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fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#6426: Oct 11th 2012 at 4:22:26 PM

Okay, I will bite, what's the difference between the versions?

-sigh-

Donate money to Skullgirls, get a sweet poster.
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
KnownUnknown Since: Jan, 2001
#6428: Oct 11th 2012 at 4:45:58 PM

^^^ To be fair, this game really needed a major mechanics overhaul.

Also, it's free.

^ Yoshimitsu being able to actually use his anti-air as an anti-air fills me with delight. If they're fixing Yoshi, who knows what other improvements they're making: now I'm semi-glad I didn't get around to trading in my version of the game.

Quicker throws is pretty good as well.

edited 11th Oct '12 4:49:06 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
BadWolf21 The Fastest Man Alive Since: May, 2010
The Fastest Man Alive
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#6430: Oct 11th 2012 at 6:25:59 PM

More stuff found.

Ken • Extended the forward distance of Shippu Jinraikyaku with damage increased!

Kazuya • Becomes completely invulnerable when Demon God Fist EX is activated (until the attack ends)

Cammy • Hooligan Combination can take off to Cannon Strike EX

Julia • Increased the damage of Lashing Arrow EX with wall bounce damage

Julia • Extended in-air time on short distance heavy punch and can chain to Super Arts

Bob • Giga Jacker EX sends opponent to a hard knockdown state

Abel • Wall bounce on Counter Hit of Shoulder Tackle

Xiaoyu • Invulnerable frame has been added on Hakkesho EX

Balrog • Dash Swing Blow EX on crouched foes makes them fall on their backside

Heihachi • Increased damage on Chrome Dome! Also, MAX Chrome Dome can't be defended

Ibuki • While falling after Kunai EX, Canceling can be activated on Kunai EX

Paul • Invulnerable time on Shredder EX has been extended

Bob & Paul • Their walk speed has become faster

edited 11th Oct '12 7:22:07 PM by MetaSkipper

Artificial Intelligence is no match for Natural Stupidity.
IWasJustPassingBy The Fighting Gamer from & made of parts unknown Since: Nov, 2010
The Fighting Gamer
#6431: Oct 11th 2012 at 8:25:08 PM

To be honest, after the Updated Re-release of MVC 3, I doubt anything Capcom can do will even remotely surprise me anymore.

Don't ask what's wrong with me, because I don't know either.
BadWolf21 The Fastest Man Alive Since: May, 2010
The Fastest Man Alive
#6432: Oct 11th 2012 at 8:26:45 PM

[up] You saw the part where this was a free update, right? It's basically a big patch to the game, instead of doing a bunch of little ones.

IWasJustPassingBy The Fighting Gamer from & made of parts unknown Since: Nov, 2010
The Fighting Gamer
#6433: Oct 11th 2012 at 8:32:55 PM

[up] I know it's free. I'm not complaining (if anything, it gives me a reason to actually play S Fx T instead of editing colors all the time). I'm just talking about the concept of treating a crossover game like an actual sequel and going through the effort to fine-tune it is just so alien to me.

Although if the 90s taught me anything, it's that Rare was Too Good to Last and that Capcom has an absolute need to be working on something for fear of imploding on itself.

edited 11th Oct '12 8:36:23 PM by IWasJustPassingBy

Don't ask what's wrong with me, because I don't know either.
X2X You'll never see it coming. from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming.
#6434: Oct 11th 2012 at 10:20:46 PM

I still have to get around to picking this up at a store. :|

"Oh no, Sanji's Chronic Simprosis!" - Kou The Mad
KnownUnknown Since: Jan, 2001
#6435: Oct 11th 2012 at 11:33:39 PM

Wait 'til after the superpatch comes out.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
KSonik Since: Jan, 2015
#6436: Oct 12th 2012 at 2:35:31 AM

Well, we will have to see if the hype returns.

