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Muzozavr Since: Jan, 2001
#251: Dec 14th 2011 at 7:50:34 AM

The second "Snuff Movie" pasta on the creepypasta wiki. The entire pasta itself was just a fairly vivid description, and didn't really do much to me... until that last line.

http://creepypasta.wikia.com/wiki/Snuff_Film

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gingerninja666 SCH-NEIGH-ZEL from Aboard The Damocles Since: Aug, 2009
SCH-NEIGH-ZEL
#252: Dec 14th 2011 at 8:16:14 AM

[up] Gotta love Wham Lines [lol]

I swear I've only ever been creeped out by pastas that have a Wham Line

"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
HappyComputerist Wananana~ from Doublecross Since: Dec, 2012
Wananana~
#253: Dec 14th 2011 at 9:46:15 AM

Fun fact about Happy Appy: Apparently "Happy Appy" was a rejected name for an early Noggin show. That's probably where Dronian got the idea for it. BTW for those of you who thought Happy Appy got a bit too absurd and over-the-top near the end, it has a superior somewhat-sequel to it about ForenzikAKA Freddrick Gorgote that shares the same name as the character. It's much less over-the-top and much less ridiculous than it's predecessor got at the end. You can read it here.

edited 14th Dec '11 9:50:45 AM by HappyComputerist

Un-frickin-touchable.
BalrogKick Since: Jan, 2011
#254: Dec 14th 2011 at 3:11:51 PM

Haven't read 1999 till now, lot better than I thought it would be. The fact that everything behind it is very vague (for now at least) adds to the creep factor.

gingerninja666 SCH-NEIGH-ZEL from Aboard The Damocles Since: Aug, 2009
SCH-NEIGH-ZEL
#255: Dec 14th 2011 at 3:14:37 PM

What's 1999 about?

"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
BatDan Since: Nov, 2009
#256: Dec 14th 2011 at 3:18:48 PM

[up] A teenager retells when he was 5 years old and he got his own TV to watch Pokemon. It was an old thing with rabbit ears and only had 20 channels. But one day, he was flipping through and found something on Channel 21. He saw some bizarre kids shows, one with hands as characters and another with a bear. The more he watched them, the more disturbing they became.

edited 14th Dec '11 3:19:04 PM by BatDan

guilhermekinni Since: Jan, 2011
#257: Dec 14th 2011 at 7:00:34 PM

[up] Now i remenber something strange that happened to me. I was flipping channels one day, and suddenly i end up in something bizarre, it looked like a videogame being played, only it was in black and white and had no sound, i think it was a beat em up. Then, after some tme, the screen darkened, and then the game changed to sonic, without colors and sound too, it stayed like that for a time and then simply stopped appearing.

guilhermekinni Since: Jan, 2011
#258: Dec 14th 2011 at 7:41:04 PM

Anyways, how about this one:

I'm back home from the shopping, I got a new game, it's called Arlus, apparently it's one of those God games. I'm about to start the game when my sister starts singing into that microphone she got. This would be too distracting, so I ask her to keep it down.

Problem solved, I start the game. I was right, it really is one of those god games, I can control this little people called Arlusians, I start by ordering them to build some buildings, collect resources and all that. Maybe I can make a futuristic city in time? The game does appear to have plenty of options.

The city's construction is going well, but I accidentaly hit one of the Arlusians with a piece of wood, he got up quickly but seemed pretty distraught, on the other hand, the sound effect was really funny.

They are getting tired, so I get them to sleep, but just as I'm getting ready to speed up the time, one of them starts to sleepwalk. He's going right to the lake! I try to command him to wake up, but it doesn't work, then I have an idea. I get a piece of wood and hit him with it. It works! He wakes up and runs back to the sleeping place. Also, he has a different sound effect when hit then the other one! Cool, I wonder how many there are...

Next day, I start my tests, hitting all of them, one at a time. And surprisingly, they all seem to have different sound effects when hit! The makers of this game were really competent, what other hidden features have they put into this?

