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Darkest Dungeon - psychological gothic roguelike RPG

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VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#1: Feb 10th 2014 at 4:37:46 PM

A Kickstarter I've just heard about - Darkest Dungeon, in it's own words, is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!

It seems the main draw aside from classical idea of combat against monsters and abominations for t31-1 p1=147 13()()75 (That's teh phat lewtz) is managing the stresses and quirks that are bound to appear from your mortal party's struggles against inhuman horrors.

Here's a trailer from gametrailers.com if you're interested.

The Kickstarter pledging ends on March 14th, 2014. Seems to be two/thirds of the way there already though!

edited 10th Feb '14 4:38:45 PM by VutherA

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
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#2: Feb 10th 2014 at 5:02:52 PM

It certainly sounds like a cool concept.

... And that's about all I have to say. I'm not really... confident in Kickstarter games anymore.

"It's so hard to be humble, knowing how great I am."
Soble Since: Dec, 2013
#3: Feb 10th 2014 at 5:13:38 PM

Oh do tell. I admit I've run into what seems like a number of threads with Kickstarter roguelikes lately.

I do like the premise of this one though. Family opened the portal to Hell, the portal opened a seemingly bottomless dungeon of demons and undead underneath the house, and an excavation crew is sent in to solve the problem. Add in the dimentia and RPG elements and this sounds fun.

edited 10th Feb '14 5:16:19 PM by Soble

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Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
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#4: Feb 10th 2014 at 7:57:19 PM

:D

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#5: Feb 11th 2014 at 9:45:09 AM

Well, it's already been funded. For all interested that fear putting their money on it too immediately, you won't have to!

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#6: Feb 13th 2014 at 12:03:57 PM

Video interview, mostly about stuff you can find on their Kickstarter page already but it includes a bit about some of the classes' capabilities, mentioning you do have some capability to back out when Total Party Kill with Final Death seems to be stirring (though you will be definitely penalized from doing so), and they end with sounding like they will be trying hard to hurt Min-Maxing and render characters' flaws truly important to the game http://www.gametrailers.com/videos/p08bxe/darkest-dungeon-the-minds-behind-the-madness

As well the Houndmaster character class, Brigands (serving as rewarding mini-bosses) & multiple random Boss variants in each dungeon stretch goals have been reached in the game. Additional town activities and new shops are almost there.

edited 13th Feb '14 12:04:06 PM by VutherA

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#7: Feb 13th 2014 at 12:32:01 PM

It sounds interesting but I won't buy a roguelike ever again. I can mess with Dwarf Fortress and Nethack because they're free, I won't pay to have a game constantly kick me in the balls and laugh about it again.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Potman Since: Jan, 2001
#9: Feb 17th 2014 at 1:22:39 AM

I chipped in for the art book, the soundtrack, and to help fund the cinematics and Steam Workshop mods.

Oh and, also because the came looks pretty good.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#10: Feb 17th 2014 at 9:57:53 PM

New classes and quests join the repertoire Only the former is elaborated on.

edited 17th Feb '14 9:58:27 PM by VutherA

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#11: Feb 19th 2014 at 1:29:14 PM

Darkest Dungeon now includes The Clammiest Cove which will have appropriately different content and the Jester class' appearance has been shown.

edited 19th Feb '14 1:30:06 PM by VutherA

Psyclone Since: Jan, 2001
#12: Feb 20th 2014 at 3:14:24 PM

I mentioned this in the Crowdfunding thread. For a minute I thought I was the only person interested. Thank goodness I am not. REALLY looking forward to this and I regret not having made it in time to reserve an heir tier.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#13: Mar 8th 2014 at 1:54:23 PM

Town events are in! And a wee bit more about environments of the game.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#14: Mar 8th 2014 at 6:35:42 PM

Bit of alpha footage on combat.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
disruptorfe404 from New Zealand Since: Sep, 2011
#16: Mar 11th 2014 at 8:00:24 PM

I'm quite interested in seeing this happen, good thing it's been funded!

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#17: Mar 11th 2014 at 8:02:10 PM

Despite my earlier skepticism, I am really hoping this turns out well.

"It's so hard to be humble, knowing how great I am."
Tb_Doughboy Since: Feb, 2014
#18: Mar 13th 2014 at 8:55:42 AM

Come on guys! We're so close to the mega goal!

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#19: Mar 13th 2014 at 9:31:48 AM

Ancestor's Trinkets unlocked to be discovered in gameplay!

14 hours left in the Kickstarter campaign! Around $7500 away from Character Customization goal at this posting.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#20: Mar 13th 2014 at 2:27:02 PM

$300000 broken! 9 hours left.

Psyclone Since: Jan, 2001
#21: Mar 13th 2014 at 3:20:07 PM

As much as I want it to happen, that 350k goal will take a miracle. sad

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#23: Aug 31st 2014 at 5:22:17 PM

Darkest Dungeon gameplay video and a small interview with the lead artist.

I'd imagine the Highwayman and Crusader's descriptions have yet to be created and the Bounty Hunter's description will get a bit edited.

edited 31st Aug '14 5:22:47 PM by VutherA

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#24: Sep 23rd 2014 at 2:08:51 PM

The Darkest Dungeon is illuminated a bit in these PAX demos.

Ohhhh, the gold description.

There's a comment by the devs in THE WEALD video about the Death's Door thingie happening while a character's health is 0.

Death's Door is meant to reduce the chance of one (un)lucky monster attack killing a hero who has a decent amount of health left. The way it currently works is: whenever you are reduced to 0 HP, you enter "Death's Door" state. This means that any successive damaging attack has a % chance to kill the hero. That % is something we are tuning, but the idea is that you can never be sure whether the next hit will kill them or not. Also while at Death's Door, you get stat debuffs...so suffice it to say that a hero at Death's Door is not in a good situation! As we playtest, we'll decide whether to put a max limit on Death's Door, too...for example, whether there should be a max number of hits they can take or whether a hero that goes to Death's Door then healed then back to Deaht's (sic) Door might eventually just die outright, too.

They have also said on their channel that currently they're working with saves being totally automatic. Gotta live with it, so far.

Early access is expected for mid-Feb 2015, full release in summer, pre-orders end on October 1st.

edited 23rd Sep '14 3:17:08 PM by VutherA

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ

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