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Mighty No. 9 - Spiritual Sucessor to Mega Man by Keiji Inafune himself

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Chariot King of Anime Since: Jul, 2014
King of Anime
#2276: Oct 21st 2015 at 7:35:49 PM

Mighty No. 10. This time Call gets the respect she deserves.

Raddishes Since: Dec, 2014 Relationship Status: watch?v=dQw4w9WgXcQ
#2277: Oct 22nd 2015 at 4:17:11 AM

Aw, you guys took all the good sequel subtitles. I can't think of a good one...

PolarPhantom Since: Jun, 2012
#2278: Oct 22nd 2015 at 4:45:27 AM

Mighty No 9: REVENGEANCE!

YoKab Since: Jan, 2015
#2279: Oct 22nd 2015 at 4:57:31 AM

Mighty No. 9: Electric Boogaloo

Reflextion from a post-sanity world (Time Abyss) Relationship Status: What's love got to do with it?
#2280: Oct 22nd 2015 at 5:59:38 AM

Mighty No. 9: YOU'RE GOING TO LOVE ME edition

verifiaman Since: Sep, 2015
#2281: Oct 22nd 2015 at 6:13:12 AM

http://www.neogaf.com/forum/showpost.php?p=182534115&postcount=177

This Neogaf post makes a lot of sense. The post:

I do not agree that the game deserves to bomb. Will it actually do so, though? Well, I think it's very likely to underperform. Threads like this(and the response to them) show us that a vocal segment the folks who are typically the positive ambassadors for the game(in this case, the backers) are so fundamentally upset that they're convincing those less invested but still potentially interested(I am of the latter category) that the whole thing is @$$ and doomed. Whether or not the game plays well, it has an enormous albatross around its neck(the graphics and general dissatisfaction) that'll require majorly good scores from reviewers to counter(and the demo and gameplay thus far show a decent game to many, me included, but nothing amazing).

Simply put: I believe the negative buzz around this game is strong enough to make it DOA unless there's something really special in there that nobody has witnessed yet, and that is extremely unlikely at this point.

AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#2282: Oct 22nd 2015 at 6:40:08 AM

Funny thing is, I already designed in my head a health/Xel mechanic for a Mighty9 fangame :V The idea is that your robot has a Xel count to their body composition, and more xels = more max health. Also, enemies can damage your xel count and make you 'level down'.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#2283: Oct 22nd 2015 at 6:45:48 AM

Well, we still haven't seen the final game. If it turns out to be good, a lot will be forgiven.

Reminder: Offscreen Villainy does not count towards Complete Monster.
Zeromaeus Since: May, 2010
#2284: Oct 22nd 2015 at 7:37:52 AM

Frankly, all this has shown me is how fickle the fan base can be. I feel a bit disillusioned, but only in the respect that I thought that the people backing these projects could manage themselves with reason and civility. It seems like some of these people just can't be satisfied unless they're spoon fed exactly what they want when they want with no regard to the work, time and effort that goes into this kind of project. Comcept was damned before they even started thanks to the whole Dina fiasco, and I'll be the first to say that that was just a bunch of sensationalized nothing. It was a non-issue made into a big deal for no good reason. Concept was doubly damned when their online functions needed reworking at the end.

I am angry and have been wanting to spill this out for a while now. If the game is good, and I have every reason to believe it is, then Comcept will have done exactly what they set out to do and exactly what they said they'd do when they asked for people to back their project.

Bocaj Funny but not helpful from Here or thereabouts (4 Score & 7 Years Ago) Relationship Status: Pining for the fjords
Funny but not helpful
#2285: Oct 22nd 2015 at 8:33:29 AM

I think that a lot of time when people work themselves into a lather, they'll view a product more negatively than they normally would have just to justify that lather.

Even if in normal circumstances the game would be good enough for the hatedom, they'll nitpick and grouse so that they can feel they were right all along.

