The previous champion of Death Watch hailing from MadWorld, Jack Cayman is ex-military special forces, an expert in all forms of combat and an infamous Chaser. The Chaser Guild is a private organization that deals with cases regular police are not prepared to handle: Kidnappings, disappearances, and fugitive apprehension.
Nearly 75% of Jack's body has been retrofitted with cybernetic parts, including his right arm, eyes, and skeleton. Combined with an already superhuman strength and a vicious double bladed chainsaw mounted directly on his arm, Jack's fighting abilities are unmatched.
Once the heaviest of chain smokers, Jack quit after a request from his only daughter. One of the two protagonists in Story Mode, he's been hired by Jeannie Caxton to find her father Max despite having a serious grudge against him.
- All Bikers Are Hells Angels: Even more apparent this time around.
- Animal Motifs: Crocodiles/Alligators. Jack's chainsaw weapon is called the Gator Tooth and Leo's boss battle against Jack is called "the Wiley Crocodile".
- Anti-Hero: He might be one of the main protagonists, but that doesn't mean he has any problems with killing people.
- Artificial Limbs: His famous chainsaw-equipped right arm.
- Bounty Hunter: Technically a Chaser. A combination of a bounty hunter, private investigator, and assassin.
- Chained by Fashion: Jack has chains hooked onto his belt and has a chain wrapped around his left wrist.
- Chainsaw Good: Jack's Gator Tooth is a pair of chainsaw blades lined side by side.
- Character Arc: If you take his characterization in Madworld as valid at all. In that game, Jack is an unapologetic, vicious, remorseless murderer. The end of the game (particularly "Soul", which seems to be sang from his point of view) imply that even he crossed the despair event horizon over how much of a Crapsack World he was in. In this game, Jack is in much the same condition, except he has a conscience that gradually grows much more apparent, even when he tries to put on the same show that he did in Death Watch. Over the course of the game, his choice to differentiate between justice and revenge and work with Leo shows that he's regained some measure of hope in the world.
- Character Tics: During a few cutscenes (and as an idle animation), he pulls out a cigar and lighter, but just as he lights it up, he'll pause, shake his head, and then put them both away.
- Cyborg: Thanks to his right arm and cybernetic eyes.
- Deuteragonist: With Leo.
- Guttural Growler: As may be obvious.
- Heel Realization: When Leo points out that by killing Max, Jack will only be causing Jeannie to feel the pain he did when he lost Stela.
- Impossibly Cool Weapon: A combination of a double chainsaw as long as he is tall and a Power Fist, which also sets his victims aflame.
- Infinity +1 Sword: In the original MadWorld, the double-chainsaw (before being officially named Gator Tooth) was a special arm gained in a New Game+.
- Jack-of-All-Stats: No pun intended.
- Leitmotif: "Sound The Alarm", obviously styled after MadWorld's soundtrack (particularly the loud sax, and Ox on vocals, who did most of the songs in MadWorld's soundtrack).
- Names to Run Away from Really Fast: Called "Deathwatcher Jack" because he personally attends each execution of all the criminals he catches.
- Playing with Fire: When leveled up, Jack's double chainsaw sets his victims on fire.
- Power Fist: When not used as a chainsaw.
- Pre-Mortem One-Liner: To Max, but subverted when the Baron stops Jack from killing him.Jack: I'd ask you to say hi to Stela, but you're not going where she is!
- Punny Name: "Cayman" sounds like "caiman", a type of alligator. Given Jack's Animal Motifs, this is certainly not a coincidence.
- Reused Character Design: Returning from MadWorld and, *gasp* in color!
- Red Eyes, Take Warning: Before and after the fight with Max in his Black Side mission.
- Revenge Before Reason: Somewhere along the road, Jack forgoes any thoughts of bringing Max back alive and opts to kill him for causing Stela's death.
- Sleeves Are for Wimps: Had small ones in MadWorld, but here it looks like they were ripped out.
- Smoking Is Cool: Subverted; he quit smoking sometime before the start of the game in memory of his daughter.
- Weapon of Choice: GATOR TOOTH: The only thing better than a chainsaw. Two Chainsaws.
- Wrestler in All of Us: He has suplexes and powerbombs as his grapples.
- You Killed My Daughter: Towards Max, even though he's been hired by Jeannie to save him.
Leonhardt Victorion (Leo)
Leo boasts a background in the Navy's Special Operations Command unit and is currently an agent of the Strike One task force, an elite detachment of the Milvallen Ministry of Justices's Bureau of Public Safety High Crimes Division.
Honest to a fault and with a deeply ingrained sense of justice, Leo operates according to his own convictions and beliefs. As a practitioner of the BPS' Cybrid Arts, he is widely considered to be the best on the force. The other of the two protagonists in Story Mode who works with Nikolai and Sasha in pursuit of a fugitive — a man all three once called their mentor.
- Animal Motifs: Lions. His name means "lion heart" or "courageous" and Jack's boss battle against him is titled "the Young Lion".
- Artificial Limbs: All four of Leo's limbs are cybernetic.
- Awesome Mc Coolname: 'Leonhardt' as in "lionheart" to imply bravery and 'Victorion' as in...well, victory.
- Bishōnen: Lampshaded with Jack calling him a pretty boy.
- Cool Bike: To contrast Jack's theme, Leo is themed on futuristic concept bikes.
- Dance Battler: Not to a massive extent, but a couple of his regular attacks are taken from capoeira.
- The Determinator: Will do anything to get Max back to Milvallen alive, including attacking and incapacitating Nikolai, who up till then was equally determined to have Max killed.
- Deuteragonist: With Jack.
- Generation Xerox: Leo's overall look and moveset all but mirror Maximillian, baring a few details.
- This is most evident in ther Killer Weapon atacks: Leo's charged heavy uses almost the exact same animation as Max's normal heavy, the main differences being that Leo does his faster and slices the opponent away at the end, while Max goes for more deliberate attacks and impales the victim before throwing them into the ground.
- Though this is justified since Leo was Maximillian's direct protege; he likely chose the same Cyber Arts model for that reason.
- Guttural Growler: An odd example, given how his voice is almost always a normal tenor. But when raising his voice, he sounds gravelly without lowering in pitch, which makes him sound more aggressive or even feral at times.
- Identical Stranger: Evidently is not the same Leo from MadWorld and simply someone else with the same first name and a similar appearance.
- The devs might be aware of this, as the launch trailer shows Leo right after Jack, Baron, and Mathilda with the words ("Guess who's back") from the accompanying music spoken.
