I agree, it should be settings that are Always Night for whatever reason.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickHooked.
I've already made by vote in favor.
135 - 169 - 273 - 191 - 188 - 230 - 300Calling for redefinition to the setting being always night.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickPage is scrubbed. I'm not really happy about the Video Game examples, though. I'm not sure if stage/levels should count for the purposes of this trope or not. Even if it is, someone else should go over that section to doublecheck my work. I'll start on the wicks now.
Link to TRS threads in project mode here.Yeah I am confused on that for Video Games, While Night Level might be a valid side trope for level based games.
But what about places like that City in Final Fantasy VIII? which is always at night, and I mean always even in flashback from 20 years ago it is at night. The World Map even goes night when the city is approached and goes day when you move away from it.
That seems much clearer: it is an example. Anything with a world map that indicates "this area is dark" seems to have the same sense of belonging that non-videogame examples have. But randomly running into a cave level, or one stage is dark to represent time passing, doesn't seem to fit.
Link to TRS threads in project mode here.There are some definite bits of misuse in the video game folder.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickI think this is done? Might have some bad examples left in, but the description seems to be fixed to go with the crowner.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I'm certain the Video Game examples aren't fixed, and I haven't visited the wicks since my last post. Example cleanup is the last objective preventing this from completion.
Link to TRS threads in project mode here.Just pruned a few examples. Some of those involve being in space, which is obvious misuse in my eyes.
she/her | TRS needs your help! | Contributor of Trope ReportSpace has no day/night cycle, so those are definitely shoehorns.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I am guessing people mistake "permanently dark sky" (because space lacking an atmosphere means that it isn't illuminated by scattered light even when you are looking towards the sun) for "night".
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanI've cleaned the main page. Going through the wicks.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickHow are the wicks, ~shimaspawn? I've seen the development of Dimly Lit Land, which looks to be collecting some of this trope's misuse from Missing Supertrope Syndrome.
edited 5th Feb '16 11:12:00 AM by crazysamaritan
Link to TRS threads in project mode here.I got mostly through them, but I have been having some real life issues keeping me busy.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickRechecked on-page examples, except for Video Games. Wicks still have misuse.
Link to TRS threads in project mode here.Misuse seems down to manageable levels.
Link to TRS threads in project mode here."Manageable levell"?
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanRandomly checking wicks, I'm only seeing "this setting takes place at night", mostly for video games. I didn't manually check 200+ wicks.
Link to TRS threads in project mode here.What do we do with wicks that are just the name of the area/region/level? Really, I'm asking about how much context this trope needs for any example given that it's just "the area is always in the night."
Look at all that shiny stuff ain't they prettyThey need context.
Context could be why it's always night, or what effect the fact that it's always night has on the characters or the plot.
Are they always night because of axial tilt or some other scientific reason (common in sci-fi)? Are they always night because of a curse or evil magic (high fantasy does this a lot)? Are they always night because a powerful character wants them that way (could be in almost any genre that has room for a reality warper)? Is there some other reason?
However, I have a different question — does it count as this trope if it isn't actually , literally, always night, but it is night for the entire length of time that the story takes? I'm thinking of things like that Vampire movie set in the Artic — it's not truly "always night" but the whole movie takes place during the "night"
edited 30th Apr '17 4:09:10 PM by Madrugada
...if you don’t love you’re dead, and if you do, they’ll kill you for it.
Crown Description:
Vote up for yes, down for no.
18 would seem to be the best way to approach this.