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Pre-existing term and Non-indicative name. (NEW CROWNER (Alt titles 12-29-12): Empty Levels

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Deadlock Clock: Nov 19th 2013 at 11:59:00 PM
SalFishFin Since: Jan, 2001
#1: Jul 3rd 2011 at 4:45:05 PM

I sort of play D&D. "Empty Level" is a pre-existing term that refers to a class level where you get no special ability.

For example: Rogue 14 and Rogue 20 and Fighter-Every-Odd-Level-Except-One.

edited 3rd Jul '11 4:45:42 PM by SalFishFin

Zyffyr from Portland, Oregon Since: Apr, 2010 Relationship Status: Complex: I'm real, they are imaginary
#2: Jul 4th 2011 at 2:40:08 PM
Thumped: for switching the discussion from the topic to a person. Doesn't take many of this kind of thump to bring a suspension. Stay on the topic, not the people in the discussion.
SalFishFin Since: Jan, 2001
#3: Jul 4th 2011 at 2:54:53 PM
Thumped: for switching the discussion from the topic to a person. Doesn't take many of this kind of thump to bring a suspension. Stay on the topic, not the people in the discussion.
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#4: Jul 4th 2011 at 3:00:58 PM

That definitely applies to D&D if the DM decides to only throw monsters of exactly appropriate challenge rating at you.

Shale Mighty pirate! from Int'l House of Mojo Since: Jan, 2001 Relationship Status: You cannot grasp the true form
Mighty pirate!
#5: Jul 4th 2011 at 3:02:10 PM

D&D Empty Levels do include stats. See that Fighter chart? With the save bonuses and extra BAB and whatnot on odd levels?

edited 4th Jul '11 3:02:42 PM by Shale

Zyffyr from Portland, Oregon Since: Apr, 2010 Relationship Status: Complex: I'm real, they are imaginary
#6: Jul 4th 2011 at 3:45:44 PM
Thumped: for switching the discussion from the topic to a person. Doesn't take many of this kind of thump to bring a suspension. Stay on the topic, not the people in the discussion.
SalFishFin Since: Jan, 2001
#7: Jul 4th 2011 at 6:17:31 PM

No, you see... The description seems to be more about "The game gets harder because you get level ups with no special abilities." The current title only implies half of that, which is why it's confusing.

Zyffyr from Portland, Oregon Since: Apr, 2010 Relationship Status: Complex: I'm real, they are imaginary
#8: Jul 4th 2011 at 6:45:08 PM

Most of the time, when a game character gains levels they then go on to face challenges tougher that those that they faced before (something I assumed you knew when you said "I sort of play D&D").

Gaining a level that doesn't come with a corresponding increase in actual power leads to an increase in difficulty.

That is why people care about Empty Levels. That is what the preexisting term is complaining about.

The way we are using it here is 100% consistent with the origin and standard usage of the term.

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#9: Jul 4th 2011 at 7:17:21 PM

[up] Nope, that's not a concept tied to the original term in Tabletop Games. It's not even related. I know you're trying to shoehorn it into the name somehow, but it's a different trope all together and it's the only thing the article talks about.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Raso Cure Candy Since: Jul, 2009
Cure Candy
#10: Jul 4th 2011 at 7:21:09 PM

[up][up] That is the only way I have ever heard the term used for as well. (For Video Games that is, never played D&D at all)

edited 4th Jul '11 7:30:21 PM by Raso

Sparkling and glittering! Jan-Ken-Pon!
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#11: Jul 4th 2011 at 8:11:26 PM

Gaining a level that doesn't come with a corresponding increase in actual power leads to an increase in difficulty.
On the contrary, that only applies to Dynamic Difficulty. Monsters in many games have fixed strength levels (either per species or per area), so any level-up bonus makes the player character stronger against them.

An Ear Worm is like a Rickroll: It is never going to give you up.
ArtisticPlatypus Resident pretentious dickwad from the bottom of my heart. Since: Jul, 2010
Resident pretentious dickwad
#12: Jul 5th 2011 at 2:47:16 AM

I think the course of action here is obvious. The article Low-Level Advantage seems to cover the 'enemies benefit more than players as the players level up, making not leveling up beneficial. That trope would apply even if a player gets a gazillion points in everything when levelling up, as long as the enemies get two gazillion points.

The name of this trope (and the existing term described in the first post) describes reward-free levelups, regardless of their impact on the enemies. We just rewrite this trope to fit the title, bomb the examples that don't fit and call it a day.

Any objections?

edited 5th Jul '11 2:47:24 AM by ArtisticPlatypus

This implies, quite correctly, that my mind is dark and damp and full of tiny translucent fish.
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#13: Jul 5th 2011 at 3:14:31 AM

Frankly, no. The current trope basically describes the situation that makes low level an advantage.

