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Gotta Catch 'Em All!: Pokemon Tabletop Adventures

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KyleJacobs from DC - Southern efficiency, Northern charm Since: Mar, 2011 Relationship Status: One True Dodecahedron
#152: May 30th 2012 at 9:27:20 AM

Oh wow, definitely going to give that a shot.

I think I'll do the Harmonia for black and Nuzlocke on white.

edited 30th May '12 10:35:41 AM by KyleJacobs

MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#153: Jan 10th 2013 at 7:27:20 PM

Soooo. Hi.

Came across this. Was interested in starting a campaign with this. Yeah. Has anyone here actually ran a campaign with it?

Read my stories!
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#154: Jan 11th 2013 at 6:17:03 AM

.*tentatively raises his hand*

Sorta kinda did. Didn't get very far for a plethora of reasons, none of which the system is at fault for. If I can impart one piece of wisdom, don't have wild Pokemon boss encounters.

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Kayeka from Amsterdam (4 Score & 7 Years Ago)
#156: Jan 11th 2013 at 11:04:46 AM

[up]Because wild Pokemon get caught, which makes for one VERY overpowered player character.

There are some ways to get around it, but most of them are so painfully obvious, it's better not to even bother in the first place.

MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#157: Jan 11th 2013 at 12:50:42 PM

Ah, I see. Got it. OK. Makes sense. I tend to assume wild bosses should be legendaries.

But thanks, this will help immensely.

Also, psychic and mystic classes seem a tad...over powered?

edited 11th Jan '13 12:59:07 PM by MrAHR

Read my stories!
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#158: Jan 11th 2013 at 5:43:33 PM

[up]Psychics, while more powerful than Martial Artists on paper, don't really turn out to be so in-game, provided you don't ban Arms Features. They make M As usable.

Also, keep in mind that a lot of classes are not able to use their abilities in League Sanctioned battles.

edited 11th Jan '13 5:44:09 PM by EviIPaladin

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#159: Jan 11th 2013 at 5:44:33 PM

Ok. I had been planning on getting rid of them because I wanted a plot of an old forum rpg where people took on legendary pokémon abilities, which would be a bit less special if there was an entire two classes that could do that.

All right, not league sanctioned. Will keep that in mind.

edited 11th Jan '13 5:45:10 PM by MrAHR

Read my stories!
Tambov333 Information Wants to Be Free from Jean Since: Aug, 2010
#160: Jan 23rd 2013 at 12:56:44 PM

The damage calculation is (roll (+ roll if crit) + atk - def)*type. Befor I forget again.

Please join these multinational petitions against ACTA. Sign up now. Every voice counts.
MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#161: Feb 12th 2013 at 10:47:11 AM

Update: Have had two sessions so far, and it's going great. I have a party of 6, and I actually made a decent threat with 4 pokémon vs. all of theirs.

Read my stories!
Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#162: Jul 15th 2014 at 5:15:07 AM

So I've discovered that some of the fans of PTA made a sister system in Pokemon Tabletop United.

Having looked through it, it seems a fair bit more balanced, but I won't know for sure until I begin a campaign with it. Which I plan on doing in the near future.

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Rosvo1 Since: Aug, 2009
Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#164: Jul 15th 2014 at 9:20:41 AM

Yes, because Pokémon is a great read. evil grin

edited 15th Jul '14 9:21:30 AM by Frishman

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Hashil Since: Aug, 2010
#165: Sep 21st 2014 at 3:12:13 AM

Bumping this thread, but these boards are slow anyway.

PTU is incredible if you didn't go through with it back in July. I've been updating the trope page for it recently and I'm currently running a game in a Kenya-esque setting who's villains are the (genuine) polar opposites of Team Plasma. First time G Ming, too, so it's been an interesting learning experience.

Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#166: Sep 21st 2014 at 10:53:48 AM

I've had all of two sessions with it so far, but the only issue I have with the system so far is the low AC of most Moves. I understand that Evasion is supposed to help with that, but its still weird to me as an experienced roleplayer to have attacks hit so often.

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Hashil Since: Aug, 2010
#167: Sep 21st 2014 at 11:19:11 AM

You'll start running into 30+ speed characters sooner or later, Dancers with Spinning Dance, and Instinct users, and things will get familiar again real quick. I've seen AC rolls (plural) of 19 miss because of that ability.

