Repairing seems much better in that sense you get the full version by repairing finding and repairing one though you don't get to choose placement of course
Good. That'll hopefully shut the "GIVE US CHINA!" crowd up.
Oh, who am I kidding. They're right back at it.
I really like the idea, even though I'm probably going to end up being salty when I play a horde again and the Chinese start grabbing my eastern border territories.
edited 7th Aug '17 9:41:45 AM by DrunkenNordmann
Welcome to Estalia, gentlemen.I don't play CK 2 (I technically own it but I've played for about 1 hour) but based on what I know wouldn't adding China be a terrible idea? As in it would do horrible things to performance?
"Sandwiches are probably easier to fix than the actual problems" -HylarnApart from perfomance concerns, there's one massive issue the devs actually talked about: There's no way to properly portrary China's government system in CK2's game engine.
They already struggled with nomads and even when they implemented merchant republics a while back.
China might come in a hypothetical CK3, but it's very likely not coming in this game. Doesn't prevent people from yammering on about it.
Welcome to Estalia, gentlemen.I see. So adding China is in-fact a terrible idea
"Sandwiches are probably easier to fix than the actual problems" -HylarnAbsolutely. But try telling people that - the devs definitively did.
Welcome to Estalia, gentlemen.Praise the gods, this is a great compromise. Looks like they learned their lesson from Rajas.
Politics is the skilled use of blunt objects.Yeah, they say in the dev diary that they can't do actual China on account of game performance.
That is the face of a man who just ate a kitten. Raw.Counties are too small for that. Only reason EUIV can pull off the whole world is because each world tile encompasses an entire duchy rather than a county.
At release, sure, but have you seen how small those provinces in the HRE and Japan are after a few reworks? Or even how many provinces are in North America after the most recent map update there - even with all the wasteland, there's an awful lot of them now.
edited 7th Aug '17 3:28:24 PM by Balmung
That would explain why one version allowed me to unite all of Japan into a single custom nation alongside a top notch ruler while the next version nixed that.
More to the point, they'd have to add an entirely new governmental system again, and that has to have its own DLC and will become yet another source of bitchwars.
I despise hypocrisy, unless of course it is my own.I've been wanting to play a "Vassalize everyone who wouldn't be a liability" game, so that would suit me just fine.
The irritating thing about vassals is that they don't kick up money like tributaries do.
I despise hypocrisy, unless of course it is my own.Yeah, but they aid you in wars and you can additional bonuses out of them if you go down the Domination tree.
Now that we can actually tell the AI to follow us, it's not completely useless in wars.
Welcome to Estalia, gentlemen.I'd love more fine tuning on that. I'd love the ability to tell a vassal to focus on a specific enemy nation instead of just following me or fighting willy nilly.
Honestly, I'd love to option to make custom vassals like in EU4. I want to select what planets they use, what government forum, which native species gets to rule over the whole thing (if it's not a democracy; the other forms limit rulers to the primary species) and what their name and flag is.
Seriously, I want to set up empires with names like "Independent State of x" or "Sovereign Federation of y" around my borders.
edited 8th Aug '17 6:34:07 AM by DrunkenNordmann
Welcome to Estalia, gentlemen.In other news: Developer Diary - 8th of August 2017
They're overhauling the Caucasus and changing some stuff in Asia Minor - also formable Rûm.
edited 8th Aug '17 8:30:26 AM by DrunkenNordmann
Welcome to Estalia, gentlemen.Agreed. That's something they really need to add.
Neat. Also I love that KR reference
"Sandwiches are probably easier to fix than the actual problems" -HylarnSeriously, I spent too much time on their subreddit - I can't read the words "direct rule" anymore without them being automatically converted into caps in my head.
Welcome to Estalia, gentlemen.Me too , memes truly are the DNA of the soul.
"Sandwiches are probably easier to fix than the actual problems" -HylarnSeriously, I want to set up empires with names like "Independent State of x" or "Sovereign Federation of y" around my borders.
Also, naturally included in that case should be the ability to choose what ethics they start with - maybe I have a pacifist blob that wants a militarist vassal to play guard (or even attack) dog like some sort of society-wide Technical Pacifist. Or perhaps I want to shove all the spiritualists in my materialist empire into a some sort of church/gulag/penal battalion hybrid.
And you gotta have a few "Free State of X"s or "X Free State"s in there to round out your Blatant Lies vassal names.
edited 8th Aug '17 11:07:04 PM by Balmung
If you get the megaengineering technology, you should be able to restore any megastructure you can find, even with without Utopia. However, you need Utopia to build completely new megastructures.