- "I Know You're in There Somewhere" Fight: He keeps up a constant stream of encouragement when fighting a deranged Maximillian. Max's mental issues are so severe that it's questionable whether he can be held responsible for his actions, which is why Leo tries so hard. He'd just be beating up a mentally handicapped old man, otherwise.
- Laser Blade: The Positron Blades are small emitters that produce thin and deadly sharp blades.
- Leitmotif: "Testin' Me", representing Leo's doubts in the fucked up world of Anarchy Reigns, about whether he should fight for the law or what is right.
- Shock and Awe: Leveled up, Leo's blades electrocute his victims.
- Thou Shalt Not Kill: Even though BPS has ordered "shoot to kill" on Max, Leo wants to take his former mentor back alive for a trial and to get him help for his mental condition.
- Weapon of Choice: POSITRON BLADE: Positively charged to ruin your day.
- Wolverine Claws: Positron blades emitted from his fingertips.
- You Fight Like a Cow: Mocks Jack's outdated cybernetics and "tree whacker" in their fight.
The Blacker Baron
That's right, pimps, playas, and pain purveyors, the Black Baron (stop starin') from MadWorld is back too!
The Blacker Baron is a bounty hunter who specializes in bringing marks back dead. He has a long history with Jack and considers him to be his only rival. The cybernetic arms the Baron uses spontaneously generate flame, which he can control at will. His partner Mathilda teases him constantly.
The Baron uses a variety of punches based on boxing techniques, as well as illegal moves like headbutts — something he seems to enjoy a little too much. Unrepentantly egocentric, he enjoys talking smack almost as much as he loves the ladies. The Baron has even been known to refer to himself as "your favorite pimp's favorite pimp's pimp."
- Badass Longcoat: The Baron's bright orange coat which lacks any sleeves.
- Battle Couple: With Mathilda during the story mode; the two are more or less inseparable.
- Berserk Button:
- Questioning the Baron's manhood. Amala uses it to her advantage, though.
- More seriously, never hurt Mathilda.
- Bounty Hunter: Has the same job that Jack has. The Blacker Baron just kills his marks instead of bringing them to trial.
- Boxing Battler: The Baron mostly fights like a boxer, though he mixes in some illegal headbutts.
- Butt-Monkey: Nobody takes him seriously.
- Catchphrase: His trademark "Awwww Hell Naw!" is back from MadWorld.
- Character Blog: Here.
- Dance Battler: Works in break dancing and Michael Jackson dance moves in a few of his throws and specials.
- Electronic Eyes: Baron's eyes are cybernetic. He usually hides them behind his sunglasses.
- Everything's Sparkly with Jewelry
- Friendly Rivalry: With Jack, for a given value of "friendly" in that the two have worked together in the past, and that Baron merely annoys Jack. That said, Baron is close enough to know about Stela and even empathize with Jack's situation.
- Fur and Loathing: His coat has white fur along the collar, he can also be very aggressive and makes a point of killing his bounty hunting marks.
- Gold Makes Everything Shiny: Golden fists and golden shoes for starters.
- Gold Tooth: In MadWorld, the Black Baron's presumably gold (the game is in black and white) teeth spell out "DEATHWATCH". By the time this is first noticed, they are soon to be punched out of his mouth if you do well enough in the boss battle. In Anarchy Reigns, his teeth now say "Fuck You!".
- Gratuitous English: In the Japanese Dub, using words like "showtime" and "superstar".
- Hard Head: The Baron is ridiculous in this regard. His approach to a ground pound is to jump up and just slam straight onto his dome.
- Hidden Depths: His leitmotif is all about celebrating True Companions and mourning the ones that have been lost.
- Jerk with a Heart of Gold: He's brash, loud, and violent, but he's kind enough to respect someone losing their loved ones and he's pretty tender towards Mathilda, dropping everything when she's hurt. He also drops in just to say "Hi" to Jack out of simple courtesy, so it seems.
- Large Ham: Loud, bombastic, and almost always strives to be the center of attention.
- Leitmotif: The Days Of Old, a snazzy number that screams Baron. Also continues the theme from MadWorld of the Baron's themes having jazz-sampling beats.
- Making a Spectacle of Yourself: Come on, gold-and-silver frames with pink lenses!
- Morality Pet: Don't touch Mathilda. Baron will drop everything to ensure she's alright.
- Mythical Motifs: Is referred to as "The Phoenix" by the game, and his gloves can be viewed as either phoenixes or fiery eagles.
- Nice Hat: Traditional pimpin' hat with a rhinestone brim that is completely immune to the following: fire, freezing, electrocution, molten metal, and being crushed from the Baron's various attacks.
- Oh No You Didn't!: Word for Word after Jack tries to recruit Mathilda away from him in Black Side.
- Pimp Duds: A wide brimmed feather cap, long flowing cloak, fur trim, and large loud sunglasses to complete the look.
- Plucky Comic Relief: His bombastic nature and banter with Jack are the largest source of comedy in Black Side.
- Rapid-Fire Fisticuffs: The Baron's 360 attack involves spinning in place and punching wildly. His Mutant Finisher involves keeping them in the air with several flaming punches before finishing them off with an uppercut.
- Red Eyes, Take Warning: The Baron's eyes are cybernetic, and the pupils constantly give a red light. The take warning part comes when the glasses come off.
- Scary Black Man: Subverted in that he is one of the game's funniest characters (and seemingly the most well-adjusted). Played straight in multiplayer if you are fighting a very competent Baron player.
- Played straight, however, when the hat and Glasses come off.
- Sequel Reset: Confirmed in a developer blog to be the same guy. How he keeps living is still not known.
- That said, he was killed well nigh a dozen times over in Madworld, coming back no worse for wear each time due to the Rule of Fun.
- Shoryuken, and he crashes down as a combo to this.
- Shout-Out: Much of his moveset is derived from the final battle against him in MadWorld. He retains almost every move he had, though many have all new applications (the giant projectile fist he fired at you in MadWorld has been turned Up to Eleven and now serves as his Mutant Execution technique). Some, however, are just like you remember them (the dashing straight he used to initiate a Power Struggle in MadWorld is his charged heavy Killer Weapon attack, and his weak Killer Weapon combo string is the same sequence of one-two punches he used in MadWorld, with the spinning kick being replaced by a spinning punch). His stance when his Killer Weapon is active is the same fighting stance from MadWorld, and even his powerful tornado punch that knocked Jack into the audience is back — albeit without the actual tornado this time — and serves as the strongest single attack in the game.
