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Do developers ever play their own games?

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SpookyMask Since: Jan, 2011
#1: Apr 16th 2011 at 10:20:14 PM

Tittle.

Yeah, I'm wondering about it o-o Most developers who play their own games seem to be bad at them, but I'm wondering if developers would enjoy playing their own games...

Noelemahc Noodle Implements FTW! from Moscow, Russia Since: Nov, 2010 Relationship Status: Gay for Big Boss
#2: Apr 16th 2011 at 10:30:05 PM

Reportedly, the release dates of both Marathon 2 and Doom 2 have been pushed back because the devs were too busy playing their own deathmatch =)

Videogames do not make you a worse person... Than you already are.
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#3: Apr 18th 2011 at 5:52:20 AM

I don't think they're bad at them, they're just exposed to the design process. They know how things are supposed to work and how they were concieved to work so they natually gravitate towards those solutions. They have a lot of preconcieved notions about the game going in. Players on the other hand will do any stupid thing looking for an advantage and then keep it up till they win.

"Well why don't I just go grab the 'Sword of Unholy Power,' right now?" "Because that's not the way the story goes, you get it at the end of act 2." "But I can go right?" "Well... yeah, nothings stopping you from going aside from the enemies that are going to slaughter you." Two hours of potion drinking, corpse dragging grind later. "Got it!" And then the game is easy mode for the player who's too dumb to know he's not supposed to do something while the Dev scratches their head in wonderment.

"Tyyr's a necessary evil. " Spirit
Noelemahc Noodle Implements FTW! from Moscow, Russia Since: Nov, 2010 Relationship Status: Gay for Big Boss
#4: Apr 18th 2011 at 6:15:00 AM

[up]Unless The Dev Team Thinks of Everything, of course. Which is a sign of good game design for a reason =)

Videogames do not make you a worse person... Than you already are.
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#5: Apr 18th 2011 at 6:19:59 AM

[up][up]I think that's the biggest part of it. Then again, there are players like me who try to look for designer intent by reading the game mechanics, so I guess I play right into their hands.

Another issue is that they have to actually spend time making the game, while a lot of expert players simply have more free time as they're college students or even professional gamers. It's obvious that a Korean Starcraft superstar is going to be better than the designers of the game.

theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#6: Apr 18th 2011 at 6:28:28 AM

Creative Assembly and Bungie people play their own games. Shogun 2: Total War has an achievement for beating a CA employee in a battle, and Bungie has their own signature helmet.

That is the face of a man who just ate a kitten. Raw.
HopelessSituationWarrior Naïve Newcomer from Canada. The middle part. Since: Sep, 2010
#7: Apr 18th 2011 at 6:59:40 AM

Add Valve and Rockstar to that list. GTA IV has an achievement for killing an employee, and Valve has developer weapons so you can identify them.

"Weird doors open. People fall into things."
#8: Apr 18th 2011 at 7:42:27 AM

I play the games I develop. But nobody else does... :P

<><
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#9: Apr 18th 2011 at 7:43:49 AM

ZUN plays on Lunatic, which is why Easy mode is often buggy.

TARDISES pirate girl Since: May, 2011
pirate girl
#10: Apr 18th 2011 at 7:46:59 AM

[up] that just might explain Icicle Fall...

MrPoly Since: Feb, 2010
#11: Apr 18th 2011 at 7:47:19 AM

Sometimes Naughty Dog devs play Uncharted 2 online. Their clan tag was [ND] I think, so you could always tell who they were.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#12: Apr 18th 2011 at 7:56:25 AM

Blizzard representatives and developers often claim that they play World Of Warcraft, but since they keep their character names secret to avoid harassment I suppose it's possible that they're lying.

MousaThe14 Writer, Artist, Ignored from Northern Virginia Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Writer, Artist, Ignored
#13: Apr 18th 2011 at 8:56:37 AM

Do developers ever play their own games?

Ho ho ho, of course not. If they did, bad games wouldn't be released because they would've seen that the game they developed sucked.

