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ShadowKaiser from just around the corner Since: May, 2012
#26: Feb 4th 2013 at 2:11:44 PM

  • Name: Uisce the Flowing.
  • Age: Since the Gods sent the angels forth.
  • Race: Angel.
  • Alignment: Neutral.
  • Appearance(s): Was once one of the most graceful of the Angel race. Once the Gods fell, Uisce gave up his once beautiful apperance to appear almost human, the only thing that marks him out is a cruciform brand on his face. He is mainly seen wearing a brown robe.
  • Personality/Behavior: Curious would be the best term to describe Uisce. Always demanding answers before explaining the question. Another term used to describe Uisce is determined, if he decides on a course of action then he will pursue it whatever the cost. For him the end always justifies the means.
  • Likes/Dislikes: Likes) Knowledge about the lost Gods and of necromantic power. Dislikes) He avoids others of his race the best he can. He also shows hesitation around users of the Cyber-Arts.
  • Racial Traits: Once he renounced his angelic origins Uisce lost the power of flight and his afinnity for holy magic. Yet, in its place his races weakness to dark magic no longer affects him, on the contrary, he can now use dark magic as his own.
  • Goals/Motivations/Dreams: Knowledge. The only thing that is driving Uisce is his pursuit of knowledge. Using this knowledge he hopes to bring back those who abandoned him long ago.
  • History/Background/Bio: Uisce was one of the first angels to be sent to fight the demons.He fought and won many battles, yet at the end of this was "The Ragnorak". Now with his creators gone, he turns from his once pure form and on those he once called friend. With only the rumours of weapons of tremendous power, he sets out on his quest to use a power that he thinks abhorrent to bring back those who are gone.
  • Skills/Abilities: Can use dark magic now that he is no longer pure. His dark magic is a corrupted version of holy magic such as healing himself while damaging others. The downside to this is that he is extremely weak to holy magic and he cannot come into direct contact with such power.
  • Equipment: He wields a human wrought sword and a dragonbone staff.
  • Assets: He has access to a number of spies in different cities that he uses to find any with the knowledge that he seeks.

(Hope this is alright, I'm happy to make alterations)

edited 6th Feb '13 7:45:59 AM by ShadowKaiser

This is not a signature!
Taco Since: Jan, 2001
#27: Feb 4th 2013 at 2:34:28 PM

  • Name: Tarkus Tarragon
  • Age: 25
  • Race: Gnoll
  • Alignment: Lawful Neutral
  • Appearance(s): Decked out in patchwork, handmade armor, Tarkus strikes a pretty imposing figure at seven feet tall, average for Gnolls, though he is significantly broader than the average Gnoll. His face is moderately scarred and pitted, as befitting a warrior. He carries himself with an extremely controlled, deliberate gait, and he rarely changes expression.
  • Personality/Behavior: Tarkus is a mercenary, through and through. He does not believe in straight 'morality,' and is surprisingly civil in conversations; agreeing to disagree is always a valid option. He tries to avoid that stereotype that Gnolls are savage and belligerent by staying civil and calm. When he needs to fight, he fights not for emotions, but for a utilitarian purpose. This Keva guy is secondary to a paycheck. If that asshole's giving him a stinkeye from across the bar, that's not going to be a problem. If someone pays him to beat stinkeye down, then, then he's going to do it.
  • Likes/Dislikes: Tarkus likes money, finely-crafted weapons, and job security. He dislikes movers and shakers, prideful warriors, and people who fight for 'the glory of a fight.' Those who revel in the thrill of a fight are seen as the lowest scum, borderline sociopaths who fail to understand the gravity of combat. He also dislikes people who have relationships outside of their race or within their own gender, but he's trying to work on being less open about his conservatism.
  • Racial Traits: Gnolls are big and strong, and have the standard suite of strengths a part-hyena race would have. Including the horrific sexual dimorphism thing. A Gnoll's body generates more muscle than a human's, as well as more bone mass, though their hearts as a result work much faster, causing a Gnoll to bleed out at an extremely accelerated rate when under stress. Gnolls can run for very long periods of time, allowing them to run down prey that is, technically, faster than them, by simply exhausting a target. A Gnoll's senses are sharp, allowing them to smell and hear much better than other races; it's a point of racial pride amongst Gnolls that their senses have been objectively proven to be sharper than Elves'. Except sight, of course; Gnolls only see in grayscale. These senses also make them much more vulnerable to sensory assault, seeing as they can't exactly toggle it or anything. Gnolls' brains are also somewhat simpler and more primitive than other sentient races', so mind-affecting spells designed with humanoids in mind are ineffective on them.
  • Goals/Motivations/Dreams: Tarkus knows that there are people out there who need him to do what they can't. He knows that conflict is a necessary part of life, and he views each and every job as doing something someone else can't.
  • History/Background/Bio: Tarkus' family was a warband, out in the wild and beautiful plains of Milvallen. He grew up amongst soldiers and warriors of all stripes; archers, swordsmen, hoplites, blacksmiths, virtually every discipline of combat was available to Tarkus. His whole life, he knew about fighting; he knew when to fight, and when to speak; every aspect of the concept of fighting was taught to Tarkus. When he reached the age of 18, Tarkus was given his axe and his ancestral armor, and asked what he'd want to do with his life. Tarkus chose to bring his fighting to the rest of the world as a sellsword. Er, sell-axe. He left the tribe with the promise that he would return to support them in old age, wealthy and full of experience. He has since fought across the world for seven years, learning all he can about the world and saving up his money. He is currently between jobs, looking for another source of employment.
  • Skills/Abilities: Tarkus is skilled with a two-handed doubleheaded battleaxe in a fight. By utilizing the massive momentum a weapon of such a size has, Tarkus essentially grows faster the longer he can fight someone with uninterrupted swinging. He's also skilled in basic tracking, capable of running down a deer to exhaustion like any Gnoll. Tarkus also knows the basic survival skills and training any professional soldier would have; in a fight, he can use any weapon other than his axe with functional efficiency, or just beat people to death should the need arise. He speaks Gnoll and Common fluently, and can read Elvish at a laborious pace, but can nonetheless read it. A combination of his own personality, Gnoll physiology, and years of combat against mages has made his mind nearly immune to mind-compelling spells, and his body more resistant to damaging spells.
  • Equipment: His armor, basic medium leather with metal reinforcement. His axe, Arp'Yiao, Gnoll for Tool. A bow, as a backup weapon, along with a throwing knife in each boot. A backpack with all the essentials life on the road would require.
  • Assets: The support of his tribe, should it come down to it, and a great deal of cash, though he keeps about a quarter of his earnings on himself, half in magically-maintained bank accounts, and a quarter sent back to his tribe.

goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#28: Feb 4th 2013 at 6:30:14 PM

  • Name: Durrak
  • Age: Appears 60.
  • Race: Human (dubiously)
  • Alignment: Lawful Evil
  • Appearance: A lean, but chiseled old man, with a deeply tanned complexion and sharp, cruel facial features. His wooden-colored skin forms a stark contrast with his snow white hair and beard, both of with hang down to just above his sternum. His eyebrows make for his most striking facial feature, each of them extending like a small, curved knife towards the ends of his forehead. A black silken gown with a golden embroidered collar hangs down all six feet of him, right down to his ankles.
  • Personality: Above all else, arrogant and egoistic. Almost every move he makes, from picking at rice, to cracking a persons skull, he does for his own glory. He is the most proud of his fighting prowess; insults pertaining to that will be met with retribution, now or even decades later. It is best, however to assume that he'll find a reason to lose his patience regardless of any legitimate insult to his person. If he's to ever fight for a cause considered to be good, there'll always be the prospect of gold and prestige, right underneath the surface. Despite his callousness, he's well aware of his own mortality, and can muster up some shred of self-preservation when absolutely necessary.
  • Likes: Displaying his talents, wealth in nearly all its forms, and general excess. Power as an end, as opposed to a mean to and end. Winning. He's a particular fan of wintertime, feeling quite at home in the snow and the cold.
  • Dislikes: Ranged weaponry, for equal reasons pragmatic and philosophical. Extreme heat and dryness. He can't stand children, or women for that matter. Doesn't take insults well, even joking ones.
  • Goals/Motivation: As one might have guess, Durrak's goals aren't necessarily enigmatic. He intends to live as he lives now, evading death for as long as possible.
  • Racial Traits: His highly unnatural age remains a testament to both his extraordinary fitness and fine manipulation of life's own energies, or what we might call ki. The degree that he might be considered a human anymore is debatable.
  • Historical: Durrak is, in fact, one of the very first instructors in unarmed combat. He himself predates the term martial arts by centuries, let alone its attachment to one culture or another. At the beginning, however, he was not nearly the tyrant the world knows now. He and his associates created the unarmed styles as a means of self discipline, or at the very least, a means to fight another person without the use of more lethal weaponry. It was a shock to them all when their skills had developed so much that'd they'd become substantially more lethal than the weapons they despised. Some reacted better than others, naturally. Some renounced the arts entirely. Some went into conclusion, acting through monastic orders and disciples exclusively. Some even destroyed themselves in fear of their own power over others. Durrak began with the impression that he could do more for the world, which had just gone into war at the time, than teach mere children how to breathe correctly. Of course, now he had to take a price for that action. He'd come into more gold and plunder than he'd ever imagined during the war, serving as a unholy terror to even the foulest demons in the Empire's employ. The master found himself lost, more and more in the trill of destroying his opponents utterly, taking to manipulation of the world's own energy to make his assaults more potent, a long standing taboo in the other masters eyes. It was weeks of this continued butchery of their ways before the other masters' chose to intervene. One morning, the masters, or the four of them that chose to arrive, attempted to apprehend Durrak while he was on a morning run. They hadn't anticipated how his time on the field of battle had honed his abilities to an edge, or the advantage his manipulation of ki had presented. They'd fought for nearly and hour before Durrak emerged the victor, and the others, corpses. His rage not nearly sated, he broke for the war, spending the next decades finding the offending master's orders and destroying them almost single handedly. Not but a handful of their fighters survived the years long onslaught against them. When Durrak was finally content with his revenge, he took to exploring the worlds many pleasures, exploring the martial arts that developed while he was busy.
  • Skills:He's an absolutely peerless martial artist, applying physical power, intuition of structural weaknesses, and the enhancement of ki to crumple the likes of metal and solid rock as if they were wooden. This and his light outfitting make him double as a superb acrobat, applying enough speed, agility, and endurance to run down deer and clear entire roofs at a time. At the expense of durability and striking power, he can reapply his ki for purely offensive purposes, propelling bolts of fire and electricity at the opponent or imbuing his strikes with said elemental forces.
  • Equipment: A pocket full of gold coins. He carries no weapons.
  • Assets: None.

To the law and for the good of man. All I need to live by.
tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#29: Feb 4th 2013 at 7:23:53 PM

@Taco: You realize of course that I must now create a Camp Gay Gnome Druid.

edited 4th Feb '13 7:28:10 PM by tricksterson

Trump delenda est
NaomiHansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#30: Feb 4th 2013 at 7:33:44 PM

[up] This could get very interesting, indeed.

@ goodisgood: (Thank you for making me not look like an overachiever with the profile info. You're making me feel better, now. But then again, I'm not even close to being done at the moment. Oops.)

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#32: Feb 4th 2013 at 7:44:11 PM

  • Name: Zanven
  • Age: Easily in his hundreds
  • Race: Incubus
  • Alignment: Chaotic Neutral
  • Appearance(s): An extremely good looking man with long, white hair, and piercing eyes. He typically dresses casually and provocatively, with an outfit that's typically monochromatic. Is well built, but elegant and not beefy. Could qualify as tall by some standards, probably around 6' - 6'2''
  • Personality/Behavior: Incredibly vain and self-obsessed. He cares only for himself, and lives a life of self-indulgence. He also has an enormous ego, believing himself to be the center of the world, or at least the only person in it who matters. Can be ridiculously stubborn unless you appeal to his inflated sense of self-importance or his weakness towards beautiful women. In fact, the only thing he can be relied on to listen to besides himself is his own sex drive, so sucking up or being beautiful are pretty much your only options for shanghaing him into helping you. He hates other men, and while he would, under certain circumstances, go gay (he is an incubus, bisexuality is in the job description), he will almost always make sure the other party pays for it dearly later. Basically, it's a racial trait (similarly to how succubus are required to be able to seduce women as well), and he hates it.
  • Likes/Dislikes: Wine, good food, beautiful women, eating good food and drinking wine with and or off of beautiful women/Ugly men, anyone who dares to think they're more powerful or important than he is
  • Racial Traits: Magical aptitude (specifically towards curses, dark magic, and other destructive spells), professional good looks, charm and charisma
  • Goals/Motivations/Dreams: Owning his own harem
  • History/Background/Bio: One of the many demons released during the opening of the portal. Ever since then, he's sort of just been doing whatever, and by whatever I mean pimping the shit out of every woman he sees and generally making everyone's life seem much less awesome by comparison. He's amassed quite a reputation since he started roaming the earth, becoming both a notorious sorcerer and womanizer, even earning the nicknames "Zanven of Darkness", "The Mensbane", "King of Destruction", "Blight of the Earth", "The Walking Disaster Area", and "Lustmaster Zanven"
  • Skills/Abilities: A master spellcaster, he is far from overspecialized, although he is extremely proficient with dark magic, curses, and destructive spells. Basically, it if involves making someone else's day worse, this guy is probably very good at it. While he's capable of amping his own physical stats using magic, if, for some reason, he was cut off from all forms of magic and all his enchantments and blessings/curses were nulled, he would be about as fragile as porcelain compared to the seasoned warriors he often mocks, so he makes it a priority to regularly keep his combat related reinforcement magic "in shape" to protect himself. Major weaknesses for him include a lack of aptitude towards healing magic (even though he does have some regenerative charms and enchantments placed on himself by others), and a weakness towards holy/divine magic, as well as a total inability to cast it.
  • Assets: He has swag.

