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PhysicalStamina so i made a new avatar from Who's askin'? Since: Apr, 2012 Relationship Status: It's so nice to be turned on again
so i made a new avatar
#13826: Jan 28th 2013 at 11:20:13 PM

[up]I think I only had a problem with the camera in Sky Deck in Final Egg. Of course, that's only Sonic's story.

To pity someone is to tell them "I feel bad about being better than you."
unnoun Since: Jan, 2012
#13827: Jan 29th 2013 at 5:10:34 AM

[up][up] And that's a problem with the camera. Not the control. Or rather, a problem with the lack of control over the camera.

If the camera sucks in one game with a particular gameplay style it can be fixed in another game with that gameplay style.

edited 29th Jan '13 5:10:45 AM by unnoun

Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#13828: Jan 29th 2013 at 6:53:30 AM

SA 1's camera issues I think get overblown by people just not being good at the game, like there's some instances where yeah it's wonky but it's not as broken as some make it out to be. I like the camera being movable and not locked like generations' is.

darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#13829: Jan 29th 2013 at 7:10:49 AM

I must be in the minority, but I actually never had a problem with the cameras. Sure some spots are a little awkward at points, but once your used to how everything controls you should be just fine. I've noticed the players who started with the later games seem to have this problem the most. I mean, if you want to have bad camera and jerky controls, play Sonic R sometime. It's doable if you practice a bit, but other than the awesome music, it's not terribly fun to play. And of course there's the Tails Doll.

"No will to break."
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#13831: Jan 29th 2013 at 10:10:06 AM

When it comes to Generations-styled remixes, Nico CW's the man. Chaos Angel Classic, Star Light Zone Modern, Metropolis Zone Classic, and too many others to count.

"No will to break."
MrMallard wak from Australia, mate Since: Oct, 2010
wak
#13832: Jan 29th 2013 at 11:53:05 AM

Check out some of Cyan Blur's remixes. He mixed the Sonic 3/Sonic& Knuckles themestogether, and he redid Sonic Heroes in 16 bit. And they are both GLORIOUS.

edited 29th Jan '13 11:53:23 AM by MrMallard

Come sail your ships around me, and burn your bridges down.
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#13833: Jan 29th 2013 at 2:41:59 PM

Speaking of which, Genesis x AKA Urban Flow's 16 bit remixe of Biolizard's Theme, City Escape, and the Legend of Renegade's remixs of Pumpkin Hill act 2, and Pyramid Cave are awesome. They were going to make an entire album with every SA 2 song done in 16 bit including 3 and Knuckles styled act 2 remixes of each track, but never got finished. Still, there's a good 30 tracks and all worth checking out.

edited 29th Jan '13 2:48:52 PM by darkabomination

"No will to break."
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#13834: Jan 30th 2013 at 6:54:51 PM

So, what about E-122 Psi's hacks?

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
videogmer314 from that one place Since: Dec, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
#13835: Jan 30th 2013 at 8:33:08 PM

[up] Wait, what? What fanfic are you trying to bring into canon?

maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#13836: Jan 30th 2013 at 9:24:04 PM

[up]ROM HACKS, Swamp Brain. Like this:

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
XiphosOrochi666 True King Of Yggdrasil from Dark Reflection-Glitch River Since: Feb, 2012
True King Of Yggdrasil
#13838: Jan 31st 2013 at 10:41:43 AM

What if there was a Sonic rom hack where Robotnik is the hero and Sonic is the main antagonist?

edited 31st Jan '13 10:41:54 AM by XiphosOrochi666

Humanity wants equality yet supremacy stands in the way. Destroy that and we can embrace equality.
GroovyNerd Since: Nov, 2012 Relationship Status: In Lesbians with you
#13839: Jan 31st 2013 at 1:37:09 PM

I would actually love to see a game from the Eggster's point of view. Apart from SA 2. Just focusing on the relationship between him and Sonic.

darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#13840: Jan 31st 2013 at 3:38:11 PM

What would the gameplay be like? The only time they really interact is in Boss fights, so what could he do before then? Straight up pollute and screw over levels for Sonic to go through when your done?

"No will to break."
unnoun Since: Jan, 2012
#13841: Jan 31st 2013 at 3:58:18 PM

I've always thought an Eggman game should be a little more about resources and making mooks, like the Overlord or Pikmin games. That Eggman would create Badniks and order them around. He might have different weapons he could equip his Eggmobile with to turn it into the various boss mechs as well.

AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#13842: Jan 31st 2013 at 4:44:45 PM

idea I just realized Rick Astley's infamous Rickroll song alludes to giving up, letting down, and running around. Speedhighway.mp3 [lol]

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
KnownUnknown Since: Jan, 2001
#13843: Jan 31st 2013 at 4:52:17 PM

An interesting design might be a two-player Sonic game - where one player plays as Eggman and designs boss weapons, weakpoints, etc while the other player uses Sonic and tries to defeat the boss design.

I'm sure there would be a way to design a creation interface to make that more simple - though the simpler it gets the less nuance could put in the design, I guess.

The boss could either be given a pattern or be controlled directly by the player - maybe there would be a "moves" counter that limits the actions the boss could take before exposing their weakpoint.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#13844: Jan 31st 2013 at 6:03:19 PM

I'd love to have the Eggman part made into a web site where you could design levels and bosses and post them as downloads. Also make the interface accessible for modding and fan created materials.

"No will to break."
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#13845: Jan 31st 2013 at 6:20:10 PM

Maybe a Blaze game would be cool. Imagine using her pyrokinetic powers.

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#13846: Jan 31st 2013 at 7:34:43 PM

I'd love a procedural level generator for Sonic :D

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
GreatT HOT DOG Since: May, 2010 Relationship Status: [TOP SECRET]
HOT DOG
#13847: Jan 31st 2013 at 7:38:38 PM

As I look at various videos of the Sonic Hack Showcase, there was this particular one involution everyone's favorite rotund, yet surprisingly physically fit, professor...

When you wish upon a side of beef, soon will come an end to all your grief
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#13848: Jan 31st 2013 at 9:01:55 PM

I wouldn't mind something along the esthetic of Flicky's Island. Still retro enough to keep a classic feel, while allowing 3d platforming. But also go into straight 16 bit sidescrolling in places. And allow the implimentation of loops that aren't just automatic spectacle peaces with no momentum. If Sega ever made this site, it'd keep the fans happy for many years to come. Have a 15 dollarlog in fee, with the basic items and objects to use. However, certain things can be bought with money or perhaps winning local level creation sites for credit.

"No will to break."
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#13849: Feb 1st 2013 at 5:58:12 AM

Now, how about Sonic Colors?

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
Theboywonder from Your house Since: Dec, 2011 Relationship Status: A teenager in love

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