BearyScary Since: Sep, 2010 Relationship Status: [TOP SECRET]
#6437: Oct 12th 2012 at 4:47:26 PM

I want the game, but I want the better version, which I can't get without online. sad

For once, I actually want the Updated Re-release. That's the main reason why I haven't bought the game already, because I was waiting for it. :/

I liked it better when Questionable Casting was called WTH Casting Agency
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#6438: Oct 19th 2012 at 7:38:11 PM

DEM MASSIVE SWEEPING CHANGES

Artificial Intelligence is no match for Natural Stupidity.
KnownUnknown Since: Jan, 2001
#6439: Oct 19th 2012 at 10:02:13 PM

So many awesome nerfs and buffs where needed. I open the page and the first thing I see are Ryu nerfs. Wonderful.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
BearyScary Since: Sep, 2010 Relationship Status: [TOP SECRET]
#6440: Oct 19th 2012 at 11:31:47 PM

Ryu was that powerful?! I thought he was supposed to be well-balanced? surprised

I liked it better when Questionable Casting was called WTH Casting Agency
fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#6441: Oct 20th 2012 at 4:48:46 AM

His aerial tatsu had no counter agaisnt and his donkey kick was positive.

He basically could do these all day without repercussion.

Donate money to Skullgirls, get a sweet poster.
KnownUnknown Since: Jan, 2001
#6442: Oct 20th 2012 at 8:29:28 AM

Lots of blockstun, moves that didn't have lots of blockstun tending to push the player out of punishing range, and very quick moves with great ability to transition between them without delay basically meant he could pressure you all day and you would only rarely be able to safely counter attack.

Add that to the fact that barely anybody but Ryu and Ken themselves had effective anti-airs (I think Hwoarang and Sagat had decent ones too...) - which also resulted in problems with other characters - and you've basically got a "do nothing but sit there and get hit" situation.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
BearyScary Since: Sep, 2010 Relationship Status: [TOP SECRET]
#6443: Oct 20th 2012 at 3:49:52 PM

It's a long shot, but if there are new copies of the game manufactured next year, will they carry the 2013 update on the disc?

I liked it better when Questionable Casting was called WTH Casting Agency
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#6444: Oct 20th 2012 at 7:21:42 PM

[up]Probably not. Capcom only hides things on the disc that we don't want. Kappa

http://www.eventhubs.com/news/2012/oct/20/street-fighter-x-tekken-2013-meter-gain-buffs-meant-promote-more-hitting-and-less-whiffing-patch-not-releasing-until-after-sf-25th-ann-finals/

edited 20th Oct '12 7:21:50 PM by MetaSkipper

Artificial Intelligence is no match for Natural Stupidity.
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
BearyScary Since: Sep, 2010 Relationship Status: [TOP SECRET]
#6446: Oct 22nd 2012 at 8:13:20 PM

Bob's walking speed has been changed to be the same as Ken's. That can't have been an accident. [lol]

I liked it better when Questionable Casting was called WTH Casting Agency
MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
wearingglasses His work is never done. Since: Jan, 2001
His work is never done.
#6448: Oct 23rd 2012 at 10:56:24 PM

So, a question.

Which Tekken incarnation in the game would you say has the best Street-Fighter-y movelist? Like, he/she would be a good movelist base for a future new Street Fighter character.

KnownUnknown Since: Jan, 2001
#6449: Oct 24th 2012 at 12:17:16 AM

It's been a while, but for a character who feels "Street Fighter"-esque, off the top of my head I think of Hworang (whose style and moves in this game remind me of a few characters like Adon, Fei Long or Gen), though he does feel a bit Ko F-y as well, particularly in the way some of his combos work.

But essentially if they slowed down some of his moves and gave some of those same moves (as well as others) a bit more range of effect... yeah, he'd fit in pretty well in a regular Street Fighter game.

Asuka relies a lot on target combos into specials into supers, so she at least has the procedure for SF-ing down. A lot of her moves probably wouldn't be effective in the more straightforward style of SF, though, particularly as she stays in place a lot without actually being a turtle-y character.

edited 24th Oct '12 12:24:52 AM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#6450: Oct 24th 2012 at 3:19:50 AM

Trick Question, the answer to every SFXTK question is King.

edited 24th Oct '12 10:23:38 AM by fakeangelbr

Donate money to Skullgirls, get a sweet poster.

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