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Since discussions of it are cropping up out of Tabletop Games, here's an all-purpose thread for players and GM's.

NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#5201: Mar 13th 2015 at 9:27:37 PM

They are less than bog standard humans, and entirely defined by their powers.
I meant in terms of their powers. Mechanically, Humans Are Average, and thus (to some people), boring. Gensai are pretty much human (meaning they don't have the baggage of other player races — hauty elves, sullen dwarves, etc) but mechanically different (ie, more interesting).

On the RP side of things, if you can't come up with an interesting background based on the fact that you (and possibly your family) are basically the only members of your race on the planet, then I don't really know what to tell you.

Really from Jupiter, but not an alien.
troacctid "µ." from California Since: Apr, 2010
#5202: Mar 18th 2015 at 12:45:35 AM

5e Rogues don't need Advantage for Sneak Attack. The rule is "advantage or another ally within 5 feet of the target." The keyword there is "or." As long as there is a friendly of the enemy you are attacking, you can add Sneak Attack damage. It's just that you can forgo that requirement if you have Advantage.

You still need to not have disadvantage, though.

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

I will say, it is definitely nice that you can now "flank" with ranged weapons even from hundreds of feet away.

Rhymes with "Protracted."
Gaunt88 from Australia Since: Jan, 2001 Relationship Status: 700 wives and 300 concubines
#5203: Mar 18th 2015 at 12:59:15 AM

If anyone is interested, Loading Ready Run recently finished livestreaming/recording a very entertaining 5th Edition dungeon-run of the GM's design. I found it a pretty good indicator of how 5e plays.

edited 18th Mar '15 1:00:58 AM by Gaunt88

SpookyMask Since: Jan, 2011
#5204: Mar 18th 2015 at 1:38:03 AM

Elemental Evil player's companion free pdf released, four races and stuff in it

I'm interested to hear comments of people who actually know about D&D :p I do like the bird people race and the goliath race

Aszur A nice butterfly from Pagliacci's Since: Apr, 2014 Relationship Status: Don't hug me; I'm scared
A nice butterfly
#5205: Mar 18th 2015 at 11:30:33 AM

I get to DM tomorrow for the first time in a looooooooong while.

Hopefully I make something fun and not lame

It has always been the prerogative of children and half-wits to point out that the emperor has no clothes
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#5206: Mar 18th 2015 at 12:19:23 PM

I just like that wizards finally have an at-will AOE, even if it IS only enemies within 5 feet.

CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
Sharknado Warning
#5207: Mar 18th 2015 at 3:29:00 PM

I really like the Goliath's new design.

Aarakocra seem okay, though flight can rapidly get a bit OP as a class feature. At least it comes with an armor limitation.

Zarek Rollin' rollin' rollin' from Jakku Since: Sep, 2012 Relationship Status: Shipping fictional characters
Rollin' rollin' rollin'
#5208: Mar 18th 2015 at 3:55:10 PM

How OP can flight really get, though? I mean, I feel like there's plenty of better ways to keep the party from the MacGuffin than just, like, a tower or a big gap.

Especially if we consider the idea that most games take place in worlds where being able to fly isn't a massive deal, so if your ancient dungeonmakers or evil lich warlock demon emperors are smart, they'll put in some better obstacles than lots of air.

"We're home, Chewie."
CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
Sharknado Warning
#5209: Mar 18th 2015 at 4:02:42 PM

It's (repeatable) flight at LOW LEVEL that is sort of O Ps.

Your level 1 party doesn't need to worry about liches or dungeons built by gods. And having someone who can effortlessly cross ravines, rivers, traps and the like does make life really easy for the whole party. Not counting that flying makes a lot of combat also really easy, since any non-flying opponent who doesn't have decent ranged attack is pretty much incapable of harming you.

And even in Lich dungeons and such, most of the people going through them only have limited use of flight, since it's not an at-will thing, except for the bird folks.

It's not a massive thing, but flight, teleportation and intangibility and things that require a change in the way dungeons are built, because they can make entire challenges trivial, especially when the players can use them at will.

edited 18th Mar '15 4:04:52 PM by CobraPrime

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#5210: Mar 18th 2015 at 4:24:55 PM

What's that? Pack of Dire Wolves? FLIER WITH A SLING, BITCH!

Zarek Rollin' rollin' rollin' from Jakku Since: Sep, 2012 Relationship Status: Shipping fictional characters
Rollin' rollin' rollin'
#5211: Mar 18th 2015 at 4:27:16 PM

That's when you, as the DM, decide that dire wolves can spit acid.

If the player complains that it's unrealistic, remind them that they are a birdperson.

"We're home, Chewie."
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#5212: Mar 18th 2015 at 4:45:26 PM

It creates an arms race in your world. If flight is common, then combat tactics will be built around flying creatures. This includes defensive fortifications designed to fight off flyers; it means that most creatures, especially those who lack flight, will pack ranged capability of some sort. It doesn't have to be game-breaking, but it is paradigm-shifting.

