I suspect it was also part trial balloon to do the same to WC 1 and 2?
"You can reply to this Message!"They aren't anywhere near as beloved as SC 1, though. They were good for the time, but Starcraft was a genre-changer. And then WCIII took many of its ideas and developed them further.
Yeah, Blizzard has even said they likely won't re-do the Warcraft games because RTS games aren't really played like that anymore.
Seriously, aside from Starcraft when was the last time a really super huge popular base-builder RTS came out?
Command and Conquer Generals if you believe how big it's modding community is. If not that Red Alert 2.
Hyped for Hyperdimension Neptunia V 2Those games might be popular among RTS fans, but Starcraft had widespread cross-genre appeal. Just like how Hearthstone got a lot of people into digital card games who weren't before, and how WoW essentially exploded the tiny niche genre of Everquest.
edited 26th Mar '17 2:01:28 PM by Clarste
Yeah, Hearthstone got so popular that now other well-known video game series are doing it (Such as CD Projekt RED doing Gwent after that took off with Wild Hunt and Bethesda doing an Elder Scrolls card game that is apparently...not as good).
edited 26th Mar '17 2:10:33 PM by theLibrarian
Warcraft 1 and 2 really were not very good and were hardly interesting or watchable. Starcraft is where the competeive scene started as well as it was where the now standard Nonlinear Balancing started.
Didn't C&C come out first? Or did that not have assymetric sides?
The sides were the same except for a small number of units, I believe.
Yeah all the old rts games used the same basic units with one or two unique units, Age Of Empires, C&C, Warcraft, Star Wars Galactic Battlegrounds etc. Starcraft was the first big one to make their races unique which followed into Warcraft 3.
I played Mass Recall, but the pixel-perfect placement of the resources did not translate well to Starcraft II's design doctorate. Not to mention that the steep Sequel Difficulty Spike is in play.
If people actually defend the 12-unit cap and the lack of tabbing between unit abilities, they'd best seek an asylum.
edited 26th Mar '17 4:41:17 PM by RainingMetal
I know of the 12 unit limit per control group and the no tabs, no smart-casting and none of that stuff.
I wouldn't mind it going away for an original Starcraft remake. Some of the earlier stuff just makes revisiting the game needlessly clunky. For example play Warcraft III and then play Starcraft. You'll really miss being able to queue your workers to build an entire city in sequence. And produce units by the dozen from a dozen selected buildings simultaneously. And intelligently using spells and abilities. And using auto-cast for basic stuff like Repair.
Make no mistake, Starcraft was and is an absolutely awesome game. But its core gameplay mechanics haven't aged the best.
Not to mention the lack of descriptions for abilities and units when the mouse if over said ability/unit. Starcraft I really wanted casual players to fail if you ask me.
Starcraft players like their high skill ceiling.
Yeah that's also what pretty much killed SC 2, that skill ceiling is so god damn high that no one is willing to enter.
Their attempts to improve Void's multiplayer were clear signs that blizz knew it and the rebellion by their pro players ruined the hell out of any hope they had.
Since someone wanted to know about my first Blizz-induced freakout of last night- there was a trailer about World of Warcraft patch 7.2 released the other day that I'd just found at the time. As someone who doesn't play but tries to follow some of the lore, I found it had some pretty neat stuff in it.
but HOW?Double post!
Talandar is here! His main gimmick is hero units- he can personally control one of three bodies and swap out as needed, and he has a special building that can turn one of a specific type of unit into a Purifier copy of a lore NPC depending on which ones you've unlocked.
I really hope they aren't implying Kaldalis is dead. I want to believe Epic Zealot is still out there somewhere, having kickass adventures with his robot duplicate buddy.
but HOW?To be fair, they DID describe in detail what all the units, structures and spells/abilities did....in the manual.
It was 1997! You were expected to get and read the freaking game manual back then! Nowadays you don't even get that!
Starting November 14th, Players will be able to download and play Starcraft 2 for free!
Furthermore, if you happen to already own Wings of Liberty, you'll be allowed to add Heart of the Swarm for free. Sadly, no deals for owning the prior exist in order to access Legacy of the Void. Probably because they're still hoping on selling copies for the latest release, and that's the particular installment where they added the co-op and hero-commander mode. Fortunately they'll still allow limited access to the co-op mode and play most of the heroes up until you reach level 5, or max level for Artanis, Raynor and Kerrigan.
edited 4th Nov '17 6:15:06 AM by SgtRicko
New co-op commander(s)!
edited 4th Nov '17 6:48:08 AM by EndlessSea
but HOW?Man Zv Z is so boring and bad I didn't even bother to watch the Blizzcon finals. Blizz buff Terran and Protoss please so your game will be watchable.
The animations and lip-synching aren't very good for these new character introductions, are they?
Old-school fans would riot if they made either of those changes.