The words above are to be read as if they are narrated by Morgan Freeman.
Errick 1TS4 FOX13 :y from Warshington Since: Jan, 2001
1TS4 FOX13 :y
#14: Jul 5th 2011 at 3:15:57 AM

I object. Empty Levels is pretty well established on the wiki to mean what it means now (any situation where gaining levels is of no benefit or even detrimental) and you'd have to do more than just remove examples to change it. I can't speak for it's pre-existing usage, since I was never particularly into tabletop games, and I don't think Low Level Advantage really quite covers the aspects of the trope you're trying to excise.

Or maybe I'm misunderstanding the distinction that's being made here?

Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#15: Jul 5th 2011 at 3:19:55 AM

I think the trope as it is covers both the original tabletop meaning and Low-Level Advantage. In short, it's a mess.

Look at the first two paragraphs:

While characters generally gain in power absolutely as they gain levels, sometimes the rewards for gaining a level just aren't all that hot. You might end up just gaining a few Hit Points for that level. But hey, at least it's something, right?

This sounds like the tabletop definition.

But wait, why did the game start throwing all of these Goddamned Bats at me? I was doing just fine against The Goombas! Why is it that the game gets easier when I do Low Level Runs than playing the game how I'm supposed to?!

This sounds like Low-Level Advantage. Emphasis mine; that could even be the laconic for LLA.

edited 5th Jul '11 3:21:04 AM by Catalogue

The words above are to be read as if they are narrated by Morgan Freeman.
Errick 1TS4 FOX13 :y from Warshington Since: Jan, 2001
1TS4 FOX13 :y
#16: Jul 5th 2011 at 3:23:43 AM

Which applies to the example I added to Empty Levels? Specifically how in some mmos (particularly the Koreans ones) where gear is more important than stats, levels between gear changes tend to be problematic since you have to move on to stronger enemies without actually getting much stronger?

Errick 1TS4 FOX13 :y from Warshington Since: Jan, 2001
1TS4 FOX13 :y
#17: Jul 5th 2011 at 3:30:17 AM

Also, to make sure I'm undertanding the goal here, we're suggesting the Empty Levels be "levels that provide little/no benefit, irrespective of the power of the enemies being faced", and Low-Level Advantage being "any situation where avoiding gaining levels is beneficial"?

ArtisticPlatypus Resident pretentious dickwad from the bottom of my heart. Since: Jul, 2010
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#19: Jul 5th 2011 at 4:31:19 AM

Agreed with those definitions. They can overlap, but I think Empty Levels as it is covers slightly more than defined outside this site, where it takes up the space of LLA.

The words above are to be read as if they are narrated by Morgan Freeman.
Errick 1TS4 FOX13 :y from Warshington Since: Jan, 2001
1TS4 FOX13 :y
#20: Jul 5th 2011 at 4:34:51 AM

Okay, when put that way I think I can see where you're coming from and wouldn't be opposed. It's just that it's hard to shift the definition of a trope once it's been established and spread around the wiki, since not everyone will read these discussions and will keep using it the wrong way, not even knowing other tropes that cover it exist. Certainly, I didn't know about Low-Level Advantage until it was brought up here.

If it's not already, I'd recommend including the usual "compare/contrast" tidbits to the descriptions so people reading one trope will be aware of the other. That can help stave off misuse, at least to some extent.

edited 5th Jul '11 4:36:50 AM by Errick

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#21: Jul 5th 2011 at 4:50:18 AM

That they really can. It's not that hard to disambig though and I can keep a watch of it.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#22: Aug 30th 2011 at 8:41:04 PM

Bumping this. So my understanding of the name has always been "a rather pitiful gain in stats when you level up", like if the random number god screwed you over.

The sad, REAL American dichotomy
NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#23: Aug 31st 2011 at 5:04:54 PM

"Empty level" is a pre-existing term in the tabletop community referring to levels where you don't gain new special abilities. Your basics stats may still increase, but the abilities specific to your Character Class do not. It looks like this article was never changed after the original discussion in this thread, so we definitely need to make changes to distinguish Empty Levels from Low-Level Advantage.

Really from Jupiter, but not an alien.
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#24: Sep 1st 2011 at 7:55:25 AM

Agreed - the current article looks like it's an effective duplicate of Low-Level Advantage. While there can be overlap (particularly in games with some amount of Dynamic Difficulty), I think cleaning this up to be about the pre-existing tabletop gaming term would be for the best.

Reminder: Offscreen Villainy does not count towards Complete Monster.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#25: Sep 1st 2011 at 10:37:46 AM

Okay, to be more specific about what I meant:

In the first Shining Force (which I think I'll split soon into a series page and specific games page), Attack, Defence, HP, MP, Speed, and evasiveness could (random number god) all be increased when you level up. Magicians, being the only ones with specialized skills, learn some additional spells on preset levels. A great level up would generally be a total of about +6 points across the set. An "empty" level in the game would be a total of +0 or +1.

edited 1st Sep '11 10:39:04 AM by wanderlustwarrior

The sad, REAL American dichotomy

PageAction: EmptyLevels
12th Apr '12 5:59:21 AM

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What would be the best way to fix the page?

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