I think Slenderman Mythos games will become like Zombies games, a lot of games just have Zombies because they are popular and try to use them as a selling point while the Zombies don't add nothing of value to the game.
Yeah, there are a lot of indie games that are generic, though generally the one that do well are the ones that are innovattive or have a really good redeming mechanic.
Can you actually give examples of those games?
I mean, there are surprisingly many zombie games that take unique concept on it. Of course, there are stuff like Red Dead Redemption's dlc and stuff, but its like COD clones :P You know people make them, but when you try to think of example, you can't.
Well, a few gems I've voted on are: Qasir al-Wasat: A Night in-Between, Gimbal, Cloudbuilt, Gas Guzzlers: Combat Carnage (featuring Clint of LazyGameReviews doing a Duke Nukem impression), Battle Fortress Tortoise, SWOOOORDS! Colon Lords of the Sword, and Rawbots.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelWhoa, that Cloudbuilts game actually looks like freaking Anime! Now that guy has got some skill!
Yes I can. Dead Hungry Dinner is a Diner Dash ripoff with Zombies. Then you also have things like Zombie Cow Milking which doesn't need the things to be zombies at all.
I will add them to the first post later.
edited 8th Sep '12 11:36:31 AM by Joaqs
Okay, with exception of casual games?
^^^Have you checked out NEO Scavenger, Underrail, Tower Climb(did I get name right?) or La-Mulana? Or Unepic?
^Oh you've been collecting stuff on first page :3 Didn't notice before, its great that somebody is doing that :D BTW, Unepic has been on Indie Royale bundle, but I've been trying to promote it here a lot xD
edited 8th Sep '12 11:49:56 AM by SpookyMask
That are harder to find.
Yeah, I completly forgot that Unepic was in a Indie Royale bundle. Didn't we have a trope page for Unepic?
edited 8th Sep '12 11:59:25 AM by Joaqs
Nope :< Nobody has bothered to create it ;-;
That may be true, but the thing about the indie scene is that they are free to experiment if they want to as they are not forced to sell bajillions of copies on Day 1, not that they must be original or hipsters. That would make them just as constrained as EA and such.
@Spooky: Out of those, I only checked out Unepic, I think (which I upvoted and fav'd).
edited 8th Sep '12 2:44:02 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific Mackerel@Rocket Dude: I added the ones you linked to the first post and you can also find links to all the games Spooky mentioned in the original post of the thread.
That's absolutely not what I said.
Here's question: why the fuck is there downvoting in the first place? Does anyone "downvote" on Kickstarter or Indiegogo?
The reason both those work is that they attract people interested in that topic.
It's sort of like someone who hates JRP Gs reviewing a JRPG. Why the fuck would you allow someone who hates a genre or theme to be able to affect a perfectly good game of that genre or theme?
Downvoting also invites trolling. Big time.
Jonah FalconThe downvote thing is legitimate criticism, but you're presenting your arguments in a less-than-mature manner.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelIf it's actually neutral, then it's just a way to acknoledge "I've seen this one, let me move on to the next game in the queue" , then it's just poorly labeled.
Exactly, they just had to label it "I am not interested button" or something like that.
Can anyone get confirmation from Valve about nature of down voting, you know whether it just hides the game or whether it votes it down?
@Rocket Dude: Yay! :D
Er, it WAS labeled "No thanks/Not interested"...how is it ambiguous?
edited 8th Sep '12 9:25:12 PM by onyhow
Give me cute or give me...something?Well its less ambiguous than when it was thumbs down, but it would still be nice to get official confirmation so I won't accidentally down vote games I have nothing against
What probably muddies the issue is that the rating counts are not always accurate: a game might be at, say, 37%, but it appears to be at 9%.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelWhy?
It's bad enough when you have a popularity contest based on names of projects - look at iTunes. You know how hard it is to even get your iOS game (or podcast, for that matter) noticed? And with Steam, you can have people trolling games by downvoting? And on top of that, pay $100 for the honor of being buried and insulted?
Greenlight one big clusterfuck and it's failing.
edited 9th Sep '12 10:25:58 PM by JAF1970
Jonah FalconIt's still a little too early to tell, JAF. Plus, sometimes there are items you just don't want to see, maybe because they look really bad or you just don't care about them.
And consider that legitimate games were getting buried anyways by joke/troll entries. Sure, $100 may be excessive, but it's a necessary barrier to filtering out crap.
edited 9th Sep '12 10:27:20 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelIndie devs are telling me the word amongst them is starting to be "avoid Greenlight".
And why is your opinion better than someone elses?
edited 9th Sep '12 10:29:31 PM by JAF1970
Jonah FalconAnd which developers would those be, hm? I'm certain that these supposed sources are more comfortable with revealing their names as opposed to supposed EA employees.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelI'm not going to bother. Even Valve realizes it's a clusterfuck.
Question: are there downvotes on Kickstarter, We Funder or Indiegogo or any other crowdfunding site?
You DO know that indie devs want to get AWAY from focus groups, RIGHT?
Because that's what Steam Greenlight is right now. One huge focus group, and the worst kind - uninvited focus group testers.
edited 9th Sep '12 10:33:10 PM by JAF1970
Jonah Falcon
^Wasn't that what I said? .-. I need to learn to write better :(