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Moth13 Since: Sep, 2010
#15226: Aug 1st 2016 at 8:46:22 PM

Given Megalovania's kind of unique status when it comes to boss themes, a look a Megalomania and how it is used in Live-A-Live, including possible parallels with Undertale. And another post that goes into more detail on some stuff.

(ginormous Live-A-Live spoilers, if you ever want to play that)

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#15227: Aug 2nd 2016 at 7:08:07 AM

Have a couple Ginyu Force Poses.

Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#15229: Aug 2nd 2016 at 6:13:03 PM

edited 2nd Aug '16 6:13:10 PM by Grounder

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
SmartGirl333 New account is voidify Since: Nov, 2014
New account is voidify
#15231: Aug 2nd 2016 at 11:26:51 PM

the pillow does explain how the ketchup bottle never falls out

knowmenot101 Since: Dec, 2014
#15232: Aug 3rd 2016 at 9:45:26 PM

So the 1 year anniversary of Undertale's release is coming up in a month and a half. Do you think Toby will release anything for it? Whatever happened to those comics that were part of the kickstarter goals?

Berserker88 Since: Dec, 2010
#15233: Aug 4th 2016 at 4:44:36 AM

I still faintly hope for a completed Hard Mode one day. sad

VitalitySensor Since: Jul, 2016 Relationship Status: [TOP SECRET]
#15234: Aug 4th 2016 at 7:38:28 AM

Yeah, same here. I would think that for a completed Hard Mode, that there would be different puzzles? Maybe? Or maybe more bosses/mini-bosses. I just want more cool fights!

~He's more than you think, he's got maximum pink, Kirby Kirby Kirby's the one!~
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#15235: Aug 4th 2016 at 8:36:54 AM

I wrote a post a while back detailing my ideas for Hard Run Genocide's bosses, but I was told that it was bad because Genocide isn't supposed to have too many hard bosses, lest it be fun.

Weirdguy149 The King Without a Kingdom from Lumiose City under development Since: Jul, 2014 Relationship Status: I'd jump in front of a train for ya!
The King Without a Kingdom
#15236: Aug 4th 2016 at 8:56:48 AM

I think Hard Mode Genocide would just be normal Genocide, but with Mettaton NEO as an actual boss as well ad a boss fight with Annoying Dog where Asgore's "fight" would be.

It's been 3000 years…
AlleyOop Since: Oct, 2010
#15237: Aug 4th 2016 at 9:32:17 AM

IIRC Toby's update said he'd wait until the game's fandom's chilled out a bit to update, and it certainly seems to.

Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#15238: Aug 4th 2016 at 9:38:59 AM

[up][up][up]A hard more Genocide should have Sans using his special attack right from the get go, and just stay there for hours since he didn't burn himself up by fighting the player beforehand, with him using simple attacks every few minutes that are enough to kill a player who's not paying attention during those hours.

To make it really hard, only give a very small window of time where he lowers his guard long enough to be attacked, and missing it restarts the whole special attack.

edited 4th Aug '16 9:40:53 AM by Elbruno

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#15239: Aug 4th 2016 at 10:59:16 AM

How is Sans going to able to do that if you kill him before he even asks to shake your hand though? I like the idea, and it's brutal as all hell, but killing Sans without him even putting up a fight would be such a wham moment that I feel it's worth losing a fight with him, and it's a little too evil, even for Hard Mode Genicide.

Berserker88 Since: Dec, 2010
#15240: Aug 4th 2016 at 1:42:35 PM

I tend to think of Hard Mode as its own separate thing, unconnected to the main paths, since naming the Fallen Child Frisk literally breaks the game.

But I'd want to see whatever Papyrus's special attack is actually supposed to be.

Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#15241: Aug 4th 2016 at 1:44:45 PM

[up][up]From "right from the get go" I mean as soon as he faces the player on the final hallway. That way it turns what was a challenging fight and one of the two reasons a lot of people even did the pointless grind of Genocide into another layer of pointless grind for the sake of getting an ending. Goes along nicely with the themes of the run.

And speaking of grind, hard mode Genocide should turn all the grinding aspects up a notch. Do not make all the battles more challenging, just make them less rewarding and more spread appart between eachother so that it becomes even more of a chore to go through it. Make the real "Hard" part of it the idea of even having to follow those tiresome conditions "because you can".

edited 4th Aug '16 1:48:54 PM by Elbruno

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#15243: Aug 5th 2016 at 11:06:45 PM

[up][up]On the other hand, I've heard criticisms that the game should still be fun no matter how you play it, and the way you're suggesting would just make it blatantly unfun to play the way you want to (if you want to murder everything).

I suppose it fits for the themes of the game, but doesn't fit as a game.

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
Perseus from Australia Since: Nov, 2009 Relationship Status: Mu
#15244: Aug 5th 2016 at 11:23:36 PM

I'm sorry but whoever's making those criticisms is utterly missing the entire point.

edited 5th Aug '16 11:24:35 PM by Perseus

Trans rights are human rights.
RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#15245: Aug 5th 2016 at 11:27:38 PM

Yeah. The point is that there's no reason to do Genocide except your own sense of completionism. It's cruel, it's unfun, and it removes the happy humorous story and replace it with a bleak depressing one.

The Crystal Caverns A bird's gotta sing.
EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#15246: Aug 6th 2016 at 12:23:49 AM

I get that that's the point! And it makes a lot of sense. Thematically.

But it's still a valid criticism. A part of the game is not fun to play and forever taints your file if you do play it (locking you out of the "true" ending), and regardless of the themes and meaning behind this decision it's still fair to criticize a game when it isn't enjoyable.

edited 6th Aug '16 12:24:37 AM by EpicBleye

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
MsAmiClassified Tired of givin' up the ghost from the fucking ocean Since: Jun, 2012 Relationship Status: watch?v=dQw4w9WgXcQ
Tired of givin' up the ghost
#15247: Aug 6th 2016 at 12:30:40 AM

do you want the genre deconstruction or not

moved to Oceanstuck because this handle was starting to bother me my tumblr
Berserker88 Since: Dec, 2010
#15248: Aug 6th 2016 at 3:43:53 AM

Also, a lot of people genuinely enjoy the added boss fights in Genocide, so calling it wholly unfun isn't very fair either.

Alfric Sailing the Skies! from Crescent Isle Since: Aug, 2010 Relationship Status: Maxing my social links
Sailing the Skies!
#15249: Aug 6th 2016 at 4:18:21 AM

Well but that's the point Bleye is making. The normal genocide run makes itself unfun not through artificial means such as randomly making a fight hours long or other shit, it makes itself unfun by applying jrpg conventions that one normally expects in realistic ways; grinding is now slowly hunting down and killing everything, so of course it takes forever as enemies now avoid you but to see everything you have to grind to completion. Realistically, certain characters would then try to stop you from killing everything, leading to two different boss fights from the normal route that blatantly paint you as a villain rather than the normal tone of the pacifist or neutral run, applying the jrpg tendency toward having a Bonus Boss or two, now as a story element that is simultaneously a draw to the Genocide route (as players seeking challenge would want to fight them) and also a further way to criticize the player for choosing to kill everything, while the sheer difficulty of the fights is meant to scare off those who can't beat them.

http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!
LordVatek Not really a lord of anything Since: Sep, 2014
Not really a lord of anything
#15250: Aug 6th 2016 at 6:35:20 AM

I say that a true hard mode would have Sans refusing to fight the player. He just stands there as you kill him.

This song needs more love.

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