edited 4th Feb '13 7:45:40 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
JasonC No boom today... from Good Old Blighty Since: Nov, 2012
No boom today...
#33: Feb 5th 2013 at 12:26:11 AM

Working on something now...

"You are my future selves? Am I having a Mid-Life Crisis?" The War Doctor - Day of The Doctor
RagnaTheSaviour Since: Oct, 2011
#34: Feb 5th 2013 at 2:52:39 PM

  • Name: Virgilius Crawford
  • Gender: Male —> Female
  • Age: 49
  • Race: Human —> Faerie
  • Alignment: Chaotic Evil —> Lawful Good
  • Appearance: BeforeAfter
  • Personality: Everything that the world offers is his. Everything that someone else has is his. The entire world is his oyster. Everything he can get his hands on he sells. He is a very objective oriented man, willing to manipulate even the most innocent of creatures to get what he desires. Morals mean nothing to him. Brutish, selfish and egotistical is the best way to describe Virgilius if the sentences before hand didn't clue you in.
  • Likes: Himself, money, sleeping.
  • Dislikes: Others, charity.
  • Racial Traits:
    • Human: Virgilius, before drinking the potion, was a skilled swordsman. This ability has transferred over to his new form.
    • Faerie: As Virgilius wasn't born a faerie, he lacks the ability to shapeshift. The ability to heal others and flight. Unable to use the shapeshifting power. Due to slowly shifting from one train of thought to another, Virgilius has troubles telling the lies he used to use so much. He now has a strong dislike for the word "Thank you" and would like... something monetary in value. Of course, he never liked hearing that word to begin with so nothing lost there.
  • Goals/Motivations/Dreams: Virgilius' original goal was to become a world reknown thief. Now? He wants to go back to being human.
  • History/Background/Bio: Virgilius used to be a famous thief that exploited villages for all they were worth. Until one day he stumbled upon a Forest Faeria village by the name of Punpun. He lived there for three weeks. He lied, saying he was a needy traveller. They gave him food, warmth, clothes, money, jewelry. He never said "Thank you" to them. Not once. Not that they didn't have a problem with that though they did expect something in return. This was a large mistake on his part. He had nothing so he could give nothing. Even if he had something, he most likely wouldn't have given it to them anyway. One of the mischevious faeries in the village caught wind of this treachery. Virgilius was taking advantage of them. Sucking them dry. What was the plan for revenge? It was nothing malicious, it was just a lesson in a magic bottle. A potion called Estranser. The purpose of the potion is to heal Faerie ailments for a Faerie body. It required one to be in their base state while unshapeshifted. The potion was spiked into Virgilius' aile one night. As he drank it, the following night he woke up in a different body, with a different voice. It was time for his come uppence.
  • Skills/Abilities:
    • Swordsmanship: Virgilius was an expert swordsman when he was human, along with his quickfeet as a thief. Both make a formidable combination.
    • Excellent Healing Magic: Becoming a faerie at least allowed him the use of high-level healing magic. Capable of healing typical sickness as well as heavy wounds.
    • Mystic Mind: Capable of understanding complex spells.
  • Equipment:
    • Changes of clothes.
    • Crimson Staff: Staff that allows him... her to channel magic.
    • Sword and scimitar
  • Assets: Listed above.

NaomiHansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#35: Feb 5th 2013 at 3:41:01 PM

Don't worry, my profile is getting closer to being finished, and you're probably actually going to put down info that'll answer this later on, but I wanna know if the existence of the Cyber Arts in this world will allow for some vague Steampunk-esque aspects to pop up in the RP.

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
Rapier from where my mind is. Since: Sep, 2012 Relationship Status: Wishfully thinking
#36: Feb 5th 2013 at 5:26:19 PM

I'm very interested in this. Would a Chaotic Neutral (leaning towards Good more than Evil) Noble Demon-like character (think Piccolo and Archer from Fate/Stay Night) be acceptable, or are Demons always Chaotic Evil/Neutral and unsociable and evilz just because?

edited 5th Feb '13 5:27:13 PM by Rapier

sparkledogs Since: Dec, 2012
#37: Feb 5th 2013 at 5:31:28 PM

Just wondering, with the Faeries, do lies of omission or half-truths count as lies?

goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#38: Feb 5th 2013 at 7:19:53 PM