Blacker Baron: C'mon, don't make me BEAT my cut outta you, muthafuckah!
- Further referencing his appearance in MadWorld, during the cutscene that follows Jack's first fight with Max (which already has a pretty heavy reference to MadWorld), the Baron stops Jack from killing Max, threatening to get serious. When he does, his hat and glasses come off, and his eyes are glowing. Anyone who's played MadWorld likely heard ''So Cold'' cue up in their minds...
- Sir Swears-a-Lot: Wasn't shy about cussing back in the days of monochrome, sure as hell ain't shy about it now.
- Sleeves Are for Wimps: His coat has no sleeves, fully exposing his muscular arms.
- This Is for Emphasis, Bitch!: "I'm the Blacker Baron, bitch!"
- Token Minority: And he knows it.
- Tricked-Out Gloves: They have a similar structure to boxing gloves (no individual fingers). We can't forget the gold, naturally.
- Verbal Tic: "Motherfucker".
- Weapon of Choice: SUPER SEXY FISTS OF FIRE: Keep your pimp hand strong and your gear fresh to death.
- You Kill It, You Bought It: He got the gloves from a "pyromaniac sex freak" he and Jack worked together to kill.
Mathilda is always seen with her partner, the bounty hunter Blacker Baron, and never leaves his side.
She possesses strength that belies her svelte appearance, as almost her entire body has been replaced with cybernetic enhancements.
Mathilda's background is shrouded in mystery, as she is famously a woman of few words. Of course, she hardly has to tell people she likes it rough: the fact oozes out of her every (remaining) pore.
- Animal Motifs: When not using the IRON MAIDEN, it flops around like a cat's tail. She can also be rather coy and sadistic.
- Ascended Extra: Going from minor recurring NPC to playable character, she certainly qualifies.
- Batter Up!: She'll wind up for a classic home run hit whenever the IRON MAIDEN is charged.
- Battle Couple: With Blacker Baron.
- Camera Abuse: When you pick her in multiplayer, the camera tries to get a closer look on Mathilda's backside. Mathilda smashes the camera in anger.
- Carry a Big Stick: The Iron Maiden can coil on itself to become a large spiked club for Mathilda to brutalize her victims with.
- Combat Stilettos: Her feet are built as a pair of high heels. That doesn't slow her down in the slightest in a fight, she can even weaponize the heels with long energy spikes.
- Cool Shades: Mathilda hides her purple eyes behind black sunglasses.
- Curtains Match The Windows: Both her eyes and her bobbed hair are purple. The eyes are the result of them being cybernetic.
- Cyborg: To the point she clangs when hit by someone and sparks fly when impaled.
- Dominatrix: The way she digs her heel into things, and overall ruthless personality invoke this. The spikes do nothing to detract from it, either.
- Fragile Speedster: Sharing the "light" classification with all the other female characters, complete with greater speed and less health.
- Groin Attack: One of her combos ends with her kicking her target right in the nethers. There's a animation for every character reacting to this. Even the people who technically don't have bits to kick (looking at you, Bull and Douglas).
- The Hyena: A few exceptions, but next to everything out of her mouth is a laugh.
- Male Gaze: The camera really seems to like Mathilda's backside, and who can blame it?
- Muscles Are Meaningless: Just watch in disbelief as she effortlessly swings huge guys such as Jack around like they're made of styrofoam.
- Pretty Fly For A White Gal: She speaks just like the Blacker Baron (i.e. ebonics) whenever she does speak.
- Purple Is Powerful: Has a more brutal fighting style than the other "light" characters, and she has one of the more powerful Killer Weapons on the roster. That and most of her body is purple apart from her face and clothing.
- Reused Character Design: You may remember her as the woman who would show you how to play the Bloodbath Challenges, using the Baron himself to exemplify.
- Shock and Awe: Adds more sadistic fun with electrocution when Mathilda is leveled up.
- Something About a Rose: Her arms and legs are engraved with a rose design. You can take it a step further and consider her spiked bat as her thorns.
- Suddenly Voiced: While she does have a voice actor, Mathilda very rarely speaks. She instead tends to giggle a lot.
- When she does talk... she's actually quite girly sounding.
- Weapon of Choice: IRON MAIDEN: Never let the crazy outweigh the hot (Alternately: Words are very unnecessary...they can only do harm.)
- Whip It Good: When not used in club form, the Iron Maiden is a long spiked whip. Her Mutant Finisher involves using the whip form to tear off all of the mutant's limbs.
- Worf Effect: As the only (implicitly) non-human protagonist, she doesn't do as well in fights as the others in cutscenes. She apparently can't take a hit to save her life and ends up in the worst condition by the game's end.
- You Gotta Have Blue Hair: Mathilda's hair is as vibrantly purple as the rest of her body.
Four years ago, Big Bull suffered a debilitating injury, and elected to have his brain transplanted into a cybernetic behemoth. Despite complete mechanization, Bull remains fully juiced with testosterone... and always ready to settle a dispute with his hooves.
Well-versed in Baijiquan, a style of kung-fu he studied while still fully human, Bull also makes use of a monolithic jet-propelled hammer. Of course, his most frightening asset in combat may be the ability to throw 1.5 tons of body weight around without breaking a (metaphorical) sweat.
- Ambiguously Gay: During the first story mission of Black Side, he makes several jokes referring to Jack being his riding "cowboy" and he the "bull". Shortly after being defeated, Big Bull declares Jack a member of his gang. Not to mention the way he stares at Jack at the beginning of his campaign, blowing off steam from his mechanical snout and eyes lighting red, which he tends to do when excited.
- Animal Motifs: Bulls, of course.
- Badass Baritone: The King of Altambra has a deep metallic voice.
- The Berserker: Shown to fight vigorously and nonstop when excited, a bull's spirit in him, until he becomes completely incapacitated.
- Boisterous Bruiser: Bull talks big and loves to throw down.
- Brooklyn Rage: He speaks with a notable Brooklyn accent.
- Butt Bull: In Nikolai's trailer, the lights go off while he's reading, and Big Bull moves in for the kill, Glowing Eyes of Doom and all! Cue a grab from the Badass Bookworm and Nikolai resumes his reading while Big Bull acts as his involuntary light bulb.
- Captain Ersatz: To anybody who's played MadWorld, Big Bull will easily recall "Big Bull" Crocker from that game. Whether this means Bull is a Legacy Character, Sequel Reset, or Identical Stranger like the others, is unknown.
- The Cavalry: Shows an example of this multiple times on the Black Side of the campaign, helping Jack twice even when far from his home town, alongside Rin Rin.
