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Parable State of Mind from California (4 Score & 7 Years Ago) Relationship Status: Holding out for a hero
State of Mind
#1: Oct 29th 2012 at 10:04:25 AM

Reading the power armor thread and saw this come up, then I noticed this topic seems to pop up frequently in sci-fi threads. So here is a thread dedicated to space combat!

Lets see what everyone is thinking about ships blowing each other up! About giant rocks being flung about the solar system! About lasers and missiles criss-crossing each other on the way to their targets! About space forts, starfighters, Wave Motion Guns, all that jazz!

"What a century this week has been." - Seung Min Kim
MattII Since: Sep, 2009
#2: Oct 29th 2012 at 10:50:55 AM

I suspect it's mostly going to be a missiles and lasers battle at a few light-seconds, without fighters (sticking a human in a drone adds a lot of weight, and making a drone reusable isn't cheap in itself).

Kesteven Since: Jan, 2001
#3: Oct 29th 2012 at 11:40:32 AM

I think it depends an awful lot on the specifics of how various technologies develop. A viable strategy has to be cost-effective and geared towards countering the strategies of your enemies, so it's kind of an emergent thing. I freely admit I don't know enough about the current technologies or space physics to make a realistic judgement about how things are likely to evolve, though.

In my main sci-fi setting, battles are mostly based on delivering nuclear warheads to the enemy with drones, while preventing their drones from getting through using lasers and energy pulses. Almost all of the tactics are handled by A.I.s operating at speeds and levels of tactical depth way beyond anything a human could manage, micromanaging each individual drone, each piloted by an independent genius-level AI. The bigger ships are basically massive factories geared towards producing more drones and drone-factories, and one of the main functions of 'winning' battles is access to the battlefield scrap for raw materials. There's also a primitive form of FTL that's too dangerous and poorly-understood for everyday travel but can be useful for getting a risky jump on the enemy or making such a mess of local space-time that the probability of explosive systems failure approaches 1 and the enemy AI has to spontaneously invent new branches of physics to deal with all the unexpected complications.

edited 29th Oct '12 11:49:49 AM by Kesteven

gloamingbrood.tumblr.com MSPA: The Superpower Lottery
MattII Since: Sep, 2009
#4: Oct 29th 2012 at 11:54:30 AM

I think it depends an awful lot on the specifics of how various technologies develop.
That's a point I hadn't considered, battles between nuclear rockets/orion ships is going to be totally different than between shielded, FTL equipped behemoths.

MajorTom Eye'm the cutest! Since: Dec, 2009 Relationship Status: Barbecuing
Eye'm the cutest!
#5: Oct 29th 2012 at 4:52:36 PM

I reject the notion that there will not be starfighters in space. We've had some killer AA defenses pop up on Earth and it didn't do in the classic dive bomber or air superiority fighter.

The same will happen in space. Manned fighters are an inevitability and advantage. Why advantage? Drones lose control when the master unit goes down (and no military in their right mind will build fully autonomous drones), manned fighters have no such limitation. They also have the advantage of judgment calls. What if the target you send fighters against is found to be a civilian craft? A drone may simply fire before its ever realized. A human pilot might figure something's wrong e.g. the target isn't evading or trying to counterattack and double check if they got the target right. Thirdly, it's cheaper from a production level. The control and targeting systems of a space drone would cost multiple times the same cost for human pilots because you have to factor in a million more variables than on Earth.

Also, I object to the notion that warfare will devolve into light-seconds or AU sized battles and ranges. Long range standoff warfare has existed on Earth for 50 years and yet NOT ONCE has standoff warfare been employed as the standard doctrine. Air to air warfare despite having long range missiles like the AIM-54 Phoenix around for 45 years has rarely engaged another aircraft beyond 20 km. Even that is infrequent compared to 10 km or less. (Which is Sidewinder range.) Land warfare has had missiles and rockets that can fire for hundreds of kilometers but those are rarely if ever employed, especially at maximum ranges.

All those have one thing in common: Lack of visual/detection. The same happens in space. Unlike what Atomic Rocket would have you believe there is no such thing as an omniscient sensor system or that firing up the engines for a 15 second burn will light you up like a Christmas tree to every sensor system within 3 AU of you. (And that's ignoring the pesky detail of sensors only traveling at the speed of light if we stick to super super hard sci-fi.) You do not "glow" like a sore thumb just being out there. Hell we've missed STARS before on thermal sweeps of the sky. Stars aka some of the hottest known objects in the Universe. If we can miss a star on a thermal sweep, we'll easily miss a ship.

Weapons wise, I'd expect missiles to be one of the primary armaments but far from the sole armament. The Battle of Latakia in 1973 DESTROYED (in more than one way) the idea of missile-only anything and military planners have been accounting for that since then and will account for it in the future. I'd expect guns would make a huge comeback since they have unlimited range unlike lasers and plasma, do not require fuel like missiles (assuming unguided and non-Rocket Assisted Projectiles), and are cheaper than anything. Hell guns were to date the first and ONLY weapon ever deployed to space, the largest being 23mm twin cannon on the Almaz. Meaning we're more likely to see ships built more like Baltimore class heavy cruisers or Iowa class (pre-1980) battleships than Osa II missile boats or Kirov class battlecruisers.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#6: Oct 29th 2012 at 5:21:45 PM

We already did the fighter/drone fighter thing a while back.