  • Name: Sir Geoff, Arch-Gallant of the order of the Holy Vatican.
  • Age: 32
  • Race: Human
  • Alignment: Lawful Good
  • Appearance: About six and a half feet tall and well muscled, but pretty stout around the middle. His skin is dark-brown, and his hair (shaven bald on his head), is a reddish -brown. A bushy, curly beard takes up most of his face up to his prominent cheeks. His face carries more rounded features, his forehead lined heavily with stress-lines. He has brown eyes. He wears thick, steely grey plate armor with a torso-thick black surcoat, which hangs down past both the breastplate and chausses and nears the floor. A white cross is embroidered into coat, the vertical beam hanging down to the very bottom and the horizontal beam placed at the crest-level of the breastplate. A a large white cape with black boarders hangs just over his shoulders, hanging down equally with the surcoat. He can often be seen sporting a Great helm in areas of immediate danger .
  • Personality: As is expected of a man of his calling, Sir Geoff is a righteous minded man, brave and outspoken against evils both subtle and supernatural. It is in the areas of subtlety and patience, however, that his greatest weakness lies. He is sometimes over-quick to charge head-first into battle with what he finds wrong, both on the battlefield and in the realm of conversation. Some might see strength in that, and in some situations that can be appropriate, but his eagerness can leave him vulnerable and without people to make his efforts all the more effective. This isn't to say that he doesn't know anything about mercy, or due process; those are rightly in the mind of any proper knight. Those thing are just for after the assault, not before, at least in his mind. Given his varying distastes, this can range from a nuisance to absolutely fatal. He's a moderately religious man, doing what he can to honor the gods more often than not, though he carries a nagging resentment of the strict organizations and hierarchies of his church. Damned boisterous.
  • Likes: Debating, destroying evil (obviously), simple plans, sparring, rural areas, folk music, good smithing, horse-riding, and a good meal
  • Dislikes: Excessive wealth, overt sexuality, sorcery, complex plans, archers, walking/running long distances, silence, and extreme temperatures.
  • Racial Traits: Reaches the high end of human strength and durability, maneuvering very comfortably in his plate armor. Not all to speedy, however, though due to his weight and not his vestments. His training
  • Goals/Pursuits: Quixotic, though in a more flattering sense of the term, given the era.
  • Background: Born to the few families that could legitimately call themselves nobility in this land, it had never quite been Geoff's ambition to govern. His childhood revealed that he would be terrible in matters of finance, and his airs for diplomacy and doublespeak were well non-existant. He wasn't even interested in conventional war, against all odds, calling them a 'waste'. He never quite got along with his child relatives or those of his neighboring houses. His family were the farmers that visited to make their peace, the chefs running through the hall with a different slab of meat every week, the swordsmaster who taught him that his blade was an extension of his core ideals, and the clergymen who had a great hand in shaping them. It had come as no surprise or disappointment when his younger brother had been chosen to rule the province before they'd even come of change. The fact that his family didn't much react when he chose to put his number amongst the Vatican hurt a bit more. That didn't stop him from living how he well pleased from then on, however. He'd become a paladin no later than the age of twenty, his commitment to the cause spurring his squirehood and servile roles a bit more quickly than normal.
  • Skills/Abilities:
    • Swordsmanship: Geoff applies both his strength and his weight to superb effect in his largely defensive form of fencing. Planting himself within a small perimeter or mounting a full on sprint towards his opponent, he can defend from most any point in his peripheral vision until his opponent leaves himself vulnerable to attack. He insists on the use of a large, round shield despite the fact that he fights in plate, making his defensive and offensive options all the more potent.
    • Education: While he by no means exceeds in the more passive disciplines of the noble born, he has a casual knowledge of draconic and elven, can competently navigate by the means of astrology, and is proficient enough in horse-riding and fencing to educate others to an intermediate level. Can maintain his arms and armor, given the proper tools.
    • Smiting: As a high-ranking paladin, both his armor and weaponry are particularly effective against dark/demonic powers. His blade sears the flesh of evil persons and monsters (carrying the occasionally unfortunate effect of cauterizing their wounds at times), but can set the likes of demons and the undead aflame with a solid blow. His armor and shield, offer some extra protection form the assaults of the demonic and the undead, physical and magical alike.
    • Healing: While he can heal with the divine powers at his disposal, he's not necessarily great at it to the same degree that he is at smiting. Lifting curses, curing diseases/infections, and merely stabilizing wounds are more within his talents.
  • Equipment: Plate-armor of some of the finest make, tailored specifically to his figure. The interior of the armor is padded to prevent pinching and extreme temperature related discomfort. A steel kite shield, just wider than his shoulders and about waist hight. An arming sword. A misericorde, or mercy-dagger, for the closest situations.
    • Horse: His loyal companion Agnus, asuitably large, stocky stallion, with dark-brown hair and a white mane. It's slow in comparison to other horses, but powerful enough to service Geoff in battle, adorned with a light steel scale-male to protect it from glancing blows. A satchel is slung near his saddle, holding Geoff's light clothing, a wallet full of gold and silver coins, a leather canteen, a whetstone and a week or so's worth of dried fruit and jerky. Travels in a quick trot, rather than a gallop, reserving energy for only the most sever situations.
  • Resources: The Vatican Order, and it's knights, though he's not to call on them gratuitously, even if contacting them was remotely convenient at the time. That's not often the case.

edited 5th Feb '13 7:26:45 PM by goodisgood

To the law and for the good of man. All I need to live by.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#39: Feb 5th 2013 at 7:28:32 PM

Oh, he's gonna love Zanven XD

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#40: Feb 5th 2013 at 10:57:50 PM

Sorry for the late post, very busy day! >.<


Uisce the Flowing

The Fallen Angel has been accepted~!


Tarkus Tarragon

The Civil Gnoll is accepted~!


Durrak

Good! Although, my only concern is the propelling of fire and electricity. Would the reappointment of his Ki take some time, or is it an instantaneous effect?


Zaven

Love the Goal for this guy. Before I accept him, however, just one small concern!

Since Zaven is an incubus, and I know that it's mentioned in his Racial Traits, but do you think you can shift his abilities just a tad more towards seduction? He can still be a demon spellcaster, but I would like some of his own skills to reflect that he's an incubus more, and not just a spellcasting demon. Little bit of physical shapeshifting may work, I think?

Does that make sense?


Virgilius Crawford

Very amusing and ironic character! Accepted~!


Sir Geoff

I think we found our Paladin~! Accepted~!


@Naomi: Yuppers! There are steampunk aspects in some places, especially so in the Dwarven Kingdoms and the capital. I actually need to get around to writing up the Cyber Art bits... but basically just think of Anarchy Reigns in terms of the kind of Cybernetics one can have (Check here for more info/examples).

@Rapier: Chaotic Neutral Demons, Noble Demons, and the likes are all very much possible!

@sparkledogs: Lies of omission and half-truths do not count as lies. While this is debatable, I am considering those two concepts to be considered telling the 'truth', since they are technically not lying. Besides, it'll be more fun that way!

edited 5th Feb '13 10:58:17 PM by Aevum

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#41: Feb 5th 2013 at 11:32:10 PM

Can do. Lustmaster Zanven has joined the party!

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
JasonC No boom today... from Good Old Blighty Since: Nov, 2012
No boom today...
#42: Feb 5th 2013 at 11:57:28 PM

Right then. After much consultation, here we are:

Name: Widia Weyland

Age: Apparently Late 20's/Early 30's

Race: Vápnir (looks like a normal human)

Alignment: Good

Appearance: Around 5ft 8ins tall, with black hair tied back in a ponytail, very well muscled.

