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Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#76: Nov 30th 2012 at 3:22:21 AM

About the standpoint called 'immersion' and 'sense of participance' : No, I do not play the game as a form of escapism. I need not play the game BEING the playable character / protagonist / whatnot. What I want is simply a good kick made of deep gameplay AND an understandable story.

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#77: Nov 30th 2012 at 3:29:29 AM

[up] There's quite a bit of consensus that the first three points are vital to producing the fourth and fifth.

Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#78: Nov 30th 2012 at 3:58:40 AM

[up]If that were the case, I would have never enjoyed a game in my life. I'm pretty sure that I did, though.

People aren't as awful as the internet makes them out to be.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#79: Nov 30th 2012 at 10:19:57 AM

So not once have you ever found yourself caring about a character or a setting?

Because even that is immersion.

edited 30th Nov '12 10:20:39 AM by Thorn14

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#80: Nov 30th 2012 at 10:28:54 AM

[up]I don't blame 'em for not using the word right.

Whenever game "journalists" or othe people in the industry use it, it's almost always in the context of games with silent protagonists or open-worlds.

edited 30th Nov '12 11:06:15 AM by JotunofBoredom

Umbran Climax
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#81: Nov 30th 2012 at 10:44:42 AM

Gaming "Journalists" get a lot of things wrong.

Immersion is much more than just "Oh I feel I'm in the game" (which has rarely happened to me in years)

Want a good example? The Walking Dead and the attachment to Clementine. Or the sheer outrage at the ending of Half Life 2 Episode 2. THAT is Immersion.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#82: Nov 30th 2012 at 2:28:13 PM

Also, Asura's Wrath has The Girls Death and Asura's subsequent berserker overload that makes you truly want to route for him while feeling true sorrow for what happened in that scene.

That is how a Cinematic Game truly immerses you in the story, to truly make you feel an emotional moment that happens in the game to the effect it intends to do. It's worked with Shadow of the Colossus's ending, and the Pre Final Battle sequence in Ōkami.

edited 30th Nov '12 2:41:01 PM by Demongodofchaos2

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HopelessDaydreamer Since: May, 2012
#83: Nov 30th 2012 at 7:18:38 PM

Is Shadow Of The Colossus a cinematic game? I think it is, and it's so awesome. Same thing with ICO.

Really, I think it depends on the game and on personal taste. Which is why I find this whole discussion a bit pointless. With that said, everyone loves a good debate, so why not, right?

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#84: Nov 30th 2012 at 7:45:34 PM

Considering Ico has no real combat whatsoever, is relatively set piece based and is short enough that it can be completed in the same amount of time it takes to watch a 2 hour long film, I could say it fits as a relatively Cinematic game.

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HopelessDaydreamer Since: May, 2012
#85: Nov 30th 2012 at 7:51:25 PM

I think ICO is one of the greatest examples of a well done cinematic game.

Scardoll Burn Since: Nov, 2010
Burn
#86: Nov 30th 2012 at 9:13:37 PM

One of the advantages of Colossus is that pretty much every physical action in the fights is done by you control. And I'm not talking about that pseudo-qte control, I mean every one of the buttons consistently does something at every time; when you climb a Colossus, there's a grab/hang-on button, a stab button, and a jump button. All those buttons are consistent; it's you who makes them do awesome stuff. Even the last fight, which is pretty much a glorified cutscene, you can still participate and have the illusion of control with your new Colossus moveset, which makes your failure all the more poignant.

Shadow of the Colossus is, if anything, a great example of how much a game can convey without shoving hour long cutscenes in your face. The only long cutscenes are at the beginning and the end, and the ending one is like Bioshock in that it's supposed to make you feel powerless.

I'm not saying cutscenes are bad; again, they work fine for establishing shots, or scenes where you're meant to feel a loss of control. It's just that so many games misuse them so that they feel distinct from gameplay, not part of an organic entity.

edited 30th Nov '12 9:18:16 PM by Scardoll

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Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#87: Nov 30th 2012 at 9:23:35 PM

SOTC is a good way to tell a story in a game as it lets the player experience the world and how effed up your task is and what its doing to wander.

An AAA game would have entire colossus fights be QTE.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#88: Nov 30th 2012 at 9:32:54 PM

I wouldn't mind that, either. Especially if done well enough.

edited 30th Nov '12 9:36:37 PM by Demongodofchaos2

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JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#89: Nov 30th 2012 at 9:37:50 PM

[up]Then play Castlevania: Lords Of Shadow.

You can have all the lame QTE colossus fights you want there(by all, I mean 3).

One of the advantages of Colossus is that pretty much every physical action in the fights is done by you control.

Are we comparing this to a specific game or just games in general?

Umbran Climax
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#90: Nov 30th 2012 at 9:42:41 PM

I really don't see how QTE is lame.

Then again, I'm not like most people. I like having my reflexes get tested even more then usual.

edited 30th Nov '12 9:43:08 PM by Demongodofchaos2

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JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#91: Nov 30th 2012 at 9:46:31 PM

They are within' the context of SOTC.

A lot of the impetus behind fighting a Colossus would simply be lost in QTE form.

Umbran Climax
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#92: Nov 30th 2012 at 9:48:35 PM

Considering that trying to Strike the Sigil's feels like a Hold down and let go of a button fest, It still feels rather QTE'ish, except inversed.

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Zeromaeus Since: May, 2010
#93: Nov 30th 2012 at 9:51:37 PM

Whenever I have a boss fight end via QTE, I don't feel like I really accomplished anything. Its also annoying that button prompts are appearing on my screen while I'm trying to watch the cutscene. I'm going to miss stuff if I'm just waiting for the next prompt.

QTE's have their place. In my mind, that place would be events like when there's a sudden pitfall and you need to take a leap of faith. Or like in Asura's Warth, when Asura is preparing for the finger to impact. The motions actually mimic what he's doing, and it actually sets up the scene fairly well.

If my character is going to do a finishing move or something, though, and it isn't direct gameplay, just give me a cutscene to enjoy. Don't muck it up with button prompts.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#94: Nov 30th 2012 at 9:53:55 PM

I would rather have them then just watch them.

It's Why many modern gamers I come across find Xenosaga to be relatively boring and overly cinematic even by Cinematic game standards.

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HopelessDaydreamer Since: May, 2012
#95: Nov 30th 2012 at 9:54:10 PM

I think SOTC is still a mostly cinematic game. All the battles are done in a pre-set way, so they're really more like interactive cutscenes.

nomuru2d Gamer-turning-maker from Port Saint Lucie, FL Since: Jan, 2001 Relationship Status: Longing for Dulcinea
Gamer-turning-maker
#96: Nov 30th 2012 at 9:55:49 PM

[up][up]*points to the cutscene with a save point in the middle of it*

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Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#97: Nov 30th 2012 at 9:59:50 PM

I also would rather have my cutscense Skippable too.

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Zeromaeus Since: May, 2010
#98: Nov 30th 2012 at 10:00:09 PM

Trick is, I'm not really watching the cutscenes if I'm waiting for prompts. Especially in games with sharper timing. I'm waiting for the next prompt, not really watching to see what General Evil is doing.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#99: Nov 30th 2012 at 10:01:50 PM

I actually like prompts that have infinite waiting time that don't need to be pressed immediately, too.

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Zeromaeus Since: May, 2010
#100: Nov 30th 2012 at 10:03:20 PM

Then what's the point?
Also, yes, cutscenes should be skippable. After you've seen them once.

edited 30th Nov '12 10:03:57 PM by Zeromaeus


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