- Chest Insignia: He has the word blind spot [死角] painted on his chest. The planetary symbol for Neptune [♆] is also on his forehead.
- Cyborg: That knows martial arts, no less. Seeing a giant bull robot doing Baijiquan is a odd spectacle.
- Defeat Equals Friendship: After Jack beats him and his gang, Big Bull declares him a member of his gang and occasionally shows up to help him out.
- Drop the Hammer: Big Bull's beloved Jet Hammer.
- A Father to His Men: Makes a point of looking out for his own. This includes Jack (to the latter's chagrin).
- Glowing Mechanical Eyes: His eyes already have a faint red glow, but when excited they brighten intensely, such as when he fights Jack.
- I Can Still Fight!: Exclaims that it is "Bullshit, BULLSHIT!" that he can't keep fighting when his body breaks down. Pun... probably intended.
- Jet Pack: When not used as a weapon, the Jet Hammer sits on Bull's back and propels him up to running speeds.
- Large Beef: When he gets excited. Which happens a lot in the midst of a fight."NAILED YA!"
- Leitmotif: Over In A Flash, a suitably tough song for the Bull. Worth noting that it mentions a nobody coming back to kick ass (fitting for a former mid-boss graduating to boss/player character), and is performed by Sick YG, another artist returning from MadWorld's soundtrack.
- A Load of Bull: His cybernetic body is specifically modeled after a minotaur.
- Man in the Machine: The official site claims his brain is the only organic tissue he has left.
- Mighty Glacier: As one of the "heavy" characters, he's slower, can't combo as well as smaller characters, can grab two enemies at once, and every hit he dishes out deals more damage than those smaller than him. And his Killer Weapon is seriously effective at hitting a crowd of enemies, be they player or Mook.
- No-Sell: Some of his attacks appear to have super armor.
- Playing with Fire: Leveled up, his hammer ignites enemies.
- Pungeon Master: Yeeaaaah. Expect a bull related pun every other sentence.
- Rocket-Powered Weapon: Big Bull's Jet Hammer uses its thruster to increase the impact of his swing.
- This Is a Drill Below the Shoulder: Kills Giant Mooks with a drill from his right arm. A MadWorld Homage to be sure.
- Transforming Mecha: Big Bull's random arm-horns may seem out of place at first (he extends them mainly during his 360 attack and while finishing off large enemies), but these have a purpose, as is revealed during Deathball: Big Bull's body can, effectively, transform into a giant bull head for the king of all bullrushes!
- Weapon of Choice: JET HAMMER: You're gonna get nailed.
This enigmatic swordsman is a master of dual-wielding katana and a skilled practitioner of Zero-Style Ninjutsu, a discipline employing beam kunai. He dons a pitch black, nanomachine-equipped suit to maximized his physical potential for grueling infiltration missions.
He has but one goal: to harvest the data needed for developing the drone army's latest weaponry. He is prepared to mow down hordes of twisted mutants and combat-enhanced cyborgs to achieve it.
His code name is Zero; in dark alleys, it is whispered he may be descended from a clan of ancient warriors once known as ninjas.
- Asian Speekee Engrish: To his credit, Zero's English is near perfect, but he still has shades of this in his speech.
- Collapsible Helmet: Of the flip-up faceplate variety.
- Cyber Ninja: Zero's ninja skills are all augmented by his high tech suit and weapons.
- Diagonal Cut: His Mutant Finisher involves first cutting off a mutant's arms, then bisecting them which only takes effect after he sheaths his swords.
- Driven to Suicide: His last appearance in story mode seems to be this. Ashamed of his failed missions against Jack, an explosion goes off, implying Zero blew himself up.
- Dual Wielding: Zero's Killer Weapons are a pair of katanas he uses together.
- Empathic Weapon: Zero claims that "Demons live within these blades!"
- Eye Scream: Jams both katanas into a victim's eyes whenever he lands a Killer Weapon hit from above.
- Japanese Ranguage: Zero's English is passable, but he still falls into the old L=R issue, or making less of an R sound on syllables where there would be.
- Leitmotif: "Demise", showing Zero's intensity and skill.
- My Hero Zero: Not really a Hero, though; he opposes Jack in story mode, and seems to be a neutral mercenary.
- Ninja Run: Does this by default, but will actually keep both his arms down when the "Sprinter" perk is picked. Presumably he's trying to cut down on wind resistance.
- Peek-a-Bangs: When his visor is up, Zero's black hair is shown to partly cover his eyes.
- Poisoned Weapons: Leveled up, those katanas inflict a poison status on victims that slowly (albeit briefly) drains their health.
- Powered Armor: Zero is a pure human. His suit is used on missions to augment his skills.
- The Southpaw: He's the only character that fights in a southpaw stance.
- Spinning Piledriver: His back grab is an Izuna drop.
- Stock Ninja Weaponry: Two swords and multiple kunai.
- Weapon of Choice: ONIMARU & JYUZUMARU: A ninja's best friends.
- Xanatos Gambit: His very first appearance in story mode; he was hired to kill Jack by the game's Big Bad. If he succeeded, good. If he fails (which he does), he uses the data he collected during the fight for his next appearance, where he sics a Cthulu on Jack!
- Yin-Yang Bomb: Light and Dark energy radiate from his swords when in use.
- "So disappointing..."
Sasha Ivanoff is a woman of icy intelligence, fast-tracked into the Milvallen Ministry of Justice's Bureau of Public Safety despite her youth. After a mere two years on the force, she joined the High Crimes Division and was later scouted by the elite Strike One detachment.
Remarkably multi-talented, Sasha serves the Bureau with both brilliant analytic skills and mastery of BPS combat techniques. When armed with her Snow Spikes and the latest BPS nanomachine-equipped suit, Sasha's combat potential can surpass even cyborgs and mutants.
- The Ace: She only spent two years on the BPS before being promoted to Strike One.
- Ambiguously Gay: The way Sasha mocks the Blacker Baron, wondering why Mathilda would hang out with someone who wouldn't be able to satisfy her, makes it sound like Sasha'a implying that she would do a better job. She could just be winding up the Baron though.
- Attack Drone: Four levitating drones make up Sasha's Killer Weapon, freezing the air around them to create the Snow Spikes.
- Combos: More than the average character.
- Expy: Of Bayonetta, but with ice-themed powers instead of hair-themed powers.
- The Heart: Seemingly the only character capable of self-sacrifice. More than once she prevents fights from turning lethal.