Talden Since: May, 2009
#168: Sep 22nd 2014 at 5:40:03 AM

I've done a single game of PT:U with some friends. I think the system did wonders to simplify what PT:A set in motion. Having the players using the same stats as the Pokémons fits perfectly in combat, especially for the classes who actively uses attacks. Min-maxing isn't as prevalent as it was, leaving with more "sensible" trainers, that don't have 18 Strength and 4 Wisdom at level one.

There's still an awful lot of info to digest when you first read the book, and there are some fine points I think could use some polishing (the action economy, for instance). But overall, a great step forward.

Rosvo1 Since: Aug, 2009
#169: Sep 22nd 2014 at 6:51:38 AM

So, I have finally went insane and downloaded PTU.

And I'm now thinking of running a game.

What should I keep in mind when running it?

Hashil Since: Aug, 2010
#170: Sep 22nd 2014 at 9:19:30 AM

  • Don't limit yourself to what the handhelds are, or even common fan interpretations of the franchise - do things how you would do them, not how gamefreak would (which is to say, extremely formulaic and stale) Humans can fight in this one if that's what you want, so even if you do the whole league + 8 badges spiel, you can very easily mix things up.
  • If you haven't bothered with Pokemon in a while, do a little looking into the new guys. They have some really crazy designs and concepts that work great as bosses or together as just unusual or memorable encounters in general. Just remember that, if what you're throwing at a player is wild, there's a chance that they'll catch it and upset the party balance early on.
  • Classes are pretty well balanced in this game for the most part, and the Pokemon can serve as substitutes for whatever might be "missing", so don't get too caught up in party dynamics like you would in something like Pathfinder or D & D. Ace Trainer is kinda cheesy imo but it's far from broken.
  • Let people know from the jump if it's going to be gritty and realistic or more abstract and silly - some people like anime-like near-sapient Pokemon with distinct personalities, others like snarling beasts.
  • Ask folks here questions in the PTU section. The devs are pretty active and helpful.

Fawriel Since: Jan, 2001
#171: Sep 22nd 2014 at 9:37:13 AM

Does the system still have the weird design that makes it so humans can easily become stronger than Pokemon? I never actually played it and would like to, but the idea that a human character can, without too much crazy powergaming, become much better at heavy lifting than Torterra is just weird. The stat growth system seems odd to me, too. But maybe I just didn't really understand it that well.

Also... isn't it a pen-and-paper rather than a tabletop game? I mean, don't tabletops use figurines and such?

Hashil Since: Aug, 2010
#172: Sep 22nd 2014 at 10:13:36 AM

[up]Technically, a trainer has the potential to be a bit stronger than a Pokemon, but to do so they have to invest heavily in combat classes that usually provide little to no benefit to their Pokemon, and even than a human has a lot of restrictions and inherent weaknesses that Pokemon have an easier time overcoming (Pokemon get STAB for free, have access much wider range of moves than a trainer will, have more levels for stats, most have unique abilities that make them far more potent than a trainer could ever be, etc.)

As a rule of thumb, you're going to have extremely potent Pokemon, be an extremely potent fighter yourself but have middling Pokemon (relative to someone more dedicated), or you'll meet somewhere in the middle. The Middleman won't be able to go toe to toe with just any Pokemon himself due to lacking type coverage and raw stats, usually, but they'll put up a decent fight.

And I dunno? Semantics, I guess.

edited 22nd Sep '14 10:14:12 AM by Hashil

Rosvo1 Since: Aug, 2009
#173: Sep 22nd 2014 at 3:45:26 PM

Has: Okay.

I actually took a look at the rules and they seem kinda complicated.

I'm mostly wondering about the Features and Edges.

Also, I'm not sure how the tests work.

Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#174: Sep 23rd 2014 at 3:27:43 AM

They're really not all that terribly complex. They're just worded funny.

For a Skill Test, the player rolls a number of d6 equal to their Skill Rank and then adds their Trait Score to the total. So a Trainer with 3 ranks in "Intuition" and a Spirit score of 4 would roll 3d6+4.

For an Accuracy Test, roll a d20 and add your Accuracy (if you have any Accuracy modifiers). If that total is greater than the Move's AC (Accuracy Check, not Armor Class) plus the opponent's Evasion stat, then the Move hits.

That part's easy. Its when you get into Combat Stages that you get to have fun with math.

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Rosvo1 Since: Aug, 2009
#175: Sep 23rd 2014 at 2:02:53 PM

I can hardly wait.

Hmm, I'll probably be doing a fantasy setting that's a complete ripoff of Tales Of Vesperia.

The players will probably be either bounty or monster hunters.

Probably bounty hunters because I'm not sure how well the monster hunting would work in a world that's filled with Pokemon.


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