Visit Atomic Rockets they have a good section on space combat but occasionally lack imagination on potential applications as weapons or military utility of some items.

edited 29th Oct '12 6:16:17 PM by TuefelHundenIV

Who watches the watchmen?
Parable State of Mind from California (4 Score & 7 Years Ago) Relationship Status: Holding out for a hero
State of Mind
#7: Oct 29th 2012 at 5:31:15 PM

Visti Atomic Rockets they have a good section on space combat but occasionally lack imagination on potential applicating as weapons or military utility of some items.

I'm kind of amused that I've heard this statement several times by completely unrelated people.

"What a century this week has been." - Seung Min Kim
McKitten Since: Jul, 2012
#8: Oct 29th 2012 at 6:20:47 PM

Well, not that surprising if you think about it: it's really the only criticism you can level against their conclusions if you don't like them. The physics of the various scenarios are carefully considered and, more importantly, explained in great detail, so any incorrect fact or calculation would be very easy to spot. So if someone wants to show errors, they'd either have to demonstrate the actual data that is in error, point out the precise location where there's a mistake in the calculations, or resort to handwaving. Usually, they can't actually find anything wrong, so all that's left is to say "But they didn't think of X"

That being said, there's of course still lots of space (haha) for speculation. The precise balance and use of lasers, charged particle beams, missiles, kinetic weapons, nukes, etc. is a very complex system that can be quite a bit of fun to talk about, and depends heavily on all of the technological parameters in space from how advanced missile targeting AI is to how expensive ships and ammunition can be.

On the other hand, there are of course also things that are flat out ridiculous and belong only in the realm of space opera (most of the typical space operate nonsense originates from authors picking some period of historical warfare and then recreating that. With laser guns in space. Starwars does Midway & Britain in WW 2, weber takes the age of sail, etc.). Plasma-guns for example are pure nonsense (that's like trying to improve a handgun by making it shoot liquid lead). Space fighters, despite being popular, are one of the things that are plain silly, space physics just don't work for the concept of a carrier launching fighters, no matter what their respective sizes and armaments. Similarly, space pirates or boarding operations are silly unless all circumstances are specifically engineered to allow it. The worst of all are probably planetary invasions where some invader show up with a big fleet in orbit, to then land ground forces and wage a traditional land war. (yes, that's sillier even than space fighters).

edited 29th Oct '12 6:24:11 PM by McKitten

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#9: Oct 29th 2012 at 6:47:49 PM

One we have already covered this.

Two Even atomic rockets points out feasible ways space fighters could be used and points to other peoples interpretations on them. The best canidate is a form of drones which are kind of a bastard child between drone and missile armed with specific weapons.

Three The ground war and planetary invasion was shown to be plausible especially if your after something intact on the ground. Smoldering craters tend to be less useful then the object that once shared the same space. You can't capture realestate, buildings, people, harvested resources etc from orbit. You have to send something or someone to do it. The only time a ground war is silly is if you looking to kill everything and move on.

Who watches the watchmen?
McKitten Since: Jul, 2012
#10: Oct 29th 2012 at 7:26:15 PM

One we have already covered this.
So what? You wanna to stop all duplicate threads, ever?
Two Even atomic rockets points out feasible ways space fighters could be used and points to other peoples interpretations on them. The best canidate is a form of drones which are kind of a bastard child between drone and missile armed with specific weapons.
No. What kills the space fighter in all forms is the fact that because of the medium of space, any and all "fighters" are extremely less efficient than throwaway weapons. Any weapons carrier that you expect to re-use does not extend the range of your weapons, but limits it instead. If you're using throwaway platforms, no armament besides a warhead makes sense, never has, never will. There's a reason there are no cruise missiles with guns instead of warheads. The only sort of space fighter that makes sense is the one you build because you can't afford anything bigger.
Three The ground war and planetary invasion was shown to be plausible especially if your after something intact on the ground. Smoldering craters tend to be less useful then the object that once shared the same space. You can't capture realestate, buildings, people, harvested resources etc from orbit. You have to send something or someone to do it. The only time a ground war is silly is if you looking to kill everything and move on.
Space superiority does not translate in glassing a whole planet or leaving it alone. If you have orbital control, you can take out anything at will. If the planet is not willing to surrender even though you can do that, have threatened to do that, and probably demonstrated doing that on a couple of infrastructure targets like bridges, power plants, weapons factories and seats of governments, they are determined enough to fight you, that you're not going to take anything intact after a land battle either. Which you still wouldn't fight. Even sending ammunition down to ground forces is an inherently silly move. 1kg dropped from orbit has ~20 ricks. Occupying forces having to deal with guerrillas and other sort of unofficial irregular resistance is one thing (and quite likely) but organized military resistance is just not going to happen.

