Because going at the speed of line is boring :p
"No will to break."How about 2½D for both?
Let the joy of love give you an answer! Check out my book!You say that, but Sonic Rush still has fans. Hey-o! Ahem.
I dunno, I feel like a platformer wouldn't really work out because Sonic and Mario need to be together in the gameplay, not seperate. You could have it as a tag team kind of thing, like Donkey Kong Country, but I feel like that wouldn't really work as well for a platformer.
"Great Scott! Send in the Doomsday Squad!"Needs more 2.5D Sonic :D
I still want to see the Game Gear zones modernized. Sunset Park in particular has a lot of potential for modernizing.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!There should be an Atari 2600 port of the original Sonic game.
edited 25th Apr '13 10:55:14 PM by 0dd1
Insert witty and clever quip here. My page, as the database hates my handle.What about the Intellivision?
To pity someone is to tell them "I feel bad about being better than you."Why?
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.They could always make a Sonic and Mario fighting game a la Super Mario Bros Z. That'd work.
Let the joy of love give you an answer! Check out my book!Sonic for the Vectrex!
dead devotionThey already did. It's called Super Smash Bros Brawl.
Aw, hell, we need the Colecovision too.
edited 26th Apr '13 3:39:01 AM by 0dd1
Insert witty and clever quip here. My page, as the database hates my handle.Lol, misread that as Colavision.
this is funnier than it should be.
edited 26th Apr '13 9:10:21 AM by darkabomination
"No will to break."Known Unknown:
Well, the point of a crossover is that the two characters are both together, doing things together. You want to have opportunities where they can, say, combine moves. If you leave them as seperate characters that never actually meet in gameplay, all you have is a bunch of Sonic-themed levels for Mario to move through, while you never actually see Sonic himself, until you finish a level and pick Sonic instead.
It's like... I dunno if this analogy works, but: It would be like if Marvel VS Capcom let you pick Marvel characters OR Capcom characters, but never one of each for the same match.
edited 26th Apr '13 10:04:24 AM by Bobinator
"Great Scott! Send in the Doomsday Squad!"I think Mario and Sonic could go through the same kinds of levels (one that combines elements of Mario and Sonic) but only if the game is in 2D.
Please help out our The History Of Video Games page.You don't have to them to actually interact within the same levels to have accomplish that - in fact, I've never seen a platform gaming crossover that actually does do that. The Crash / Spyro crossover has the plot be about the both characters, but irrc trades off levels for instance.
Having the plot integrate both characaters, having the stages integrate both characters' universes and involve the unified plot (which is especially easy with Mario, since the 3D gamse often tell stories through the stages themselves), but having each of them have their own stages and areas makes the most sense.
Sonic and Mario especially are never going to be like that, because the gameplay styles and level design required for either of them is very different - even back during the Genesis/SNES days. The best that could be done is S&K / Sonic Adventure style stages where either the same stages are very specficially designed for multiple playstyles (which often looked wonky) or that the game has branching paths for either character (which doesn't seem necessary and either leads to a problem of shared areas having the problems of the former, or end up just being separate stages any way).
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.It's difficult to incorporate the 3D gameplay of Mario and Sonic into the same game because they are too wildly different.
In 2D, it would be easier to incorporate the two, since while the gameplay is still different, it isn't excessively so.
Please help out our The History Of Video Games page.Even in a 2D setting, Mario and Sonic really couldn't go together in the same stage. They would be closer to working, possibly, with the older gameplay styles (as apposed to Rush/Advance style for Sonic), but even then - comparing Sonic 3 / 2 with any Mario game... they just don't mesh. Maybe for something like Sonic CD, but that was atypical.
Though of course, there's stuff in the different games that could work for the other one - the walls you can run up in Mario World, for instance, or using things like the Shields to give Mario some creative new powerups. And I would love to see Mario facing off against some of the Sonic series' boss designs. But approaching the concept with the idea of "same game = same stages" causes problems.
Giving them different stages within the same game like Generations just seems simpler, though admittedly it would probably make the game gigantic if both were in 3D unless the graphics were made to suffer...
edited 26th Apr '13 10:26:21 AM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I'd love at least to see one series' bosses pitted against the protagonist of the other. While the playstyles for the two series are pretty different in terms of level design, I don't think it'd be impossible to find some compromise. Admittedly, I can't really think of any good ideas at the moment, but some clever developer probably could.
Insert witty and clever quip here. My page, as the database hates my handle.I think it'd be all about how you use their abilities, maybe make some paths that only Mario or Sonic can take. Like, you could give Sonic the Spin Dash, which makes it so he can break into tunnels that lead to other areas. Mario could get something like the hammer or a Boo Mushroom that Sonic can't use. Or, maybe Mario would be too slow to get through a loop, while Sonic doesn't have enough control to get through tricky platforming areas.
I honestly think it could work.
"Great Scott! Send in the Doomsday Squad!"You're statement makes it sound like there is no tricky platforming in Sonic games.
Let the joy of love give you an answer! Check out my book!I can just imagine Mario ground-pounding the Eggmobile's cockpit, or Sonic having a running battle with Kamek similar to his fight in NSMBW, with Kamek altering the environment at a moment's notice.
Or a Sonic running battle against Gobblegut.
Or hearing this play during Sonic's penultimate level...
edited 26th Apr '13 12:02:38 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain....now I really want this to happen, even though it never will.
Insert witty and clever quip here. My page, as the database hates my handle.Not officially, at least... There's still fan games, though.
So what about Scrap Brain Zone?
Humanity wants equality yet supremacy stands in the way. Destroy that and we can embrace equality.^^ You never know, it might.
I think Mario and Sonic have been inching closer and closer to having a true crossover ever since Sonic Adventure 2 Battle showed up on the gamecube. The Olympic Games series shows how far they've come, really.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Why don't they make games in 1D, anyway?
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.