I put them back to work, but some of them appear to be hurt, and aren't working as fast as before. Maybe I hit them too hard? The game takes notice of that? So I take one of them, and put him seated with one leg spread, then I take a rock and drop it on his leg. He lets out an even louder sound than the hitting, and now his leg is broken! The makers of this game really went all out on this, even his eyes tell me he is hurting a lot.

I have to stop because it's getting late, but I can't seem to sleep, I want to continue playing. I get out of bed and play until i fall asleep. Now the other ones are reacting even to things I don't to directly to them, if they are in the same place as the ones being tested they have their own reactions.

Another day, I keep playing, I've already killed some of them, beaten by rocks, burned, drowned, stabbed. There doesn't seem to be a limit to the things I can do, or their reactions to them. There's only a handful left, and they seem to be on the verge of a breakdown.

I killed the last one, smashed, and then the game bleeps a little and the screen says "GAME OVER". I restart the game, but it doesn't start up. I try again and again but it seems to be broken. Dammit! I have to continue playing! I break the disc in frustration, but then I hear my sister singing again. I smile, and go to her room.

Mort08 Pirate AND writer! from Oklahoma Since: Feb, 2011 Relationship Status: Shipping fictional characters
Pirate AND writer!
#259: Dec 14th 2011 at 8:21:06 PM

Some Jerkass posted Squidward's Suicide on the Western Animation forum. That shit ruined my day.

Looking for some stories?
BalrogKick Since: Jan, 2011
#260: Dec 15th 2011 at 10:53:37 AM

[up][up][up] I remember we had a "lost channel" as well that was this monochrome security camera in some hallway on channel 91 I think. It was like that for three or four years and probably disappeared in the digital age, but it was a bit infamous in my family.

BalrogKick Since: Jan, 2011
#261: Dec 23rd 2011 at 2:12:09 AM

Today I was playing Super Mario 64. My star count reached about 35 when I decided to go back and get the 100-coin stars for the first few worlds. It went pretty uneventfully for awhile as I don't like grinding for coins very much, but I wanted to get all 120 stars on my file.

After a few other levels, I jumped into the painting for Bob-omb Battlefield and picked the first star, and when the level started I noticed something strange- every character (except for Mario) had been replaced by Koopa the Quick. This was odd because it wasn't like a deliberate, careful replacement by a hacker. Instead, the game simply tried to render the proper shape and animations of the enemies using Koopa the Quick's model. Some people might find it horrifying to behold, but I found it hilarious when I was attacked by the giant chain chomp that now resembled a gigantic glob of Koopa parts.

This sidetracked me from my goal of getting 100 coins and I ran up to the top to see what the king looked like. To my disappointment, he looked normal, but I decided to fight him anyway because I wanted to see if the star model would also be messed up. When I beat him, however, something unexpected happened. Instead of his usual post-battle speech, he instead said "Just remember, you deserved this."

That bit confused me, and the cold, singular message seemed rather off, but I haven't played Super Mario 64 in a long time and I figured that some other character must say that line at some point. I couldn't remember, but since the game slapped a character model in all the wrong places, it wasn't unbelievable that the same could happen to a line of text. The star dropped as normal, so I tried to collect it to get out of the stage, but I couldn't. Whenever I would try to jump into the star, Mario would take two units of damage and fall back. I was just plain irritated at this point and decided to just keep doing it until it killed me. After being ejected from the stage, I went higher up into the castle and entered Tall, Tall Mountain. Once again, the level had something off about it.

In the stage Tick, Tock Clock, the speed of objects in the level is based on the position of the clock hands when you enter the stage. There's a way to enter the stage in a "time-frozen" state and somehow the same had happened to Tall, Tall Mountain. I explored the level but was still irritated because this was keeping me from progressing in the game. To blow off some steam I picked up one of the monkeys (easy to catch since it couldn't move!) and threw it off of the mountain.

My irritation gave way to fascination when the monkey just hung in midair off the side of the mountain. I decided to jump off the mountain too, and sure enough I was able to "land" on the air and run around, so I decided to explore my new-found lack of gravity. Eventually running on air lost its novelty and I decided to head back to the mountain, but when I turned around it was no longer there. Then suddenly Bowser dropped from (higher up in) the sky. I was ready to just quit since there were no bombs in the area and therefore I wouldn't be able to defeat him. As I got up to turn off the console, Bowser's dialogue popped up.

