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TheProffesor The Professor from USA Since: Jan, 2011
#1: Jul 30th 2011 at 8:13:22 PM

This is my favorite video game series ever. I especially like Galactic Conquest. It's like Risk+Starwars+Battlefield.

These games did so many things right,I consider them the best games ever.

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#2: Jul 30th 2011 at 8:15:50 PM

Yeah, those were fun.

Did they ever say if they were making a battlefront 3?

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thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#4: Jul 30th 2011 at 8:21:39 PM

Aw, that sucks.

So, am I the only person that usually plays as the vanilla infantryman? Because whenever I played with my friends, they picked one of the other classes and I just picked the infantryman.

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Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
That One Guy
#5: Jul 30th 2011 at 8:24:24 PM

Nope, I always use the basic infantry class as well.

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ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#6: Jul 30th 2011 at 8:25:41 PM

We really need a Battlefront 3. All throughout battlefront 2 i felt the exact same thing: This is excellent, but it could be even better.

Look at the space battles. Fun enough, but respawning as a pilot every time and then having to run to a vehicle that may already be taken is annoying. You should spawn directly as the fighters. The conquest mode, which is a fun addition but really felt like it needed more features. The story mode was wicked though.

I can't believe they closed Pandemic...

Anyways, i play as the class with the Shotgun. I don't even remember what class it was. I think the medic. I didn't practice much medicine though. I just shot people with my shotgun.

edited 30th Jul '11 8:27:39 PM by ShirowShirow

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TheProffesor The Professor from USA Since: Jan, 2011
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#8: Jul 30th 2011 at 8:30:15 PM

...I liked respawning as the pilot and sabotaging the enemy ship... ._.

Oh, and the guy with a shotgun was the smuggler, I think. He could hack vehicles and destroy turrets.

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KJMackley Since: Jan, 2001
#9: Jul 30th 2011 at 9:06:40 PM

I felt the exact way, the gameplay and scope of the battle in Battlefront 2 was just amazing but I couldn't help but think of additional details that would make it even more awesome. Such as:

  • Actually having control over your resources such as what ships to build and the amount of troopers available to you rather than just generic fleets and soldiers so that you're all on even ground.
  • Control over your fleet so you can choose the angle of attack in a space battle. As well as possible squad commands so you can allocate troops to certain positions.
  • Instead of one battleground per planet you get at least two, important planets like Kashyyk, Coruscant, Geonosis and Mygeeto get enough areas that controlling a planet turns into a game of mini-RISK (as in like 4 or five battlefields, varying in size and scope).

TheProffesor The Professor from USA Since: Jan, 2011
#10: Jul 31st 2011 at 6:31:34 AM

How would you control the fleet outside of an RTS hybrid? I don't think that would work. More ships would be fun and BALANCED Jedi.

We already have a Risk-style game mode,Galactic Conquest. And it is awesome. No need to add your last one.

Better map design is what is needed most IMO. Starwars Battlefront had great features but the maps weren't as fun as Starwars Battlefront 1's were.

I remember play the Rhen Var maps, only to have them taken away and replaced with that nade fest Tantivive IV.

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#11: Jul 31st 2011 at 12:57:01 PM

Rhen Var ruins in the first game was terribly unbalanced. The Empire/Republic could just spam Dark/Jet troopers and conquer most of it before their opponents could react.

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hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#12: Jul 31st 2011 at 1:06:51 PM

I always found it more enjoyable than the Yavin IV maps.

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TheProffesor The Professor from USA Since: Jan, 2011
#14: Jul 31st 2011 at 2:19:46 PM

[up][up]That's not a problem with the map, it's a problem with the classes. That probably wouldn't have happened in Battlefront 2 due to the Jet/Dark Trooper being unlockable and they got nerfed hard in Battlefront 2.

edited 31st Jul '11 2:20:55 PM by TheProffesor

KJMackley Since: Jan, 2001
#15: Jul 31st 2011 at 6:26:14 PM

I wasn't thinking that you could control every aspect of the battle, just that before a battle begins you could choose a set of like 5 different strategies to employ and have in-game recommendations on which one would be preferable depending on the situation. All rather than having a battlefield set-up with predetermined situations. The fun of the games has always been being able to chose which infantry type to use and win the battle in your own way.