Parable State of Mind from California (4 Score & 7 Years Ago) Relationship Status: Holding out for a hero
State of Mind
#11: Oct 29th 2012 at 7:30:53 PM

If you really want something on the planet. Or just want the planet period, then you're going to want boots in the ground. What if you're taking an extended period to stay in the system? Could you count in surviving on whatever supplies you brought with you, or constantly having to have more delivered from a friendly base for you?

"What a century this week has been." - Seung Min Kim
MajorTom Eye'm the cutest! Since: Dec, 2009 Relationship Status: Barbecuing
Eye'm the cutest!
#12: Oct 29th 2012 at 7:51:45 PM

If you have orbital control, you can take out anything at will.

The same was once said of aerial supremacy. Vietnam said otherwise.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
Parable State of Mind from California (4 Score & 7 Years Ago) Relationship Status: Holding out for a hero
State of Mind
#13: Oct 29th 2012 at 9:12:45 PM

That actually reminds me, there might be political reasons for actually occupying the planet.

"What a century this week has been." - Seung Min Kim
Belisaurius Artisan of Auspicious Artifacts from Big Blue Nowhere Since: Feb, 2010 Relationship Status: Having tea with Cthulhu
Artisan of Auspicious Artifacts
#14: Oct 29th 2012 at 9:29:00 PM

It's possible to have practical space fighters. By immersing the pilot in breathing liquid you can overcome the normal acceleration limits of the human body. Unfortunately this technology doesn't scale up very well. Flooding the cabin negates the advantages and a suit would be difficult to walk in. A fighter, however, doesn't require the pilot to move much. As such you can have a very maneuverable manned fighter.

Engagement range will have less to do with the nature of your gun and far more to do with the mechanical tolerances of your artillery. If you're a hairsbreath off then you've missed the target by several kilometers. This is why missile work. Because you CAN engage at light second ranges and expect to hit a target. Granted, there is lots of things the target can do about that but the fact is that a missile is the only threat at extreme ranges. Ballistic armaments will haves to settle for hundreds of kilometers of range.

Orbital bombardment may not be entirely unopposed. Star ships are under restrictions of heat, weight, recoil, and supplies. A ground based battery is under no such limitation and can be made much more powerful and numerous than any space based weapon system.

edited 29th Oct '12 9:40:48 PM by Belisaurius

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15: Oct 29th 2012 at 11:24:08 PM

Yes fighters are still feasible. Unlike a missile you can arm a fighter multiple times. A missile you can only shoot once. Fighters can also carry missiles and other weapons as needed. In a pinch a fighter can become a KKV. Added benefit of fighters is that the weapons they carry are not expending fuel if they are things like missiles. The fighter does that for them. They can use whatever fuel they have for limited maneuver, evasion, and straight acceleration rather then just trying to reach the target. The fighter can also fly to a different point fire at a different angle then return. If it is a missile or other fueled projectile it would have to burn fuel to make the change. Unlike a disposable missile or carrier the fighter goes back and gets more weapons and does it again.

Unmanned fighters being the preferred option. Now I doubt we will see something like the Battle of Midway but we would more likely see situations like the Battle of Britain. The fighters are used in closer range engagements to intercept smaller vessels, drones, and other fighters.

Even better a feasible and realistic scenarios for fighters with reasonable possibility of manned fighters and/or drones Also check the comments quite a few make additional points. Also makes good cases for boarding ships. Other things to consider boarding a ship with personnel or drones drones can net you survivors, scavenged supplies, and intel. Bam easy reason to board a ship. Now it might not be like the days of the old sail you are likely going to want to make sure the other side can't really fight back much but you have a set of feasible reasons to want and board another ship.

That is great you have the orbital. But you still want something ground side your going to have to go down and get it if they are not going to ship it up to you.

Your chances of taking it intact are much greater if you move ground side then trying to not use too much fire power and destroy what you want by accident. Not only are any assets sent ground side going to have smaller scale weapons but any damage or destruction done is a lot less likely to be as severe as a hit by any form of orbital strike. The folks ground side have the option of waiting you out they are not as limited by consumables as your ship. The faster you get what you need and likely leave the better off you are. If they don't give it you have to take it. Simple as that and no way to get around it.

Not going to fight a ground war you say? You are if you want something ground side. Especially if they won't give it to you. Your shit out of luck if they shoved it under a mountain with multiple entrances and exits.

Also on the orbital superiority that is only so long as there is nothing to contest you. I will remind you of Mr. Murphy's laws. "If the enemy is in range so are you." It is both reasonable and feasible for anyone with the tech to send ships on long space voyages to have the ability to loft a large variety of weapons fire from planet surface to orbit. Or loft ships or weapons from the other side of the planet to come at you from there.

Here simple set of questions to ask for ground combat. We are going to assume that whatever the people in orbit are after is generally worth the effort and have the possible assets to go after it.

  1. Is it portable/pilotable or is it fixed?
  2. Can a team of personnel fly down and hijack or get it?
  3. Does it have to be raided or held to get the benefit of it?
  4. Do you know where it is on the planet?
  5. Will they give it to you through negotiations or coercion?
  6. Will firing on any ground targets possibly damage it?
  7. Can the other side defend it?

