But if I already have the Red Prince, he's redundant. And if I have to choose between them...well, the Red Prince is a Lizard Person. He wins by default.
Disgusted, but not surprisedSigh. Those 50 bucks were a waste.
I'm 7 hours in and bored to death. Hadn't touched the game for 2 days. Still lvl 2 and still walking around in rags. The combat's too tedious, the characters unappealing and I don't know what I'm even supposed to do. Or rather why. There's no character motivation. I'm supposed to flee Fort Joy. Because reasons. The magisters are the bad guys? Oh and that crazy lady too, I guess. Or something. Why should I care?
Edit: Oh, and the constant need to adjust the camera is driving me crazy.
edited 9th Feb '18 6:17:23 PM by Antiteilchen
What's your usual sort of RPG?
The Mass Effect and Dragon Age series, Skyrim&Fallout 4, the Kotor series, Pillars of Eternity and good, old fashioned D&D. Occasionally a JRPG but I'm not too fond of most of them. RP Gs I didn't like: Witcher 3 (great game but I didn't like the bleak tone) and Kingdoms of Amalur.
I expected something along the lines of Pillars of Eternity but with turn based combat instead of the pause function. Which it is. Just... I can't get invested in it. Maybe I should have played the first one.
Well, I give it another try with a premade Origin. They have actual character motivation and maybe try my hand as a summoner. Seems to be the easier path.
For the record, All characters, original and origin, are provided a much grander plotline to aspire to follow once you escape Fort Joy. You need to join up with one to three of the origin characters and one of their subplots will inevitably push you towards one of the escape routes, of which there are around 6 or 7, I think? Probably more. Or just talk to random NP Cs until you find something. It's pretty old school in that you don't get any solid leads until you start digging for yourself, but once you get the ball rolling to leave the Joy the game's momentum picks up rapidly.
It's pretty much textbook Early Game Hell at first, but it picks up once you get to level 3 or so.
Disgusted, but not surprisedI'm gonna ask the old phrase that everyone asked since Beyond Divinity: Give me some of that Damian.
edited 10th Feb '18 1:41:52 AM by UltraWanker
So I discovered something new,in the Hollow marshes where you have the boobie trapped chest you hear voices urging on you,turns out there are talking skulls that I never thought click on
New theme music also a boxThat section was hilarious. There's one skull that you can absolutely infuriate by barraging it endlessly with pun after pun.
Hitokiri in the streets, daishouri in the sheets.I discovered those Elves doing the ritual can be traded with
Also I ate Peepers
New theme music also a boxI played through OS 2 a few times over the weekend (my first Larian game) and among the many questions the ending left me with, there's one I hope you folks can answer for me - what did Tarquin do?? In his ending slide it says he pulled off the greatest act of necromancy in history. All I saw him necromance was a pet cat. What did I miss?
edited 21st Feb '18 6:25:42 AM by Tarlonniel
Gone to Faerie, no forwarding address. (AO3)OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
He raised Braccus Rex from the dead to serve the Hammer and Lucian
New theme music also a boxMade it out of the Fort. Died three times. Against the undead dude connected to elf assassin and lone wolf guy. Reloaded took another dialogue path to not fight him. Died shortly after against the woman from the beginning. Reload take another path instead. Lost 3 of my guys against some other undead. That was over a week ago and I haven't touched the game since.
It still hadn't provided me with an interesting hook and it's way too hard on classic mode and just boring on exploration mode. Coupled with an annoying resource management (any game that makes me use potions, scrolls and other limited resources can go fuck itself). I'm thoroughly disappointed by this game.
Guess it's not for you. It's the best RPG I've played in years, personally.
Potions and scrolls can be made and bought, so they're not that finite, and the game being tough enough to force you to use them is a good thing in my opinion considering how unnecessary they are in most RPGs.
The lack of resurrection spell is really frustrating,but I get why it's absent
New theme music also a box....
I'm sort of glad I never found that out. I would've been even more tempted to murder-death Tarquin than when I met the poor undead kitty. Seriously, does the Divinity universe run on Stupid Evil or something?
Gone to Faerie, no forwarding address. (AO3)Divinity is a setting where pretty much everyone is an idiot, good guys and bad guys alike. Player characters tend to be the Only Sane Man.
Disgusted, but not surprisedSpeak for yourself; my Sebille Rogue is absolutely bonkers.
Hitokiri in the streets, daishouri in the sheets.TBF, she's ruthless, not crazy. Her goal is rather sensible: "I don't want to be a slave anymore". It's just that this pretty much requires killing a bunch of people.
Disgusted, but not surprisedI actually do try to play my Rogue Sebille as Ax-Crazy as all hell. My Archer Sebille is more grounded and levelheaded, though.
Hitokiri in the streets, daishouri in the sheets.@Antileilchen If you don't like the game, you don't like it, but you're basically still in what amounts to the tutorial area. I think you'd be surprised at how many things you wouldn't expect to work in an RPG will work here. It's highly nonlinear and reactive. That's what people like about it, not so much the gripping main plot. The writing is generally goofy but charming, even when it's trying to take itself semi-seriously. The combat can be wildly swingy if one side or the other gets lucky with placement or RNG, and the environment effects can make or break any given encounter. I like that, though— it adds to the game's replayability.
So yeah, maybe put it down for a while. I think you have to approach the game as more of an open world— there's an overarching plot, but it's not really a story-driven RPG the way Mass Effect or Dragon Age are, and there are a lot of quests, but depending on your build/RP decisions you might actually not want to finish some of them.
Well, if you don't like the moment-to-moment gameplay, there's not much that can save this game... it's the main attraction, everything else is just a bonus. I love the combat system, so I loved the game too, but if I didn't like the combat system I wouldn't have played for the story, setting, or anything else.
I think the only gripe I have about the combat system is the magic/armor tying to status conditions and the enemy AI's Loremaster skills being stupidly high that they can detect an undead no matter what. Those were easily fixed with mods, though, so at least those are easily bypassed.
Hitokiri in the streets, daishouri in the sheets.
but Beast led a rebellion and he has a nice beard!
I'm playing as a female Dwarf so he's in my party as a battle mage
New theme music also a box