Personality: Gruff but friendly, always willing to help someone if she can. She will always try to avoid fighting as she is a Maker, not a Warrior. But if a fight is inevitable, or if backing down would cause more harm to innocents, she will fight. She Has no intention of revealing that she is a Vápnir, believing that to do so would paint a great big target on her back.

Racial Traits: As a Vápnir, things such as hunger and sleep are not necessary but she likes to do both as before she truly Became, she lived as a normal human. She is highly immune to all diseases and poisons and is much stronger, tougher and more agile than even being a blacksmith would make her.

Goals/Motivations/Dreams: She knows her purpose is in the Sunlit Lands (as the Dwarves call the world above) and she wants to use her skills to help those who need it. She knows that there are heroes and champions and is seeking them out to lend them her skills.

History/Background/Bio: Widia was found as a small child wandering near a destroyed village and was taken in by another village/town where she was adopted by a family who had just lost their only child to sickness. But the smithy fascinated her, and if she went missing from her home (which she often did), she could always be found there, either watching the work, or simply sleeping in a corner. When she was old enough, she begged to be apprenticed to the Smith. There was resistance and the Smith himself only agreed one the condition that she make something and he would evaluate it. She picked up the tools and made a knife of such a quality that it could have been made by himself.

He took her on, recognising that somehow this girl had a hidden skill for the work. (He was the only one not truly surprised by this - he had long suspected that she was something more than just a normal girl). He communicated with the dwarves of Titanforge to tell them of his strange new apprentice and was told that he should send her to Titanforge to learn when he thought she was ready.

She learned from him quickly and soon surpassed him. Seeing there was nothing more he could teach her, the smith sent her to the Dwarves, to learn what she could from them as the final stage of her apprenticeship. They too were amazed at what she could do and oversaw the remainder of her training, although secretly they did not believe there was much more she could learn. As the final stage of her apprenticeship, she made her own set of tools that somehow seemed more than just tools, although only a dwarf could see the difference.

The first thing she did upon gaining her Master Smith status was lock herself away in her workshop, barely eating or sleeping, for the better part of a fortnight. When she had finished, she had made a mechanical dog of such apparent complexity and quality that many of the Dwarven smiths were astonished, concerned and in many cases jealous. She called it Fenris.

The High Smith of Titanforge, who like her old master suspected that there was a lot more going on than just a strange girl with unusual talents, gathered the high council, and together they used skills long dormant to see the truth about this girl. And thus was the truth known; she was a Vápnir and she had a destiny to fulfill beyond the confines of Forges of the Dwarves.

When they told her, it was as though a door opened in her mind. She knew this to be true. She also knew that she could not stay in the Forges, that her purpose was in the lands above, to fight and to make weapons so that the helpless can defend themselves. So she travels the land, posing as a traveling blacksmith with a mobile forge and her dog, named Fenris.

Skills/Abilities: She is a Master Smith, skilled in both normal smithing and in the Cyber Arts. Her skills are far above those of a normal smith, and equal to the Dwarves and Gnomes, perhaps even higher. She is able to produce items and weapons of higher quality and purpose as a matter of routine, even imbuing such items with power than will last a short time, should she choose.

She is also an excellent fighter with a War Hammer.

Equipment/Assets: She possesses a set of tools that she made herself. To normal eyes they appear as other tools, but to a Dwarf they are somehow more than that. Her smithing Hammer can switch between that form or that of a fearsome war hammer, but none of the other tools can apparently do anything else.

She wears what at first (and second) glance to be the normal set of leathers a blacksmith would wear, but they are laced with a layer of flexible but strong links made of a metal found only in Titanforge. She has other sets of clothes also made in the same way.

She travels with a mobile forge, pulled by two horses, which contains all her tools and equipment and a bed for her to sleep in, should she be caught between villages at night.

Her mechanical dog, named Fenris, is so well made that it looks like any other dog; if a dog was made entirely of metal and had glowing red eyes. It is intelligent, more so than a dog, but not quite at human level. It appears to be a mix between an Alsatian and a Wolf, but larger. It is quite capable of defending itself as well as attacking as its teeth and claws are as sharp as she could make them. Fenris is fiercely loyal to her and she can understand what it is saying.

edited 8th Feb '13 6:32:27 AM by JasonC

"You are my future selves? Am I having a Mid-Life Crisis?" The War Doctor - Day of The Doctor
NaomiHansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#43: Feb 6th 2013 at 1:55:26 AM

Hansen apparently loves that hot tip code.

Name: Vesper Noir

Age: 16 years*

Race: Twilight Dragonflight, although has self-diagnosed herself as a Blue Dragonflight

Alignment: Very much Neutral at the moment.

Appearance(s):

  • Dragon: Ice blue eyes with smooth, dark blue scales, often appearing black.
  • Human: Looking to be in her early- to mid-twenties since she was eleven, her human form* is about 5"7; has pale skin; darker blue eyes, with a predatory gleam reminiscent to her true form; and black hair*, often in some kind of bun or ponytail. She's relatively thin, with a sharp face—especially emphasized by her cheekbones—arched eyebrows, and full lips. Her eyes have a tendency to flash to their original shade when she gets highly emotional or using her abilities.

Personality/Behavior: Vesper is naturally curious and has a thirst for knowledge, not to mention is a bit of a fighter at heart, but years of living in fear within Keva's empire made her foster a cautious, untrusting attitude towards the world at large. However, due to her strong desire to learn more, she's occasionally—although reluctantly—willing to brave the dangers of having her secret discovered to go out and soak in some new information, although so far has only visited very small villages. Because of her lifestyle, though, Vesper is a bit of a self-reliant loner, and couple that with her distrust, it makes it difficult for anyone to really get to know her when she's around anyone.

Being a Dragon, Vesper is highly intelligent and fairly in control of her emotions, despite her mostly solitary and perilous upbringing. Unfortunately, lack of face-to-face interactions leave her in occasionally socially-awkward situations.

She is very much capable of feeling empathy, though, this trait mostly shown when she hunts and is quick to end the suffering of her prey. The idea of gaining peace through death can be a reason why she is often horrified by what little she knows of Necromancy—the heedless manipulation of those that were laid to rest is one of the few acts that truly gets under her skin.

Likes/Dislikes:

  • Likes: New knowledge is something that greatly appeals to Vesper. She also highly enjoys winter, white hair/fur, red meat, and pants. When she's especially courageous, she likes to secretly mess with the Bureau or anyone else she discovers to be part of Keva's forces.
  • Dislikes: Living in a world under Keva's rule; Necromancy (a downright fear of her's); Demons; and the apparent cultural stigma against Dragons. When it comes to more everyday things, though, Vesper doesn't care for many vegetable (eating too many plants doesn't make her sick, but it still makes her feel uncomfortable), dogs (especially wolves), large groups of people, or being touched.

