DISCLAIMER: I have no idea how to make the title and what I'm about to say not sounds like such an elitist douche...sorry about that.
Also, I there are always exceptions. Some games are designed to force the player to grind. For example, Retiring in Etrian Odyssey
And now the actual thread...
One of the most confusing complaint about RP Gs
nowadays(for some reason, mostly JRP Gs
), asides from being unrealistic
, is that it forces the players to grind in order to beat the bosses.
My question is...in MOST cases, are the people complaining just playing the game wrong?
When an RPG is done right*
. Reviewers and disgruntled players will complain about the game being a grindfest.
But here is what I noticed in most RP Gs
Which leads me to come to this conclusion. People who accuse an RPG of being a grindfest are often playing the game wrong. Every single RPG I've played I've beaten without grinding. When I face a boss, I either beat it, or if I lose to it, I keep what kinds of attacks the boss used in mind and prepared my party to appropriately deal with the boss.
With this in mind. With the exception very few
games and the even fewer players who intentionally flee from every single encounter, do the people who grudgingly level-grind to beat a boss just lack strategy or something?
Comments? Opinions? Counter argument?
-We can spend an entire thread debating about whether you can "play a game right/wrong", so I'll just say this.
If a game provides you with warriors and casters with all sorts of buff/debuff/direct damage spells. And if all you're doing is charging in with normal attacks while ignoring the caster's buff/debuff spells while still questioning why you can't kill a boss. Then you're doing it wrong.
- "people who grind in RP Gs
are often strong enough to beat a boss to begin with. Their problem isn't weak stats, but poor strategy."
edited 8th May '11 8:21:00 PM by Signed