I use D & D 3rd edition with bells and whistles.
Just after the begining was Theomachia, the War of Gods v Titans. After the war, there were caches of magic weapons left over. Sorcery is based on Charisma, Wizardry is based on Intelligence, Clericy is based on Wisdom, Stage Magic is based on Dexterity, Monks apply Constitution, Paladins apply Strength.
Sorcerers find Ancient Artifacts
, they apply CHA, "I wonder what THIS button does?" Wizards apply INT, they stand at a safe distance and write down the results.
Thaumomachia = Mage War and when THAT war ended, there were even more caches of Ancient Artifacts
across the land.
Witchcraft is a Nature Religion which celebrates 8 Solar Festivals and 12.5 Full Moons per year. It is 1/3 as burdensome a Faith as Flamism which celebrates 52 Sundays and 2 dozen Saints' days AND 60 fast days per year.
DMG defines WITCH as a Magic-User with a specific spell list and bonus on Potions. The Church of Witchcraft is mostly organized with WITCHES as Priests and Peasants as the Congregations.
Spelling convention "WITCH" = the specific magic powers defined in DMG; "Witch" = member of the Congregation.
"Warlock" is the sectarian insult to Chaotic dark Witches from the other Churches; "Pharoah" is the insult to Lawful light Flamists from the Others; "Troll" is the insult to Lawful dark Pontiffs; "Hippy" is the insult to Neutral neutral grey Druids; "Tyrant" is the sectarian insult to the Justified Ancient Church who are Evil dark alignment.
Some WITCHES are NOT members of the Witch Church. Some DRUIDS are NOT members of the Druid Church
edited 4th May '11 2:00:29 PM by Trotzky