Pretty much all of these questions lead to you having to go down to the planet and possibly engage in ground combat to get what you want off the planet surface.

Who watches the watchmen?
m8e from Sweden Since: Jul, 2012 Relationship Status: Wanna dance with somebody
#16: Oct 30th 2012 at 2:18:45 AM

Yes fighters are still feasible. Unlike a missile you can arm a fighter multiple times. A missile you can only shoot once. Fighters can also carry missiles and other weapons as needed. In a pinch a fighter can become a KKV. Added benefit of fighters is that the weapons they carry are not expending fuel if they are things like missiles. The fighter does that for them. They can use whatever fuel they have for limited maneuver, evasion, and straight acceleration rather then just trying to reach the target. The fighter can also fly to a different point fire at a different angle then return. If it is a missile or other fueled projectile it would have to burn fuel to make the change. Unlike a disposable missile or carrier the fighter goes back and gets more weapons and does it again.

But then again, it takes more fuel to move a figher and missiles than just missiles. Load the missiles with the fuel that the fighter would have used and you end up with missiles that both can do any of the maneuvers the figher would have done and still have more fuel in them then they whould have if realised from said figher. You also don't waste any fuel on bringing stuff back. The carrier also waste space on fighers that could be used for missiles and other weapons.

There is still reason to use fighers/drones but saving fuel isn't one of them. One reason to to use drones is to hide what kind of payload they have and how many. Like if you send 30 missiles against a target the enemy will have time to calculate their trajectories, guess where they are going to be the next second and destroy them with their lasers. But if it is 10 drones the enemy have no idea how to prioritise the targets. And with the extra armor(shield or whatever) it might take four times as long to destroy a drone compared to missiles. With drones the missile could also be made smaller and stealthier as they need less fuel.

edited 30th Oct '12 2:23:57 AM by m8e

MattII Since: Sep, 2009
#17: Oct 30th 2012 at 2:46:35 AM

I reject the notion that there will not be starfighters in space. We've had some killer AA defenses pop up on Earth and it didn't do in the classic dive bomber or air superiority fighter.
In space fighters are going to be bigger and slower than drones or missiles, and will have limited manoeuvring capabilities (no air to push against), and will also have no horizon to hide behind.

Drones lose control when the master unit goes down (and no military in their right mind will build fully autonomous drones), manned fighters have no such limitation.
If you've still got your battlestars while the enemy's lost theirs, then fighters are of limited threat anyway.

What if the target you send fighters against is found to be a civilian craft? A drone may simply fire before its ever realized. A human pilot might figure something's wrong e.g. the target isn't evading or trying to counterattack and double check if they got the target right.
This assumes a drone will go in with all its weapons on a hair-trigger, but that's stupid, if a ship acts merely suspiciously the drones will require active okays to fire.

Thirdly, it's cheaper from a production level. The control and targeting systems of a space drone would cost multiple times the same cost for human pilots because you have to factor in a million more variables than on Earth.
The cost is made up by the fact that pilots require way more support than drones for the 98% of time they're not in the cockpit. I'm also not sure how you get that a fighter is cheaper a fighter has to be big enough to carry a person, so it has to be at least as big as any fighter around nowadays, and the life-support systems, the interfaces, the months of training, all that adds up.

Also, I object to the notion that warfare will devolve into light-seconds or AU sized battles and ranges. Long range standoff warfare has existed on Earth for 50 years and yet NOT ONCE has standoff warfare been employed as the standard doctrine. Air to air warfare despite having long range missiles like the AIM-54 Phoenix around for 45 years has rarely engaged another aircraft beyond 20 km. Even that is infrequent compared to 10 km or less. (Which is Sidewinder range.) Land warfare has had missiles and rockets that can fire for hundreds of kilometers but those are rarely if ever employed, especially at maximum ranges.
And sea battles have almost always taken place at the effective range of ship's weapons, and sea battles are probably about as close as we'll come to mimicking space while still in gravity. Why? On the sea there's generally very little to hide behind, just like in space.

Unlike what Atomic Rocket would have you believe there is no such thing as an omniscient sensor system or that firing up the engines for a 15 second burn will light you up like a Christmas tree to every sensor system within 3 AU of you.
Most of the numbers pulled on Atomic Rockets are for constant thermal output, not engine burns. They also point out that it would take a few hours per sweep, and wouldn't be perfect, but would be doable.

You do not "glow" like a sore thumb just being out there. Hell we've missed STARS before on thermal sweeps of the sky. Stars aka some of the hottest known objects in the Universe. If we can miss a star on a thermal sweep, we'll easily miss a ship.
Assuming a ship comes from within system, it will be a lot closer than any star, and probably will be moving relative to the background, thus even if we don't spot it as a ship we'll see it as a moving hotspot, and investigate further.

I'd expect guns would make a huge comeback since they have unlimited range unlike lasers and plasma, do not require fuel like missiles (assuming unguided and non-Rocket Assisted Projectiles), and are cheaper than anything.
However, they have crap accuracy at any range, especially against fast-moving objects.

