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Hard split?: Boss Dissonance

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DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#1: Jan 31st 2011 at 10:41:02 PM

I think there are enough of both varieties to make separate tropes. But if we do so, the "hard level, easy boss" one should have a name distinct from Anticlimax Boss.

I'm on the internet. My arguments are invalid.
Scardoll Burn Since: Nov, 2010
DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#3: Jan 31st 2011 at 11:32:16 PM

Those could be mistaken for difficulty curves in just the bosses, or in a single boss fight. The names need to be clear that the levels are a different difficulty.

I'm on the internet. My arguments are invalid.
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#4: Jan 31st 2011 at 11:42:05 PM

The simpler the better for me.

Hard Level Easy Boss, Easy Level Hard Boss

The words above are to be read as if they are narrated by Morgan Freeman.
troacctid "ยต." from California Since: Apr, 2010
#5: Jan 31st 2011 at 11:45:16 PM

I'm fine with Hard Level Easy Boss/Easy Level Hard Boss.

For reference, Anticlimax Boss is when the boss is easier than his plot buildup, whereas Hard Level Easy Boss is when the boss is easier than his gameplay buildup. So, nice clear distinction there for the List of Subtle Trope Distinctions when the split goes live (assuming we do split).

edited 31st Jan '11 11:49:47 PM by troacctid

Rhymes with "Protracted."
TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#6: Feb 1st 2011 at 5:29:51 AM

Keep in mind it's plural. Anticlimax Boss is a single (Plot important) easy boss. Boss Dissonance (Mario Style) is hard game, easy bosses.

Don't take life too seriously. It's only a temporary situation.
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#7: Feb 1st 2011 at 5:40:19 AM

Eh. What if a game is not consistent in its bosses' dissonance? Wouldn't a dissonance in difficulty likely to be caused by an error in design judgement, therefore unlikely to affect a whole game?

The words above are to be read as if they are narrated by Morgan Freeman.
TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#8: Feb 1st 2011 at 7:47:59 PM

Well, then you'd just have a single Breather Boss, or That One Boss.

No objections to the hard split, to stay on topic.

Don't take life too seriously. It's only a temporary situation.
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#9: Feb 1st 2011 at 8:41:29 PM

Under that light, I begin to doubt whether this whole trope is necessary at all.

The words above are to be read as if they are narrated by Morgan Freeman.
Vilui Since: May, 2009
#10: Feb 8th 2011 at 5:00:07 PM

Well, what about the current examples? Perhaps not all of them belong (I certainly can't judge as I haven't played all the listed games!) but, at minimum, both Trope Namers seem to be good examples of games with Boss Dissonance over an entire game. It's not necessarily poor design; it can arise naturally from the type of game it is.

TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#11: Feb 8th 2011 at 5:08:06 PM

While I don't mind a hard split, I don't outright think the trope needs it.

As well, I do think it is a trope where the bosses are much harder/easier than the rest of the game.

Though examples where the bosses are "all over the place" may have to be examined, to make sure it isn't just a few tough and a few easy bosses, which doesn't sound noteworthy.

Don't take life too seriously. It's only a temporary situation.
Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#12: Feb 8th 2011 at 6:39:32 PM

Well, then you'd just have a single Breather Boss, or That One Boss.

No objections to the hard split, to stay on topic.

Hmm, no. Breather Boss and That One Boss may overlap with Boss Dissonance, naturally, but there is no direct relation. If That One Boss come after That One Level there is no Boss Dissonance, but it doesn't mean it is less of a That One Boss.

Boss Dissonance are about a dissonance about the level and its boss. The boss aloe doesn't qualify for the trope.

Also, I don't see why Boss Dissonance must only happen when it apply for the entire game. Sometimes it may be like this, due to game desing (as it is in Mario and Kirby , but not aways. For example, In The Legend Of Zelda Ocarina Of Time the Water Temple is universaly regarded as That One Level of the game. Yet, its boss is painfully easy (it miniboss is harder!). A perfect example of Boss Dissonance, even if the rest of the game has bosses and their levels in a more even level.

edited 8th Feb '11 6:40:31 PM by Heatth

TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#13: Feb 8th 2011 at 11:18:54 PM

Then that's a Breather Boss.

You are right, Breather Boss and That One Boss don't require the preceding level to be dissonant. Still, a one-level Super-tough boss, or a super-easy boss, would be either of those two.

I suppose what you are trying to say is that a game could have, say, a hard level, easy boss, but not be so easy it's a Breather and/or Anticlimax Boss. Or, alternatively, could have an easy level, hard boss that isn't That One Boss. I'm not sure those are worthy of mention, or indeed, if it even happens enough. Especially as that point you could probably put a level from every game that ever existed in Boss Dissonance. I'm sure there was one level where the boss seemed unusually tougher, or unusually easier, than the preceding level.

Don't take life too seriously. It's only a temporary situation.
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#14: Feb 9th 2011 at 2:08:06 AM

I don't really feel the need to make it a requirement for Boss Dissonance to affect the entire game. Makes much more sense to me if we apply it to a stage/boss pair. If a game does that constantly, it's still Boss Dissonance, only more prominently so.

