Follow TV Tropes

Following

Syndicate --- FINALLY?

Go To

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#26: Aug 13th 2011 at 9:55:41 PM

Well, the EA devs likely didn't.

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#27: Aug 13th 2011 at 9:56:40 PM

Wonder if anyone here actually owned an Amiga...

Jonah Falcon
YoungMachete from Dallas Since: May, 2011
#28: Aug 13th 2011 at 9:57:53 PM

I did. Fantastic game. Reminded me of Deus Ex if you controlled multiple agents and without the plot. As far as i'm aware, it was pretty much the first game to have so much options and freedom for the player inside an actual mission.

Games like that really make me realize how little freedom there actually is in games these days.

"Delenda est." "Furthermore, Carthage must be destroyed." -Common Roman saying at the end of speeches.
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#29: Aug 13th 2011 at 9:59:20 PM

Well, considering that assets in 1993 were easier to make. The only thing you worried about was content size. Production costs just to make levels have gone waaaaaaaaaaaaaaaay up.

Jonah Falcon
YoungMachete from Dallas Since: May, 2011
#30: Aug 13th 2011 at 10:01:07 PM

Yes, that is true. It still makes me miss things like Syndicate. Thank god the indie game community is still thriving. I've put more hours into things like Fate Of The World and Atom Zombie Smasher than I can count.

"Delenda est." "Furthermore, Carthage must be destroyed." -Common Roman saying at the end of speeches.
metaphysician Since: Oct, 2010
#31: Aug 14th 2011 at 8:24:00 AM

Here's an idea: Syndicate clone scaled and released for XBLA, PSN, and Steam. The format seems more forgiving of lower end graphics.

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
metaphysician Since: Oct, 2010
#32: Aug 14th 2011 at 8:31:18 AM

And, doing a little reading, to answer my original question. . .

Lets say you kept the same framework: strategic level play is about the same, goals are about the same. The change, and the FPS component, is on the tactical level: you still have teams of agents. However, when you choose assume direct control ( *ahem* ) of one directly, you perceive the game in FPS/TPS mode from that agent's perspective. You can swap between agents, and give the other agents orders while controlling one ( possibly via pause commands? ).

Would that be sufficiently close to the original Syndicate in play to avoid the worst of the The Changed It Now It Sucks?

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#33: Aug 14th 2011 at 8:32:46 AM

What about Subversion? Is that close enough?

Give me cute or give me...something?
thatguythere47 Since: Jul, 2010
#34: Aug 14th 2011 at 10:23:09 AM

@meta: You'll never silence those people, better to ignore them.

From what I've seen of the game that wouldn't be a change of the gameplay, just perspective.

You could also fly out to view the whole map kind of deal, to better coordinate your efforts.

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#35: Aug 14th 2011 at 10:34:45 AM

Persuadotron for the win

If you didn't, at least once, create a crowd of people, let them pick up the guns of defeated policemen and agents (or just get the crowd so big that you did persuade policemen and agents), and then run them all over with a car or shoot them with a flamethrower or something, then you have not played Syndicate.

EDIT: Also, totally agreed that Subversion is looking like a game that truly picks up the spirit of the original, which is more than can be said for a lot of "sequels" these days.

edited 14th Aug '11 10:36:09 AM by ssfsx17

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#36: Aug 14th 2011 at 12:22:49 PM

Now that I think about it, an open world like GTA would be perfect for Syndicate.

Jonah Falcon
Litis from Israel Since: Jul, 2009
#37: Aug 14th 2011 at 12:39:58 PM

Let's hope Subversion sees the light of day, because now that Introversion got knocked down a peg and are now three people coding in a bedroom again, development (and news) got a little slow, apparently.

Which is too bad because I love Introversion and the game looked awesome. Hopefully they're just too busy with work to remember updating their website. No news for over a year makes me tense, though... sad

I found out about Syndicate like two months ago and it looks awesome. I need to hunt down a DL and play it.

edited 14th Aug '11 12:43:48 PM by Litis

LOEADITOOx .... from -???- Since: Feb, 2011
....
#38: Aug 14th 2011 at 12:48:37 PM

If Fallout was transformed from a Isometric Turn Based RPG to a Hybrid FPS-RPG, and became succeful, the sure, why not, let the fanboys and whiners cry because their games aren like back in the 80 and 90, some people want to enjoy it anyway,

http://steamcommunity.com/id/Xan-Xan/
Litis from Israel Since: Jul, 2009
#39: Aug 14th 2011 at 12:55:51 PM

I seriously hope you're not implying that what happened to X-COM is entirely and infallibly reasonable.