- Heel Realization: In Black Fire, White Ice, Jack points out that Sasha sounds like she lost faith in the system.
- An Ice Person: Sasha's nanomachines chill the air around her into long shards of ice.
- Ice Queen: She seems like it in the Black Side campaign, since she beats up Blacker Baron and Mathilda without (after you beat her in the actual fight, argh!) breaking poise. However, in the White Side, it's clear that she is fairly compassionate and worries over Leo a bit, and she always has a rather warm smile on her face.
- Leitmotif: "Here We Go", since it plays during her fight with Baron and Mathilda.
- Nanomachines: The source of her ice powers, equipped in her suit.
- Perpetual Smiler: She always has a faint smile, though it seems to be because she's vaguely cheerful rather than smug or condescending.
- Team Mom: Highly protective of her team, refuses to let them endanger the mission or themselves over personal issues.
- This Is a Drill: Her aerial Killer Weapon attack resembles some horrid amalgamation of a drill and a blender. Aimed right at the victim's chest.
- Undying Loyalty: To Leo, as she's most concerned about his safety and joins him when he defects.
- Weapon of Choice: SNOW SPIKES: The Ice Queen's deadliest weapon.
Nikolai Dmitri Bulygin
A former special ops operator and now a captain in the Bureau of Public Safety High Crimes Division under the Milvallen Ministry of Justice. He recently took command of the elite Strike One detachment, a team including Sasha and Leo.
The rule of law is paramount to this career enforcer; Nikolai dispenses great justice to those he deems to be criminals.
Equipped with a cutting-edge pair of cybernetic arms powered by the current that flows from the reactor on his back, the tremendous voltage generated allows Nikolai to unleash devastating electrical blows.
- Badass Bookworm: When not fighting on the front lines, Nikolai is found in the multiplayer lobby reading a book.
- The Bad Guy Wins: Subverted. It seems like he overcame both Jack and Leo in the end, but that turned out to just be a fantasy he was having as Jack bisects him.
- Brutal Honesty: When Leo asks if Nikolai thinks he's a liability, he confirms that he does indeed think that, and that he tried to get him off of the mission to find and detain Max for that reason. He also says that the reason him and Sasha are on the team is more or less to act as bait.
- The Captain: Is identified as possessing this rank during a cutscene in Jack's route.
- Cultured Badass: He seems to pass the time he has in between missions reading.
- Dirty Cop: His idea of "justice" is basically using his position of power to make the rules.
- Drunk with Power
- Face Palm Of Doom: His aerial Killer Weapon attack. He knocks you to the ground and puts both hands against your face before turning on the ol' Shock and Awe.
- Final Boss: Of the Red Side story.
- Gratuitous Russian: Barks off a few untranslated lines to establish his Russianness, da.
- Half the Man He Used to Be: Courtesy of a finishing blow from Jack. And from the way the characters are talking about him afterwards, he's apparently still alive.
- Husky Russkie: Nikolai is the largest and most muscular member of Strike One, easily able to down Jack with one punch.
- Knight Templar: Of the worst kind. To him, breaking the letter of the law is what warrants punishment, no matter the circumstances. He claims that it's because order must be upheld, no matter the cost. When push comes to shove, however, Nikolai punishes "criminals" simply because he believes that law and order exists to control people.
- Leitmotif: Venom, a high-intensity song that fits right along with Nikolai's electrical powers.
- And the final boss theme, Find You, as well, with lyrics that serve as an indeibtment of the system Nikolai supports.
- Light Is Not Good: He wears white and his electrical powers give off light, but he is the least moral out of Strike One due to his views on justice. He's also the final obstacle Jack and Leo face after they resolve their issues with Max, and is more or less what illuminates the stage during a solar eclipse.
- The Stoic: Nikolai has a rigid control over his emotions, offering very little expression.
- Verbal Tic: He has a preference to using "da" in place of "yes" after some of his statements.
- Weapon of Choice: TESLA BLITZ: Get shocked in this battle of the currents!
Once a ruthless mercenary, Durga lost nearly the entire right half of his body in battle. After augmenting his ruined flesh with cybernetic enhancements, he teamed up with a former comrade named Garuda. Together they eke out a living as bounty hunters.
To Durga, work is work: He will track and execute any target, be it man, woman, or child. Usually rude, psychotic, and violent, Durga becomes a cold and calculating killing machine in the midst of combat.
Possessing naturally superb musculature, as well as phenomenal agility, Durga fights with a preference for kicking techniques — complemented by a customized cybernetic leg capable of transforming into a cannon.
- A God Am I: "I have the powers of a God!"
- Animal Motifs: Tigers.
- Arrogant Kung-Fu Guy: In the Japanese dub.
- Ax-Crazy: In the English dub.
- Bilingual Bonus: "Durga" is Bengali for "the Invincible." It's also one of the names of a goddess who rides a tiger.
- Stealth Pun: "I am Durga!/Invicible!"
- Electronic Right Eye
- Killed Off for Real: In the third story mission in White Side. Ouch.
- Laughing Mad: In the English dub.
- Leitmotif: "Play My Ass Off", showing Durga's highly-competitive and boastful mindset fairly accurately.
- Let's Get Dangerous!: According to the bio, when in a fight, he's all business.
- Panthera Awesome
- Pet the Dog: Despite his psychosis, Durga did save Garuda's life.
- Psycho for Hire: Is a mercenary who, according to Leo's analysis, killed his former partner.
- Those Two Bad Guys: With Garuda.
- Weapon of Choice: REVOLVER CANNON: Tigers never leave their prey alive!
- Artificial Limbs: His right arm reloader, revolver-equipped right leg, and tiger tail.
- Extremity Extremist: He fights primarily with kicks, only using his mechanical right arm to reload the giant revolver built into his leg. The only time he actually punches is when he grapples a downed opponent.
- Leg Cannon
- Playing with Fire: Leveled up, his shots ignite his victims.
- Revolver Cannons Are Just Better
Technically speaking, Garuda is a dead man. After being killed in action, his severed head was smuggled by fellow mercenary Durga to a cybernetics hospital. There, Garuda's memories were hastily copied onto a memory chip. For better or worse, the dead man was resurrected, his consciousness transferred into a mass-produced Gargoyle robot. Garuda's combat abilities are essentially identical to other AI-controlled Gargoyles, save for a pair of drill-equipped cybernetic arms customized for close-quarters combat.
However, he retains his human consciousness and memories, and now fights alongside Durga, his savior and one-time mercenary comrade in arms.
