I thought it looked sharp, but I also agree that it tried to emulate 64's visuals a bit too much.
Fortuna looked fantastic though.
Bump. Do remixes of the original Star Fox's soundtrack in the same soundfont as SF 64 exist?
I do not know.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!So I came up with this idea for an Adventures and Assault HD re-release, and these are the features I would put in the re-release.
New Features in Adventures:
- A real boss fight with General Scales
- Krystal Tales: A Scenario mode where you control Krystal instead of Fox. Sort of like Snake Tales from Metal Gear Solid 2 Substance. (Hence the name Krystal Tales) You could also get a non-playable epilogue where Krystal gets some training to fly an arwing.
- Farewell, Beloved Falco playable prologue: Based on the manga of the same name.
- Gauntlet level: An arena where you fight every boss in the game
- A harder difficulty setting
- The Fox Amiibo unlocks the Beta models for Sabre and Krystal, from the old Dinosaur Planet prototype.
- The Falco Amiibo turns the Arwing into an SNES arwing.
- Beating Assault HD gives the Star Fox crew their Assault outfits in the main game.
New Features in Assault:
- New characters, stages, and weapons in multiplayer
- Bonus single player missions take take place right after the main story: Such as Zoness (where you play as Falco), Titania, Macbeth, Eledard (A Las Vegas Style planet), and Papetoon (Fox Mc Cloud's home planet.)
- A platinum mode
- The Fox Amiibo unlocks the N64 era outfits for the Star Fox and Star Wolf crew in the Main game and in Multiplayer
- The Falco Amiibo turns the Arwing into an SNES arwing.
- Beating Adventures HD gives the Star Fox crew their Adventures outfits in the main game, and in Multiplayer.
Beating both of these games and the bonus missions will unlock a secret scene that would foreshadow a new Star Fox game.
Of course realistically, I don't think that would happen. Maybe Assault could get an HD remaster, but Adventures wouldn't due to Rare still being owned by Microsoft.
An Assault remaster would be great.
As long as it isn't shitty like SF Zero.
You cannot firmly grasp the true form of Squidward's technique!I loved Zero.
I would also love an Assault HD remake as well.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Seconding liking Zero. They just needed to give an alternative to the motion controls and it would've been much better. Plus, I give credit to Nintendo for at least trying to be innovative versus the other console games who always play things safe with their control schemes.
That's because complacency works when it comes to controls. A game's no good if you can't even play it.
Zero's, unfortunately, a case of "controls you have to get used to".
It was clearly able to click with me.
Though I think part of it is that it's 64 with motion controls and since 64 is probably the game I've played the most of any video game...(counting the 3DS remake and the fact that I have it on the N64 and Wii).
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!I would have played the shit out of that but I'm not sure if the character have enough variety to make it really work.
Let the joy of love give you an answer! Check out my book!Shame. If they focused on gunplay rather than melee combat it would have worked out well enough.
I'm sorry, but Musou doesn't sound like it suits Star Fox well at all. I'm with Nintendo on that one.
Please help out our The History Of Video Games page.Yeah, I don't think the Warriors style works with Star Fox. Especially since I think it'd garner the "ugh i HATE the on foot sections" reactions like Assault dead.
I tolerated those sections.
I honestly did not hate them the way everyone else does.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!I rather enjoyed them, honestly. They gave a good difference in kind.
Let the joy of love give you an answer! Check out my book!The ultimate problem with a Star Fox Warriors is that it'd be hard to differentiate the characters, and it'd be a pretty limited roster in the first place.
Here's my roster idea:
- Fox
- Falco
- Krystal
- Peppy
- Slippy
- General Pepper
- Wolf
- Leon
- Panther
- Pigma
- Andrew
- Bill
- Katt
- Dash
- Amanda
- Lucy
The Splatoon devs should handle making a new Star Fox TPS, honestly. Namco executed it with mixed results, but seeing as how Splatoon massively exceeded expectations on the first try, they should be contributing their talent to Star Fox.
Please help out our The History Of Video Games page.Ugh, Star Fox Warriors? It would've been a terrible idea. I hated Hyrule Warriors enough as it was, but applying the whole Musou concept to Star Fox makes absolutely no sense. Star Fox is supposed to be about space battles and vehicle combat with the on-foot segments being temporary diversions, but with Musou I'd imagine it's just gonna be mostly ground combat.
And even if they did somehow manage to apply the formula to the space battles, it becomes a redundant issue: why not just make the next Star Fox game similar to that, with Fox and company taking down hordes of fighters at a time?
Actually, I had a thought. What if they made the on foot missions like the Time Crisis series? Like after Fox shoots down one wave of enemies, he advances into another area, until he goes to the Level boss. There would also be some additional rooms you could go into where you could get some items.
I guess it could've worked for Star Fox Zero's control scheme, but otherwise it probably would've been best to just use the typical third-person or first person views and control schemes for the on-foot sections.
Heck come to think of it, here's one crossover that might work - Battlefield: Lylat Wars.
The gameplay could essentially be what the last few Battlefield games implemented, but this time in addition to the typical ground combat, you'd have some space maps that require the player to use either a fighter or troop transport to enter the enemy star base and either capture or destroy objectives. Basically, what Battlefront 2 did, only on the larger scale that the Battlefield games offer.
I think Assault's on-foot segments were fine.
Though I feel they should be secondary to on-rails Arwing action, rather than make up the majority of the game.
You cannot firmly grasp the true form of Squidward's technique!Assault's on-foot sections are rather subpar as far as TPSes go.
While it's nice that they have different control schemes that cater to different playstyles, aiming is overly wonky since the controls are so sensitive. It becomes more of a fight with the controls in later levels when you're struggling to shoot down those turrets that are above ground level.
The controls honestly work best in multiplayer, where everyone is practically ground-level and the controls actually work.
Please help out our The History Of Video Games page.
I thought it looked blocky and ugly for a Wii U game, since it tried to emulate 64's style too much.
If this series wants to move forward it has to stop trying to emulate 64. Any attempt at recreating its glory or appealing to its nostalgia is just going to be stuck in its shadow, and what was Narm Charm on the N64 (the blocky graphics and cheesy voicework) is just ol' fashioned Narm today, no charm included. Assault was its own thing that went its own way and that's why I consider it tied with 64 for best title in the franchise. Maybe even edging it out.
edited 7th Aug '16 3:45:32 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!