Racial Traits: Being a Dragon, especially of the Twilight variety (without her knowledge, of course), Vesper is pretty much immune to a lot of poisons, has relative intuition towards learning different subject—even though it's mostly been basics outside of reading—understands anyone regardless of language, go for days longer than humans without food or water, and can fly. Although whatever form she's in has an effect on it, she still has a good amount of strength in her, even when she used to disguise herself as a child. Being a predator also gives her slightly enhanced senses, and being a Twilight Dragonflight grants her scales a good amount of resistance against Dark magic/curses.

Goals/Motivations/Dreams: While learning is what generally interests Vesper, she often wishes for Keva to be wiped from existence and for her and what few other Dragons are potentially left to stop being hunted by the various other races of the land.

History/Background/Bio: Vesper Noir had a difficult life from the get-go—she had her first brush with death less than a day after breaking from her shell due to a forest fire, and was chased by a pack of starving wolves for a while after that. Outside of living in a world with fires and bigger predators while she herself was about the size of a pet cat, though, Vesper's main concern was to quickly learn how to survive, completely on her own, in the now-barren forests in the mountains. While not easy, those early days were a relatively simple time, mostly spent on finding water and hunting for bugs and whatever small rodents could be found, and eventually larger prey.

The simple existence ended, though, after Vesper accidentally witnessed the horrific killing of the first fellow (Blue) Dragon that she found by the hands of a small group of human Necromancers, and she quickly proceeded to flee when the same Necromancers spotted her, her terror giving her enough motivation to escape by successfully flying for the first time. Fear kept Vesper in the air until she was exhausted and discovered a small house and a farm, proceeding to fly through an open window in the attic to hide from the Necromancers. She went on to hide in there for two days, at the end of which she accidentally shape-shifted for the first time—into a toddler—and incidentally alerted the residents of her presence when she screamed in newfound panic. When the residents—a middle-aged couple—found her and quickly realized that she couldn't communicate with them, they warily decided to take her in under their wing. The couple weren't very affectionate people—they named her "Bunny" for being so quiet—but they provided a relatively safe place to live in with a steady amount of food, not to mention taught her how to walk on her two now-human legs, how to speak*

, and read, all of which she picked up at an alarming rate*. This all lasted for about eight month, until Vesper accidentally transformed into a Dragon again in front of the couple, who's immediate reaction was to frightfully throw things at her and threaten to kill her, making Vesper flee from violent humans for the second time and away from her first home.

She spent the majority of her time after that in despondent solitude, trying to go back to leading her former hunting life and stay away from humans, but gaining intellectual knowledge had made Vesper hunger for more information, and she needed something to focus on other than the sting of rejection, so on rare occasions, she would give in to her curiosity, going to nearby village schools (with a few hiccups occurring in regards to interacting with humans, especially during the first few visits), once or twice even looking around the villages themselves—she created the name "Vesper Noir" from separate headstones found during a visit to a cemetery. Even when not in settlements, though, she would run into a few travelers and proceed to observe them with intrigue for a short amount of time—almost always without their knowledge—before going off on her own again.

Once, in a stroke of extreme luck, Vesper found an small, abandoned, half-burned-down library in a charred ruin. She learned of the different magics (the Necromancy section only reminded her of the Dragon killing, and what little she read only made her more alarmed), but two different books especially struck her interest: a thin, leather-bound book talking about all of the Dragonflights, making her almost immediately define herself as a Blue based on her scale colors; and a blackened history book*

—with some missing pages—on Milvallenian history, particularly about the Ragnarok and how Keva let complete anarchy rule the land—and allowed for the slaughter of the once-revered Dragons. Naturally, this enraged her and made her thirst for Keva's blood, but even though she was not even ten years old, she came to the logical assumption that a small Dragon like herself wouldn't probably be enough to take him and his forces down. To this day, although she's dedicated herself to learn more magic and is trying to focus on getting the guts to go to larger towns to fulfill that desire, in the back of her mind, she keeps thinking about what could possibly be done to solve this major issue, but had no idea what to do about it.

Skills/Abilities:

  • Agility: A skill initially gained through hunting, Vesper spent years also self-teaching herself balance and how to move as quickly and quietly as possible in her humanoid form. While probably no assassin, the skill has helped in numerous cases.
  • Magic: Only knows basics from what few books she's found on her own on the subject. It's an ability that she struggles with, and her skills in it mostly extend to stuff like levitating rocks, but she attributes this to magic being a difficult subject, her never having attempted it until she was close to a decade old, and not having a mentor to properly teach her how to do it right.

Equipment: Due to living the majority of her life in the wild, the only items she usually carries with her are the clothes on her back—usually a pair of boots, pants, belt, shirt, and a cloak to go over it all—a small pouch with a few coins, and a knife.

Assets: See "Equipment."

edited 9th Feb '13 12:55:16 PM by NaomiHansen

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
NaomiHansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#44: Feb 7th 2013 at 12:29:49 AM

(Oops, wrong forum. Eh, here, take this music as an apology for my absent-mindedness.)

edited 7th Feb '13 12:30:46 AM by NaomiHansen

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#45: Feb 7th 2013 at 3:20:14 PM

[up] ( Apology has been accepted~ ^.^)

Unless anyone has any complaints, I do believe Widia Weyland and Vesper Noir are both accepted~!

Also, time-wise... I'd say the events of the RP will be taking place... 25 years after The Ragnarok events. I hope that can help with anything relating to ages for characters. >.<

edited 7th Feb '13 3:20:46 PM by Aevum

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
NaomiHansen Gun Cat Enthusiast from elsewhere Since: Aug, 2011 Relationship Status: Gay for Big Boss
Gun Cat Enthusiast
#46: Feb 7th 2013 at 4:22:32 PM

Yay, more ladies. ^^

"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me
AtomicNut Sandwich Summoner from Classified Since: Apr, 2010 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Sandwich Summoner
#47: Feb 7th 2013 at 4:43:10 PM

  • Name: Gray the Witch /Succubus Matriarch Sheba
  • Age: Unknown.
  • Race: Demon
  • Alignment: Neutral
  • Appearance(s): Gray appears as a middle sized, bloated up crone with a snaggle tooth and warts on her hands, which are usually covered in bandages. She has usually grease, dishevelled white hair. Her actual appearance is that of fiendish-looking statuesque redhead with a regal pose, that wears a black bodice and a long skirt, alongside a whip. She has full lips and haunting green eyes.

