I've said this before and I will probably say it again til I spark out at last and they put me in the last box I'm ever going to be in - "game balance" in a single player RPG, or indeed any other single player game, makes no sense. It's probably okay in mumorpegers but in single player? Nope.
Nah, it makes some degree of sense, especially as a matter of pacing or if the reality of the game does not match the intent. For example, if a Bloatfly is supposed to be an easy enemy, but they turn out to be a little too hardcore and supplant carps as Memetic Badass animals, then they might not be balanced. Or if Deathclaws are supposed to be nigh-unstoppable killing machines, but go down to a single hunting rifle headshot, then something might not be balanced (maybe the hunting rifle is OP, or maybe headshots are too powerful, or maybe the Deathclaw is underpowered), and if that Deathclaw was supposed to be a Beef Gate, then doubly so. If an early game .22 LR pistol out DPS-s even late-game machineguns, then that pistol is probably overpowered and it's breaking equipment progression.
There's more wiggle room in single player than multiplayer, but there's definitely room for balancing, especially if a single weapon or tactic or perk is so much better than others that anything else is basically just handicapping yourself, or if one of the same is so weak as to be worthless.
edited 14th Oct '15 12:48:23 PM by Balmung
... So which was it in FO 3 >.>
Considering I never got the deathclaw fear with them going down to 3 plasma rifle shots...
Was the plasma rifle OP?
Given that I could swordfight an entire cave of them with no companions, I'd say FO 3 Deathclaws were underpowered as fuck.
Okay, I gotta try that.
I was going to do a robot samurai build soon any way, got any tips for closing the distance to melee enemies with guns?
Sprint mod?
Oh really when?For NV? Sprint mod, or otherwise hop up on Med-X and stims because that's the only way you're getting close in high levels. In FO 4 they've at least finally included a sprint that functions similarly to the mod.
Hitokiri in the streets, daishouri in the sheets.I have project Nevada....
Question, can enemies shoot you while you are under stealth boy effect? Because it has a "stealth nanobots" implant.
That allows you to go chinesee stealth suit even while standing at the cost of eating SE Cs like a fat kid eats candy...
Could I turn that on and use it to close the distance?
The idea behind the Fallout games Bethesda has made is a really great one, but the mechanics of 3 and New Vegas are so incredibly out of date it's almost embarrassing for the time they were released. In a game set in the post-apocalypse, where managing my health and resources is important, you're telling me I don't have the option to briefly move very quickly to avoid fire or rush to cover?
yeySpeaking of, I hope fallout 4 has actual cover, I know cover based shooting is played to death, but this is the kinda setting I feel it would really fit.
From what we've seen, I don't think it will, but at the very least I hope it has collision detection good enough to use cover the old-fashioned way. New Vegas sure as hell didn't.
yeyGame balance is about providing the right amount of challenge for the players, which is true either for single or multiplayer. While it matters more when it's multiplayer, it's really about making the competitive aspect fair for all players, without getting to a situation where there's one weapon and one tactic that's used by everyone.
I think cover mechanics, while overdone, aren't inherently bad, and usually add to realism. If you have a waist-high brick wall just in front of you, you'd crouch down and make use of that cover. It's plain stupid not to. You want to be in line of sight as little as possible relative to the enemies' guns, while maintaining your own ability to return fire. Now, how games handles and mishandles that is one thing, but it's something with the intent to make you less stiff and add tactical options.
Check out my fanfiction!Agreed. I finder cover mechanics to be immersion breaking, but the ability to actually be able to hide behind dumpsters or bombed-out cars or whatever is nice.
Benevolent Architecture, with everything just happening to break into waist-high walls, is another problem I have with cover mechanics, but at least they're getting better at disguising those. Really, I thought that cosmetically, New Vegas had decently realistic cover—the problem was the collision detection meant that half the time it simply didn't help at all.
edited 14th Oct '15 1:33:35 PM by Discar
Maybe the cover stuff was like a leaning and peeking over thing like they have in Battlefield or something.
Oh really when?With you can kill sleeping NPC's either way, but with Mr.Sandman you won't alert others.
And now I know what I'll be listening to on the radio.
I like how the advertising is aware that most people play fallout as roaming murderhobos with a talent for pissing off everything that moves (and some things that don't)
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Aside from just killing a chicken, how did you get "murderhobo" out of that?
That wasn't a chicken... was it? I thought it was a radroach.
EDIT: Definitely a radroach.
edited 15th Oct '15 8:15:08 AM by Zeromaeus
All the Supermutants.
Radroaches are the new chicken. Tastes like one, too.
Murderhoboing is a proud fallout tradition. Just pick a cardinal direction and fight whatever's there.
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
Well, if max stealth in Skyrim is any indication, you may have a point
edited 14th Oct '15 10:47:41 AM by nervmeister