Forever liveblogging the Avengers
YoKab Since: Jan, 2015
#2286: Oct 22nd 2015 at 9:07:30 AM

There is always that desire among some folks to be the one saying "Ha, callled it! I Knew It!!". It is a strange smug desire that I unfortunately was a victim of many years ago with dissapointing titles, it is an Old Shame for me now.

edited 22nd Oct '15 9:09:13 AM by YoKab

HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
#2287: Oct 22nd 2015 at 9:28:24 AM

This is true.

Negativity isn't bad, especially when justified, but the problem with getting yourself pumped up on negativity before you've tried something is that you end up getting so riled up, so no matter how good (or legitimately bad) something is, you make it out to be a lot worse then it really is.

As pointed out, Comcept may have hung themselves before they could even start all based on some of the stuff that's happened. The game won't be judged on it's actual quality as much as remembered for the shit storm it stirred up.

One Strip! One Strip!
lalalei2001 Since: Oct, 2009
#2288: Oct 22nd 2015 at 9:47:39 AM

Don't forget the Red Ashe fiasco.

The Protomen enhanced my life.
Raddishes Since: Dec, 2014 Relationship Status: watch?v=dQw4w9WgXcQ
#2289: Oct 22nd 2015 at 1:46:09 PM

Did Red Ash, despite it failed, became a anime in the works anyway?

The art of it looks so good...

edited 22nd Oct '15 1:46:44 PM by Raddishes

verifiaman Since: Sep, 2015
#2290: Oct 22nd 2015 at 2:00:33 PM

No and that's because the japanese like inafune less than the backers.

GlennMagusHarvey Since: Jan, 2001
#2291: Oct 22nd 2015 at 2:12:34 PM

I do not agree that the game deserves to bomb. Will it actually do so, though? Well, I think it's very likely to underperform. Threads like this(and the response to them) show us that a vocal segment the folks who are typically the positive ambassadors for the game(in this case, the backers) are so fundamentally upset that they're convincing those less invested but still potentially interested(I am of the latter category) that the whole thing is @$$ and doomed. Whether or not the game plays well, it has an enormous albatross around its neck(the graphics and general dissatisfaction) that'll require majorly good scores from reviewers to counter(and the demo and gameplay thus far show a decent game to many, me included, but nothing amazing).

Simply put: I believe the negative buzz around this game is strong enough to make it DOA unless there's something really special in there that nobody has witnessed yet, and that is extremely unlikely at this point.

This is why I hate the hype and fandoms, and frequently prefer to discover and play games without people chattering all about them around me.

Focus on the game. Stop having expectations about what it should or shouldn't be. Be open-minded. Don't think in tropes. Don't come in with expectations. In fact, what you should do to truly enjoy something is to try your best to hold off any expectations you might be forming, in order to keep an open mind about anything that might happen in them.

edited 22nd Oct '15 2:14:37 PM by GlennMagusHarvey

Malco from the Gungeon Since: Oct, 2015
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#2293: Oct 23rd 2015 at 12:59:43 AM

Just from this thread, I don't feel like it's the backers who are the ones buying into the anti-hype or complaining. It's the people who aren't backers who are nonetheless following the story. I'd probably think otherwise if I checked the official forums, but the impression I get is that backers are pretty laid back about this because they knew exactly what they were paying money for, while people who didn't back it are looking for reasons to justify the distrust they already had for Kickstarter projects.

In other words, the aforementioned "Ha, I was right!" impulse by being applied to people who want to be right for not personally backing this project. They're just framing it as complaints on behalf of a silent majority that does not exist.

edited 23rd Oct '15 1:00:34 AM by Clarste

verifiaman Since: Sep, 2015
#2294: Oct 23rd 2015 at 6:01:53 AM

Destructoid Comment by Justin Miller:

He fucked up plenty on this project, and grossly overestimated peoples charity and patience with Red Ash, but he is not actually wrong in that statement. The number one reason why so many of these super popular over backed projects bog down so much is because they have more money then was ever projected for the given project. and they start just making up shit to throw in without really considering the difficulty of implementation. So what do you do with that money? "Put it into the game" everyone cries in unison. Okay let me just stuff this wad of cash into the developers computers to make it "better". It's not that simple, and just outright hiring more people does not necessarily mean development will be faster either, that just means there are that many more people that can fuck something up, and that many more people that have to be paid to do nothing while everyone is waiting for said fuck up to get unfucked. This is on top of the critical error on his part in assuming getting this thing out on 6 platforms simultaneously would be a technical and logistical snap. So you add on more and more features that sound like they would be no problem to just toss in there, and then you end up having problems with actually implementing them. The project just keeps getting more bloated with features that are just making it take long and longer then estimated. But because there is little visual improvement, the only way the layman has to really judge the quality or effort in a product without having it in their hands; clearly they were just pissing all that donated money down the toilet.

