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LDragon2 Since: Dec, 2011
#1: Oct 31st 2012 at 6:52:11 PM

Here is the list.

Can't say I agree with the inclusion of MGS 2, as they seemed to completely misunderstand Kojima's intention, but the rest of the list is worth checking out.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#2: Oct 31st 2012 at 7:08:05 PM

As usual GT uses voice clips to great effect. "Get angry!" [lol]

Was disappointed to see Dark Souls on the list. Haven't beaten it yet myself, so I was forced to avert my eyes and ears in any case. Other than that, yeah, choices make sense. I'm starting to wonder what games have good endings at this point though.

Bleye knows Sabers.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#3: Oct 31st 2012 at 7:10:44 PM

[up][up] Or maybe they did, but they don't think it's a good one.

Opinions, dude.

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HamburgerTime Since: Apr, 2010
#4: Oct 31st 2012 at 7:13:35 PM
Thumped: Please see The Rules . This is a warning that this post is the sort of thing that will get you suspended.
lrrose Since: Jul, 2009
#5: Oct 31st 2012 at 7:15:29 PM

My only comment is that they mistakenly said that Bioware made KOTOR 2 instead of Obsidian.

SgtRicko Since: Jul, 2009
#6: Oct 31st 2012 at 7:19:07 PM

Stuff like Sniper: Ghost Warrior, Rainbow 6 Vegas, and Far Cry 2's endings are pretty common even today; I guess he was just listing one off the top of his head or making examples.

Choosing KOTOR 2 was a good one though. Sure, Avellone and Obsidian's writers had much grander things in mind, but it's hard to enjoy the ending becase of how broken and incomplete it was. The guy's comment on Kreia showed a lack of understanding the story itself however.

PhysicalStamina Since: Apr, 2012
#7: Oct 31st 2012 at 8:32:03 PM

Oh look, Mass Effect 3 is on the list. Go figure.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#8: Oct 31st 2012 at 8:35:00 PM

It's going to be on every top ten ending list, good bad or notable, for the next decade or so. Better get used to it.

Bleye knows Sabers.
Tarsen Since: Dec, 2009
#9: Oct 31st 2012 at 8:35:52 PM

well, look at it this way, it wasnt in first place?

or second iirc.

edited 31st Oct '12 8:36:11 PM by Tarsen

metaphysician Since: Oct, 2010
#10: Oct 31st 2012 at 8:48:23 PM

[up] But *not* at number 1. ;)

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LDragon2 Since: Dec, 2011
#12: Oct 31st 2012 at 9:23:35 PM

[up] They are still ticked at Raiden it seems.

SgtRicko Since: Jul, 2009
#13: Nov 1st 2012 at 2:30:54 AM

The MGS series is just one of those "Love it or Hate it" sorts. Either you enjoy the long cutscenes, attention to detail, and puzzle-like plots, or you hate the lack of editing, the gameplay, and think that Kojima is a pretentious prick who reads too many online conspiracy theories.

Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#14: Nov 2nd 2012 at 2:03:00 AM

Wait... MGS 2 had a good ending?

"Yup. That tasted purple."
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
ShadowScythe from Australia Since: Dec, 2009
#16: Nov 2nd 2012 at 6:39:06 AM

I liked it.

Hideo Kojima told me I was a loser and it was glorious.

StrawberrytheSecond Just a Bug from the Ark Since: May, 2012
Just a Bug
#17: Nov 2nd 2012 at 8:26:25 AM

MGS 2's ending was amazing. It was perfect.

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Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#18: Nov 2nd 2012 at 8:59:48 AM

No Halo 2? Guess that one doesn't even count as an ending.

edited 2nd Nov '12 9:00:04 AM by Sivartis

♭What.
SgtRicko Since: Jul, 2009
#19: Nov 2nd 2012 at 9:00:57 AM

I didn't love it to death and wish the rest of the series was more like it like some hardcore MGS fans do, but I liked it. I do think an editor and some better focus of the plot would've definately helped though. The whole thing about Big Shell and Raiden being nothing more than a morbid social experiment on whether people and memes could be controlled could've still been kept without making the Patriot A.I.s such a whacked out plot-twist.

[up]EDIT: Those sorts of endings happen all the time in videogames. Rainbow 6 Vegas was exactly like that, just with even less closure and a more blatant sequel hook. Black, an FPS game for the original X Box had a similar ending as well. It ends with the hero shooting his way through a heavily guarded ore mine turned-bunker and believing that he killed the bad guy. Only to find out in the ending cinematic that it was a body double, and the CIA knew where he was... and were planning to send him in to finish the job.

edited 2nd Nov '12 9:20:22 AM by SgtRicko

StrawberrytheSecond Just a Bug from the Ark Since: May, 2012
Just a Bug
#20: Nov 2nd 2012 at 9:24:46 AM

I liked the patriot A.I.s. If only because that actually made me freak the hell out. I was not used to fouth wall breaking at the time.

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Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#21: Nov 2nd 2012 at 9:42:36 AM

MGS 2's ending is fucking bugnuts. I'm hesitant to call it good, since it isn't remotely, but I'm also hesitant to call it bad — if only because it's really not interested in any of that. To its detriment.

I don't think it says anything of value beyond "making sequels is hard" and "I can't write real people for the life of me, so I'm not going to bother". It's certainly not worth all the discussion its received, and while I don't think it was being needlessly obtuse it was often pointlessly complicated. It's like it's trying to be mediocre on an epic scale and thinks it'll be transient by slathering weird all over it.

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SgtRicko Since: Jul, 2009
#22: Nov 2nd 2012 at 10:06:43 AM

Thing is, Kojima wrote himself into a corner with the Patriots. He kept them so mysterious and bizarre that all sorts of theories were floating around about them, some so far going as to say that they were the original ghosts of the founding fathers of the US. Yet the truth was so mundane that a lot of folks felt it was a major letdown when the revelation was they were just A.I.s who manipulated the media and stock market.

Just like I said in the post above: it all comes down to the need of an editor. Kojima honestly could've accomplished the same 4th wall breaking effect with them without resorting to making them into some incomprensible gibberish speaking-A.I.s.

For example, instead of Rose being a real person, he wrote that the ROSE AI was still desperately trying to convince Raiden that she was real until the very end, and made it that Rose never existed - only the "memories" of her that Raiden had. The fight with Solidus would mostly stay the same, but instead he would be lecturing and tormenting Raiden with the fact that everything about him is fabricated, meant to be a copy of Snake and a test of his willingness to play along, nothing more. It would've still tied into the theme of Raiden's world being what players would want their own character's (or their own life) to be like, yet being artificial. After Solidus' death, the rest of it all would stay the same, except for the change to Rose and the Patriot's identity. No need for the AI Colonel - you can remove him from the plot around the time Arsenal Gear crashed into Manhattan. You can speculate that his AI was destroyed by the virus.

Then again... such a change would actually be pretty significant. Making Solidus aware of the true plot would mean that the Patriots aren't some type of invincible, untouchable force which cannot be understood. The idea that absolutely NOBODY, not even Ocelot, knew what the hell they were was critical, since it forced the player to accept the fact that fighting against them is futile: you can only try to co-exist or ignore them (both at your own peril).

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