- Abnormal Limb Rotation Range: Spins his torso 360 during parts of his combos.
- Ace Custom: His body is a melee-centric variant of the Gargoyle drone.
- Cool Bike: Not a bike really, but other players can ride on Garuda when in his vehicle alt.
- Emergency Transformation: Durga saved Garuda's life by having his brain downloaded into a close-combat Gargoyle.
- Expy: If you look closely, you can see similarities with Madworld boss Baron Von Twirlenkiller.
- Meaningful Name: Garuda is named for a mythological bird from Hindu and Buddhist mythology. Bonus points for the fact that said bird serves as Vishnu's mount, just like Garuda can be ridden by other players. Additional bonus points because his partner is also named after a Hindu divinity.
- Mighty Glacier: Slow, but get hit with his drills? Hope you like being dead.
- Not Quite Flight: Only when playable; in story mode, he's perfectly capable of flight, and even carrying another person while still flying.
- Killed Off for Real: He and Durga die together in the third story mission from White Side.
- Synthetic Voice Actor: It was commonly believed that Garuda did not speak. He doesn't, but he does emit a deathly synthetic bellow when killed.
- Those Two Bad Guys: With Durga.
- Transforming Mecha: A human-sized example, he turns into a jet upon reaching maximum running speed. Other team members can hitch a ride by hopping on when he transforms, and even shoot little shots out of Garuda's front.
- Weapon of Choice: TORNADO DRILL: Hide your wife, hide your husband, they are drillin' everybody out here!
As a purveyor of black-market cybernetic parts, Edgar Oinkie lives some semblance of the high life. Once a legitimate scientist, Oinkie dared to inject himself with one of his own experiments. Affectionately dubbed "The Juice", the synthetic compound granted him the awesome physical strength of a mutant. Using his newfound powers to attack cyborgs around the city and strip them of their parts, Oinkie amassed vast sums of money fencing the stolen limbs. Putting his new cash flow to work, he expanded his sphere of influence, eventually becoming the underground, de facto ruler of Port Valenda. Oinkie is the worst type of "new money" — rude, loud, uncouth, short tempered, violent, and gluttonous. Whether or not these personality traits are side effects of The Juice is open to debate.
- Acrofatic: Despite his girth, Oinkie is a competent fighter and light on his feet.
- Animal Motifs: His name and mask evoke pigs, but he transforms into a lizard-man. Go figure.
- Big Eater: Good fucking lord... just look at the plate of bacon he's eating in the multiplayer lobby. And it's his seventh plate!
- Beware the Silly Ones: At first glance, he's a fat, cowardly slob who makes a living off of taking things from others. He's also practiced enough karate to be able to hold his own, and with the help of The Juice, strike faster than most people can even perceive.
- Captain Ersatz: What if Bane transformed into Killer Croc and was fat?
- Cowardly Boss: In his first fight with Leo, he hangs back and throws an endless amount of shock traps while letting the minions punch him. After getting beat around by Leo, he eventually runs off and sics more of his mooks on him. Leaves them to die in the exploding oil rig too.
- Dirty Coward: One thing he's certainly good at is running from a fight.
- Expy: On that note, outside of a different Animal Motif and the whole "Juice" thing, he has a lot in common with Yee Fung from MadWorld, from his rotundity to his agile fighting style to his comically high voice.
- Fat Bastard
- From Nobody to Nightmare: Downplayed. He used to be a legitimate scientist, but is now a Cybrid Arts black marketer.
- Genius Bruiser: Synthesized a powerful mutagen, runs a black market cybernetics empire, and capable of holding his ground when backed into a corner.
- Hypocrite: He complains about being outnumbered in his fight with Leo and Nikolai. He himself had recently tried to fight them with his own gang and a Mutant he'd tamed.
- I Have a Family: After being defeated by Leo a second time, he whines about how he has to feed his three wives and 18 kids somehow.
- Jack-of-All-Stats: Below average range notwithstanding, Oinkie is a "medium" character.
- Leitmotif: "Soon Enough", which declares Oinkie's desire to get filthy, stinking rich.
- Lightning Bruiser: Uniquely, Oinkie is the only character that can dash while having his killer weapon active.
- Metronomic Man Mashing: Just grab someone from behind and enjoy the show.
- Nouveau Riche: Attained this status from all his black market dealings. He is wealthy to the point he has heaps of gold bars and cash bags just lying around in his throne room in Port Valenda.
- Obfuscating Stupidity: Yes, Oinkie's more yellow than a canary circus. He was a scientist before the whole Juice thing, so the endless puns and rather bizarre appearance could just be a mind games strategy.
- Poisonous Person: When Oinkie is leveled up, the Juice gives him the natural toxins of mutants.
- Professor Guinea Pig: As stated in his bio, his Juice was a product of his own design that he tested on himself.
- Pungeon Master: Has a fondness for pig puns.
- Scaled Up: Briefly becomes one of the Mutants while the Juice is flowing.
- Spin Attack: Has Yee Fung's rolling spin-dash attack.
- Super Serum: The Juice, his Killer Weapon with a neat spine-centered injection device.
- Trademark Favorite Food: Seems to be bacon. He uses the word a lot (particularly when running), and he's seen scarfing down a huge plate of the stuff in the multiplayer lobby.
- Vertical Cut: He finishes Giant Mooks by karate chopping them in half. It's a perfect Pork Chop.
- Weapon of Choice: THE JUICE: Creating extra bonds to make your arms strong.
- What Happened to the Mouse?: He runs from Leo and Nikolai after they defeat him in Hong Long, after which he never shows up in the story again.
- With Cat Like Tread: Most players can sneak up on other people with their relatively quiet running and take their target by surprise. Oinkie's habit of shouting "BACON!" while on the move ruins any attempt at such shenanigans.
Rin Rin is the middle sister in a trio of sibling assassins trained since infancy. True professionals in the art of death, they are considered the deadliest in their clan.
Every inch a hardened killer, Rin Rin is nonetheless well-mannered and reliable, assuming the leadership role among her sisters (though some less charitable might use the term "babysitter").
Rin Rin employs ancient assassination techniques passed down through her clan's long history, and dons a reactor-powered, nanomachine-equipped suit to booster her physical ability. She fights with a pair of transformable fans known as Yanlong, or "Fire Dragons".
- The Cavalry: Shows an example of this on the Black Side of the campaign, helping Jack alongside Big Bull.
- Combat Stilettos: Her shoes are actually a part of her feet, it seems, as the front comes off a bit, and it looks like her feet wouldn't fit in there. Same with the other sisters.