I have a firm belief that the video game industry is heading towards implimenting RPS elements into other game genres. They don't have to be nearly as immersive as Fallout or Mass Effect. I just think that the straight FPS games like Call Of Duty and Halo are wearing thin.

VutherA Since: Jul, 2009
#16: Jul 31st 2011 at 6:27:48 PM

[up] You don't consider Call Of Duty to be a prime example of RPG Elements in shooters already?

TheProffesor The Professor from USA Since: Jan, 2011
#17: Jul 31st 2011 at 6:49:41 PM

To me, class based shooters make the most sense in something big and strategic like Battlefront.

You have to learn how to use the chess pieces you have rather than making entirely new ones.

RTS is unnesesary and not all that fun. Commander mode was pretty good in Battlefield 2, but it was still not worthwhile.

Better to focus on making the original Starwars Battlefront concept better.

VutherA Since: Jul, 2009
#18: Jul 31st 2011 at 7:09:12 PM

[up] Oh, they were trying to say RTS. I shoulda realized that. Regardless, quite the tragic typo there...

edited 31st Jul '11 7:09:19 PM by VutherA

thatguythere47 Since: Jul, 2010
#19: Jul 31st 2011 at 7:36:36 PM

Just found a copy of 2 and goddamn that asteriod is impossible. Gone through it three times now and I keep losing ><

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TheProffesor The Professor from USA Since: Jan, 2011
#20: Jul 31st 2011 at 7:38:32 PM

Clarify? Are you playing Campaign?

KJMackley Since: Jan, 2001
#21: Jul 31st 2011 at 10:43:31 PM

No, I was refering to Call Of Duty as a straight FPS game. It has some mild RPG elements in multi-player but even Halo Reach managed to impliment a similar class-choice system without disrupting the core gameplay. Either case I believe Battlefront was one of the first to introduce that whole "choose your class" element in these types of games. A real RPG gameplay merge in FPS games would push you to specialize in a particular class with a character rather than just letting you pick new guns and equipment.

What I was suggesting earlier isn't anything too radically different than what was already in Battlefront 2. You gain awards and money for battles which you can use to buy new classes, fleets and bonus items. They have the command posts that you can take to set up respawn locations, giving you some strategy options other than "kill the enemy better than they they kill you." It was those elements that I loved and wish they would expand upon in Battlefront 3.

But you're right, they could go overboard and make it too expansive and boring where it forces you to spend 15 minutes trying to figure out what new gun holster to buy.

TheProffesor The Professor from USA Since: Jan, 2011
#22: Aug 1st 2011 at 4:48:00 AM

There would have to be some customization for it to fit with modern shooters. On consoles, having five or six classes are too many because you have fewer players than on PC.

The ideal thing to do is combine the Engineer and Vanguard into one class, give the stealth camo as an option to the sniper, and combine the unlockable classes into one.

But rather than losing weapons, you make them customizable for the classes.

For example, Clone unlockable class would have access to the chain gun or EMP launcher as a primary, Jet Pack or leadership bonus, and Recon Droid.

That would be the kind of customization.

syvaris Since: Dec, 2009
#23: Aug 1st 2011 at 6:50:02 AM

Chaingun+jetpack....that would be fun!

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TheProffesor The Professor from USA Since: Jan, 2011
#24: Aug 1st 2011 at 10:09:55 AM

Problem is that it would take more time to warm the chaingun up than you have jetpack fuel.

NLK Mo A Since: May, 2010
#25: Aug 1st 2011 at 2:20:11 PM

I though about what it'd be like to make your own combos. Invisible jump-pack with deploy bombs, anyone?

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Total posts: 68
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