The same was once said of aerial supremacy. Vietnam said otherwise.
I don't think it did, if you can see an object you can hit it, but first you have to see it.

It's possible to have practical space fighters. By immersing the pilot in breathing liquid you can overcome the normal acceleration limits of the human body. Unfortunately this technology doesn't scale up very well. Flooding the cabin negates the advantages and a suit would be difficult to walk in. A fighter, however, doesn't require the pilot to move much. As such you can have a very maneuverable manned fighter.
Just a pity all that liquid adds weight, which means you either have to have the pilot curled into a ball, or lying prone, neither of which are very good positions for piloting. It's also kind of hard to tie down the pilot's internal organs, which will jerk about quite alarmingly even with the water.

Orbital bombardment may not be entirely unopposed. Star ships are under restrictions of heat, weight, recoil, and supplies. A ground based battery is under no such limitation and can be made much more powerful and numerous than any space based weapon system.
They do have to deal with gravity though (for projectiles), or atmospheric conditions (for lasers).

Unlike a missile you can arm a fighter multiple times. A missile you can only shoot once.
So do drones, and do it without the extra 1/4 tonne and 1/2 cubic metre of volume the fighter requires (and that's just the cockpit, the support facilitates back on the carrier...).

Fighters can also carry missiles and other weapons as needed. In a pinch a fighter can become a KKV.
Just like drones, only drones, again, aren't carrying a huge load of excess weight and volume.

Added benefit of fighters is that the weapons they carry are not expending fuel if they are things like missiles. The fighter does that for them.
So does a booster, and a fighter is expending a lot more fuel just moving itself.

They can use whatever fuel they have for limited maneuver, evasion, and straight acceleration rather then just trying to reach the target.
And limited is just the right word for their fuel load because they also have to get home again, a drone you can (maybe) afford to lose if it breaks down (and if you can't, well, you don't need to rush the recovery before the thing's life-support runs out).

The fighter can also fly to a different point fire at a different angle then return.
So can a drone.

If it is a missile or other fueled projectile it would have to burn fuel to make the change.
Unless it's got a booster.

Unlike a disposable missile or carrier the fighter goes back and gets more weapons and does it again.
Unless it got too close and is now dead, or used too much fuel and can't quite make it back. On top of that, the enemy is packing a lot more missiles than you are fighters, probably by at least an order of magnitude.

Now I doubt we will see something like the Battle of Midway but we would more likely see situations like the Battle of Britain. The fighters are used in closer range engagements to intercept smaller vessels, drones, and other fighters.
Which mysteriously aren't packing any sort of anti-fighter defences (anti-missile defences will work pretty well, especially as the targets are bigger and slower than they're used to)?

Other things to consider boarding a ship with personnel or drones drones can net you survivors, scavenged supplies, and intel.
Assuming the enemy doesn't fake weakness, then plaster you when you get in close, or scuttle her with nukes when you get in close. Boarding doesn't often happen vs. warships for a reason you know.

It is both reasonable and feasible for anyone with the tech to send ships on long space voyages to have the ability to loft a large variety of weapons fire from planet surface to orbit. Or loft ships or weapons from the other side of the planet to come at you from there.
However, unless teleportation is involved the orbital forces will get the first shots in.

On the space fighters issue, AR provides a short but succinct statement deriding it:

It seems to me that the space fighter is nothing more that people taking a dramatic and comfortable metaphor (sea-going aircraft carriers and combat fighter aircraft) and transporting it intact into the outer space environment. But if you think about it, interplanetary combat is highly unlikely to be like anything that has occurred before.

Imagine a speculative fiction writer back in the Victorian era, such as Jules Verne. Say they wanted to write a novel about the far future, when heavier than air flight had been invented, and the age of Aerial Combat had arrived.

They might take the dramatic and comfortable metaphor of sea-going frigates and battleships and transporting it intact into the aerial environment. Held aloft by dozens of helicopter blades, the battleships of the air would ponderously maneuver, trying to "cross the T" with the enemy aerial dreadnoughts.

See how silly it sounds? Well, combat spacecraft behaving like fighter aircraft is just as silly. In both cases a metaphor is being forced into a situation where it does not work.

edited 30th Oct '12 2:54:38 AM by MattII

Nomic Exitus Acta Probat from beyond the Void Since: Jan, 2001
Exitus Acta Probat
#18: Oct 30th 2012 at 2:56:44 AM

Probably the best "missile" for space combat would be a small projectile attached to a solar sail, accelerated by a ship-mounted laser. Since the projectile doesn't need to carry any fuel or engines, it can be made cheaper and smaller than a regular missiles, allowing them to be deployed en masse and makign each individual projectile harder to hit. The combination of the projectile's small size and the immense amount of power a capital ship mounted laser could generate would allow them to be accelerated to extremely high speeds, at which point having an actual payload would be redundant. Accelerated to high enough speed, a simple solid metal block will hit with the force of a nuclear bomb.