"Don't turn off the console. That would be rude." was the first line of dialogue. This time I knew I couldn't write this off as misplaced text. I was a bit shaken at how direct that seemed, and I wanted to just go ahead and be rude, but I realized that I just may be in one of those haunted video game situations, and my curiosity got the better of me. Since I'm still alive posting this, I recognize that it's hard to imagine me being in danger here, but keep in mind that just because I'm alive doesn't mean nothing bad happened. I mean, maybe later in the story I dive toward the console to turn it off and I land poorly and sprain my ankle. Anyway, I sat back down and started advancing the dialogue.

"That's better. Wouldn't want to stop before the real fun, would we?"

I remembered that in most haunted video game stories the game seems to be able to hear the player somehow, so I tried asking "What do you want from me?"

"Revenge."

I couldn't imagine why Super Mario 64 wanted revenge on me. You think it would go after the people who speedrun the game or something but I haven't even played the game in years. "What did I ever do to make you want revenge?" I asked the game.

"Think about it, Steve. You know exactly what you did."

Suddenly, I realized that something was wrong. Really wrong, and I don't just mean with the game or my ability to write a compelling narrative. I had to rectify the situation immediately.

I put my hand to my forehead and told the game "Uh, my name isn't Steve." I continued advancing the game's dialogue.

"Wait, really? Oh boy, I've messed up. See, I'm Steve's pet turtle. I died because he forgot to feed me for a long time. I haunted his favorite video game to try and get revenge on him."

"So the reason for those Koopa models-"

"Right, you get the idea. I'm really sorry about this, I feel really bad. Just gonna be on my way now, you can press reset and things will be back to normal."

The vengeful spirit left my copy of Super Mario 64. Before it left, I asked him to show me something hyper-realistic, and it complied. I got to see a picture of Steve's family (presumably) as skeletons, and Mario pointed at one of them and said "It's-a Steve!" while crying tears of ketchup (the spirit only had one batch of blood tears to use for Steve so I had to settle for cheaper effects). The spirit also saved all the remaining 100-coin stars into my file as an apology, and I appreciated that since I hate grinding coins.

The real reason I'm telling this story though, is because if Steve is out there, I wanted to apologize for stealing your haunted video game story, and also to remind you to feed your damn pets.

Alfric Sailing the Skies! from Crescent Isle Since: Aug, 2010 Relationship Status: Maxing my social links
mcb01932 Since: Mar, 2010
#263: Dec 23rd 2011 at 10:32:15 AM

One of the creepiest pastas I've found is simply titled "Upstairs" (WARNING! The image on that page is NOT something you would want to see before bed! Click at your own risk!). Even though I was home alone in the middle of the day when I read it, I checked every room in the entire house after doing so.

edited 23rd Dec '11 10:32:25 AM by mcb01932

piccorotto Pretty sure it's aliens from outer space, probably Since: Aug, 2009
Pretty sure it's aliens
#264: Dec 23rd 2011 at 10:57:37 PM

[up][up] Oh damn, that was the best thing I've read all week. Bravo, be you its author or merely the messenger.

[up] Well, seeing as I'm in bed as I type this, I think I'm going to wait until tomorrow to see that...

cutewithoutthe Góðberit Norðling Since: Nov, 2010 Relationship Status: Star-crossed
Góðberit Norðling
#265: Dec 25th 2011 at 12:51:07 AM

I wrote a Xmas themed creepypasta

I don't really like it...but whatever. :/

By the way, you can find other creeypastas on that site. Alot of good ones.

Muzozavr Since: Jan, 2001
#266: Dec 31st 2011 at 6:40:14 AM

That was darn creepy... especially the ending.