Therefore we have:

Anticlimax Boss: We're led to believe it's a strong boss. It isn't. That One Boss: A boss which, when compared to other bosses, particularly frustrating. Breather Boss: A boss which, when compared to other bosses, particularly easy. Boss Dissonance: A boss which, when compared to its stage/gameplay buildup, particularly: a) Hard Level Easy Boss: Easy. b) Easy Level Hard Boss: Frustrating.

Although I could be missing something.

The words above are to be read as if they are narrated by Morgan Freeman.
TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#15: Feb 9th 2011 at 8:13:56 AM

I'm worried about too much overlap, that every boss listed under Anticlimax and Breather Boss will also end up being listed under Boss Dissonance. Ditto many One Bosses.

Don't take life too seriously. It's only a temporary situation.
Catalogue A pocketful of saudade. from where the good times are Since: Sep, 2009
A pocketful of saudade.
#16: Feb 9th 2011 at 8:36:00 AM

I think Anticlimax Boss is another thing altogether. It's story related. That One Boss is far more than just Boss Dissonance. His level could also be hard (That One Level), in which case he won't be a Boss Dissonance example.

Now Breather Boss usually overlaps. What about morphing Breather Boss into Hard Level Easy Boss?

Boss Dissonance is a Super-Trope, should be example-less.

The words above are to be read as if they are narrated by Morgan Freeman.
Aquillion Since: Jan, 2001
#18: Jun 24th 2011 at 6:08:29 PM

I'm not sure I agree with Mario being an example, anyway. Some games, maybe, but it's had some pretty nasty bosses at times (especially Mario 2 and 3, IIRC.) And there have been a few Kirby games with easy bosses, too — those series are really too big and varied to use as the dividing line for something like this.

DRCEQ Since: Oct, 2009
#19: Aug 22nd 2011 at 7:53:19 PM

I'd like to bump this one up since it seems doing a split with two easy to remember names shouldn't be that hard.

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#20: Aug 23rd 2011 at 12:54:32 PM

I agree with the split with the simplified names given, and I have a good argument against merging with Breather Boss - while a Breather Boss is a requirement for Hard Level Easy Boss, the "hard level" is not a requirement for the Breather Boss.

Let's take the Breather Level. We're in the middle of the game, and we're giving the players an entire level to take a break. What do you stick at the end? If the boss is about as easy as everything else in the level, he still qualifies as a Breather Boss, but obviously doesn't qualify as a Hard Level Easy Boss. An example from the Breather Level article would be the examples from The Legend Of Zelda.

For that matter, there's the fact that the boss doesn't have to be easy - it just has to be easier than the level it's involved with. Stick a resonably-balanced boss at the end of That One Level, and you'll have this trope despite the boss not actually being a Breather Boss.

Reminder: Offscreen Villainy does not count towards Complete Monster.
LouieW Loser from Babycowland Since: Aug, 2009
Loser
#21: Aug 26th 2011 at 1:02:34 PM

There is now a page action crowner for this trope here. Feel free to edit and add more options as you see fit. I may have made an error in explaining the various options here, so I would definitely appreciate it if someone would check my work as well.

"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
Aquillion Since: Jan, 2001
#22: Oct 11th 2011 at 12:52:04 AM

I'm indifferent to whether it get split or not, but I would strongly like to stamp out the names 'Mario Type' and 'Kirby Type' completely; they're totally non-indicative and, depending on which games from their series you've played and your own personal experiences, potentially actively misleading.

Both series are extreme long-runners who have had installments with easy levels and hard bosses, and installments with hard bosses and easy levels, as well as various combinations of the two. In particular, as the page notes, there are plenty of Mario games where the bosses are as hard as the levels or harder.

And in Kirby games, it often depends on what power you bring with you — most bosses can be a cinch with the right one.

Remember that this trope is at least somewhat subjective — some people will find a level easy and struggle with the boss; other people will find the same level difficult but breeze right through the boss at the end. Even using individual games as names for the types would be potentially problematic; using two series that have both constantly reinvented themselves and changed radically in difficulty level throughout their lifespan is silly.

(And, again, Kirby is a particularly terrible one to use for the namer, since most of the time, its boss difficulty depends on what you bring into the fight.)

edited 11th Oct '11 1:08:31 AM by Aquillion

Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#23: Oct 11th 2011 at 7:53:52 AM

^ That is a good reason to avoid numbering/naming the bullets at all in most soft splits. People start referring to them by their item number, forgetting that it may not make sense to someone who doesn't have a life ruined by tropes.

An Ear Worm is like a Rickroll: It is never going to give you up.
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#24: Oct 11th 2011 at 8:36:25 AM

Considering the age, is it a good time to call this crowner?

Reminder: Offscreen Villainy does not count towards Complete Monster.
DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#25: Oct 11th 2011 at 1:16:49 PM

Yeah, we can call this. So we should make two crowner, one for the name of each type to split. Will be handled one at a time, of course.

I'm on the internet. My arguments are invalid.

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