McKitten Since: Jul, 2012
#19: Oct 30th 2012 at 3:38:09 AM

But then again, it takes more fuel to move a figher and missiles than just missiles. Load the missiles with the fuel that the fighter would have used and you end up with missiles that both can do any of the maneuvers the figher would have done and still have more fuel in them then they whould have if realised from said figher. You also don't waste any fuel on bringing stuff back. The carrier also waste space on fighers that could be used for missiles and other weapons.
This is what kills space fighters in any scenario. On a planet they make sense because there are fundamentally different modes of movement. The carrier floats on water, the fighter uses (comparatively) efficient engines and wings to fly, while the missile uses very inefficient but powerful rocket motors. But in space, there is only one medium: vacuum. Attaching a fighter to a missile is just attaching so much dead weight. It doesn't carry the missile, it slows it down.

The same was once said of aerial supremacy. Vietnam said otherwise.
I'm curious, how much usable infrastructure was actually captured in Vietnam? Not that Vietnam comparisons have any value whatsoever. You might as well reference the Napoleonic wars. The environment and technology are completely different.

Let's do a little back of envelope calculation. Let's say our fighter has 4 units of fuel, measured in delta-V. We'll measure units this way instead of in weight, because the last kg of fuel the fighter burns will accelerate it harder (because it is now lighter) than the first it burned. So for considering movement, we divide the fuel into parts providing equal speed, not parts of equal weight.

So, let's ignore manoeuvring and just consider the distances it has to cover. The first fuel unit gets burned accelerating the fighter up to travelling speed. It can then drift an unlimited distance to reach it's target (ignoring life support). Before reaching its target it will have to burn another unit of fuel to slow down again so it doesn't overshoot it's target. Yes, the target might have been moving away so it won't need to slow as much, but it might also have been closing in, so let's go with the middle path for now.

After the actual fight, (the fuel consumption of which we'll also ignore) it has to accelerate back again to the carrier, and break again to land. If it stays dead in space after the fight and has the carrier pick it up, it could save two units of fuel. Bit of a gamble, because if they lose, the fighters wouldn't be able to flee.

Now consider a missile instead. Let's pick one of equal weight to the fighter so our fuel units stay the same. Basically, we just take the fighter and use it as a throwaway missile bus. The first unit of fuel can be used to accelerate up to speed. Instead of drifting it can use the second as well. And the third and fourth. Because it doesn't have to break and return, the missile has four times the usable fuel of the fighter, which in space translates to four times the range. Range is determined by the time it takes to arrive at the target and maximum speed of the fighter/missile. The target can accelerate away from the missile (or fighter), and if the missile (or fighter) has used up all fuel before reaching the target, it got away. It can either dodge, or in the worst case, even accelerate to a higher speed than the now drifting missile/fighter.

So, a fighter of equal weight to a throwaway missile bus actually cuts the effective range by three quarters, instead of extending it. Which pretty much kills the concept of space fighters, and that long before we go into considerations of efficiency of lugging around humans, space used on the carrier, humans in high-g combat and all other problems.

When considering whether space fighters (or any sort of equipment) is viable, it is not enough to compare it with something else and point out advantages and disadvantages. I can compare a missile to a washing machine and find those (the missile really doesn't deal well with wine stains). Three steps are necessary: a) Figure out what sort of job a space fighter is supposed to do. b) Determine that this is a job that actually needs to be done regularly enough to have a special vehicle for it. c) And most importantly: determine that a space fighter is actually the best choice to get that job done.

Sure space fighter have advantages over big ships and missiles and washing machines. But where they fail is step c), there is nothing a space fighter actually can do, that can't be done better by something else.

Probably the best "missile" for space combat would be a small projectile attached to a solar sail, accelerated by a ship-mounted laser. Since the projectile doesn't need to carry any fuel or engines, it can be made cheaper and smaller than a regular missiles, allowing them to be deployed en masse and makign each individual projectile harder to hit. The combination of the projectile's small size and the immense amount of power a capital ship mounted laser could generate would allow them to be accelerated to extremely high speeds, at which point having an actual payload would be redundant. Accelerated to high enough speed, a simple solid metal block will hit with the force of a nuclear bomb.
This is a workable idea, although you wouldn't want to use a photon sail. The maximum acceleration you can get out of one (per square metre) is too low. There is no perfect mirror, use a too powerful laser and it'll melt your sail. What you can do however is to have a missile consisting of reaction mass and warhead, and then use a remote laser to vaporize the reaction mass. Given that actual power generation doesn't have to happen on the missile, you can get extremely high drive efficiency and very good thrust. It is one of the best ways to accelerate a projectile to high speeds.