Inafune's ambition certainly plays a major roll in this long series of public dumbassery, but the man was also a victim of and a perfect case study for what happens to someone that spent his whole life working within strict budgets and deadlines and is then given vastly more money then they need but similar time expectations for the same job.

A similar result has occurred to nearly every kickstarter this phenomenon has touched. And it will keep happening to those that are not prepared to deal with it.

Lab Zero despite how it is doubtful they will go very far over goal, if they indeed hit goal at all with Indivisible is actually prepared to not fall into this trap, to promise things they do not have the manpower to do in a cost or time efficient manner.

Edit: This part is important:

But because there is little visual improvement, the only way the layman has to really judge the quality or effort in a product without having it in their hands;

edited 23rd Oct '15 6:12:47 AM by verifiaman

Bainsworth Since: Aug, 2015
#2295: Oct 23rd 2015 at 7:51:53 AM

So if they had too much money why did Inafune ask for more money with 2 more crowdfunding campaigns? Not really buying the narrative of "This poor man who got too much money just can't figure out where to put it!!!"

RoboZombie is on the verge of a great collapse today Since: Dec, 2010
is on the verge of a great collapse today
#2296: Oct 23rd 2015 at 9:42:16 AM

Rise of the Mighty No. 9

The Mighty No. 9 Rises

Customer Since: Sep, 2009
#2297: Oct 23rd 2015 at 11:42:41 AM

[up][up][up]I think the line about how Inafune, who's used to working with stricter procedures during game development, ended being overwhelmed by the massive support he got as well as the change in environment is also important. It has happened before to other kickstarter projects, it's just that Inafune's a big enough name for it to get more publicity outside of the crowdfunding scene.

Then again, I also feel that the only reason this blew up so badly is because it seems like Comcept wasn't fully prepared to handle a crowdfunding project like this, and their attempts to do "damage control" kept backfiring on them in the eyes of some people. The only issue I really had with this whole thing was when Red Ash showed up to try to get backers, which I felt was really bad timing.

Otherwise, I'm just waiting for Mighty No. 9 to be released so I can judge the product on its own merits.

edited 23rd Oct '15 11:43:01 AM by Customer

wehrmacht belongs to the hurricane from the garden of everything Since: Dec, 2010 Relationship Status: YOU'RE TEARING ME APART LISA
belongs to the hurricane
#2298: Oct 23rd 2015 at 12:02:09 PM

Just from this thread, I don't feel like it's the backers who are the ones buying into the anti-hype or complaining. It's the people who aren't backers who are nonetheless following the story. I'd probably think otherwise if I checked the official forums, but the impression I get is that backers are pretty laid back about this because they knew exactly what they were paying money for, while people who didn't back it are looking for reasons to justify the distrust they already had for Kickstarter projects.

I have actually spoken to a number of backers who are kind of underwhelmed by how the game is turning out. one of my friends ( a huge megaman fan who was pretty sad over the fact it wasn't a profitable ip anymore) ended up backing the game and told me he didn't really feel like it was turning out to be anything particularly great. it's been a while since i've spoken to him, so he might feel differently about it, but i think a lot of backers might have overhyped themselves and got disappointed when they realized they were basically just getting a decent/ok megaman game.

Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#2299: Oct 23rd 2015 at 2:54:07 PM

Mighty No. 9-2: The Quest for Kickstarter?

peptobislawl Since: Jan, 2014
#2300: Oct 23rd 2015 at 2:59:12 PM

[up]Mighty number 9 2: The Search for More Money

edited 23rd Oct '15 3:00:30 PM by peptobislawl


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