Oh yes. I udnerstand that. I am just saying. God damn that's loud.
It has always been the prerogative of children and half-wits to point out that the emperor has no clothesNothing they haven't faced before.
edited 8th Sep '14 9:51:01 AM by maxwellelvis
Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the GreatTo be honest, anyone with paranormal experience (especially those who combat the paranormal in some way) will probably be able to handle the situation at Freddy's. Assuming that there is a paranormal incident going on and the Maybe Magic, Maybe Mundane elements aren't just there to deliberately screw with the players.
I think it's been said before, but I do like that part of this game's appeal is that there's enough vague information regarding the setting to interpret. And I (a person who's not at all a horror buff) feel that with good horror, leaving things open to interpretation makes the scary elements work better overall.
edited 8th Sep '14 10:15:29 AM by Customer
Personally, I vastly prefer the theory that everything is just artificial intelligence gone crazy rather than ghosts or demons or such. It just makes it more unique and interesting, IMHO.
I really like the theory that the robots learned to kill people. Like, remember how, in the lore, there was that employee who killed some kids and hid their bodies in the costumes? I love the idea that the animatronics have adaptive AI and saw that guy stuff the kids in the costumes, and now they just think that's what you do with human bodies. In addition, I like the idea that seeing the kids die is also how the robots learned to scream.
"We're home, Chewie."FNAF is now part of the Monday Bundle at Indie Gala.
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Other games in the bundle are Stonerid, Memories of a Vagabond, Eschalon: Book 1&2 and Me & Post-Apocalypse 2: Scraping.
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$1.89 for the first 24 hours. That's right, only $2 for the whole set if you buy now!
It actually might be a combination of both Zarek. The kids' are still haunting (stuck inside the animatronics) but are not in control of the animatronics. The animatronics themselves (they seem to be very advanced considering when they were made) might be killing the night guards themselves as a misguided way to avenge the kids that they loved so much...before an adult employee or guard impersonating one of them killed them. They never explained if the bite victim was a child or adult.....
...Oh gods. I never thought about the idea that the kids might still be inside the suits. It's outright stated they never clean the things or take the exoskeletons out...
"We're home, Chewie."What if the kids are crudely somehow combined into the innards of the machines?
Well there is mention that blood and mucus started to leak out of the suits a while after the kids "disappeared", plus the SKREEEEEE noise is actually a screaming child if played the entire way through.
I would point out that the animatronics not very advanced. There are renders of the endoskeletons. They are very basic. Like, should barely be capable of even the most rudimentary movement kind of basic. Like, should not be able to walk kind of basic. Like walking around would have physically worn out their parts and destroyed them years ago kind of basic.
Its ghosts. It was always ghosts.
I mean, we're already supposed to believe no one has a problem with the robots being psychotic and that our hero is willing to risk their life every night for below minimum wage. I think we can be allowed to buy that the robots are more advanced than they look.
"We're home, Chewie."The guy who made the game said it was ghosts. I don't see why this is a problem. I'm going "Nyeh. Suspension of disbelief destroyed. Its all hokum." I'm just saying, the reason behind the stuff is ghosts/a haunting/possession/whatever.
edited 9th Sep '14 5:15:47 AM by zeromaeus
Yes well that's the great thing about fiction. You can have headcanons. I can easily say "I reject your reality and substitute my own" because it isn't reality.
It's not a suspension-of-disbelief thing, I just prefer the idea that it's mundane. It's more interesting to me.
"We're home, Chewie."Alright. I don't really care. I was mostly curious about the speculation on the cause when its directly stated by the creator. If that makes it better for you, believe away.
@Zarek: Reason why the guy you play as keeps coming back is that player decides to keep coming back Since Mike whatshisname IS basically the player.
During the trailer, we see them move during the day and it's very jagged and robotic movement, the sort of movement you expect from them.
Only during the night we actually see them move in impossible style. Also, the fact that these things don't require power packs or anything to keep them in motion should be a big note that these are not normal animatronics.
Freddy and Friends are actually failed DARPA projects that ended up being used by their former operator in a pizza parlour.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!I like the haunted theory more as to me it adds even more of an underlying sense of maliciousness (and sadness if this is the kids controlling them, or the kids are still hanging around the place...)then just malfunctioning killer A.I.s.
Still don't care about what Bonnie's gender is. Not sure why people are still trashing artist's pages for depicting Bonnie as a girl...god forbid an artist draw him as he or she sees it.....
I saw a thing on Tumblr where it was like one of those old-timey bars in the Old West xD
Bonnie was the saloon dancer and Chica was the barkeep xD
Heh, someone brought up a similar objection to the Frankenstein's Monster animatronic in the Doctor Who episode "The Chase".
I like to keep in mind that the game progresses 40 times faster than reality, so Freddy might be the only one who's actually fast; everybody else just creeps around slowly...
Why do I find that more disturbing then the animatronic heads that you see backstage in-game?
Because it's real.
I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
The sound, when isolated like that, isn't scary. However, when it is in the game, it comes out of the blue when the game's atmosphere is forcing massive dread, fear and paranoia on top of you. That's when it is at it's scariest.
They might still have their work cut out, seeing as up to four of them can teleport large distances and all of them have enough strength to completely mangle an adult human (or take out the frontal lobe of a child in the case of one of them).
edited 8th Sep '14 9:49:06 AM by Mudkipz
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