If you allow your players to abuse flight because nobody in the world anticipates and plans against it, then you've handed them a Game-Breaker on a silver platter, and you aren't doing your job as a DM properly.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
MarkVonLewis Since: Jun, 2010
#5213: Mar 18th 2015 at 4:58:26 PM

Gamebreakers can make for fun games, though. My one buddy gave us a million gold from a ring of wish, which led to us spending exorbitant amounts on enchanted weapons (except me, I was a wizard that summoned Lovecraftian cthulhoid centipedes) which led to the best NPC in the campaign - the Blinged-Out Knoll.

He did throw in all kinds of tough stuff for us to kill (granted mostly it was my pseudonatural centipedes paralyzing the fuck out of stuff, then my party members beating the immobile creatures) and all that.

Gilphon Since: Oct, 2009
#5214: Mar 18th 2015 at 5:03:09 PM

[up][up]I mean, there's an extent to which that's true, but most things that create a 'prepare for this or have your game broken'-type ultimatum like that are a tad harder to get consistent access to.

And surely there's an argument to made that 'will consistently trivialize encounters unless you specifically plan to stop it' is a useful definition of overpowered.

edited 18th Mar '15 5:03:48 PM by Gilphon

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
MarkVonLewis Since: Jun, 2010
#5216: Mar 18th 2015 at 5:17:04 PM

Not true. Add in dwarven anti-aircraft weaponry, stolen and manned by orcs. Or giant carnivorous eagles.

Zarek Rollin' rollin' rollin' from Jakku Since: Sep, 2012 Relationship Status: Shipping fictional characters
Rollin' rollin' rollin'
#5217: Mar 18th 2015 at 5:20:33 PM

Yeah, as long as what you're throwing against them: 1) can fly, 2) has natural ranged attacks, and/or 3) is smart enough to use a sling, there's not a big combat advantage on the flyer's part.

"We're home, Chewie."
Gaunt88 from Australia Since: Jan, 2001 Relationship Status: 700 wives and 300 concubines
#5218: Mar 18th 2015 at 5:23:08 PM

Speaking as someone who's never been a GM, wouldn't including counters for one flying party member make things harder for any characters who can't fly? It seems like something you'd have to balance carefully.

RaichuKFM Nine thousand nine hundred eighty-two reasons. from Where she's at Since: Jun, 2010 Relationship Status: Wishing you were here
Nine thousand nine hundred eighty-two reasons.
#5219: Mar 18th 2015 at 5:24:48 PM

Well, if the things in question (excluding the fliers) are worse at range than they are up close, then uh, yes the flier has an advantage.

Not to mention it allows them to not have to worry nearly so much about their aptitude in melee combat as other ranged-focused character might.

The real solution is exceedingly low ceilings.

Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.
CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
Sharknado Warning
#5220: Mar 18th 2015 at 5:25:09 PM

[up][up][up][up] All of which requires me to change my setting to make place for this, and then face the question of "If dwarves built flak cannons, why don't they have guns?"

Yes, there's ways around it, but my point is, almost no other race has abilities that require this much paradigm shifting. I don't have to redesign entire encounters, or the entire setting, coz someone is a goliath, or an elf or a dwarf.

"Hey, I want a scene where my players need to escape a pack of ravenous wolves... wait, gotta go get the Monster Manual and find myself some beast type critter to chase them that will also be a threat to birdman."

Yeah, as long as what you're throwing against them: 1) can fly, 2) has natural ranged attacks, and/or 3) is smart enough to use a sling, there's not a big combat advantage on the flyer's part

They are. Slings have worse ranges than bows do.

TL:DR The bird people become the sole race that a DM has to actively plan around for. So they get a chance to use their powers, but not have them become the free bypass to most difficult challenges. No other PC race requires this level of consideration when making encounters.

edited 18th Mar '15 5:30:16 PM by CobraPrime

MarkVonLewis Since: Jun, 2010
#5221: Mar 18th 2015 at 5:29:44 PM

Fair enough. Just add fatigue penalties per round of combat flight/hour of noncombat flight.

Zarek Rollin' rollin' rollin' from Jakku Since: Sep, 2012 Relationship Status: Shipping fictional characters
Rollin' rollin' rollin'
#5222: Mar 18th 2015 at 5:35:10 PM

They are. Slings have worse ranges than bows do

Slings were just the most basic ranged weapon I could think of. You get my point.

"We're home, Chewie."
CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
Sharknado Warning
#5223: Mar 18th 2015 at 5:43:29 PM

[up] I do, but my point is still, the race's ability is so powerful it needs the DM to plan around it. And there's no 5th ed race but them who have such a powerful ability with such far ranging consequences. That's what I mean by overpowered. I never meant "flying races are so OP, Game over!"

[up][up]Yeah, but then, that still more work than I should put, and it's harsh on the player, because you make a house rule SPECIFICALLY to nerf them, and they didn't do anything wrong, they picked a race the game offers freely.

edited 18th Mar '15 5:44:15 PM by CobraPrime

MarkVonLewis Since: Jun, 2010
#5224: Mar 18th 2015 at 5:44:40 PM

Then again add flying enemies and the player can have dogfights with them, while "Highway to the Danger Zones" blares in the background.

CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
Sharknado Warning

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