The downside is that a missile like that will not have a lot of manoeuvring capability, or at least not compared to its acceleration from the remote laser. So it's either only useful as a replacement for guns, or you'll need to stick another missile on top (but that will still be better than a normal ship-launched missile). And of course, it's not quite fire-and-forget.

edited 30th Oct '12 3:50:05 AM by McKitten

McKitten Since: Jul, 2012
#20: Oct 30th 2012 at 4:15:43 AM

If you really want something on the planet. Or just want the planet period, then you're going to want boots in the ground. What if you're taking an extended period to stay in the system? Could you count in surviving on whatever supplies you brought with you, or constantly having to have more delivered from a friendly base for you?
Yes, you need an occupying force. That's not the same as a big invasion. As mentioned before, if orbital superiority doesn't get the inhabitants of the planet to give, you're not going to take the planet intact anyway. It's not like a big fight on the ground will magically leave the infrastructure alone when a bombardment doesn't.
Orbital bombardment may not be entirely unopposed. Star ships are under restrictions of heat, weight, recoil, and supplies. A ground based battery is under no such limitation and can be made much more powerful and numerous than any space based weapon system.
If there's still any orbital attack capability left on the planet the invaders don't (yet) have orbital control. But that's really besides the point because landing ground troops to take out any anti-orbital weapons is nonsense. A tank will do a lot more damage if you simply de-orbit it on top of one of these batteries than if you drive it there and start shooting. If you land a crate of explosives from orbit, you just gave away 95% of its destructive potential. Not to mention that it'll be a real bitch trying to get landing craft down when the planetary force still has weapons that could even reach the ships in orbit. And the ships in orbit don't even need real weapons, just gravity.

Yes fighters are still feasible. Unlike a missile you can arm a fighter multiple times. A missile you can only shoot once. Fighters can also carry missiles and other weapons as needed. In a pinch a fighter can become a KKV. Added benefit of fighters is that the weapons they carry are not expending fuel if they are things like missiles. The fighter does that for them. They can use whatever fuel they have for limited maneuver, evasion, and straight acceleration rather then just trying to reach the target. The fighter can also fly to a different point fire at a different angle then return. If it is a missile or other fueled projectile it would have to burn fuel to make the change. Unlike a disposable missile or carrier the fighter goes back and gets more weapons and does it again.
All of that is true only in air, where a fighter benefits from wings and more efficient engines. In space, there's no such thing.

Even better a feasible and realistic scenarios for fighters with reasonable possibility of manned fighters and/or drones Also check the comments quite a few make additional points. Also makes good cases for boarding ships. Other things to consider boarding a ship with personnel or drones drones can net you survivors, scavenged supplies, and intel. Bam easy reason to board a ship. Now it might not be like the days of the old sail you are likely going to want to make sure the other side can't really fight back much but you have a set of feasible reasons to want and board another ship.
Not going to work out. The reason why boarding actions happened with wooden ships was that weapons were somewhat inadequate compared to armour. A ships could move through the firing range of it's target and start to board while quote certain that the targets gunfire wouldn't be able to sink it in the time it takes. With modern technology, none of that makes sense. If two ships get close enough to transfer people across, either one can obliterate the other instantly, meaning one can only get that close after the target has already surrendered. If they have, they're not going to fight back, unless suicidal. Why refuse to use real weapons against the other ship only to then get into infantry fighting with their boarding party? Even if they win the best they could hope to manage would be to kill the boarding party before being blown away. Or blowing away the other ship, in which case, why didn't they do it before the boarding party got inside? Basically, it's like MAD in the cold war.

Your chances of taking it intact are much greater if you move ground side then trying to not use too much fire power and destroy what you want by accident. Not only are any assets sent ground side going to have smaller scale weapons but any damage or destruction done is a lot less likely to be as severe as a hit by any form of orbital strike. The folks ground side have the option of waiting you out they are not as limited by consumables as your ship. The faster you get what you need and likely leave the better off you are. If they don't give it you have to take it. Simple as that and no way to get around it.
Again, orbital bombardment does not equate to "Death Star". Use precision weapons. If you don't have any, why the hell did you bring infantry but not a couple of aerodynamically shaped lumps of iron?
Not going to fight a ground war you say? You are if you want something ground side. Especially if they won't give it to you. Your shit out of luck if they shoved it under a mountain with multiple entrances and exits.
Well, let's consider that. They are groundside, and have something you want buried in a mountain. They refuse to give it up in full knowledge of the fact that you could wipe out the whole population of the planet, or even repeatedly bomb just the mountain until you turn it, and them in it, into a crater.

But you really think if you send in the space marines you'll manage to take intact whatever is in that mountain? If you have an enemy that is determined enough to fight a last stand against such odds, you'll get nothing. Even if the fight doesn't turn everything into scrap, odds are the last one of them is going to blow up whatever it is you want. If they haven't already destroyed it and are hoping you'll go away figuring the fight's not worth it anymore.

Also on the orbital superiority that is only so long as there is nothing to contest you. I will remind you of Mr. Murphy's laws. "If the enemy is in range so are you." It is both reasonable and feasible for anyone with the tech to send ships on long space voyages to have the ability to loft a large variety of weapons fire from planet surface to orbit. Or loft ships or weapons from the other side of the planet to come at you from there.
Unfortunately, that law doesn't apply when gravity wells are involved. Whoever sits inside it is at a huge disadvantage. It's the ultimate higher ground to hold. Other sides of planets are also not as far away as some fiction would have one believe. When you're in orbit, it's an irrelevant distance. Planets are just tiny, tiny points in space.