- Defeat Equals Friendship: After Jack defeats her and spares her life, Rinrin states that she now owes him and later comes to help him alongside Big Bull against Cthulhu.
- Dragon Lady: Notably less fanservicey compared to the last game. Her older sister seems to have taken the more sexy role this time.
- "Get Back Here!" Boss: Makes use of Teleport Spam during her fight with Jack.
- Horned Hairdo: Has her hair done up in Juri-like horns.
- I Owe You My Life: claims this after Jack defeats her but spares her life.
- Leitmotif: "I Know U Want Me", a song with rather dark perverse lyrics despite its cheery melody, reflecting Rin Rin's profession as an assassin despite her exterior, but also hints at some Tsundere-ish tendencies.
- Neck Snap: Her back throw.
- Sequel Reset: Returning from MadWorld (even though she was shown being eaten to death by an animatronic sumo wrestler).
- Tattooed Assassin: She has a dragon on one of her legs, while her sisters have theirs on other parts of their bodies.
- Tyke Bomb: Raised from birth as an assassin like her sisters.
- Weapon of Choice: YANLONG: Fan her flames of battle and you'll be some dead guy.
- Zettai Ryouiki: On one leg.
Fei Rin is the eldest sister in the trio of sibling assassins trained since infancy.
Making ample use of her feminine charms, Feirin specializes in male assassination; the number of hapless, would-be Lotharios who have fallen prey to her deadly wiles cannot even be guessed at. Despite this skill, Fei Rin is less than responsible and more than happy to leave "the boring stuff" to her younger sister Rin Rin.
She fights with a transformable lance known as Zilong, or "Purple Dragon."
- An Ice Person: Her spear can also freeze people.
- Berserk Button: Really doesn't like the BPS.
- Buxom Is Better: Is the oldest and the most developed of the sisters.
- Dance Battler: Moreso than her sisters, as Fei has no qualms using her weapon for a pole dance as it's pinning a victim to the ground.
- Dual Boss: Fights Leo with Ai Rin, though Leo also has Sasha on his side.
- Headphones Do Nothing
- Groin Attack: See the spear? She'll ram that through you for her heavy Killer Attacks.
- Leitmotif: "It's All About Me", Exactly What It Says on the Tin, a boastful song just drowning in Fei Rin's vanity. Performed by Bandy Leggz, who did "You Don't Know Me" (the female boss theme) in Madworld.
- Ms. Fanservice: She implicates something along the lines of stripteasing and pole dancing to kill others.
- Neck Snap: Her back throw.
- Purple Is Powerful
- Tattooed Assassin: With a dragon on her arm.
- Tyke Bomb: Raised from birth as an assassin like her sisters.
- Weapon of Choice: ZILONG: Luck may be a lady... But you aren't getting lucky.
- The Vamp: Her specialty according to the bio.
Rin Rin's youngest sister in her family of assassins. Young Ai Rin still has a childlike air about her, squealing with girlish innocence as she cheerfully goes about her job — murder.
She fights with a transformable nunchaku known as Huanglong, or "Yellow Dragon."
- Bruce Lee Clone: Another rare female example. Her default color scheme looks exactly like Bruce Lee's tracksuit.
- Disproportionate Retribution: Loses at a video game if picked in the multiplayer lobby, and proceeds to break the handheld in two over her knee.
- Eye Patch Of Power: She has one over her right eye.
- Genki Girl: She's the most hyperactive out of all the three sisters.
- Gratuitous Chinese
- Leitmotif: "It's All About Me", shared with Fei Rin.
- Neck Snap: Her back throw.
- Panty Shot: Whenever the camera zooms in on her as she does her taunt. Very prominent in Mad Survival.
- Perky Female Minion
- Psychopathic Womanchild: She is just giddy at the chance to rip Leo apart.
- Sexy Backless Outfit
- Shock and Awe
- Tattooed Assassin: Noticeably across her back.
- Tyke Bomb: Raised from birth as an assassin like her sisters.
- Weapon of Choice: HUANGLONG: Sugar and spice... Sliced and diced!
- Zettai Ryouiki: The boots version. Grade A.
Douglas Williamsburg stood helplessly as his wife and child were eaten alive by mutants, suffering near mortal injuries himself in the process. Only by submitting to an almost complete cybernetic overhaul was he able to survive; all that remains of his original body is his head.
Douglas has made hunting mutants a personal crusade for decades, using a pair of tremendously powerful pile bunkers installed in his arms. He has no specific fighting style, preferring to leap into the fray on instinct and let his massive armament do the work. According to Douglas, the mutants deserve little else.
- Badass Beard: Can't even see the lower part of his face because of it.
- Cyborg: Part of him is mechanical.
- Fire-Forged Friends: With Leo. Initially picking a fight with him due to his status as a BPS agent, they later work together to fight off attacking mutants. Afterwards, Douglas lets Leo be on his way while asking him to kill any mutants on his way.
- In the Hood: For as long as he doesn't get hit, anyway.
- It's Personal: His old town was wiped out by mutants. Now he hates them with a passion, and the Bureau of Public Safety by extension for failing to do their job.
- Mighty Glacier: Eeeeeeeyup.
- Old Soldier: Played up. His stats say he's 180(?). They don't even know how old he is, only that he's still kicking ass. Even his cybernetics look archaic.
- Roaring Rampage of Revenge: In his own words:"I am making it my personal mission to eradicate every one of those cocksuckers."
- Leitmotif: "My Town, My City", A.K.A "Get off my lawn, the rap song", explains Douglas' attitude for his crusade against the mutants.
- Shout-Out: He looks and moves a lot like Iron Tager.
- Unskilled, but Strong: As the bio indicates. Of course, you don't need to be skilled when you are a behemoth of a cyborg.
- Weapon of Choice: THE TWINS aka Romeo and Julio: Sometimes you gotta have a pair to get ahead in life.
- Theme Naming: Obviously a reference to William Shakespeare
- Throw It In!: According to Platinum, the names were improvised by the VA himself.
- Artificial Limbs
- Pile Bunker: Two of them on each arm. The Big O would be proud.
- Playing with Fire: They ignite poor, pitiful weaklings when Douglas is leveled up.
- Theme Naming: Obviously a reference to William Shakespeare
Maximillian Caxton is a wanted man. In a former life, he led Nikolai, Leo, and Sasha as the commanding officer of the Bureau of Public Safety High Crimes Division's elite Strike One detachment. As the ultimate master of the Cybrid Arts, Max taught the Strike One agents everything they know, as his ability is such that a simultaneous three-way attack by his former students would present little threat.
