, I'm starting to get char Idea's...atm my proto-char would be a dark side Sephi (or near-Sephi) fixated about To Be a Master when it comes to lightsaber dueling. *still just spinning*
edited 14th Jan '15 2:06:00 PM by 3of4
"You can reply to this Message!"So perhaps some sort of neutral capitalistic utopia located in Hutt Space, Wild Space, or even the Unknown regions that controls the shipyards and depots for that sector, and exports a good both sides need and neither is willing to destroy?
That would most likely allow for former Jedi and Sith alike to work with regular people and droids, and let you get to play around on both planets and giant space stations, as well as the ships going to and fro. The only thing I need to think up is why the players would even want to work for them instead of large corporations for their respective governments, like Czerka, unless for some reason they aren't allowed to return to 'civilized' space.
As a note, I say "utopia" very jokingly. It would likely be a hellhole at certain places, and extremely rich at others.
edited 14th Jan '15 3:30:55 PM by nman
Yes please
all my yes
More seriously, though, up for Cold War era, definitely. Neutral station (assuming) — ooh, ooh, similar to Makeb maybe — in orbit around something with rare resources in it?
Merchants — ehhh. Mandos don't work for filthy merchants. Except when they do.
I don't really know anything about the cold war. I really like the Sith Civil War because during that time there is no Dark Lord of the Sith, just a bunch of aspiring lords fighting amongst one another. Things are up for grabs and the story isn't about boring, binary "Light vs. Dark."
Flesh is a design flaw.Well, if we set this after the cold war goes hot again and the Emp's been assassinated already, you could have your glorious chaos.
The voice of thy brother's blood crieth unto me from the groundSince setting it after the events in the Old Republic like that results in roughly the same galactic political state as just after Knights of the Old Republic, I'd rather do the latter than the former just so that we could have more room for Mando veterans. The main appeal of the Cold War would be having the Empire and Republic looming on either side.
edited 14th Jan '15 5:07:48 PM by nman
Huh, this could be interesting.
My vote is for after the clone wars but before the Rebellion. Rebel's current timeline if I remember the dates right.
I've had the idea of writing a short story of an ex-confederate general and his destroyer running around the edges of the empire and munchkin-ing his way for survive but I suppose it could be an RP as well.
It seems like most people want some sort of pre-prequel Era setting so the clone wars are likely out at this point. But what else would you like to see?
Why don't I say the thing everyone suggest back in the other thread.
All the players are crew/pilots aboard a repurposed military cruiser and they go around looking for plunder and booty. Throw in every pirate trope we can think of.
I'm fine with any time period: more familiar with movies and post-Rebellion, but okay in any. (I'd be one of the few to throw my vote in New Jedi Order era.)
Also, I wanna play a droid.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.This would not be an attempt to inflict upon us your Droid Bard would it Sabre?
Activate Distracting Droid: [hologram of suggestively-dancing Twilek female]
No, as hilarious it would be to bring in Snowball, I have the urge to try something different.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.Droids are perfectly fine by me (hell I've been a Droid in more Star Wars games than I've been meatbags).
I've got a hankering to do a Star Wars RP, but I figured instead of just picking all the details myself, I'd see who's interested and what particular aspects would be desired. Two main things in particular that I'd like to know are a) what Era would you like it to take place in, and b) what sort of group would you like the players to be. Another important consideration is how high-level you'd like the plot to be, varying from saving the universe to trying to escape from a vicious cult to just trying to make a lot of money and buy your own Star Destroyer.
Era:
Players:
So if you would be interested in a Star Wars game, just feel free to talk as much as you want about what you'd like to see.
edited 14th Jan '15 12:27:03 AM by nman