  • Personality/Behavior: Gray is somewhat eccentric. She's known to start about rambling things that don't make any sense or to appear pretty dim at times, only to show up as incredibly clever afterwards. She seems to keep a demented count of each evil and good deed she makes, and somehow thinks they cancel out. Sheva is actually a former lustful flamboyant succubus who felt the weight of power and responsability a little too hard. Whenever she acts like the demon she represents, she's usually calm and collected, showing a great deal of insight, but a tingue of sorrow and scorn in her voice.

  • Likes/Dislikes: Cats. Drinks. Pretty boys. Dislikes stereotypes, specially holier than thou ones. Also hates her foresight. Loves the contrast of light and dark and the balance they supposed to have. Also, her demonic offspring.

  • Racial Traits: As a demon, and one of lust and subterfuge, she's a master at curses and dark sorceries. She can also change her outward appearance.She's also quite talented at social interaction and quite a charmer in her true form. On the flip side, she's rather vulnerable to holy magic.

  • Goals/Motivations/Dreams: Gray wishes to achieve balance, by undoing the very death of Gods, or by becoming a goddess herself.

  • History/Background/Bio: Sheba used to be one of the mighty demonic leaders before the Ragnarok. Usually scorned for being a succubus, her gifted mind helped her non-combat kin to survive against the bullying of other powerful demons. However, she also realized about the impeding disaster that was about to happen with the Gods, and her insight processed that even if they were their hatred enemies, they were necessary. She tried to stop the invasion, claim balance. For her troubles, many of the followers she used to have abandoned her, and she was exiled. She then resorted to a demented quest of setting things right where they used to be, eventually learning the very arts that were anathema to her kind, and risking her life in doing so. Taking the alias Gray and assuming an old crone's appearance, the haunted demon began to wander, seeking an answer to fix the wreck that affects the two worlds.

  • Skills/Abilities: Sheba used to be a demon lord, and it shows with her dark arts and curses mastered throughoutly. She's also proficient in muddling people's minds. Surprisingly for a demon, she's rather proficient in healing and holy magic, although the latter has severe side effects, burning her very essence each time she forcefully tries to perform it. Her current appearance and power drain are a direct cause of that. Sheba is a cunning mastermind, not unsuitable to leading and battle tactics. Sheva, surprisingly enough knows the importance of magical trinkets crafting, and thus she's able to create enchanted items given enough time and resources. Her cursed items are far stronger than her other items, but they come to a price to the user.

  • Equipment: Her own grey robes, backpack, medicine book, a dagger, A whip.

  • Assets: She still has a small retinue of several demonic oddballs and daughters which haven't abandoned her despite her newfound goals. Her very name still can be heard among demons, too.

edited 10th Feb '13 12:16:03 PM by AtomicNut

sparkledogs Since: Dec, 2012
#48: Feb 8th 2013 at 12:58:44 AM

How many mistakes will I catch when I check this in the morning? Let's see.

Name: A’lene Tenagoud

Age: Appears about 20 (I’m not sure exactly how aging works for them so I’ll change it if need be)

Race: Faerie

Alignment: Neutral good

Appearance: [1]

Personality/Behavior: Disarmingly cheerful and charismatic, A’lene is a flirtatious young woman who is far too curious for her or anyone else’s good. She’s a natural musician and she dislikes immediately jumping into a fight, but if you attack her, she’s a scrappy and pragmatic fighter, who has no qualms about how dirty she’ll have to fight to take you down. She’ll feel guilty about it afterwards, however. As most of her race, she was raised to be helpful to a fault, and so reaches out to others instinctively, and doesn’t consider the consequences until later. While she finds altruism easy, she’s always had more difficult with honesty, and frequently got into trouble when she was younger for pushing the boundaries on exactly how much truth she needed to tell. Compared to other races though, she’s still incredibly honest and blunt. It takes some effort to genuinely upset her but when you do, A’lene will say exactly how she dislikes you in the kindest way possible, with a smile on her face. She has always struggled with what being a good and proper Faerie means and still feels somewhat conflicted about leaving home to become a bar-hopping bard.

Likes/Dislikes:

  • Likes: Music, dancing, springtime, forests, cute lasses, walking barefoot, climbing trees, handsome men, drinking games, and free-falling after flying
  • Dislikes: Cheating, thieves, people with no concern for nature, stuffy and serious men, killing, shapeshifting

Racial Traits: Like most Faerie, she’s adept at healing magic.. She has the ability to fly and shapeshift, but she doesn’t like doing the latter unless she needs to, stating that it’s almost uncomfortable for her. And, of course, it’s impossible for her to lie, although she can get away with leaving out details.

Goals/Motivations/Dreams: A’lene has always been motivated by her desire to leave her small home and see the world and become the best performer she can be. Running into any ongoing adventures along the way is also a bonus.

History/Background/Bio: A’lene was raised in a tiny Faerie village, where everyone knew everyone else and everyone was exceedingly kind and sensitive. It was always a bit too stifling for her. One day, when she was young, a human-run acting troupe passed through her forest town (a rare event considering how secluded they were) and offered up performances in exchange for a couple days of shelter and food. A’lene was entranced by the lively skits and bawdy songs. She was especially entranced by the heads of the troop, a brother and sister team who wove fantastical songs of their travels as adventurers. She went to every show. The night they were set to leave, she snuck out of her home to meet the troop and ask to join them. The heads gently turned her down, but they gave her one of their old lutes, and told her to practice hard and start her troop someday. She did exactly what they asked, in between studying magic, like her parents, of course. Once she was of age, she left home, in search of adventure and fame and all those silly impractical things that go with them.

Skills/Abilities: Her magic is mostly support based. She’s an advanced healer, and is able to cure basic ailments and injuries quickly. The more serious the injury, the longer and more complicated the spell, and the more concentration it will take. She has several nature and, especially, plant based spells as well, and channels her magic through song. Handy with a knife or dagger, in that she knows to stick them with the pointy end, and has some basic hand to hand skills.

Equipment: She has a slim dagger on her belt, her lute, some coin and a small pack with some basic traveling essentials. Dressed in light comfortable armor and leathers that are more for increased mobility than anything.

Assets: See “equipment”. Also, see “appearance” for her other assets

edited 8th Feb '13 2:56:56 PM by sparkledogs

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#49: Feb 8th 2013 at 5:26:12 PM

Name: Ripper

Age: Unknown

Race: Angel.