Max carved the eight jagged scars running down the sides of his face with his own hands and in a mere handful of years has aged to the verge of unrecognizable. The apparent Big Bad of Anarchy Reigns, Max has set himself up in Altambra City, and is pursued by both Jack and Leo.
- Ax-Crazy: Not normally. The ax craziness comes from his split personality.
- Badass Decay: An In-Universe example, Max has fallen a long way from his days as a BPS agent. He is still an incredibly dangerous individual seeing as during the Campaign mode he fights Leo, Sasha, and Nicolai at the same time, only to escape and fight Jack, Baron, and Matilda supposedly a short time after. It is only near the end of the story mode that his mental and physical state have deteriorated enough for one of the protagonists to defeat him one on one.
- Badass Longcoat: A sleeveless version.
- Big Bad: Though as it turns out, he's not evil so much as he's dangerously unstable. He's more like The Heavy: his actions drive the plot, but he's not the main antagonist.
- Evil Is Bigger: Towers over his fellow BPS agents. Particularly obvious when he and Leo are talking to each other.
- Fallen Hero: He was disgraced after a botched rescue attempt led to the death of the six-year-old Stela, eventually turning towards drinking and drugs.
- Good Scars, Evil Scars
- I Cannot Self-Terminate: If the player plays through White Side first, when Leo fights Max in Stage 4, Max is rapidly alternating between begging Leo to kill him, and trying to kill Leo himself.
- Jack-of-All-Stats: He's fairly large, but in terms of gameplay is strictly average.
- Large and in Charge: He's built like a Space Marine, and he used to be Nikolai's, Leo's, and Sasha's officer.
- Leitmotif: "Testin' Me", which emphasizes how much life and his choices have weighed him down and broken him. Shared with Leo, but with different interpretations.
- Madness Makeover: A flashback shows him unscarred and clean-shaven with neatly-combed hair, an un-tattered jacket, and blue beams.
- My God, What Have I Done?: He's confronted in chapter four weeping over a drone he had demolished, rambling about him being a sacrifice to some case because everyone wanted a suspect.
- My Greatest Failure: His personal guilt and the public scandal that arose from his accidental killing of Stela marked the beginning of the end for his normal life, eventually turning him into what he is in the game. He notes at one point that he wasn't the one who actually killed her, but they were still under his command.
- Perma-Stubble Of Sorrow
- Rapid-Fire "No!": If he is not the winner in a multiplayer game or if the timer runs out on Survival, he'll utter this.
- Red Eyes, Take Warning
- Redemption Equals Life
- Secret A.I. Moves: When fought as a boss in the Campaign, he uses Akuma's Ashura Warp and can do the Raging Demon. Naturally, the latter kills you instantly if he touches you.
- Shellshocked Veteran
- Split Personality: One minute he's a polite, yet depressed man who is quite sociable, the next he's a pissed-off, sociopathic murderer. This is a side effect of the drugs he took for his PTSD.
- Weapon of Choice: POSITRON BLADE & TESLA BLITZ: Two times the weapons, two times the pain.
- Artificial Limbs
- Attack Drone: Max's version of Tesla Blitz detaches from his shoulders before shocking enemies.
- Color-Coded for Your Convenience: Both the blades and the electricity are red, as opposed to Leo and Nikolai's blue. In a flashback, however, Max's beams used to be blue.
- Evil Counterpart: Contrasting him against Leo and Nikolai.
- Laser Blades
- Shock and Awe: Electrocutes enemies when Max is leveled up.
- Wolverine Claws: From his fingertips.
- Woobie, Destroyer of Worlds: Max is really messed up.
She's too hot for just one game to handle! Platinum Games' favorite witch cameos in Anarchy Reigns, bringing all her charm and power as a DLC character.
- Dance Battler: With Gun Fu.
- Downloadable Content: Initially as a bonus for pre-orders or buyers of the game's first print.
- Glass Cannon: She has some of the most damaging attacks in the game, but has the smallest health bar of any character.
- Non-Dubbed Grunts: All of her lines are either taken directly or modified from the original game.
- Poisoned Weapons: Like Zero and Oinkie, made somewhat disturbing when one realizes her hair is poisonous.
- Speed Blitz: Her frontal throw, with some assistance from Witch Time.
- Weapon of Choice: WICKED WEAVE: She's a f♥♥♥ing celebrity in this town, too.
- "ARE YOU A BAD ENOUGH ROBOT TO JOIN THE GARGOYLES?"
Unlocked after completing both Black Side and White Side campaigns of the main story.
Gargoyles are anti-mutant robots mass-produced by the drone army. Equipped with a full complement of shoulder-mounted missiles, light yet strong composite plating rated to withstand mutant attack, and the ability to transform between humanoid, hovercraft, and flight modes, their cost per unit is incredibly high.
The go-to weapons for a Gargoyle are its Plasma Arms, weapons which compresses plasma into a sphere for high-impact blows. These spheres can also be further charged, then launched a distance of several meters.
- Cyber Cyclops
- Macross Missile Massacre: Used when executing mutant enemies.
- Leitmotif: "We All Soldiers", detailing a Gargoyle's simple mindset: kick ass, take names, follow orders.
- Mecha-Mook: Gargoyles are mass produced robots designed to eliminate mutants and other "undesirables", like Jack.
- Not Quite Flight: Only when playable, same as Garuda.
- Transforming Mecha: Same as Garuda, but again the Gargoyles' jet forms look different.
- Weapon of Choice: Plasma Arms.
Story Mode and NPCs:
- — Voice actors: Kikuko Inoue (JP) Masasa Moyo (EN)
A long-time ally of Jack's and an information specialist second to none. Making frequent use of her data mining skills, she supplies Jack with essential intel during his missions.
Although at ease with the latest tech, Amala is also an ingenious retro hacker, capable of breaking the encryption of long-forgotten military satellites and putting them to surveillance use.
- Batman Gambit: Attacks the Baron's ego in order to get him to help Jack against Max.
- Miss Exposition
- Reused Character Design: She was Jack's Voice with an Internet Connection in MadWorld, and essentially serves the same purpose here.
- Voice with an Internet Connection
Max's daughter, who asks Jack to find her father for her.
Jack Cayman's young daughter. She was accidentally killed by Maximillian, or one of his troops, prior to the game during a botched hostage rescue operation. Her death forms the foundation that ties Jack, Max, and Leo together, and enables the plot of Anarchy Reigns to come to pass.