Fallout's case is nice and dandy, but if the future of video games is looking up to be digging up '90s video game properties from the vaults of dead companies and resurrecting them as shooter zombies - irregardless of what they might have been in the past - for apparently just the shits and fucking giggles, I will have officially lost faith in the industry.

edited 14th Aug '11 1:02:15 PM by Litis

metaphysician Since: Oct, 2010
#40: Aug 14th 2011 at 1:01:05 PM

See, I'm willing to grant much more credence to the case with X-Com than with Fallout. As near as anyone can tell, the designers didn't just change the perspective for the X Com reboot, but the setting, the tone, and possibly the entire gameplay model ( I don't know if any information has confirmed the absence or gutting of the strategic level ). Whereas with Fallout, about the only thing significant they changed *was* the perspective.

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#41: Aug 14th 2011 at 1:29:33 PM

The only good FPS to have been based off a Strategy game was Renegade.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
NotSoBadassLongcoat The Showrunner of Dzwiedz 24 from People's Democratic Republic of Badassia (Old as dirt) Relationship Status: Puppy love
The Showrunner of Dzwiedz 24
#42: Aug 14th 2011 at 2:03:35 PM

Now that I think about it, an open world like GTA would be perfect for Syndicate.
Of course, however I can't exactly see managing your team in that kind of environment, especially if you get to control the team leader directly, as opposed to the overhead/isometric view of the original. However, some missions, like that assassination where the best method was to use a sniper rifle, would be more interesting with "direct control".

However, I'm a little afraid that the strategic layer is going to disappear (not like it was perfect in the original, but still). XCOM looks like they're going to do it well, if on a smaller scale, but with Redlime, I don't know anything to warrant a definite answer.

"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von Lewis
deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#43: Aug 14th 2011 at 2:46:06 PM

^ No it doesn't, the gameplay videos show its a cover FPS with dumb allies that requires you to advance through a linear corridor.

"From what I've seen of the game that wouldn't be a change of the gameplay, just perspective. "

Except it wouldn't be. The point of the isometric design is you were the invisible Chess Master of this Cyberpunk setting, and it allowed you to make calculated sacrifices of pawns (good luck with that in first person).

edited 14th Aug '11 2:47:21 PM by deuxhero

willyolio Since: Jan, 2001
#44: Aug 14th 2011 at 2:51:12 PM

syndicate in first person? I really don't see how it coul- ASSUMING DIRECT CONTROL.

Litis from Israel Since: Jul, 2009
#45: Aug 14th 2011 at 3:14:20 PM

That pothole is so unnecessary it hurts.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#46: Aug 14th 2011 at 3:22:16 PM

^^^Kinda like how in Command And Conquer, you were just the Commander. No face, no real name, no gender, age, whatever.

edited 14th Aug '11 3:22:22 PM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#47: Aug 14th 2011 at 3:32:31 PM

Except that the setting for C&C doesn't make it an interesting prospective. Syndicate was in a genre with shadowy men behind everyone.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#48: Aug 14th 2011 at 3:33:36 PM

^Yeah, a Syndicate FPS would probably only work if you were playing as a crony or something. And where's the fun in that?

edited 14th Aug '11 3:33:53 PM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
willyolio Since: Jan, 2001
#49: Aug 14th 2011 at 3:35:14 PM

Congratulations! You just got Persuadertronned. Now it's time for you to watch a 30-minute cutscene.

NotSoBadassLongcoat The Showrunner of Dzwiedz 24 from People's Democratic Republic of Badassia (Old as dirt) Relationship Status: Puppy love
The Showrunner of Dzwiedz 24
#50: Aug 14th 2011 at 3:40:11 PM

the gameplay videos show its a cover FPS with dumb allies that requires you to advance through a linear corridor.
Oh, where did you see those?

Mod note: Knock off the name calling.

edited 14th Aug '11 3:52:28 PM by MetaFour

"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von Lewis

Total posts: 76
Top