MOBA into Fighting Games and vice versa:
- Features a diverse cast of characters
- Gameplay emphasizes being able to anticipate an opponent's next move and to do so in a split second.
edited 16th Dec '13 8:14:28 AM by mrshine
edited 16th Dec '13 8:17:28 AM by danna45
- The main thing about playing MOBAs is that in order to win, you have to be able to work as part of a team. That doesn't really happen officially in fighting games (discounting Dramatic Battle-esque stuff, which is almost never played seriously).
- There's a very thin execution barrier for MOBA characters' moves; just hit a button and spray doom on everything in the vicinity with the proper build and move. Fighting games? There's a reason why the most often used motion for Raging Storm-type moves is called the Pretzel.
- Fighting games generally don't have equippable stat-affecting gear or stage hazards like MOBAs do (unless you're talking about Platform Fighters like Smash).
- One MOBA game can last more than thirty minutes. I don't think a fighting game match has ever even gotten close to that length of time.
edited 16th Dec '13 12:46:29 PM by DragonGeyser
edited 16th Dec '13 8:56:11 PM by danna45
You need to Get Known to get one of those.