Vanilla should become playable.
Big and Honey are totally the parents of Blaze.
...And yes, Generations should certainly have had 4 stages per generation, in addition to the bosses and rival battles.
CD, Shadow, Sonic 4, Riders, Chaotix and one or both of the Storybook games are candidates. No idea which one of those it should have been.
Still I doubt there ever will be an option to change Sonic's colours,since the recolour idiots will be all over it.
Humanity wants equality yet supremacy stands in the way. Destroy that and we can embrace equality.They should have had Present Stardust Speedway for the Classic era, Digital Circuit for the Dreamcast era, and... something from Secret Rings for the modern era (it was the only Storybook game in that Sonic timeline video).
Please help out our The History Of Video Games page.Or they can turn to handhelds for the DC era and Modern era and use something from there. In fact a handheld level for every era!
edited 3rd Feb '13 11:52:20 AM by Vertigo_High
They could turn to handhelds for the Classic Era as well. Because Game Gear.
Oh, and I am thinking about making some Sonic AM Vs with the SATAM version of Robotnik as well as modern characters. The first is In the Dark of the Night
edited 3rd Feb '13 12:05:08 PM by miru
I am completely, utterly, and thoroughly done with Sola Sonica and 2DThat would have been best for the 3DS version, but Sega and Sonic Team don't really care about the handheld games, probably because they're developed by an outside studio.
Please help out our The History Of Video Games page.I kinda wish that that (3 up) was what they did for the 3DS version of the game, basing it solely on the handheld games. There's certainly enough for more than a full game.
Insert witty and clever quip here. My page, as the database hates my handle.Well, it's certainly another wasted opportunity that Sonic Team didn't make any DLC levels for Generations, despite there being more than one Best Level Ever for each game.
Please help out our The History Of Video Games page.Just imagine if we'd had something akin to the music and levels of the Big Arms boss, but for each 2d game. The Rush and Advance games are just begging for remixes.
"No will to break."Heck, I would've even been satisfied with just a bunch of DLC bosses - that's all. Bosses were definitely Generations' weak point, especially when it came to Classic Sonic (I would've loved for there to be two bosses per era, one for each Sonic).
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I think the worst part of that was how they ignored Modern Metal Sonic. He would have made either a good Classic Era boss or Dreamcast Era boss for Modern Sonic.
Please help out our The History Of Video Games page.Would Sonic Sat M hold up by today's standards? I've never actually seen it though I know the general story. After hearing so many good things about it, I'm thinking of finding some DV Ds and Archive Binge.
"No will to break."So what do Eggman Nega and Metal Sonic share in common?
Humanity wants equality yet supremacy stands in the way. Destroy that and we can embrace equality.Both are inexplicably popular evil(er) counterparts to more established characters?
Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the GreatWhat if Rouge joined Team rose and replaced Big?
I am completely, utterly, and thoroughly done with Sola Sonica and 2DConsidering Team Dark tends to be hanging around whenever Team Rose is brought up, that wouldn't be without its own problems.
"Tell them to shut up and have some faith in me." - dead flashback guyJust add (maybe mind-controlled) Silver to Team Dark
I am completely, utterly, and thoroughly done with Sola Sonica and 2DSilver isn't evil. He belongs on whatever team Blaze herself is on.
He did say "mind-controlled".
Insert witty and clever quip here. My page, as the database hates my handle.It's still a dumb idea.
Experience has taught me to investigate anything that glows.Honestly, I could care less about the concept in the first place, so it doesn't really matter to me.
Insert witty and clever quip here. My page, as the database hates my handle.The problem with Sonic characters is that unusually for an adventure of the week format, it rarely outright ditches it's characters. So it's had a bit of a hard time finding things for all of them to do. Probably why the series has been sticking with the core characters minus Knuckles, again because there isn't much for him to do. And ironicly, he started as a character strongly tied to his plot. B Ut like all the characters so far, once their plot's done with, they tend to lose a lot of motivation because of what the story required in their respective games. It's not so much that they're flat, more that the games tend to focus on broad parts of their personalities rather than rounding them out. And sorry for rambling, hopefully I made some sort of point there.
"No will to break."Putting all of the characters in well-defined Cast Herds like in Sonic Heroes would make the characters much easier to establish. That way, the story can focus on three characters at once and better establish their personalities. Trying to juggle individual characters with individual focus causes each character to lose focus, causing them to become more shallow. But focusing on the characters in groups makes having more characters easier to deal with.
edited 3rd Feb '13 10:20:48 PM by WaxingName
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That was a pretty big scare with Big being said to be retired. He can't be retired, since he completes Team Rose better than anyone.
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