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Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#326: Oct 19th 2011 at 3:18:49 PM

Heres how I think the design process went.

"Hey didja know theres a huge drug war in Mexico?" "Holy...WHY DIDNT WE MAKE A FPS OF IT EARLIER!?"

edited 19th Oct '11 3:19:05 PM by Thorn14

Taco Since: Jan, 2001
#327: Oct 19th 2011 at 3:34:07 PM

And they obviously know how to do complicated morals as shown in Bound In Blood! The McCalls in that game were in the confederacy, but did not do so out of a want to preserve slavery, but because the Union torched their farm! Also, The Cartel's gunplay is terrible and the cover system is somehow the worst thing ever. I am astounded at how bad that game is.

INUH Since: Jul, 2009
#328: Oct 19th 2011 at 5:26:38 PM

Just watched it and...wow. I didn't think I'd ever see them this pissed off.

Infinite Tree: an experimental story
deathjavu This foreboding is fa... from The internet, obviously Since: Feb, 2010
This foreboding is fa...
#329: Oct 19th 2011 at 9:09:26 PM

They've been roughly that pissed before, in "An Open Letter to EA Marketing", and slightly less pissed but still swearing in "Art is not the Opposite of Fun". I don't get why people are so surprised by it, and so focused on it.

Look, you can't make me speak in a logical, coherent, intelligent bananna.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#330: Oct 19th 2011 at 10:39:36 PM

The EA one was more "EA, you're better than this, we're disappointed, not angry" tone.

The Precision F-Strike for the art thing was the make a point.

But this whole video the tone was "This is shit."

edited 19th Oct '11 10:39:56 PM by Thorn14

Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#331: Oct 20th 2011 at 12:39:06 AM

They insert a message by making your goal something reprehensible you perform without considering.

My god, all the of the videogames that had me gather resources!

Fight smart, not fair.
deathjavu This foreboding is fa... from The internet, obviously Since: Feb, 2010
This foreboding is fa...
#332: Oct 20th 2011 at 3:36:14 PM
Thumped: for switching the discussion from the topic to a person. Doesn't take many of this kind of thump to bring a suspension. Stay on the topic, not the people in the discussion.
Look, you can't make me speak in a logical, coherent, intelligent bananna.
EnglishMajor All haill Atroticus! from The 5th Circle of Hell Since: Aug, 2010
All haill Atroticus!
#333: Oct 21st 2011 at 4:58:08 PM

Techland is from England. They make a game about the Cartel with highly Unfortunate Implications and outright accuse Cartels of abducting American women and selling them on the streets of Mexico. As if it's not like in reality that they abduct Mexican women and sell them here, as if we're not complicit.

What's the scariest part about all this? It could've been any other developer here in America that developed that game the exact same way.

I look at this and the upcoming Blackwater videogame and I really despair the medium.

"Remember everyone: nobody cares when it's a brown person!" Techland and Ubisoft can kiss my Mexican-American ass. And long live Extra Credits for calling them out!

edited 21st Oct '11 5:01:28 PM by EnglishMajor

With blood and rage of crimson red ripped from a corpse so freshly dead together with our hellish hate we'll burn you all that is your fate
Fusionman I'm Back Bitches (not really) from In a snow-covered wasteland Since: Nov, 2009 Relationship Status: I wanna know about these strangers like me
I'm Back Bitches (not really)
#334: Oct 22nd 2011 at 3:42:46 PM

Wow... Yahtzee didn't even mention this...

I mean holy shit that's...wrong. Just... disgusting.

To Be Updated when I'm not Lazy
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#335: Oct 23rd 2011 at 1:25:34 PM

[up][up]

Don't worry, its on the Kinect so no one will give a shit. [lol]

EnglishMajor All haill Atroticus! from The 5th Circle of Hell Since: Aug, 2010
All haill Atroticus!
#336: Oct 23rd 2011 at 8:46:39 PM

[up][up]Yahtzbo's English, so he's naturally detached from the ongoing immigration debate.

[up]The principle still stands. We get that but we don't get Six Days in Falujah, which EC has covered. There. Is. No. Justice.

With blood and rage of crimson red ripped from a corpse so freshly dead together with our hellish hate we'll burn you all that is your fate
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#337: Oct 24th 2011 at 3:33:06 PM

[up]

Its the sad truth. 6DIF didn't have money. These assholes do. Therefore they get a game.

edited 24th Oct '11 3:33:16 PM by Thorn14

MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#338: Oct 26th 2011 at 12:28:43 AM

So. Zombie episode. Pretty disappointing, since all the ground here has been covered before and at length.

Swordsman TroperReclaiming The BladeWatch
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
MousaThe14 Writer, Artist, Ignored from Northern Virginia Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Writer, Artist, Ignored
#340: Oct 26th 2011 at 6:25:57 AM

Since I'm one of the few that never bought into zombies, their apocalypses, or anything to do with horror or anything revolving shooting zombies, this felt like a wasted episode.

The Blog The Art
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#341: Oct 26th 2011 at 2:59:00 PM

Same, I'm sick and tired of zombies in video games.

And everything they said I pretty much knew already.

KitsuneInferno Jackass Detector from East Tennessee Since: Apr, 2009
Jackass Detector
#342: Oct 26th 2011 at 4:34:56 PM

Insert obligatory bemoaning of zombies because fuck zombies.

edited 26th Oct '11 4:35:15 PM by KitsuneInferno

"It is better to remain silent and be thought a fool than to open one’s mouth and remove all doubt." - Some guy with a snazzy hat.
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#343: Oct 26th 2011 at 7:06:38 PM

One thing that the episode leaves out is the directions zombies could take in the future. I'm among those who think the old shamblers need to be made fresh and meaningful again. Personally, I think The Heartless are a particularly good direction to take them in.

edited 26th Oct '11 7:18:24 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#344: Oct 26th 2011 at 7:21:29 PM

Predictably, I'm going to advocate taking zombies back to a time when they weren't zombies, but the arcane undead. In medieval folklore, the undead retain free will, their personalities and their faculty for critical thinking. This removes them from the "mindless shambler" thing and makes them twisted reflections of ourselves without the trivialisation and lack of effectiveness in combat.

One of the great things about the undead in medieval folklore is the lack of standardisation, creating license for endless variations on the theme. Dark Souls does this pretty marvelously, having gameplay mechanics devoted to being undead and both suffering under it and using it to one's advantage.

Swordsman TroperReclaiming The BladeWatch
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#345: Oct 27th 2011 at 7:16:30 PM

Well, funny that, since the new Train Simulator has a "Trains vs. Zombies" DLC on Steam. I shit you not.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
ThirtyH Since: Jun, 2011
#346: Oct 27th 2011 at 8:06:54 PM

That six days in fallujah could have been of the few video games that have been called a work of art.

ShadowScythe from Australia Since: Dec, 2009
#348: Oct 27th 2011 at 8:47:22 PM

They used the engine to make a 'hyper-realistic military sim' Multiplayer game which had destructible terrain. The destructible terrain was pretty cool but apparently the game itself wasn't that great.

ThirtyH Since: Jun, 2011
#349: Oct 27th 2011 at 8:49:06 PM

That game would be something to use as an example to tell roger ebert to go suck it.

INUH Since: Jul, 2009
#350: Nov 1st 2011 at 9:34:17 AM

-nevermind-

edited 1st Nov '11 9:35:09 AM by INUH

Infinite Tree: an experimental story

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