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TF2 MvM RP, interest check and rules finalizing

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#51: Sep 18th 2013 at 10:13:44 PM

@Plumbum: I knew that it could be turned on in-game, but I didn't know about the reduced damage being default.

For now I'll plan on that being what we'll use, but in a way that you still can't immediately tell the difference between an ally and disguised spy just by shooting them. (Except maybe for Pyros' fire. I'll have to think about that one.)

Also, minor update: The back story section has been changed so that it now also requires a mention of how long your character has been working for either RED or BLU.

Current ETA on sign up launch: Somewhere between the next few days or within two months. (I'm mainly waiting for at least one of the RPs I'm in to have gone idle long enough for me to consider it as probably dead.) Current trend suggests somewhere closer to the former; personal guess is that I'll post the actual signup thread sometime early next week.

edited 18th Sep '13 10:15:27 PM by FirockFinion

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Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#52: Sep 18th 2013 at 10:44:20 PM

[up] Which RP is that?

Also, are we going to need to repost our signup sheets?

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#53: Sep 18th 2013 at 10:48:36 PM

Not any one of them specifically. There's about... Two that seem on the verge/throes of death, and another two that are somewhat suspect.

EDIT: Oh my mistake, I forgot in one of them the GM specifically mentioned being busy and not being able to post for some time. So it only seems like it's on the verge/throes of death.

The other one I think may be genuinely going dead though.

As for the character sheets, yes, if only so they can all be handy in one thread. Also I think both the ones posted so far (yours and Troy's) are now technically missing required parts.

edited 18th Sep '13 10:52:23 PM by FirockFinion

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Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#54: Sep 18th 2013 at 10:50:38 PM

I added a little blurb about how long he's been working for the team.

naomihansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#55: Sep 19th 2013 at 12:07:16 AM

Well, luckily for me, I can focus more on this RP's profile when the official thread actually gets going—my other one's currently taking up what little writing juice I have on a daily basis. ._.'

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
TheBigBean Wizard of science. from underground. Since: Dec, 2012
Wizard of science.
#56: Sep 19th 2013 at 1:13:04 PM

Hey, I'm interested on this. Should I wait until the signup thread's up?

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#57: Sep 19th 2013 at 4:08:26 PM

@Naomi: No problem, there's no hurry. Even after the RP starts I'll still have possible ways to get in new characters.

@Bean: For actually writing your sheet you might want to wait for the sign up thread, but it would be nice to hear your input on the rules so far. (Since that's what this thread is for.) Also feel free to at least brain storm character ideas here.

UPDATE: Sniper rule has been updated to include head shots, and Spy rule has likewise been updated for consistent wording.

Also, a new rule to get input on! I forgot about random crits until last night when I was already going to bed. I've edited it into the first post, and will also put it here.

  • After a little brainstorming, I've come up with an idea for random crits that I think I kinda like, but as with everything else, it couldn't hurt to get player input. Obvously, certain weapons and items will get crits/mini-crits, or cause crits/mini-crits to happen in certain circumstances guaranteed, but those aren't random; as well as weapons that can't get random crits (or crits at all) as a downside. The way I see it, there's three possible ways for me to do random crits in this RP:Note
    • A) For every (applicable) attack in game, I will make an off-screen roll to determine if it randomly crits, at a set chance of it critting. (Probably 1 out of 10?) Fully automatic attacks will get a roll for every 10 actual shots or so, and will appropriately get a whole small burst of crits in a row if it does. (Also keep in mind I'll be doing this for enemies too.) This is my least favorite of the three options.
    • B) Simply not have random crits at all. This is my second favorite of the three options, because it's at least easy to manage.
    • C) Exactly like A, except that the chance of random crits happening changes depending on what area the fighting is happening in, with some having the chance relatively high while others have it off entirely. (Something about the levels of idle energy in the air or whatever, I don't know/care.) I like this one the most because, even though it'll be the most complicated to run, it'll also be the most interesting, and may force a change of tactics to compensate for higher/lower chances of crits at different stages of the RP.

ETA: Same as yesterday, minus one day.

edited 19th Sep '13 4:15:26 PM by FirockFinion

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Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#58: Sep 19th 2013 at 4:35:37 PM

I'll be frank, but I think it's best to not have random crits at all.

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#59: Sep 19th 2013 at 4:59:09 PM

I think the crits could go either way.