The Blog The Art
Tzetze DUMB from a converted church in Venice, Italy Since: Jan, 2001
DUMB
#14: Apr 18th 2011 at 9:16:04 AM

Reportedly, the release dates of both Marathon 2 and Doom 2 have been pushed back because the devs were too busy playing their own deathmatch =)

From [1]

Playtesting had become an almost constant process, occupying most of Bungie’s time. Eventually Jason again issued an order that no one could go home without playing through the entire game. Over the course of the evening, someone stole Mark’s hubcaps. Dough wussed out and stole away around 4 AM while nobody was looking. Matt was the last to finish, stubbornly plugging along until he finished the game at 9 AM. Having spent the twenty-four continuous hours staring intently at his monitor, Matt elected to take the rest of the day off and staggered downstairs to catch the first bus he could find.

Not sure that they liked playing it by then. :/

[1] This facsimile operated in part by synAC.
SpookyMask Since: Jan, 2011
#15: Apr 18th 2011 at 9:18:15 AM

Hmm, you guys think it might matter on the genre? I mean, FPS, fighters and other multiplayer games don't take too long to play, but RPG, adventure and other take a much longer time to play and they aren't usually fun in short time o-o

rrw Since: Jun, 2010
#16: Apr 18th 2011 at 9:44:35 AM

well some if not most staff developer tend to have free copy of game. but not saying EVERYONE get same treatment

nomuru2d Gamer-turning-maker from Port Saint Lucie, FL Since: Jan, 2001 Relationship Status: Longing for Dulcinea
Gamer-turning-maker
#17: Apr 18th 2011 at 9:54:14 AM

Having been working towards a game development degree for a few years now, I can confirm, with what I've learned, that every company does at least one playtest of their games. Ideally, they can do enough playtests to catch all of the bugs and such, and fix them in time... but then real life isn't always ideal. There's always some kind of intervening factor, be it deadline shifts, budget cuts, personal emergencies, or other such things. If a game has an obscene amount of bugs, these factors can be a tremendous problem when it comes to making the game work.

Long live Cinematech. FC:0259-0435-4987
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#18: Apr 18th 2011 at 5:15:23 PM

I'd think that if The Dev Team Thinks of Everything, it's a pretty good indication that they do play it themselves while it's still in development.

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
Redhead Since: Jan, 2011
#19: Apr 18th 2011 at 5:37:19 PM

The creators of a game are usually the worst possible judges of it, and most devs know this.

There's this iOS game called Frogatto by the Battle For Wesnoth creators. They spent 2-3ish years busting their ass on that game trying to make it perfect. But when it came out, it got slammed for its awful controls. It turned out that the bounding boxes for the buttons didn't match the buttons themselves, and the devs had gotten so used to them that they hadn't noticed. It got fixed in a patch, but they're stuck with most of the reviews.

edited 18th Apr '11 5:46:53 PM by Redhead

The new It Just Bugs Me!
Drakovicz Sad.... :( Since: Oct, 2010
Sad.... :(
#20: Apr 18th 2011 at 5:43:18 PM

The Devs. play testing their own games is a sure thing. And I can also kinda see the developers playing their own games in multiplayers. What I can not see, is Devs. playing their own singleplayer games for enjoyment. It would be like a writer reading the book he wrote.

edited 18th Apr '11 5:44:19 PM by Drakovicz

Has a compulsive editing and re-editing disorder.
Miijhal Since: Jul, 2011
#21: Apr 18th 2011 at 6:11:16 PM

I can't imagine Stellar Stone ever even installed their own games.

edited 18th Apr '11 6:11:33 PM by Miijhal

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#23: Apr 18th 2011 at 7:44:31 PM

Meanwhile, John Romero apparently plays/played a lot of online Deathmatch.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#24: Apr 19th 2011 at 4:47:22 AM

What I can not see, is Devs. playing their own singleplayer games for enjoyment. It would be like a writer reading the book he wrote.
As a writer though I'll tell you that if you don't reread what you wrote it's gonna suck. You don't do it for enjoyment, you do it to try and polish it as best you can. Though you still need outside help to proofread as certain things you get blind too. You know what you are trying to convey in each sentence so you can gloss over poorly written sections not catching how badly worded things are because you KNOW what it's supposed to say.

"Tyyr's a necessary evil. " Spirit
Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#25: Apr 19th 2011 at 5:27:29 AM

Joe Kucan (okay, not exactly a developer) has stated that he sucks at Command And Conquer.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."

Total posts: 33
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