Alignment: Chaotic Neutral

Appearance(s): Ripper wears a black suit, along with hand wraps, his right hand has long bone like claws , It wears a burlap hooded jacket over It's suit and a white porcealin mask. It's eyes are completely black and bloodshot.

Personality/Behavior: Ripper is sadistic, a monster. It kills people with little reason or rhyme, however, It tends to be very theatric and sarcastic. Often mocking others before attacking them.

Likes/Dislikes: Likes) Murder

Dislikes) Rapists and Other Angels.

Racial Traits: Ripper is slightly weak against dark magic.

Goals/Motivations/Dreams: Ripper seems to be on a rampage against the heavens.

History/Background/Bio: Ripper was once a high ranking Angel, however, due to unknown circumstances, it is now psychotic and on this realm. Ripper hates all Angels, suggesting possibly it was betrayed.

Skills/Abilities:

Durability: Ripper is extremely durable, being able to take the same amount of damage as an arch angel.

Speed: Ripper is incredibly fast,

Strength: Ripper possess strength equivalent to ten men.

Parkour: Ripper is a skilled Tracuer and uses this as his main way of transport.

Wings of Blades: Ripper's wings are replaced with three Spider like bladed legs that rip out of his back, They still allow it to fly due to a Handwave however, he usually uses them as weapons.

Telekenisis:

Needles: Ripper can summon the remains of his heavenly weaponry, now forged into dozens of needles which he can control telekinetically,

Equipment: Ripper has his claws, his needles and his wings, he wears his mask.

edited 10th Feb '13 10:50:32 AM by TroyandHawk

Good to be back
Rapier from where my mind is. Since: Sep, 2012 Relationship Status: Wishfully thinking
#50: Feb 8th 2013 at 7:01:54 PM

  • Name: Ragnos
  • Age: Some hundred years, at best.
  • Race: Demon
  • Alignment: Chaotic Good; Type IV Anti-Hero/Unscrupulous Hero; Type I Anti-Villain/Noble Villain
  • Appearance(s): Interestingly enough, Ragnos doesn't look like a demon from those story books, which tell about large, red creatures that spew fire and have horns. He'd look like a human, the only difference being his light grey skin, his 7 feet tall size and his rather bulky body. Other than that, he keeps a “low profile”, with dark blue hair and coal black eyes, and black and grey clothes covered by a moonlight blue cape.
  • Personality/Behavior: He’s pretty blunt, snarky, dependable and straightforward with everything. If he wants something done, he’ll do it without giving any excuse to justify his actions, and will not use excuses such as good, right choice, justice and its synonymous. He’s sometimes taken as an extremist who does what he needed to do without minding the consequences, though his intentions are left unclear most of the time and up for others to judge. Disregards things such as law and “right makes might”, since he believes “might makes right” and the ends justifies the means after all. He disregards having company unless it’s absolutely necessary for some reason, falling into the anti-social category, though he’s more like a Jerk with a Heart of Gold than a true jerk. Abhors cowardice and trickery, for honor and fairness are things he values.
  • Likes: Bread, fried eggs, milk... Wait, this is not Harvest Moon. I mean, he respects those who are unfettered, truly strong, and determined, he likes to hone his skills, to have no company at most times (as he thinks it's better to be alone than have bad company, though it’s not the first time he’s been proved wrong), straightforwardness, learning new things and expanding his horizons.
  • Dislikes: Moralism and moralists alike (so this kind of applies to him... Hypocrite!), fettered people who consider themselves Lawful Good Knights in Shining Armor who are holier than thou, archers, egocentrical people, people that are quick to judge, frauds and charlatans alike, people who use concepts such as justice and righteousness to back them up, for he doesn't understand it and sees them as pathetic excuses; sneak attacks; empty boasts, as he’ll certainly make the boasting person prove his words are true; bullies who pick on the weak just because they have some advantage over the victim, be it numbers or natural talent.
  • Racial Traits: Being a demon, he’s naturally very resistant to curses and dark magic. His species is especially strong and quite resistant to physical attacks, as their skin is a bit tougher than other ordinary demons’, though magical attacks still count. Contrary to popular belief, Ragnos can be hurt by flames. He can also see in the dark much more easily than most races.
  • Goals/Motivations/Dreams: He was thrown in a world on which he was forced to do his best to survive, so he does it on instinct. Later on, he learned there are many things he does not know about the world, and many things that are not limited to the reality he lives in. Being a rather curious individual, Ragnos wants to learn more about this world and the mortals' world just for the sake of expanding horizons. Maybe then he'll find a purpose in all this crazy stuff happening around him.
  • History/Background/Bio: Being born in the underworld, coexisting with far stronger and more treacherous demons as well as trying to survive in such a harsh environment since day one, turned Ragnos into a natural survivalist with a darwinist ideology. It was clear that only the strongest survived, that was the reality he saw every day. The smarter, the stronger and the clever ones always used the weaker ones for their purposes, as a stepping stone. If he were to survive in this crapsack world, he’d need to overpower those who tried to overpower him, it was that simple. He soon found out that he wasn’t that opposed to living in such a reality, because it somehow made him stronger, more clever and knowledgeable, and he liked getting himself some violence and gore from time to time. When the gates to the mortals’ realm appeared, he decided to expand his horizons by exploring this new world that was in front of him… And he found out it was not so different. Still, he had to admit that this new world had something interesting and valuable in it, which he took interest on studying even further. Nowadays, he travels from city to city, trying to keep a low profile and not cause much turmoil, so he can be left alone to do whatever he wishes.
  • Skills/Abilities: His claws, although they are small and quite comparable to long nails, are sharp enough to pierce through flesh. They can’t parry swords and do anything cool like Wolverine, though.
    • ‘’’Blade Master’’’: His skill with the blade has been improved for centuries to the point he became a master of it. Over the course of the years, he developed his own style that is constantly improving.
    • ‘’’Charles Atlas Super Powers’’’: Through training and using the benefits of his racial traits, he is stronger, quicker and more agile and swift than the average person.
  • Equipment: Disregards armor and shield, as he finds heavy armor more burdening than benefitting and light armor is seen as redundant in his eyes, and he wields his sword with both hands most of the time. His weapon is a long sword made from the bone of a demon he killed two centuries ago, which can be easily comparable to a steel sword in terms of resistance and strength.
  • Assets: All he’s got is his equipment and the things he earns.

edited 9th Feb '13 6:05:36 PM by Rapier


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