edited 2nd Aug '16 6:13:10 PM by Grounder
the pillow does explain how the ketchup bottle never falls out
So the 1 year anniversary of Undertale's release is coming up in a month and a half. Do you think Toby will release anything for it? Whatever happened to those comics that were part of the kickstarter goals?
I still faintly hope for a completed Hard Mode one day.
Yeah, same here. I would think that for a completed Hard Mode, that there would be different puzzles? Maybe? Or maybe more bosses/mini-bosses. I just want more cool fights!
~He's more than you think, he's got maximum pink, Kirby Kirby Kirby's the one!~I wrote a post a while back detailing my ideas for Hard Run Genocide's bosses, but I was told that it was bad because Genocide isn't supposed to have too many hard bosses, lest it be fun.
I think Hard Mode Genocide would just be normal Genocide, but with Mettaton NEO as an actual boss as well ad a boss fight with Annoying Dog where Asgore's "fight" would be.
It's been 3000 years…IIRC Toby's update said he'd wait until the game's fandom's chilled out a bit to update, and it certainly seems to.
A hard more Genocide should have Sans using his special attack right from the get go, and just stay there for hours since he didn't burn himself up by fighting the player beforehand, with him using simple attacks every few minutes that are enough to kill a player who's not paying attention during those hours.
To make it really hard, only give a very small window of time where he lowers his guard long enough to be attacked, and missing it restarts the whole special attack.
edited 4th Aug '16 9:40:53 AM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."How is Sans going to able to do that if you kill him before he even asks to shake your hand though? I like the idea, and it's brutal as all hell, but killing Sans without him even putting up a fight would be such a wham moment that I feel it's worth losing a fight with him, and it's a little too evil, even for Hard Mode Genicide.
I tend to think of Hard Mode as its own separate thing, unconnected to the main paths, since naming the Fallen Child Frisk literally breaks the game.
But I'd want to see whatever Papyrus's special attack is actually supposed to be.
From "right from the get go" I mean as soon as he faces the player on the final hallway. That way it turns what was a challenging fight and one of the two reasons a lot of people even did the pointless grind of Genocide into another layer of pointless grind for the sake of getting an ending. Goes along nicely with the themes of the run.
And speaking of grind, hard mode Genocide should turn all the grinding aspects up a notch. Do not make all the battles more challenging, just make them less rewarding and more spread appart between eachother so that it becomes even more of a chore to go through it. Make the real "Hard" part of it the idea of even having to follow those tiresome conditions "because you can".
edited 4th Aug '16 1:48:54 PM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."Adventures of Greaser and Preppy!
OH NO I DIDN'T MEAN TO MAKE YOU CRY OH NO OH NO
The end.
The whole thing as a free pdf.
How everyone would have reacted
Greaser!Frisk headcanons
Greaser!Frisk scars
Bonding over animes
welcome to suffertown
Headcanons for preppy and prettyboy mc spaniel ears
What prettyboy mc spaniel ears thinks of everyone
And now for finest Undynes
Undynetale
Omega Undyne
Buff n tough
Summer fish
A formal eyepatch maybe
Her kokoro is going doki doki, I reckon
On the other hand, I've heard criticisms that the game should still be fun no matter how you play it, and the way you're suggesting would just make it blatantly unfun to play the way you want to (if you want to murder everything).
I suppose it fits for the themes of the game, but doesn't fit as a game.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeI'm sorry but whoever's making those criticisms is utterly missing the entire point.
edited 5th Aug '16 11:24:35 PM by Perseus
Trans rights are human rights.Yeah. The point is that there's no reason to do Genocide except your own sense of completionism. It's cruel, it's unfun, and it removes the happy humorous story and replace it with a bleak depressing one.
The Crystal Caverns A bird's gotta sing.I get that that's the point! And it makes a lot of sense. Thematically.
But it's still a valid criticism. A part of the game is not fun to play and forever taints your file if you do play it (locking you out of the "true" ending), and regardless of the themes and meaning behind this decision it's still fair to criticize a game when it isn't enjoyable.
edited 6th Aug '16 12:24:37 AM by EpicBleye
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Maedo you want the genre deconstruction or not
moved to Oceanstuck because this handle was starting to bother me my tumblrAlso, a lot of people genuinely enjoy the added boss fights in Genocide, so calling it wholly unfun isn't very fair either.
Well but that's the point Bleye is making. The normal genocide run makes itself unfun not through artificial means such as randomly making a fight hours long or other shit, it makes itself unfun by applying jrpg conventions that one normally expects in realistic ways; grinding is now slowly hunting down and killing everything, so of course it takes forever as enemies now avoid you but to see everything you have to grind to completion. Realistically, certain characters would then try to stop you from killing everything, leading to two different boss fights from the normal route that blatantly paint you as a villain rather than the normal tone of the pacifist or neutral run, applying the jrpg tendency toward having a Bonus Boss or two, now as a story element that is simultaneously a draw to the Genocide route (as players seeking challenge would want to fight them) and also a further way to criticize the player for choosing to kill everything, while the sheer difficulty of the fights is meant to scare off those who can't beat them.
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!I say that a true hard mode would have Sans refusing to fight the player. He just stands there as you kill him.
This song needs more love.
Given Megalovania's kind of unique status when it comes to boss themes, a look a Megalomania and how it is used in Live-A-Live, including possible parallels with Undertale. And another post that goes into more detail on some stuff.
(ginormous Live-A-Live spoilers, if you ever want to play that)