What'd you end up with for the how and why, if you don't mind sharing?
I don't want to say too much, because the other players are on this site, but let's just say the Demon and the rest of the group ends up having a mutual enemy.
Apologies if this was already posted, but the people behind the 2nd edition of Changeling The Lost has posted some more information on the Huntsmen. It can be found here.
...Um, how does someone figure out a Cipher for a Demon? Because I have no idea of what to do. -__-'
Remember the Dark Ages books for Old World of Darkness? I had considered doing a fan-made medieval setting for New World of Darkness 1e, and maybe run it as an RP online.
I recently found this document with more 2E kiths, and now I'm in the mood of making a Wizened Cleareyes. The problem is that I don't have much of an idea of how a Wizened Cleareyes should look. >__>
Camera-lens eyes. Radar-dish ears. Uh, a mechanical nose that vacuums up the air to make sure it catches any scent on it? Antenna for touch? Taste I got nothing for.
Mmmmmmmaaaaaaaaaaaaaaaggggggggggggggeeeeeeeeeeeeeeeeeee
It's out.
Has anyone here picked it up? Is it any good?
Even if it isn't, don't we have splatbooks to help make it better?
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.I like it. I kind of knew most the really cool stuff was coming because it got previewed. I do like how they changed soul stones though. Dead easy to make, and plenty of benefits to go with them.
SSSOOOO... How do people feel about crossovers?
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.I'm fine with it. Chronicles is kind of built with it in mind.
I remember reading a little section in the Vampire: The Masquerade Player's Guide Revised about how low-level powers like Dominate's one-dot Command (one-word command that must be obeyed instantly), Obtenebration's one-dot Shadow Play (limited control over shadows and other ambient darkness), and the Necromantic Sepulchre Path's one-dot Insight (see the last thing reflected in the corpse's eyes) can be super useful if one's clever with them. The idea that low-level powers can be super useful if used properly occurred to me when I first read the arcanas for Mage: The Awakening like the Mind Arcana's Initiate level One Mind, Two Thoughts (can hold two individual and wholly distinct trains of thought) and the Time Arcana's Initiate level Perfect Timing (can know when exactly to do something at the right time). Does anybody else have any ideas for clever uses of low-level powers?
edited 26th May '16 11:01:50 AM by fredhot16
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.So, I'm possibly running a VTR game set in the French Revolution on Thursday. We've already created the characters but we haven't actually started it.
And the problem I have is that one of the characters has Resources 5 but Haven 1, which runs into the issue of why does this super rich guy live in a tiny apartment.
Should I just give him Haven 3 or 4, or should I just ignore it?
"Why does a super-rich guy live in a tiny apartment?" Is a question that needs an answer, but I think the quest for such is far form futile. Especially since said character is a vampire. Maybe they have a reason to keep their wealth secret. They live in a tiny apartment because the public persona they present to the kine is one of the sort of person who has a tiny apartment. They derive their wealth from less-than-legitimate sources and spend it in equally shady manners.
My understanding of a Haven is that it's a place where the Vampire can sleep safe from daylight and enemies. Also remember that Haven is divided into Size, Security and Location. Haven Size 1 means that your Vampire sleeps in a room the size of a small apartment. It's entirely plausible that he actually owns a mansion, but only uses it at night because it's not secure. Or his wealth may be tied up in solid assets like real estate.
For nearly every Vampire, keeping the location of their Haven a secret is extremely important. You don't just invite casual guests into your Haven. If you have business to conduct, that's what Elysium is for.
edited 30th Jun '16 12:54:45 PM by Lawyerdude
What we obtain too cheap, we esteem too lightly.If the character has a derangement (or doesn't, but wants to foreshadow one should he fail a roll down the line) he could be agoraphobic. He hates big spaces and is super happy with the small haven.
And to go off Lawyerdude, it might be size 1 but security 5. So it's actually functionally a vault. The other reason, if this character has seen what the peasants are up to vis a vis the rich and noble and powerful, he may have recently moved into the crappy apartment to affect a commoner identity.
Lastly, it could represent the ONE part of their mansion that is in any way shape or form safe from sunlight and discovery. Every other room is too exposed and prone to sunlight.
So does anybody have any advice for an Tzimice and Euthanatos chronicle?
Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.Would anyone be interested in an Old World Of Darkness Play By Post chronicle? I can do Dark Ages, Victorian, 1950's, 1990's, or Modern. No metaplot though.
I would love to do a Dark Ages game on here. Or a game using 1st Edition Masquerade's rules and setting assumptions (probably either Modern or The '90s).
I'd be interested in a Dark Ages game, possibly. Werewolf preferred, since I already have the book for it.
But I'd be at least interested in most ideas, actually, apart from modern-day Vampire, since I'm already involved with a game of that.
I've been the Storyteller for several Vampire chronicles set in various times and locations. London from the 1600s to the 1800s, Las Vegas in the '70s, Prohibition-Era New York, Miami in the '80s, New Orleans, St. Louis, and a brief interlude where one character was travelling. I've been wanting to revisit Requiem for a while.
The Dark Ages is a cool setting, but probably not so much for Vampires. There's so few people and they're so spread out that you'd be unlikely to encounter more than one or two Kindred at a time. I think one set in Renaissance Italy or pre-Revolutionary France would be fun. Or one set in or around Ottoman-Era Istanbul. The whole East-Meets-West feel, a very old city, and setting ripe for politicking and backstabbing.
edited 20th Jul '16 1:09:48 PM by Lawyerdude
What we obtain too cheap, we esteem too lightly.Still enjoying my V:tM forum rp I found. I'm playing a malk, and composing stuff for the sub-forum they've dedicated to the Madness Network is so. much fun. I've finally found something that lets me indulge my love of overdramatic vaguely symbolic imagery, weird text formatting, and sentence fragments.
For anyone who's into Vampire: The Masquerade, Humble Bundle has the books up for another couple of days. $15 US looks like it'll get you the basic guides plus most of the clan books and a few other assorteds.
https://www.humblebundle.com/books/vampire-masquerade-rpg-bundle#game-info-eternalhearts
Talked to both of them. One of them had already changed to planning a Beast character. The other wanted to be a Demon because he liked the cyber-punky, almost sci-fi-ish elements of it the same way I liked... whatever it was that made me like Beast (I'm betting it's because of the Dark Is Not Evil elements, though the fact that one of the influences mentioned is one of my favorite Disney films of all time didn't hurt), and we worked together to try to determine how and why his character would end up with the group.