Creepy video game music:

Total posts: [18]
1 VeniVidiPony7th Nov 2012 08:08:53 PM from Celestia's auto-lot
Trained by Flim and Flam
Looking for stuff that just makes you shiver a bit when you listen to it. Creepy but cool.


2 Ryuhza7th Nov 2012 09:12:16 PM from San Diego, California
Alligaytor Season
3 ABNDT7th Nov 2012 09:14:07 PM from the Canterlot gardens , Relationship Status: Having tea with Cthulhu
Panhandling sign glued to hands. Need $5 for solvent.
4 Swampertrox7th Nov 2012 09:19:18 PM from Sea Mauville , Relationship Status: Hoping Senpai notices me
Mage of Life
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5 RocketDude7th Nov 2012 09:22:16 PM from AZ, United States
Face Time
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6 Tacitus7th Nov 2012 10:22:10 PM from year 2016-III
Also check this old thread.

About a third of the rest of the game's tracks are just as good. The original Alien vs. Predator didn't need BGM to be scary, so none of this was actually in the game, believe it or not. Then the sequel rolled around, the players were spoiled with flashlights, so they finally got to find a place for what they'd composed earlier.

edited 7th Nov '12 10:23:17 PM by Tacitus

Current earworm: "Gods Bound By Rules"
7 Akalabth8th Nov 2012 02:12:04 AM from Ghost Planet , Relationship Status: Seeking boyfriend-free girl
Self-loathing and sandwiches.
A great example of drone/dark ambient used masterfully are the Playstation soundtracks of Doom and Final Doom as well as the one from Doom 64 (on the N64 of course).

You can find them all here :
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.

edited 8th Nov '12 3:51:00 AM by Talby

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10 Tacitus11th Nov 2012 11:27:54 PM from year 2016-III
Lightless depths, icy-cold rivers, the earth's slow breath moving through winding caverns. Chitin clicking on stone, pale shapes darting down side passages, an echoing scream.

Current earworm: "Gods Bound By Rules"
11 Ryuhza11th Nov 2012 11:48:43 PM from San Diego, California
Alligaytor Season

I wish the sound effects of the game didn't so overshadow those great atmospheric tracks. It's a huge shame really.
12 WackyPancake14th Nov 2012 08:22:08 AM from My computer. , Relationship Status: 700 wives and 300 concubines
Can du believe zese plebs, Herr Knudd?
[up][up]If it's like a lot of other games, there are separate controls for music and effect volumes. Otherwise, they messed up when making the game, becuase most, if not all, games should have separate controls for the two sound tracks.
14 Ryuhza14th Nov 2012 01:47:45 PM from San Diego, California
Alligaytor Season
Yeah, the only issue is the music in other areas of the game is perfectly loud, and adjusting every time I enter a cave does not sound appealing. I just wish those particular tracks were themselves louder.
15 Demetrios14th Nov 2012 04:11:19 PM from Wheeling, Illinois , Relationship Status: Wishing you were here
The god of light and the arts
How about the music from the first Diablo? That was quite creepy (except for the cave levels; that one was pretty cool).
I really hated traveling here.

That's my dream. It's my nightmare. Crawling, slithering, along the edge of a straight razor and surviving.

Not a bug!

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
18 Tacitus15th Nov 2012 10:35:22 PM from year 2016-III
[up]Ah, memories. Last year we started posting the appropriate tracks during the final three days of the US debt deadline, and some tropers were freaking out from the combination of the looming fiscal catastrophe and Majora-based PTSD.

Let's walk through the castle of a civilization that was great, until it was not allowed to be. A vision of majesty undone by cosmic accident. Something inhuman, and resentful of humanity.

Current earworm: "Gods Bound By Rules"
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Total posts: 18