Good to be back
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#60: Sep 21st 2013 at 5:23:48 AM

I think nocrits would be a neat default to use, but they could make an excuse for Meet The Team-style OHKs.

edited 21st Sep '13 5:23:58 AM by Plumbum

Curse the ill fortune that led you to me.
Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#61: Sep 21st 2013 at 6:13:30 AM

[up] See, this is what I've been thinking too. Can't we go for that method?

edited 21st Sep '13 6:21:17 AM by Stratofarius

TheBigBean Wizard of science. from underground. Since: Dec, 2012
Wizard of science.
#62: Sep 21st 2013 at 8:34:45 PM

There's something I don't really understand. Now, let's suppose that in the game, my character gets shot in the stomach. Will he be able to shrug it off (like he would in the game) or would I have to deal with the injury? Because if it's the former, minicrits might be OK, but if it's the latter, then it gets a little bit too muddy.

mrminun The Saddest Sad Machine Since: Nov, 2012 Relationship Status: Waiting for Prince Charming
The Saddest Sad Machine
#63: Sep 21st 2013 at 10:04:22 PM

Why'd it be the latter? This is TF 2, realism is for pansies.

Uh
xenonz Questionable Citizen from The Void Since: Jul, 2013
Questionable Citizen
#64: Sep 21st 2013 at 11:22:47 PM

I'm really interested in this- but it's also 11pm and I need to get off the internet before I start professing my love to you by stabbing something in the back and offering it up as a grateful sacrifice.

[turns into a giant, boneless cat]

edited 21st Sep '13 11:23:15 PM by xenonz

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#65: Sep 22nd 2013 at 12:04:41 AM

I think nocrits would be a neat default to use, but they could make an excuse for Meet The Team-style OHKs.
[up] See, this is what I've been thinking too. Can't we go for that method?

What do you mean, have random crits off, but pretend that any one hit kills are possibly random crits? I would not like that supposedly "random" crits would only keep happening for certain weapons against certain targets.

Or do you mean that something appropriately cinematic/awesome could suddenly become random crits? I liked this idea too, for about a few seconds. Then I actually thought about it, and realized a huge, glaring problem: Who decides what qualifies? Obviously, the only fair answer would be the GM, me.*

But I can already see now people complaining when what they thought was an awesome attack isn't given crits by me, or when I give crits to an enemy attack I thought qualified, but others didn't.

In any case, I'll count that as two votes for B, which means at the current rate random crits will be turned off entirely for the RP.

Now, let's suppose that in the game, my character gets shot in the stomach. Will he be able to shrug it off (like he would in the game) or would I have to deal with the injury?

Mainly the first column, with the second column optional for the player. Mechanically for the RP, it'll be as if your characters have invisible health bars, complete with critical existence failure. Of course, I will not be using exact numbers, just estimates based on the hits you've taken and your speed:health ratio option. (At best I'll give you some fraction, like "you have about half your health left.")

But, if for drama or laughs, you guys wanted to play out the effects of a specific injury, (Like a blow to the head blinding one eye.) I would totally let you.

Anyway, barring some unexpected, last minute development, I am now planning on posting the for realzies signup thread either tomorrow or the day after.

edited 22nd Sep '13 12:05:32 AM by FirockFinion

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Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#66: Sep 22nd 2013 at 1:27:06 AM

Yeah, it's all getting rather confusing. Best to just turn 'em off in my opinion.

mrminun The Saddest Sad Machine Since: Nov, 2012 Relationship Status: Waiting for Prince Charming
The Saddest Sad Machine
#67: Sep 22nd 2013 at 10:35:47 AM

[up][up][Vibrating Uncontrollably]

Uh
naomihansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#68: Sep 22nd 2013 at 3:17:52 PM

[up][up][up][up] [waves enthusiastically] grin

[up][up][up] [bouncing off the walls with glee]

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#69: Sep 22nd 2013 at 3:23:51 PM

[up]...[up][up] Well, this is unusual.

Good to be back
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#70: Sep 22nd 2013 at 7:49:01 PM

Still working on real signup, don't know if I'll get it posted tonight, but here's the current version of the rules I'll be using in the RP for review:

  • Friendly fire will be on, but only do about half damage. At first this will be important for who's on which team. Figuring out how to get the members of the other team to count as "friendlies" is going to be one of the earlier missions.

  • Any non-Pyro item that lights people on fire will have that effect removed. Any non-Scout item that gives people double capping/pushing speed will have that effect removed. Any non-Medic item that gives health regen will have that effect removed.
    • Other certain items from the game may be subject to balance changes if/when people want to use them in the RP. I can't say for certain all of the ones that would be changed; mainly just a "I'll know when I see it" thing. Exception that I know now is the dead ringer, which will only get the 90% damage reduction to the hit that activates it, not all following hits during its duration as well.

  • Throwable items, lunch items, charging shields, and special boots will be available to all classes. Throwable items and lunch items will not recharge over time.

  • The health:speed ratio rule as mentioned in the first post I am still planning to use.

  • Random crits/minicrits will be off entirely, leaving only crits/minicrits that are guaranteed by certain items.

edited 22nd Sep '13 7:49:15 PM by FirockFinion

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#71: Sep 23rd 2013 at 4:57:25 AM

And now the for realzies signups have been posted.

From my current schedule this week though, I will probably not be starting the actual game itself until at least... Saturday.

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