Belisaurius Artisan of Auspicious Artifacts from Big Blue Nowhere Since: Feb, 2010 Relationship Status: Having tea with Cthulhu
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#21: Oct 30th 2012 at 7:06:05 AM

fighters will likely play a secondary role in space combat but possibly a far greater one in orbital combat. In open space fighters will loiter just outside of the effective range of enemy point defense. Mostly, the relay sensor data to larger ships and stay out of the line of fire. A point defense system is a fairly large and extensive system. It has to be in order to cover 360 by 360 degrees. As such, it's inevitably going to loose sections of coverage due to battle damage. Fighters can then sneak in through holes in the sensor and weapon coverage and engage the enemy from within the pd sphere.

An orbital battery can't cover an entire planet alone. The planet kinda gets in the way. As such an invasion force can land in a place not covered by anti orbital batteries or eliminate one battery and take the rest with ground forces

imadinosaur Since: Oct, 2011
#22: Oct 30th 2012 at 8:04:00 AM

If we're talking about 'hard' sci-fi, then none of this orbital bombardment/planetary invasions stuff is likely to happen: even within the solar system, waging war between, say, Earth and a moon of Saturn is going to be prohibitively expensive.

The most likely type of 'war' would involve near-Earth space-colonies, and the goal would be to capture the expensive, delicate solar arrays with a few guys with guns, rather than destroying things with KK Vs or lasers or whatever. Or, possibly, a part of a worldwide war, where space superiority would become the logical extension of air superiority.

If we're talking 'soft' sci-fi, then of course the strategies would be shaped by whatever ftl and other space magic you are invoking.

Violence is the last refuge of the incompetent.
McKitten Since: Jul, 2012
#23: Oct 30th 2012 at 8:07:02 AM

fighters will likely play a secondary role in space combat but possibly a far greater one in orbital combat. In open space fighters will loiter just outside of the effective range of enemy point defense. Mostly, the relay sensor data to larger ships and stay out of the line of fire.
Nope, scouts are another thing that makes no sense in space. Because there are no obstructions to view, the only things that determines how good a picture you get is distance and size of your sensor. So, putting a scout halfway between you and your target, will have precisely the same effect as using a sensor which has a lens with double the diameter. It's the inverse square law at work. (Not to be confused with it's big brother, the square/cube law) A scout makes sense if it can be positioned to look around obstacles, or in an atmosphere where even the very air itself will distort the picture if too much of it is between the sensor and the target. But space has neither of those.
A point defense system is a fairly large and extensive system. It has to be in order to cover 360 by 360 degrees. As such, it's inevitably going to loose sections of coverage due to battle damage. Fighters can then sneak in through holes in the sensor and weapon coverage and engage the enemy from within the pd sphere.
Unless of course, the enemy can turn even just a little bit.
An orbital battery can't cover an entire planet alone. The planet kinda gets in the way. As such an invasion force can land in a place not covered by anti orbital batteries or eliminate one battery and take the rest with ground forces
Depends on what the battery is firing. Kinetic projectiles and missiles can hit the other side, direct energy beams can't. Likewise, a ship does not have to be on the side of the planet where the battery is located to hit it with kinetic weapons or missiles.

edited 30th Oct '12 8:10:10 AM by McKitten

imadinosaur Since: Oct, 2011
#24: Oct 30th 2012 at 8:16:55 AM

Actual scouts make no sense, but there could be something analogous in putting extra sensors out to the side, to better scan space (taking advantage of parallax effects).

Not that that requires manned fighters.

Violence is the last refuge of the incompetent.
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#25: Oct 30th 2012 at 11:26:07 AM

Mc Kitten; One last time because you don't get it. It doesn't matter how much fire power you can drop or how accurately. Dropping things like Kinetic munitions have bigger foot prints then you give them credit for and cause a lot of damage especially if dropped from orbit. No where have I said death star like, that is your exaggeration not mine. Any time you start using artillery or weapons that deliver a lot of force or energy, like ship to ship weapons would, on something like a series of ground targets you might want for any reason you run the risk of damaging or destroying it by accident.

If they are not going to simply give you want you want you are going to have to go down and take it, period. There is no other option. And yes Murphy's law still applies from surface to orbit. They can just as easily shoot back. Read the latest Rocket Punk Manifesto post on Blockades from Space. Even they point out planets are likely to have surface to Orbit weapons or can loft weapons into orbit that could seriously ruin an orbiting ships day. Won't matter if your after a batch of supplies, command center, space port, or a group of people. They can always make you expend the effort to come and get it and expend effort to fight you for it on the ground.

The notion that just because someone can shoot at you that you can't shoot back is silly. If you can loft a ship that can move across a galaxy you can loft weapons, other ships, satellites etc. Also the notion that if you merely threaten someone they will automatically give you want you want this is ignorant of human behavior and military tactics in general and is silly.

Attacking a heavily populated planet would be crazy. They would have well established industry and very likely are able to fight back. Your chances of merely bullying them into what you want are pretty slim. If you really badly want something on the surface your going to need to take it. If you go after say colonies instead with much smaller populations you have a better chance of coercion working but even that is not a guarantee.

If they are not willing to give it and your not willing to take it, you might as well go home.

Who watches the watchmen?

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