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PDown It's easy, mmkay? Since: Jan, 2012
It's easy, mmkay?
#267: Dec 31st 2011 at 10:30:56 PM

While I'll admit it's not as good as Candle Cove, I'd say that The Theater is my favorite non-Candle Cove "lost evil children's media" creepypasta, for several reasons:

  • It doesn't try to cash in on a pre-existing franchise like Dead Bart, Squidward's Suicide, or suicidemouse.avi.
  • I've played enough shovelware games as a kid that such a crappy "game" existing is entirely believable.
  • When I was a little kid and I got all of my knowledge of "mature" games through Gossip Evolution, I thought that G-Man from Half Life was a figure similar to the "Swirly Head Man" in The Theater. Thus, the concept of such a character was already there in my mind.
  • It explained little enough to trip Nothing Is Scarier, while explaining enough to avoid seeming like a random jumble of scary elements.

At first I didn't realize I needed all this stuff...
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#268: Dec 31st 2011 at 11:54:48 PM

[up]The Theater had an incredibly bad ending. It has great build-up, you worry as it describes ol' Swirl Face, something bad will happen, you just know it. Then it just... ends. Just like that. Nothing comes out of the great building-up to an ending that should have been horrific.

The worst part of it was that it was too believable. It's easy to see this hackneyed game as just a prank some game maker played on some players. The same was true of Pokemon Black (the creepypasta, not the official game) - until it gets to the end, doing something a Game Boy game would be incapable of performing.

The Theater needed something like Squidward's Suicide's Impossible Timestamp. Pastas like that, Pokemon Black, and Candle Cove have an impossible event that brings the story from believable to a creepy sort of almost-reality. The Theater has players being unusually scared of Swirly-birdy, but it is simply not unreal enough to have a noticeable effect. This story had great potential to make me sleep with the lights on, but it failed to deliver.

Thus has been the Doc's theory as to what can make a pasta creepy.cool

"What's out there? What's waiting for me?"
BalrogKick Since: Jan, 2011
#269: Jan 1st 2012 at 1:07:21 PM

The Theater didn't really creep me out that much, but I can understand it's infamy. Some people are claiming that it's based off an actual edutainment game but I don't completely buy that.

Seamus Another Perfect Day from the Quantum Savanna Since: Jul, 2009
Another Perfect Day
#270: Jan 1st 2012 at 5:08:32 PM

I just read The Theater and the edutainment supplement. The Theater had some creep factor going until the ending, which was unbelievably generic. I agree that it needs an impossible event to make it more effective.

Though, it gave me an idea for a (long-form) story, so that's something.

I've got two guns pointed west and a broken compass.
mellochan42 Whoa! Ahoge! from TARDIS Since: Dec, 2011
Whoa! Ahoge!
#271: Jan 4th 2012 at 5:39:50 PM

Creepiest for me?

Then who was phone.

Actually, please wake up is pretty creepy. Not the thing itself, but the idea behind it.

Gay elephant noise?
ABLb0y Since: Nov, 2010
#272: Feb 23rd 2012 at 8:32:16 AM

Mr Widemouth actually really scared me. Mostly because they never explained what the flying he was.

TheGunheart Since: Jan, 2001
#273: Feb 23rd 2012 at 5:41:08 PM

[up]Is that the one with the guy who keeps counting his teeth in the mirror?

MrMorg I'm bringing sexy back! from USA Since: May, 2011
I'm bringing sexy back!
#274: Feb 25th 2012 at 9:22:04 PM

[up]

No. It's about this little, uh, let's just call it a critter, that comes to this really ill kid with various dangerous games, such as bungee jumping with an 'invisible' rope and juggling knives.

The creepiest part is that Mr. Widemouth is never really described. The kid just says he 'Looks a little like a Furby' and he has a really big mouth. Burr...

Edit: By the way, one of my favorite pastas is the 'Tapping'. It's the only story I found that really describes the creature in detail, and man, does the author do it well. I can't use my usual scapegoat of 'imagine it as something cute, in a weird kinda way'. As the monster is described very well, but the author leaves out just the right details to help you fill it in to be even more horrible, without any room to make it cute.

edited 25th Feb '12 9:27:24 PM by MrMorg

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!

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