I miss the yoshi's Story level that was a pop-up book, with the vanishing clouds.
I have a message from another time...That move, I hate. It always kills me if it's the first move they use.
If it's not, though, they don't last long enough todo anything before Core shows up.
I miss that one, too. Yeah, I know we have its music and Stage Builder, but it's not really the same.
"It's liberating, realizing you never need to be competent." — UltimatepheerTake Subspace Emissary and combine it with the setpieces of Melee's Adventure Mode and the enemy variety of Smash Run. It'd be something truly magical.
This basically. I don't mind Sick Mode much, aside from the fact that I wish there weren't so damn many 8-fighter matches. Seriously, just have one or two of them and make the rest lower key.
Reaction Image RepositoryThat's kinda the impression I keep trying to shake off when it comes to stages. Brawl was pretty bad with a lot of stages being Battlefield-esque collections of platforms and/or moving/scrolling setpieces, and from what I can tell 4's been better but still falls into that trap.
There was something truly immersive about the way Melee did stages that I just don't feel from Brawl or 4. Those stages did all they could to feel like you were actually in those worlds, and the stages were balls-to-the-wall insane because of it.
I mean, c'mon. Poke Floats. Poke Floats.
Poke floats was a glorious masterpiece and should be brought back
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeHow ironic that that also happens to be the game that invented the whole "No items, Fox only, Final Destination" thing.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."The same game that set Final Destination as locked content and gave it some of the hardest unlockable requirements in the game and series, yes.
"Tell them to shut up and have some faith in me." - dead flashback guyAnd FD is the single most polarizing legal stage in competitive Smash. Pick Marth against Fox there, and you've already won. (It's pretty much the only time Fox is ever at a disadvantage.)Explanation
edited 29th Nov '15 6:33:27 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerIn fact, if there was a larger stage selection in Melee, FD possibly could be a counterpick stage (basically "not as legal" as other stages — it cannot be picked the first game of a set).
In Project M, it is a counterpick.
"It's liberating, realizing you never need to be competent." — UltimatepheerI think some of that Melee FD hate is comparable to Smash 4 Smashville.
What about Brawl Smashville?
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!It doesn't matter because brawl is a joke
In Smash 4, Project M, Brawl, and SSF2, Smashville is considered probably the most neutral stage there is. Plenty of opportunities for both open-air play and platform shenanigans, with no place to camp; you can't just jump around dodging in full circles like Battlefield.
The downside that most tournament players agree on? The music is TERRIBLE for setting the tournament mood. That's why PM actually comes packaged with two brand-new remixes for the stage now (remixes of the main theme and 2:00 AM), and SSF2 has its own remix of DJ K.K.
edited 30th Nov '15 7:03:43 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerWell, Shadow Moses Island (though I don't think that one is Tourney legal) has fucking Calling To The Night.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!It's definitely not tourney legal.
- Walkoff (gives characters balanced by poor recovery a huge advantage and eliminates ledge and offstage play, both important to Smash tourneys)
- Cave of Life (characters survive for disproportionate amounts of time; getting sidetracked to destroy the walls would leave you REALLY vulnerable)
... For some reason I kind of want a special tourney to include only the "illegal stages" but otherwise keep it competitive. Plus Smash Ball.
It'd be interesting for them high tier players to try to adapt to the unusual conditions, but it wouldn't be as much out of control as all items on.
It's a shame the "Tourney Mode" we got is kind of lacking...
On an unrelated note; Lucina tries being casual. Somehow an adorable failure.
Reminds me of the fact that I need money for Awakening.
edited 30th Nov '15 8:07:45 AM by Geist-Fox
I never noticed how much pressure Sakurai must have on him. I've been looking around Brawl BRSTM 3's Youtube channel, and in a huge chunk of the Nintendo extensions, a lot of people are in the comments chastising Sakurai for not putting that certain music piece in Smash.
Now if that's JUST MUSIC, imagine about the other stuff in Smash. There's the characters, who's favorites got in or not, the people complaining about clones, representation of certain franchises, etc. Then there's stages, modes, features, the DLC, and a whole bunch of other crap. And Sakurai is the scapegoat for everything.
Sakurai seems to get more crap from fans and other gamers than any other developers I've seen. He has to make a game for 2 consoles, make decisions for them, all the while trying to please everybody. I couldn't handle that kind of stress.
I'm not trying to defend him or anything, but give the man some credit, he's put up with all this and still continues on.
edited 30th Nov '15 8:22:25 AM by MushroomMuncher
It's not Ogre, It's Never Ogre.They'd be able to play. It's just that matches would be either over before they start (with stages banned for giving characters advantages) or drag on to the end of the timer each round (with stages banned for their size or shape, making camping a breeze).
That said, there was a Mushroom Kingdom II-only side tournament for charity pretty recently. Can't remember exactly when. I didn't watch it, though, because it was the same jackasses playing as usual.
edited 30th Nov '15 8:34:45 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerSo last night me and my brother decided to calculate how many different combinations the Mii Fighters had, and it kinda gotten away from us during our math. Seriously, the results of out math legitimately blew my mind.
Your works are one trope short.Baffle Blend, you need to chill out dude.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?i looked at it think your math might be a bit wrong.
Each character has 3 possible moves for 4 moves, for 51 characters (56 characters minus the 5 DLC characters, which will be added back in at the end).
This gives us (3^4) * 51 + 5 to give us the total number of potential custom characters, totalling 4136 different combinations of characters.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeI do wish more stages would be "from the games," like actual, direct locations from a series made playable. Melee did that quite well, and it felt immersive. Same with 64. Unfortunately, Smash 4 and Brawl tried to do the same, but all of those stages were constantly moving-changing stages, which doesn't really "put you in place," if you get what I mean.
Going back another conversation, Classic in Smash 4 can be pretty dumb. Literally the most unfun thing to happen to me playing a video game was having to do a 4v4 match on a harder difficulty. Your CPU allies will just kill themselves, and it becomes a 4v1 gangbang in a game where the CP Us are extremely good at comboing off of each other. Made worse by the fact that if you lose, it automatically sets the difficulty down, which is an awful punishment in any video game. No video game should ever auto-change the difficulty, in my opinion.
I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior81 movesets per Mii Fighter type, right? 3^4.
I have a message from another time...
@Baffle Blend: You say that the Hands have barely gotten stronger from Brawl. I take it you didn't fall victim to their slam-player-into-floating-cards tactics too often?
De Romanīs, lingua Latina gloriosa non fuī.