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Balmung Since: Oct, 2011
#9801: Aug 3rd 2017 at 4:39:12 PM

If you get the megaengineering technology, you should be able to restore any megastructure you can find, even with without Utopia. However, you need Utopia to build completely new megastructures.

SpookyMask Since: Jan, 2011
#9802: Aug 5th 2017 at 4:49:39 AM

Repairing seems much better in that sense you get the full version by repairing finding and repairing one though you don't get to choose placement of course [lol]

DrunkenNordmann from Exile Since: May, 2015
#9804: Aug 7th 2017 at 9:41:33 AM

[up] Good. That'll hopefully shut the "GIVE US CHINA!" crowd up.

Oh, who am I kidding. They're right back at it. tongue

I really like the idea, even though I'm probably going to end up being salty when I play a horde again and the Chinese start grabbing my eastern border territories.

edited 7th Aug '17 9:41:45 AM by DrunkenNordmann

Welcome to Estalia, gentlemen.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9805: Aug 7th 2017 at 9:44:17 AM

[up]I don't play CK 2 (I technically own it but I've played for about 1 hour) but based on what I know wouldn't adding China be a terrible idea? As in it would do horrible things to performance?

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
DrunkenNordmann from Exile Since: May, 2015
#9806: Aug 7th 2017 at 9:51:35 AM

Apart from perfomance concerns, there's one massive issue the devs actually talked about: There's no way to properly portrary China's government system in CK2's game engine.

They already struggled with nomads and even when they implemented merchant republics a while back.

China might come in a hypothetical CK3, but it's very likely not coming in this game. Doesn't prevent people from yammering on about it.

Welcome to Estalia, gentlemen.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9807: Aug 7th 2017 at 9:54:13 AM

[up]I see. So adding China is in-fact a terrible idea tongue

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
DrunkenNordmann from Exile Since: May, 2015
#9808: Aug 7th 2017 at 9:56:38 AM

Absolutely. But try telling people that - the devs definitively did.

Welcome to Estalia, gentlemen.
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#9809: Aug 7th 2017 at 10:11:43 AM

Praise the gods, this is a great compromise. Looks like they learned their lesson from Rajas.

Politics is the skilled use of blunt objects.
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9810: Aug 7th 2017 at 2:22:45 PM

Yeah, they say in the dev diary that they can't do actual China on account of game performance.

That is the face of a man who just ate a kitten. Raw.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#9811: Aug 7th 2017 at 3:10:46 PM

Counties are too small for that. Only reason EUIV can pull off the whole world is because each world tile encompasses an entire duchy rather than a county.

Balmung Since: Oct, 2011
#9812: Aug 7th 2017 at 3:27:12 PM

At release, sure, but have you seen how small those provinces in the HRE and Japan are after a few reworks? Or even how many provinces are in North America after the most recent map update there - even with all the wasteland, there's an awful lot of them now.

edited 7th Aug '17 3:28:24 PM by Balmung

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#9813: Aug 7th 2017 at 8:10:10 PM

That would explain why one version allowed me to unite all of Japan into a single custom nation alongside a top notch ruler while the next version nixed that.

Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#9814: Aug 8th 2017 at 12:45:44 AM

More to the point, they'd have to add an entirely new governmental system again, and that has to have its own DLC and will become yet another source of bitchwars.

I despise hypocrisy, unless of course it is my own.
Eldrake Since: Oct, 2009
#9816: Aug 8th 2017 at 2:29:01 AM

I've been wanting to play a "Vassalize everyone who wouldn't be a liability" game, so that would suit me just fine.

Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#9817: Aug 8th 2017 at 4:03:45 AM

The irritating thing about vassals is that they don't kick up money like tributaries do.

I despise hypocrisy, unless of course it is my own.
DrunkenNordmann from Exile Since: May, 2015
#9818: Aug 8th 2017 at 4:53:54 AM

[up] Yeah, but they aid you in wars and you can additional bonuses out of them if you go down the Domination tree.

Now that we can actually tell the AI to follow us, it's not completely useless in wars.

Welcome to Estalia, gentlemen.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#9819: Aug 8th 2017 at 6:22:09 AM

I'd love more fine tuning on that. I'd love the ability to tell a vassal to focus on a specific enemy nation instead of just following me or fighting willy nilly.

DrunkenNordmann from Exile Since: May, 2015
#9820: Aug 8th 2017 at 6:33:55 AM

Honestly, I'd love to option to make custom vassals like in EU4. I want to select what planets they use, what government forum, which native species gets to rule over the whole thing (if it's not a democracy; the other forms limit rulers to the primary species) and what their name and flag is.

Seriously, I want to set up empires with names like "Independent State of x" or "Sovereign Federation of y" around my borders.tongue

edited 8th Aug '17 6:34:07 AM by DrunkenNordmann

Welcome to Estalia, gentlemen.
DrunkenNordmann from Exile Since: May, 2015
#9821: Aug 8th 2017 at 8:29:58 AM

In other news: Developer Diary - 8th of August 2017

They're overhauling the Caucasus and changing some stuff in Asia Minor - also formable Rûm.

The seeds of turmoil in Georgia is now represented by a modified setup where the Georgia tag now controls the lands of Kartli and Kakheti from the start under king Vakthang, but Imereti under Co-King Demetrius has been made a state of its own and will have to be subdued if Georgia is to establish direct rule
establish direct rule
Direct rule, you say?

edited 8th Aug '17 8:30:26 AM by DrunkenNordmann

Welcome to Estalia, gentlemen.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9822: Aug 8th 2017 at 8:53:15 AM

[up][up]Agreed. That's something they really need to add.

[up]Neat. Also I love that KR reference tongue

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
DrunkenNordmann from Exile Since: May, 2015
#9823: Aug 8th 2017 at 11:13:00 AM

[up] Seriously, I spent too much time on their subreddit - I can't read the words "direct rule" anymore without them being automatically converted into caps in my head.[lol]

Welcome to Estalia, gentlemen.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9824: Aug 8th 2017 at 11:19:22 AM

[up]Me too grin, memes truly are the DNA of the soul.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
Balmung Since: Oct, 2011
#9825: Aug 8th 2017 at 11:06:55 PM

Honestly, I'd love to option to make custom vassals like in EU 4. I want to select what planets they use, what government forum, which native species gets to rule over the whole thing (if it's not a democracy; the other forms limit rulers to the primary species) and what their name and flag is.

Seriously, I want to set up empires with names like "Independent State of x" or "Sovereign Federation of y" around my borders.

Doesn't mean you can't still choose who the original leader will be, even in a nominal democracy. And depending on their ethics, they may be able to only allow one species to be elected.

Also, naturally included in that case should be the ability to choose what ethics they start with - maybe I have a pacifist blob that wants a militarist vassal to play guard (or even attack) dog like some sort of society-wide Technical Pacifist. Or perhaps I want to shove all the spiritualists in my materialist empire into a some sort of church/gulag/penal battalion hybrid.

And you gotta have a few "Free State of X"s or "X Free State"s in there to round out your Blatant Lies vassal names.

edited 8th Aug '17 11:07:04 PM by Balmung


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